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Loorey

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Everything posted by Loorey

  1. I've only interacted with your CE personally in one round, and that wasn't a lot of interaction, but I spectated quite a few rounds you played in. All-in-all you're doing a good job playing command, though in one round you've been running around with a burst rifle, seemingly hunting after an antagonist. The security manifest was rather thing, and I'm not exactly sure what your intention with the rifle was, but I highly suggest staying far away from security business if you are command and not the Head of Security. It's a fast ticket to trouble, if you're actually involving yourself with the antagonists in terms of fighting them. Though just a bit of a reminder, there's nothing else I saw wrong with the numerous rounds you played.
  2. I want records to exist only accessible and modifiable by Corporate Representatives/Liaisons (maybe command can view 'em, but definitely not edit them, that should be CorpRep&CCIA only) in regards to the following suggestion; I can see what I can whip up and play around with the idea for a bit, ultimately it would be a way for Representatives to track employee behavior / conduct, people can see their own records and CCIA / Staff can administrate it if there's anything fishy. Maybe it'll even see implementation, who knows... Besides the records part, this is something that has to be done on CCIA (or whoever handles that exactly) side, to actually modify procedure, chain of command or whatever to give them some levels of actual authority. I do not want them to supersede or interfere with command in any way, though they should have their power one way or another. Records are very cool, I'd love them, I am willing to implement them and they'd make for great cross-round cross-rep RP too - but I still stand by the fact that there should be some power too. Player/Whitelist issue; the role is locked for quality control for a reason. If someone misbehaves, they catch administrative action / a whitelist strip. It's quite easy to backtrack.
  3. You are correct. I could write a bunch of Incident Reports for a lot of things happening, but I reckon a lot of them would be shrugged of, binned or outright lead nowhere. And honestly? Some stuff doesn't need a permanent tick on someone's record, just a wrist slap on-shift. Yes, writing them can be annoying, especially if you write them for every teensy thing happening. Honestly, personally? I do not care. People have to live with the fact that their actions will one day or another indeed have consequences, it's how it goes. But, in the bigger sense, I feel like this is driving a lot of players away from even writing an Incident Report, even if it's much warranted. It's definitely an initial barrier that has to be climbed and can be a big problem for some. My TL;DR: I've previously in all of my posts cut into that; executives need the power to wrist slap and punish someone in-round or alternatively command has to be forced to carry those out if they're warranted, no matter what they personally thing or faxes are properly respected and answered and then get responses for punishment to be carried out. (Yes, CCIA - I know, you do these things, but sorry, I tend to have a feeling that in the past most of my faxes have been ignored without me telling someone to explicitly answer them).
  4. Simply put: it does. You can argue about the role itself and responsibilities all day around, there is no exact definition and people have the freedom to shift what the "actual job" of their representative is, which makes the role great fun; not just being "boring HR representative #28372". Though, at least in my head, corporate executives sent to the Horizon are put into a special place by the corporation they represent. In any actual, real-life corporation something like this would certainly be an additional task in the task-set of said executive and likely also net them some bonuses; I'd say it nets them more say too, at least only regarding to current shift they choose to "participate" in. Simply put, to cut this out of the bigger quote above: Every executive tends to be infinitely more important than any normal employee no matter what, and that is what is represented on-ship too, currently. The only thing that is not represented is actual power. It's how corporations operate, you can be the best engineer or gunman known, John "Random" Doe from HR/Accounting/whatever that contributes next to nothing of actual value but is in an executive position is more important than you in a big company sense. Period. And that's not just the case in a corporate dystopia, that's the case in the real world. We are talking exclusively about corporate representatives here, not consulars. This is great, and would be great - but without anything forcing something like this upon command/employee/whatever it won't work. That's entirely an ooc/player issue. We don't have to explicitly incorporate them into the chain of command, but there needs to be a point of pressure giving them more ability to act, something that forces a player to listen to them.
