Jump to content

NM_

CCIA
  • Posts

    173
  • Joined

  • Last visited

Everything posted by NM_

  1. My attempt to better utilize necrotic so it fits the distinction. Minor to Severe damage (currently in game) - Can be healed with an ATK or organ specific regeneratives. (Organ) Dying - Requires debriding the damaged tissue before proceeding with treatment. Necrotic/Necrosis - Cannot be saved by any means. Examples Scenario 1: Scan reads "Kidneys: Minor/Moderate/Severe damage." The surgeon can treat with an ATK or organ regenerative medication. Scenario 2: Scan reads "Kidneys: Dying". The surgeon can debride it with the scapel, acquiring the corresponding scarring based on severity (if any), then treat accordingly. Scenario 3: Scan reads "Kidneys: Necrotic". The surgeon has to acquire a replacement and remove the necrotic kidneys. If you want to consider it on a gradient: Minor through its range to Severe damage (treatable with an ATK) -> Organ Dying (needs to be debrided to save it) -> Necrotic (completely gone)
  2. Nauticall's a relatively new face in the landscape of Aurora (and Medical) but one that's proven to be a worthwhile staple. I've had the pleasure of interacting with Leslie the most, mentoring them early on in their first few weeks. They bring a wealth of experience, adapted quickly to the fast paced environment of Medical, and demonstrates qualities that fit the mold of what a Command player should be: communicative in any ongoing situations, offering helpful guidance to new players/interns, and able to fill any voids in the team. If I had anything to comment beyond praise, it would be a cautionary tale of moderation in stressful scenarios. Sometimes you can be too quick to try and take everything on your shoulders: Leaping from one end of the department to the next in a frenzy when the heat starts to ramp up. CMO is arguably the Command role where you're informally expected to fulfill close to every function of the department by players and keep your cool. From my own experiences here, you'll succeed best when you can trust your team to handle a situation and step in as needed. You don't always need to be in the thick of it and do it all. You already have the intuition to know how the workflow is supposed to look like and how to treat most cases. Knowing when to intervene or delegate is something you'll need to master. You don't want to suffocate your experienced staff in what they already know to do. If you have a good team, you're often going to be hands off to focus on Command matters. A comfortable +1 from me.
  3. Binned due to OOC reasons.
  4. It's been discussed from time to time in the Department Hub. The current solution to an incompatibility from blood type in an organ transplant is continuously overdosing the patient on Inaprovaline, with a small (I've heard its 2-3%) chance per tick to cure it. This most often occurs with Vaurcae and their phoron tanks, in my experience. They end up having to stay in Medical for the rest of the round perpetually ODing on Inaprovaline because the transplant from a proto-vaurca doesn't match the blood type. And it never can, it's randomized, leading to always being a roll of the dice. The kicker is - and I believe it's been confirmed before - even that isn't working right now. In the case that interaction does get fixed, it isn't a satisfying treatment in either case. A proper medication dedicated to curing organ rejection should 100% be implemented to ensure that players don't spend an eternity in Medical hell, particularly if they have the misfortune of requiring a transplant early in said round. Inaprovaline already provides an extensive amount of effects. Implementing a niche medication to resolve these outerlying cases with greater reliability only serves to improve Medical QoL.
  5. Stev is a more than capable roleplayer in their own right, across the variety of characters I've met so far. They'll slot right into their new Vaurca in a way that upholds the expectations set out for them from the lore team and present an interesting addition to the roster that the crew can interact with. Looking forward to meeting them! +1
  6. I've thoroughly enjoyed my experiences with Kuhn with each of them leaving me a continued impression that this is someone to keep an eye on. I've yet to be disappointed, only reminded that when Oolong's character arrives, I'm bound to have something interesting to look forward to. I can't comment on the nature of their interactions with antagonists, but I can surely put myself in their corner from the clear investment they have to create roleplay with their fellow writers, present a compelling/immersive character, and enrich the rounds they play in. They conduct themselves well enough as is, Command won't be a problem. You'll make it far, kid. Doc's always watching. +1
  7. Now with having played alongside Noble in Command, I can say they handle themselves with the level of responsibility, maturity, and expertise needed to fulfill the expectations of their role. Broadsword has been more than capable of treading that balancing act of giving antags breathing room to work and also help coordinate departments - including supporting Command - to keep the round interesting. They go out of their way to delegate tasks and offer roleplay to their staff members. Still remains a +1 from me, seeing them in action a few rounds.
