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NM_

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  1. BYOND Key: ComradeBatman Character Names: Ren Hartfort, Lucius Volvalaad, Javier Rivera, Alyssia Hayes, Arturus Walker Species you are applying to play: Tajara What color do you plan on making your first alien character: Taupe (Hharar, I'd like to play around with the colors to decide 100%) Have you read our lore section's page on this species?: Yes Why do you wish to play this specific race: Tajarans present one of the unique challenges to futuristic civilizations that persists in modern day Aurora: once an isolated people, now thrust into navigating the tumultuous waters of a galactic political landscape. Their robust culture, tradition, and inherent struggles blend together to offer a distinctive experience without fully alienating themselves from humanizing elements. It’s to say the strife of a Tajaran coping with the unfamiliarity of life aboard a melting pot such as the Horizon is a compelling dynamic felt species-wide, and one that feels appropriate to in both inevitability and prominence to our own future. Beyond this, Tajarans possess intertwined philosophies that often pit them amongst one another, which make for interesting interactions. Their particular flavor of aesthetic and origin are a point of interest with all the potential that comes with it. As predominantly a human player, I could never hope to explore that shared history as I would roleplaying a Tajaran with their own. How a Tajaran character chooses to approach the universe at large is based on their uniquely cultivated narrative, bearing all the flexibility of what each major political group’s path seeks to address: What do the children of Adhomai want to be, now, on this broader stage? Identify what makes role-playing this species different than role-playing a Human: The most apparent at a glance is their physiology. Bipedal felines with intentionally bred genetic advantages based on the ethnicities they are derived from. Third person point of view for the identification of self and others, which has proven to be one of their charms in engaging with them. Expressiveness is more intimately achieved with the usage of ears, tails, and a muzzle that adopt the animalistic flair expected of their origin. In even the broadest sense, their accelerated technological growth clashes with the ways of old that they have only ever known prior. The Tajarans of today are the first generation to engage with the intergalactic stage they’ve found themselves upon, something opposing species have had generations to adjust to. They have no precedence or experience to fall back on, something humans were capable of acclimating with since 2332. Their forefathers have only ever known Adhomai. There will come a time where future Tajarans have always known there to be life and worlds beyond their own. To be Tajaran is to take a stance. There are few who can afford the luxury to remain neutral in the future of Adhomai with so much at stake. For this, the individual falls short in the needs of the collective. Their continued future hinges on what foundation they will lay for future generations to come, in the path in which it’s done, from the three ideological titans in their present stalemate. Character Name: Yani’sveko Krislankovikj Please provide a short backstory for this character: History – “What will he become, he wonders. How will he serve Hadii best?” Yani’sveko’s first breath was made in Nal’tor, nestled in the warmth of Hharar parents, of the year 2435. His father served as a scholarly professor of History at the Nal’tor College of Career Excellence, a guiding hand for the youth throughout his early years in his education. A childhood that proved to be ultimately unremarkable, managing to accomplish his eventual graduation without great fanfare. His intellect was above average yet fell short to his innate curiosity. For what he lacked in talent was compensated to sate whatever he wished to study most through hard work and consistent effort. As fate would have it, his graduation in 2451 was not without it’s misfortune - the assassination of President A’mari Hadii rocked the People’s Republic, a moment that would define the next decade of his life. Without delay, he enlisted to join the Republican Army, his unwavering faith in the Party his only driven motivation. “From high to low The republic in their hearts they tow They spill blood for his grace upon this snow” Civil war ravaged Adhomai, combat spilling across the planet throughout countless cities. Yani’sveko’s initial training was promptly completed, deployed alongside infantry units where he was needed most. The horrors of battle clawed at his mind, held at bay with the knowledge that his service was for a better future under the rightful President, burying his deepest wishes for a quiet life. Long years bled into one another, engaging with hostile forces from cabins, city blocks, open fields, and more. The embroiled urban battles in particular throughout Tampiska earned him recognition. As one of the survivors in the devastating defeat to Liberation Army forces, he managed to minimize casualties in his unit and sabotage Liberation supply depots with coordinated guerilla maneuvers as they lost ground, continuing to burn, booby trap, and hinder Liberation forces as much as possible. “A good soldier lives for the party. The best soldiers die for it.” Six years of service earned the attention of the freshly formed Kosmostreiki once his application had been submitted, seeking to recruit the