  5. As mentioned by not only myself but @Lmwevil too, they'd be ultimately under Heads of Staff still, though above normal crew members (of their own corporations). A corporate representative should focus on the goals of the conglomerate, but ultimately the ones of their own corporation before what the SCC thinks, it's what they are there for. Obviously if they step way too out of the line, a Head of Staff could tell them off - though they should keep their current "immunities". But: Reps should be able to act with autonomy and push around their employees "within reason" and without interference or having to cry for permissions.
  6. I am going to jump into this thread right here. I love playing Corporate Representative and the role as a whole is great, RP-wise. It opens up a lot of fun and engaging opportunities in all kinds of directions. I got a bunch of Representative chars, most notably my Idris Rep, and it's gotten me and a bunch of other players into very fun situations here and there. Now I wouldn't post here if I had no issues. What's my issues with the role then? Primarily, it's entirely OOC and a player issue: The Corporate Representative has zero actual authority over anything or anyone in a direct sense, which in itself isn't the issue - the issue is that, players know this from an OOC perspective and opt to not give a fuck about any of their words and that carries over into their IC behavior. Again, I am saying "players" generally here, it's not everyone it's just a majority of people. Why should people care about what a rep has to say? Your character is employee of Corporation X, entirely irrelevant and replaceable in the big picture - just a small cog in the clockwork. At any point in time someone can just say "Well, off you go." and they're sitting on the street. A corporate representative, who not only makes infinitely more money and looks good on paper, but is also likely in a position of power, middle-management kind of power in the corporation to be able to represent it - not all of them, but most. I am not saying people should be "FORCED TO BE LOYAL" but we need to take a few steps into that direction if we want our setting to be more coherent, at least I think so. Corporate Representatives should be represented at least a tad bit in actual chains of authority, they should not be able to make any impactful decisions ship-command wise, though they should be able to influence employees - normal crewmembers - that sit under the corporation they represent. They should be an additional element in the chain of command, not on the same level and definitely below ship command, still acting as advisors into their direction, but seen as a higher authority in the whole picture and get some kind of authority over the normal crew.
  7. Hi. Let me comment on this to get some things out of the world. This is my primary point and I'll further explain it to you right here for the sake of you understanding my thought process: I'm not containing myself to this round exclusively with the punishment, it was just the final straw that made me decide on the punishment. The punishment resulted out of your behavior as antagonist, normal crew member and ultimately you as a player. Spectating rounds over the past days, I've seen you play as both antagonist and non-antagonist and your behavior is generally what I'd expect to see on lower RP servers, respectfully. One round namely being one where you, as non-antagonist, went around spreading slander on newscasters, leading up to multiple arrests of your characters and escalating up to your character engaging in a fistfight with the captain and ultimately deciding to commit suicide. Your gimmick today which was essentially and mainly disposing of the Security Armory so they cannot do anything against you was also not engaging at all in my eyes. Not only does the first thing I mentioned skim the line of self-antagonism and is very low RP - you've also gotten a warning for this, and that was very recent. Given this warning, and all the ones before that, I decided you should take some time to re-familiarize yourself with our rules. The line of escalation we usually take, if things are not too severe is Note -> Warning -> (Job)ban, as we give the players chances to act on their own behavior too. This is exactly what happened, not only have you received a warning related to antagonism (self-antagonism in that case) a few days ago, you also had one earlier this year. Regardless of Operations existing and having the ability of ordering weapons (which luckily they had, given there was a member of command / ops) this is still very frustrating for security, not engaging in any way or form and just bad sportsmanship - heavily frowned upon every time it happened before. Whether or not that is the case, I am glad if it is, it does not cross out the fact that what you did was - at least in my eyes, not okay at all. Here's, ultimately, my tl;dr: I will stand by my punishment, you deserve it and should re-familiarize yourself with our rules. It's just a 7-day antagonist ban. That is all I have to say, if there's specific questions anyone has that were not answered yet, do not hesitate.