  8. Noble plays believable characters in engaging, enjoyable interactions. The majority of my experience has been with Broadsword and Eliza Trin, neither of which have disappointed in providing a satisfying exchange. They are a level headed, involved, and competent player. Their willingness to learn new departments, help their fellow players, and be receptive to feedback are good traits to have. I'd love to see how they handle a leadership position. I can't comment on their ability to lead just yet, because their characters tend to take on more supportive roles (which is still important, especially for XO!). Has a +1 from me, I look forward to what they can offer on shift.
  9. Thank you all deeply for the kind words! I'm a newcomer here as far as some of the veterans I've seen, and it's been a challenging experience trying to find my place here at times. I've put in a lot effort to learn my roles to the best of my ability and contribute to this community that has taken me in so generously. It means so much to hear it from all of you, genuinely. Command application or not, I hope everyone knows how much I appreciate you guys for the feedback and for welcoming me in. 😁
  10. BYOND key: Comrade Batman Discord Username: NM, formerly NM#5031 Character Names: Ren Hartfort, Surgeon Alyssia Hayes, Engineering Apprentice Arthur Wrynn, Security Cadet How long have you been playing on Aurora? Since the start of March. Have you received any administrative actions? And how serious were they? N/A, have not received any. What do you think the OOC purpose of a Head of Staff is, ingame? Like most IC leadership roles, the goal of any player bestowed the mantle of authority ultimately is to facilitate roleplay. It isn’t that different from antagonists, who serve as the other side of the coin. Some of their most important tasks to support this include, but aren’t limited to: Coordinating their department. A head of staff shouldn’t be a super doctor/engineer/scientist, but someone who is able to best utilize their team to ensure as much player involvement as possible. If a particular role is filled, it’s expected they give them the chance to shine. Assisting in command decision making. They have a responsibility to their fellow command players to guide the ship onto the best course of action possible. For their department, they are a representative that the Captain or others can refer to for matters in their particular field of expertise. Mentorship. (IC) While not mandatory, it’s the hope that failing any senior members able to, the head of staff can ensure their newest staff member is equipped to do the job. (OOC) New players always come and go. Those that are welcomed and treated fairly are far more likely to stay. Aurora can be intimidating at a glance to join - a head may not necessarily always be able to, but spending the time to help interns can go a long way to helping support the community. Their first impression can easily dictate their experience and if they’d like to continue playing. Building on existing stories. This should be universal across the playerbase, but more-so for a command player. The ability to balance reacting to an antag and not simply crushing their gimmick, for example, is crucial to nurture the story they’re trying to tell. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them? OOC and IC go hand in hand on the crux of Command’s responsibility that I outlined earlier. They’re anticipated to maintain the quality of an HRP server, as their elevated rank is intended to be confirmation that they’re someone to look up to if you need help or have any questions. They carry experience, have been properly vetted, and should be a reliable source for others. It’s a blend of leadership, mentorship, and arbitrator in both scopes of the server. They can drive the narrative as much as end it, which in turn affects the enjoyment of everyone involved in a round. A welcoming, helpful player can mean the world to someone on the fence about sticking around. I have every desire to abide by these expectations to create an engaging, supportive, and hopefully enjoyable environment. I’ve mentored at least a dozen new players in Medical throughout my time here and will continue to help anyone who needs it. In time, I’d like to be a wealth of information beyond just Medical and someone that’s approachable for any issues I can resolve. Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon. Dr. Volvalaad’s career was built upon the foundation of House Volvalaad’s vision. As with many of his kin, Lucius was drawn to the allure of what lay in wait beyond Moroz - teeming cultures rife with opportunity to learn of Dominia’s grace. Not only could these foreign people bear witness to his homeland, they presented a means to acquire greater understanding in pushing the boundaries of Volvalaad’s cutting edge research. A medical doctorate graduate of the esteemed Juno Unviersity, his decorated service in the Imperial Army following House Strelitz’s rigorous military academic curriculum ensured a duality in both martial discipline and medical prowess alike. His work in treating soldiers of the Imperial Army along their campaigns in the frontier ensured their swift recovery in bringing wayward planets beneath their banner. Afforded the opportunity by House Volvalaad and Nanotransen’s joint union after his service, he has since taken the mantle of medical professional for the great house abroad. Beginning on the NSS Canis Minor, his published works