seasoned Yani’sveko to their cause. Much of his innate interest in the world at large had been swept away in the tides of battle, resigning himself to the tool he had been honed into. Exposure to the People’s Space Station offered a chance to find purpose again in a new environment, banking on his devotion to the Republic. The full three years were achieved with satisfactory marks, finding an honorable discharge after his tenure in 2461, as the second revolution came to it’s end. “He will find battles that are not waged with bullets, but his mind. Learn so that he can use it as a weapon. Hadii’s Grace should reach the stars.” With an Adhomai consolidating it’s identity between the three factional powers comprising the Tajaran people, the dutiful Yani’sveko found refuge again in Nal’tor for his post-war education. His body was trained, now his mind would be opened where it was once closed. A lifetime of indoctrination continued to uphold his devotion to the party, fueled by the underlying resentment that their present level of technology was not enough to save the lives lost in war. Had they known better, wielded greater equipment, far less of his Comrades would have met their end. He found himself most at home with the aspirations of Visionary Hadiism, seeking to understand the galactic stage they now found themselves upon. “Their people deserve to spread across the galaxy.. They are the first generation to face the universe, the future is written with their choices.” He completed his higher education, additionally obtaining a pilot’s license, a demonstrably easier qualification from his time in the Kosmostreiki. The wonders of space returned a flicker of inspiration in his heart, seeking to find employment in the human lead SCCV Horizon in hopes to accomplish his goals of exposing himself to the Spur at large, taking home the wealth of experience, knowledge, and insight he would acquire once his contract has concluded. Views – The DPRA delude themselves to believe they have time to spare in the galactic stage we’ve found ourselves upon. Nanotrasen and corporate influence gives us the means to achieve the progress we desire, far sooner than otherwise. We should honor our agreements and work to surpass the humans, but must cooperate with them until then. The madness of the Monarchy with the NKA suggests there will be no hope for a powerful Adhomai. Regressing yet again to what has not worked will achieve nothing. With the party, there is opportunity for a swift climb working with those who have already ascended faster than us. Royalists cling to history, sacrificing the future. His faith had been significantly shaken throughout the years of warfare, finding solace in hoping that those whose lives he claimed could find rest in Messa’s embrace. Having used Hadiism as his comfort for the rising dread and jadedness towards the end of his service, his practice falls to pleasantries and respect of others, something scarcely exercised for himself. What do you like about this character? Yani’sveko captures the simplicity of the common man thrust into a world of violence and uprising that so many find themselves in without warning. He is molded by the experiences lived, all with the guiding principle of what he can devote to his people more than anything else. The future struggles he’ll endure in understanding other walks of life will be engaging to explore as a writer. How he chooses to cope, bearing in mind his own colored history in a traditional, conservative society can take the character in a multitude of paths. All of them for him, ultimately, are intended to harvest the wealth of the galaxy for the PRA’s benefit. It is the eternal conflict of the self versus their duty, to serve a higher call, being the party in this case. How would you rate your role-playing ability? I would consider myself above average. Notes: n/a
  2. Generally you'll want your fully fledged MDs to err on the older end. Surgeons typically undergo a lengthier residency + fellowship in the real world because of the additional training/specialization that's required compared to GPs. I would even say raise Surgeons to 32 minimum personally, but that isn't the focus. 30 is fine for Physicians. The Medical Intern role fails to include a title for resident physicians. Amending it to finally encompass all the roles in Medical (all others are already included) will give a more concise track for new players settle into as well as the staff to mentor them. Less confusion (as there often is for those starting out) when they're deciding on what they want to do.
    It was genuinely one of the best events I've attended (as few as I have) but what I'm sure countless others would consider among the top the server's had. It encouraged roleplay, offered fun activities, and served as an immersive experience with all it's festivities, merriment, and ultimately just plain fun. This is what event-makers should look to as a textbook example of the quality to strive for in their own planning. The walkways were well designed, the numerous locations with their self-contained atmospheres never wore out their welcome, and any fatigue in a particular area was quickly alleviated by migrating to the next vibe. Loved it. I hope we continue to sprinkle in these social events where we can. They offer the most in terms of meaningful character development and relationship progression the crew could only benefit from. Huge thanks to all of you who participated in the map for your hard work to see this through. It was a labor of love that shone through in every little detail. Bravo.