  8. Reporting Personnel: Nebula | Serial: TD77678A0A-S Job Title of Reporting Personnel: Research Director, Stellar Corporate Conglomerate Game ID: cu4-deZB Personnel Involved: - Nebula, myself (Research Director) - Victim - Edevane, Rosenwyn (Captain) - Primary Offender - BUDDY (Ship Intelligence) - Secondary Offender and direct Witness - Jhakal, Siluraar (Head of Security) - Witness (received a direct copy of the Situation Report) - Izli, Alrik (Investigator) - Witness (received a direct copy of the Situation Report) Secondary Witnesses: - Gray, Cody (Security Officer) - Offender* and indirect Witness by involvement - Kelani, Sami (Security Cadet) - Offender* and indirect Witness by involvement - Jang-Uisa (Chief Medical Officer) - Offender and Witness (aware of the usage of the pharmacy) * I merely wish to name these Officers by their involvement in this case, as a formality. They acted on orders of the Captain to carry out the collection of my identification card and arrest, which they are to answer to and I respect this. Time of Incident: Around 2100 Shift Time? Real Time: 6th of August, 2024 / Between 0000-0100 CEST Location of Incident: The Research Director's Office, the Brig / the Brig Holding Cells Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [X] - Harassment(?) [ ] - Assault [X] - Misconduct [X] - Illegal Detention, Arrest, or Holding [X] - Exceeding Official Powers Overview of the Incident: Close to the end of the aforementioned ship, I came up from the living quarters and was quickly briefed on the ongoing situation and overall ship status. I've initiated a conversation with the ship's primary Intelligence at the time, that namely being BUDDY - asking them whether or not they were busy, as I wanted to get more information on the current situation. They explicitly, as seen in the PDA conversation with them, told me that they were currently aiding the Captain - after asking the simple question of what they're aiding with, they've given me the rather rogue and unusual reply of it being sensitive, likely having been told by the Captain not to forward any information, as otherwise the Unit would not do such things. I was then told the Captain would tell me in-person, which respectfully never happened. I went to security briefly, talking to some Officers, when the Captain told me that they'll be entering my department as they need something, questioning them about their needs as I was both suspicious and trying to help, they did not reply to me and then rudely dismiss me (see radio server logs for reference, which I could not get my hands on without being in conflict with regulations). Being ordered to leave Interrogation by the Captain, I first hesitated but finally obliged with the order and returned to Research and Development. Upon entering my office after my return, I noticed that my computer has been accessed, the chemical codex specifically was opened up. Prying the Intelligence for information, they told me it was to aid in the production of chemicals, and that the Captain told them not to discuss anything further than that (see: attached PDA log for reference). Given all of this, to gain more clarity, I wanted to inform Conglomerate Central Command, with the exact fax attached to this Incident Report, that the Investigator provided to me after my arrest - as I shredded the original after sending them copies. Upon wanting to send this report, the Captain with two Officers barged into my office, retrieving my ID card, suspending me, holding me in my office while searching for my fax copies - which gladly they did not find - and then further getting me arrested for Sedition after my conversation with the Head of Security (see: attached PDA log for reference). Submitted Evidence: See attached to this Incident Report; - 1x PDA Log - Conversation with Ship Intelligence BUDDY - 1x PDA Log - Conversation with Head of Security Siluraar Jhakal - 1x Fax - Situation Report to Conglomerate Central Command, which the Investigator humbly provided to me for the sake of this Report. - 1x Arrest Warrant for myself, which security humbly provided to me. Would you like to be personally interviewed?: [X] - Yes, if required. [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: The Head of Security, though it was the Captain ordering the arrest of myself. Actions taken: None. Additional Notes: As an OOC Note, this was an antagonist round. Though I talked with Bear about this and it's still on the edge on whether or not this will be binned, as the direct antagonist involvement in relation to the actions taken was minimal. Leave it here until that's cleared up, I was told I can submit it anyway for the time being. It's being looked into and a decision is being made on what will happen with it.