and dutiful tutelage as physician researcher drew the attention of the Conglomerate by way of Nanotransen’s influence. Possessing a doctor with military service and a diplomatic disposition, his house proved keen to deploy Dr. Volvalaad to the SCCV Horizon. His transfer and subsequent leadership ensures Dominian interests and representation in an SCC flagship vessel venturing across the spur. What roles do you plan on playing after the application is accepted? Chief Medical Officer for the time being. In the future, Captain. Have you familiarized yourself with the wiki pages for the command roles? I’ve read over the relevant pages needed for the trial. The majority of my playtime since I've started has been in Medical. Prior to making a Captain, I’d like further command experience in game. Characters you intend to use for command or have created for command. Include the job they will be taking: Dr. Lucius Volvalaad, Chief Medical Officer (New character for trial) N/A, Captain (For future use after enough experience) Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? I do. I strive to uphold the expectations of myself as a Command player with the responsibility/agency in rounds that can affect the department and the ship itself. Have you linked your BYOND account to the Forums? I have. Extra Notes: I’m typically an evening to late night player. Feedback might be slow by virtue of a lower pop during this time, less folks to chip in. I’ll be sure to advertise after rounds since I’m not particularly well known OOC, mostly just for my surgeon.
  11. CCIA Staff Application (v2) Basic Information Byond Key: Comrade Batman Character name(s): Ren Hartfort, Arthur Wrynn, Alyssia Hayes Age: 29 Timezone: EST What times are you most available? Evening into late night, everyday, latest usually 2:00am. Experience How long have you played SS13? Played on and off since 2012, with hiatuses of a few years in between. How long have you played on Aurora? Started in March, primarily play in Medical. How active on the forums, discord and/or server are you? Play/check forums+discord daily. Usually lurk and primarily involved IC. Have you ever been banned, and if so, how long and why? N/A, never been banned. Have you ever volunteered as moderation staff for any other servers, SS13 or otherwise? I have collaborated and lead several RP projects throughout the years on different platforms, predominantly RP servers with populations ranging from 40 to 100+. These servers were heavily based on supporting player narrative with DM oversight, staff-side storylines with emphasis on player progression, world building, and atmospheric immersion. Positions have ranged from Storyteller, Head ST, Admin, Head Admin, and more. Overall participated and experienced every facet of what goes into a passion project like running an RP server. Do you have any other experience that you believe would be relevant to a position in the CCIA? Experience as a full time employee that frequently interacts with group collaboration on projects, tight deadlines, mediating disputes, and professional exchanges. Ran tabletops in my own time that encompass a necessity to familiarize with systems, rules, and narrative creativity to cultivate a satisfying story for my players. The work I've done above. Personality Why do you want to join the CCIA? I've always been on the hunt for a server on SS13 that was committed to roleplay at the forefront of the experience. Aurora has offered me a journey that's been an absolute pleasure that I'd like to give back to the folks that created a platform where few have managed both such a long tenure and an overall high quality environment. Some of my most satisfying moments in my RP career have been in reciprocating player initiative to create satisfying narrative sequences -- where at the heart of any project or interaction, between writers, the desire is to make something enjoyable and just as memorable. I've had enough experiences on managing RP servers where I think I'm best suited in my current stage of life to enable stories, conflicts, and build upon the foundations set out by player efforts. A major tenet I've always abided by, besides meeting players halfway, was to realize the world at large in a way that it felt real. The precarious balancing act was always ensuring it didn't suffocate agency nor inhibit creativity, but a well rounded evolution beyond what a player character can do alone. I very much intend to play actively on my own characters, but feel I can offer more without involving myself on a larger scale that can prove too committal or outside the scope of my interests. What do you think are the most important qualities for a CCIA Agent to possess? Patience. This goes for ANY position of staff on any project. The ability to weather aggression, high emotions, and allowing cooler heads to prevail. The most common thing amongst roleplayers is to argue. Being able to mediate that in a meaningful way that attempts to satisfy both parties is exceptionally difficult, but something to strive towards. To do it, you'll need that ability to keep on the path of what every hobby passion should be - the enjoyment. Creativity. Less so mandatory than patience, but an important lens that allows something more nuanced than the status quo permits. The ability to resolve a situation in an angle that a player/group of players didn't consider initially. The way in that the best stories are open ended in their outcomes, where players can approach an overall