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  3. Jeff puts in considerable efforts in his characters to provide a detailed, compelling, and ultimately driven story fueled by his dedication to creating a living, breathing person in all the trials and tribulations of space. He's taken time to ensure accuracy of the lore in question to give his new prospective concept justice, and has been all the more receptive to feedback as needed. A wealth of detail already included, which I appreciate - helps to round out a Tajaran trying to reconcile themselves in a new alien environment with all the history behind them. +1
  4. I'll admit I have little intimate lore knowledge regarding the Unathi. Thankfully, the applicant in question does. Lent has been a stellar example of what a wonderful writer can accomplish when given the tools in hand from a team with clear, vivid passion in their work. As lore writers, the greatest sense of satisfaction beyond completing a piece is seeing how it can be brought to life in compelling, authentic portrayal. I've seen a variety of Unathi characters that excel at this, and one of the more engaging, contributing concept comes from Lent himself. The dedication to cultivating his own clan, the efforts he puts into Alsina, and the clear investment to not only fulfill the idea of what a living, breathing Unathi would look like but add his own dynamics to an immersing experience is commendable. Given his recent answers to Trio's questions and my own interactions with him, I feel more than comfortable to give a glowing +1. I hope the team takes a hard look at Lent because I've yet to see a player that has the chops to create, the drive to contribute, and the level head needed for collaborative work specifically for Unathi.
  5. Reviving this so it doesn't get forgotten. Although niche, it would help quite a bit.
  6. Boomer's been nothing but a joy to interact with. They know their way around their department with a level of experience and competence you don't often find. Easy to interact with, always open to RP with both friends and newcomers, portrays realistic/believable characters. I'll echo the general sentiment in this thread so far about making a character specifically for the trial. Please do! You get the best of both worlds. You get to practice the juggling act of Command with a clean slate that doesn't come with any strings attached. If you enjoy the Command angle, you can always properly promote your characters after the trial. If you don't, you saved yourself a world of headache. I did it for my command trial and I'm extremely glad I did. The man has a comfortable +1 from me. Can't wait to see you in game.
  7. Binned after administrative review for OOC reasons.
  8. I started playing back in March as a relatively new player to the server. I primarily play one character, with a handful that get dusted off the shelf occasionally, for context. Some of the biggest hurdles I've had (and overcome to various degrees of success): in maintaining activity on my main: Friendships/relationships that go inactive. The solution, naturally, is to befriend and interact with as many new faces as possible to create new dynamics. Still, it can be demoralizing to have cultivated these organic, unplanned friendships with other characters that goes belly up and all that progression with them out the window. That sense of isolation is felt profoundly on both an IC and OOC level depending on how close they were. There's a layer of nostalgia in capturing that lightning in a bottle on the regulars you enjoyed the most. A revolving door of coworkers. This is more situational based on the department you play in. For Medical, every few weeks (save for a few veterans) the roster changes completely. Endlessly introducing yourself to new characters and starting from the ground up is a hurdle for anyone. There might be character concepts and personalities that don't mesh with your characters, whereas the previous regulars did. Half the battle, I've found, is having that camaraderie with the people you spend the most time with if you aren't as often able to wander out to the rest of the ship. Any genuine connection made is just as liable to disappear into the void completely out of your control if they go inactive themselves, feeding into point one. Lack of tangible progression. Subjective to some folks, but I'm the sort of roleplayer that genuinely enjoys seeing - and feeling - my character's growth. If you're already in a role that can only reasonably enter Command as it's next upward trajectory, you have to enjoy that newfound responsibility to the round that sacrifices the greater agency in pursuing personal RP. If you aren't the sort to enjoy Command, there's little you can do for your character's career. Beyond word of mouth, nothing separates an individual from another in a job of the same title who started a week ago. It isn't a matter of who is better or worse, but showcasing milestone achievements in a way that incentivizes longer term play on a character. Most circumstances for on ship, then, are relegated to emotional/social developments that only capture half the ambition of career-minded folks. Slot competition. Depending on what highly contested roles there are at any given time (most notably consistent in Security), it can be extremely difficult to play that character in anything other than off duty. Off duty is a wonderful tool to enable roleplay without the frequent interruptions you might have on shift, but equally frustrating when you can never win the slot wars or they're consistently full. It creates a scenario of playing a different character/slot or skipping until you can try again to compete. I don't mind hopping into manifests I don't recognize well. I also enjoy when I at least recognize some of them. It's overcoming that on top of the frequency of constant new hires/characters that rarely affords the luxury of stability sometimes. To keep up with the times, we have to adapt and befriend the next generation of concepts.
  9. Nauticall does more than enough to facilitate the expectations of a Command player, including going out of their way to promote roleplay, support antag gimmicks, and staying involved with their team. After playing with their CMO, there hasn't once been a choice that put me at odds with a comfortable reiteration of my earlier +1.
  10. IR has been binned due to OOC reasons and is no longer in progress.
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