  9. Hello Maintainers, This sentence is for you. Before you say no and just entirely dismiss it, read it. Now, we all know that we're kind of strictly driving down the "2 corps per job or department" track, taking command roles from that which do not count as they're directly under the conglomerate. This might turn out to be a very controversial post because people highly dislike change, but Zeng-Hu Pharmaceuticals should be a corp that's playable by machinists, and the entirety of the Zeng-Hu lore page just gives this statement even more foundation. Why? Simply put, Zeng-Hu has two subsidiaries that entirely fit into this branch: one entirely dedicated to cybernetics and cybernetics alone, which is Bishop, and secondly, Jeonshi, which is entirely dedicated to biotechnology. Those both greatly fit the flavors of the Machinist role, and while Zeng-Hu also entirely has their place in science and medicine, Machinist just has strong coverage via their backstory. "But Loorey, you can entirely live those two subsidiaries out in science too!" This is a tough one, and we're playing with the line of being frowned upon or outright bwoinked here for doing anything even close to what a Machinist does as a Scientist, and simply freedom of what you want to roleplay. If I were to become a Bishop or Jeonshi Scientist, I would absolutely be frowned upon, accused of stealing another department's job, or outright bwoinked for whatever reason if I were to do anything close to what a Machinist does, even though that scientist is a role with great freedom in my eyes, and that should not be frowned upon at all. Science has a lot of different flavors they can dip into. This brings me to the little compromise that would be logical if we were staying with "only two corps for each role!" Science should be allowed to do something in those directions—something like a Machinist does—if they do not put themselves into the foreground and steal the Machinist's job. It's a lot of wasted potential; in my opinion, it would make for a lot of quirky and nice new characters (if people bother making them, I absolutely would) while doing absolutely no damage. Thanks for reading this, if you did not entirely dismiss it after the first sentence. o7
  10. Hi @Jasorn @ClemTheDuck, This took a bit longer; the complaint kind of rolled under the bus. We're sorry for that. We feel like this was a wrong-place, wrong-time kind of situation in your case, Jasorn. Security has already engaged with Shaw and associated you with them too, given your comments on common there. Though, Clem, for the future, please be a bit more mindful with instantly engaging antagonists, unless they are very obviously highly hostile towards you. If there's no more questions, I'll be locking this in a bit.
  11. Hello fellow forum chatters, I heard the chatter right below is a bit cringe!

  12. Hi, @CampinKiller and myself will be handling this complaint. @ClemTheDuck we’d really like your input on this, and the situation out of your point of view. We’ll be sifting through everything and the responses, and ask more questions if we have any.
  13. Hi, since you want to get unbanned, you should at least show us that you actually bother about it - we need the information to handle your ban appeal and while we can get it ourselves it'll just delay everything and shows us that you have very little motivation to actually put into coming back into the community. Please take the moment, join onto to server to get the ban reason, the banning staff member's ckey and then edit the appeal. PS.: your ckey is also misspelled. After that whomever banned you will absolutely take care of it.
  14. Hi Tones. I haven't really seen your OM around; besides one antagonist interaction you had, your gameplay didn't seem too bad. While you seemed very skeptical about the antags, you didn't do anything to shut down their gimmick immediately, which is a good thing. Calling security while surrounded by armed people who hear it might be a questionable play, but that's just a fight-or-flight decision a lot of people make. What I wanted to address is what you said in Deadchat shortly after: While it might be really frustrating being "pulled into an antag gimmick", as a command player, you're usually one of the biggest targets of every antagonist and usually also the entire lifeline for their gimmick, as without your intervention, security might just do what they want. It's not cool if it happens every round, and the more you play, the more it'll even out, but it's something you have to deal with. As for feedback, I'll stay on the neutral side. You seem to know what you're doing, and roleplay-wise, I know from your other characters that you would be a good fit; I just wanted to get that through. Good luck, o7.