objective but come out in a turn of events that didn't railroad the narrative. The caveat is to similarly reward good execution/planning and a dose of luck. Failure in outcomes should be realistic and grounded, not arbitrary or nonsensical. Disputes, especially, always benefit from a conclusion that doesn't have to simply be a binary outcome. Discipline. There won't always be a time where you're driven to complete every report that's available. Burn out happens more frequent than not, especially over long periods of time. It's inevitable that sometimes you simply won't feel - or want - to 'work', especially after your actual job. The key here is to know your limits, anticipate your workload/interest, and plan accordingly. Precisely why I've chosen CCIA over other opportunities. The ability to see yourself through a commitment you signed up for is crucial, just as it is the recognition that you can no longer do it and allow someone else to take the reins when the time comes. Communication. Often reduced to a common sense thing, but arguably more important than all other qualities. There simply needs to be open transparency between staff members and the playerbase (within reason). Keeping accountability, offering insight on server direction, staying current on events/processes/planning, is essential. If everyone is on the same page, knows what to do, life is just that much easier. We are, at the end of the day, come from radically different backgrounds with our experiences that will wildly vary. This leans into compromise, which can best be done by effective communication that leaves no stone unturned, with all parties satisfied with their contributions in an ideal world. What do you think the purpose of a CCIA Agent is in an ongoing round? In terms of strictly responsibility, to respond to any faxes from the SCCV Horizon command staff. In a broader sense, it's to facilitate and cultivate roleplay. The balancing act I mentioned earlier of enabling player storylines whilst avoiding neutering agency by simply manhandling them with in game authority. CCIA is an extension of the administration in the IC world, but should be a creative outlet and flexible tool to keep the RP going as well as expand on it. A much more reactive force at times. What do you think the purpose of a CCIA Agent is outside of the server? Resolve, mediate, and conclude disputes. Actualize consequences or provide recognition (commendation reports). It is the second half to the equation of the roleplay experience, the world at large, which doesn't stop just because players aren't actively involved in it. The majority of interactions will be between players, but crafting those scenarios with CCIA involvement can make for lasting, memorable moments. How do you handle stress? Prior roleplay administration and my own job as a full time adult regularly exposes me to frequent stress, which is simply a byproduct of being engaged in the world. I am more than familiar with the volatility/drama involved in any RP scene, which is an inevitable consequence when groups of people with different opinions interact. The best way to handle it is to manage it, which I strive to do on a regular basis. I've learned enough along the way to avoid burdening myself with additional stressors beyond what I choose to engage in and knowingly get into. Communicating this and the self awareness to take breaks or step away if needed are crucial, which I adhere to as often as possible. It's simply unavoidable. Utilizing the tools to keep it from overwhelming you are what make a successful person in any field, hobby, or profession. How well do you work autonomously? Administrative work often put me in the necessity of delegation, collaboration, and management of staff/players. Working independently is a luxury I indulge in when I can, something I don't have a problem with. I consult peers or superiors for anything I'm not confident in. With experience and familiarity with the philosophy of how things are handled, I fully embrace autonomous work. I keep an open line of communication to ensure there's no ambiguity as to what I'm working on. I ask questions, discuss scenarios, and lean for advising precisely so I can complete my tasks or make judgements without requiring involvement. Additional Notes Round two! My sentiments haven't changed since my last application. I'm very much invested in Aurora and will continue to be regardless. I've taken time to better involve myself in the community with consistent attendance (barring my recent vacation) and will continue to do so. I have a better understanding of the current climate player-wise and how folks approach topics, discussions, and differences. With that in mind... I'd like to thank my readers for taking the time to review my application, it's deeply appreciated. I have sincerely always wanted to explore the realm of RP in this particular genre/game, so it's been an utter relief to land here after years of enjoying SS13 on lighter RP servers. The CCIA seems like a wonderful opportunity to expand on what I do best - interact via an IC medium that enhances the initiative taken by players, something I like to encourage no matter where I RP. The nature of a more reactive force aligns with my schedule and expectations, without hindering my own investment of my characters/playtime. Shout out to Ramke for answering my extensive questions that lead me to bite the bullet and make an app the first time around. I'll see you folks on shift sometime soon!
  12. Huge fan of Joseph and Gongwue, its always enjoyable interacting with Melt's characters. They bring unique, developed, and immersive characters to the fray with a healthy dose of engaging narratives. I think they'll do great in a command role. +1
  13. Feel like we have this mostly available through plastic surgery and operating on the deceased already. I've cleaned up bodies as a Surgeon when things are slow and processed whatever postmortem instructions they have on their medical records. Interesting idea, but made redundant by existing mechanics/positions & I don't think Medical needs further niche roles. Could just add some form of make up/embalming to Medical's toolkit though.
  14. CCIA Staff Application Basic Information Byond Key: Comrade Batman Character name(s): Ren Hartfort, Arthur Wrynn Age: 29 Timezone: EST What times are you most available? Evening into late night, latest usually 2:00am. Experience How long have you played SS13? Played on and off since 2012, with hiatuses of a few years in between. How long have you played on Aurora? Started early March, it'll be a month in a few days. Fairly new to the server, play primarily in Medical. How active on the forums, discord and/or server are you? Play/check forums+discord daily. Usually lurk and primarily involved IC. Have you ever been banned, and if so, how long and why? N/A, never been banned. Have you ever volunteered as moderation staff for any other servers, SS13 or otherwise? I have collaborated and lead several RP projects throughout the years on different platforms, predominantly RP servers with populations ranging from 40 to 100+. These servers were heavily based on supporting player narrative with DM oversight, staff-side storylines with emphasis on player progression, world building, and atmospheric immersion. Positions have ranged from Storyteller, Head ST, Admin, Head Admin, and more. Overall participated and experienced every facet of what goes into a passion project like running an RP server. Do you have any other experience that you believe would be relevant to a position in the CCIA? Experience as a full time employee that frequently interacts with group collaboration on projects, tight deadlines, mediating disputes, and professional exchanges. Ran tabletops in my own time that encompass a necessity to familiarize with systems, rules, and narrative creativity to cultivate a satisfying story for my players. The work I've done above. Unfortunately, none of it has been in SS13 so far. Personality Why do you want to join the CCIA? I've always been on the hunt for a server on SS13 that was committed to roleplay at the forefront of the experience. Aurora has offered me a journey that's been an absolute pleasure that I'd like to give back to the folks that created a platform where few have managed both such a long tenure and an overall high quality environment. Some of my most satisfying moments in my RP career have been in reciprocating player initiative to create satisfying narrative sequences -- where at the heart of any project or interaction, between writers, the desire is to make something enjoyable and just as memorable. I've had enough experiences on managing RP servers where I think I'm best suited in my current stage of life to enable stories, conflicts, and build upon the foundations set out by player efforts. A major tenet I've always abided by, besides meeting players halfway, was to realize the world at large in a way that it felt real. The precarious balancing act was always ensuring it didn't suffocate agency nor inhibit creativity, but a well rounded evolution beyond what a player character can do alone. I very much intend to play actively on my own characters, but feel I can offer more without involving myself on a larger scale that can prove too committal or outside the scope of my interests. What do you think are the most important qualities for a CCIA Agent to possess? Patience. This goes for ANY position of staff on any project. The ability to weather aggression, high emotions, and allowing cooler heads to prevail. The most common thing amongst roleplayers is to argue. Being able to mediate that in a meaningful way that attempts to satisfy both parties is exceptionally difficult, but something to strive towards. To do it, you'll need that ability to keep on the path of what every hobby passion should be - the enjoyment. Creativity. Less so mandatory than patience, but an important lens that allows something more nuanced than the status quo permits. The ability to resolve a situation in an angle that a player/group of players didn't consider initially. The way in that the best stories are open ended in their outcomes, where players can approach an overall objective but come out in a turn of events that didn't railroad the narrative. The caveat is to similarly reward good execution/planning and a dose of luck. Failure in outcomes should be realistic and grounded, not arbitrary or nonsensical. Disputes, especially, always benefit from a conclusion that doesn't have to simply be a binary outcome. Discipline. There won't always be a time where you're driven to complete every report that's available. Burn out happens more frequent than not, especially over long periods of time. It's inevitable that sometimes you simply won't feel - or want - to 'work', especially after your actual job. The key here is to know your limits, anticipate your workload/interest, and plan accordingly. Precisely why I've chosen CCIA over other opportunities. The ability to see yourself through a commitment you signed up for is crucial, just as it is the recognition that you can no longer do it and allow someone else to take the reins when the time comes. Communication. Often reduced to a common sense thing, but arguably more important than all other qualities. There simply needs to be open transparency between staff members and the playerbase (within reason). Keeping accountability, offering insight on server direction, staying current on events/processes/planning, is essential. If everyone is on the same page, knows what to do, life is just that much easier. We are, at the end of the day, come from radically different backgrounds with our experiences that will wildly vary. This leans into compromise, which can best be done by effective communication that leaves no stone unturned, with all parties satisfied with their contributions in an ideal world. What do you think the purpose of a CCIA Agent is in an ongoing round? In terms of strictly responsibility, to respond to any faxes from the SCCV Horizon command staff. In a broader sense, it's to facilitate and cultivate roleplay. The balancing act I mentioned earlier of enabling player storylines whilst avoiding neutering agency by simply manhandling them with in game authority. CCIA is an extension of the administration in the IC world, but should be a creative outlet and flexible tool to keep the RP going as well as expand on it. A much more reactive force at times. What do you think the purpose of a CCIA Agent is outside of the server? Resolve, mediate, and conclude disputes. Actualize consequences or provide recognition (commendation reports). It is the second half to the equation of the roleplay experience, the world at large, which doesn't stop just because players aren't actively involved in it. The majority of interactions will be between players, but crafting those scenarios with CCIA involvement can make for lasting, memorable moments. How do you handle stress? Prior roleplay administration and my own job as a full time adult regularly exposes me to frequent stress, which is simply a byproduct of being engaged in the world. I am more than familiar with the volatility/drama involved in any RP scene, which is an inevitable consequence when groups of people with different opinions interact. The best way to handle it is to manage it, which I strive to do on a regular basis. I've learned enough along the way to avoid burdening myself with additional stressors beyond what I choose to engage in and knowingly get into. Communicating this and the self awareness to take breaks or step away if needed are crucial, which I adhere to as often as possible. It's simply unavoidable. Utilizing the tools to keep it from overwhelming you are what make a successful person in any field, hobby, or profession. How well do you work autonomously? Administrative work often put me in the necessity of delegation, collaboration, and management of staff/players. Working independently is a luxury I indulge in when I can, something I don't have a problem with. I prefer to consult peers or superiors for anything I'm not confident in. With experience and familiarity with the philosophy of how things are handled, I fully embrace autonomous work. I still keep an open line of communication to ensure there's no ambiguity as to what I'm working on. I ask questions, discuss scenarios, and lean for advising precisely so I can operate independently. Additional Notes I'd like to thank my readers for taking the time to review my application, it's deeply appreciated. Regardless of outcome, I intend to play on Aurora for the foreseeable future and try to give back to the community where I can. I have sincerely always wanted to explore the realm of RP in this particular genre/game, so it's been an utter relief to land here after years of enjoying SS13 on lighter RP servers. The CCIA seems like a wonderful opportunity to expand on what I do best - interact via an IC medium that enhances the initiative taken by players, something I very much like to encourage no matter where I RP. The nature of a more reactive force aligns with my schedule and expectations, without hindering my own investment of my characters/playtime. Shout out to Ramke for answering my extensive questions that lead me to bite the bullet and make an app!
×
×
  • Create New...