  15. Don't get me wrong, it's a nice idea, but even as non-security player I really don't want to see it around, especially not if active and viewable 24/7. At most you have 2 Investigators, 4 Officers and a Warden to coordinate as Head of Security, that makes 7 people, the cadets will tag along anyway. That's not a lot of people you have to take care of, really not. Add to that, the Head of Security permanently has access to every single security camera anyway - and if they get destroyed, too bad, honestly. If the fight moves to maintenance? Well, too bad. There's a reason there are no cameras there. Yes, you can say this is 'nice to have' because people can watch, but all in all it just slashes away at a lot, especially if HoS players then start forcing officers to wear them or w/e - don't know what the plan on implementation is. Additionally, I've seen antag balance mentioned, which while we still have antags is an issue but not a big one. Helmet cameras are a thing on colonial marines, you have dozens of marines you can watch over to refine your plan, we are not colonial marines, the fights are usually very manageable with little effort if people don't step out of line. As a special thing for off-ship missions? Oh, I am all in for that. But for normal day-to-day rounds, no.
  16. Hi, ATG. I'll drop my few cents here since I wanted to do it for quite some time now. If you had made this application sometime ago, namely during the Silicon Nightmares arc, and before that, I would have been absolutely negative towards your application and seeing you whitelisted for command since your IC conduct at the time was not really what I would say fitting for a command role. Though now, with your recent character(s), at least from the times I've seen you play them, that has changed. I'll stay neutral on this, but I am leaning into positive territory and hope we can see that conduct mirror into command roles too by giving you a chance to show that you can properly handle it. I can definitely see you in command positions if you keep your current conduct up while playing them. Good luck! o7
  17. Given this has been handled, your strike has been removed and read is currently not there, I'll be locking and archiving this.
  18. Hi @rawnoodles. Please format your unban request as seen in the following forum post; it provides everyone with vital information directly here and gives more context. We will unfortunately not handle this until you fix the format.
  19. Hi. I was DM'd by someone that saw the conversation taking place, when I took a minute to go over the conversation to get context, it looked like you were just using the word 'dreg' for 'brown', which, your reply clearly implies looking at it. I had the entire context with the hair colour conversation, though, you specifically replying to that one message with just 'brown' made it seem like you were doing that, at least in my eyes. It could just be a misunderstanding, no bad blood, though if it is I recommend you be a bit more careful with what you reply to as that can quickly change context. That is all I really have to add, if there's anything else to clarify let me know, otherwise I am leaving the rest to read.
  20. Hi Matt, I'll drop my five cents in on this. All-in-all, this is a very cool idea, Antagonist play can easily get very stale, especially if bad game-modes constantly roll due to population issues / Antagonist ready issues and it just gets very frustrating over the time having to fight John Changeling for the morbillionth time and having to act surprised because their gimmick was not special in any way. It's like having someone Zeus in an Arma 3 Operation, it's just way more lively and interactive and much better than playing something 'pre-defined' (which is also the case here most of the time, because a majority, not EVERY, but a majority of Changelings think they have to big gigakiller John C. Ling). I am entirely supportive of this idea and would love to see it, though I have some question about this 'Whitelist' which will give quite some privileges to people: First of all, the Command Whitelist as we have it is supposed to keep bad actors out of command roles and enforce higher roleplay standards, though, I am most likely not the only one that knows this, but the regulations all around getting it are not strict at all, anyone that gives a bit of writing effort and played a few rounds, even people not in the community for long, can easily get it. Now, how is that related? Well, the first question is: Will said Whitelist be much much more restrictive than what we have in terms of other whitelists? Don't get me wrong, I am not trying to gate-keep it here, though, in my opinion this should only be given out to very trusted members of the community, that have established a foothold and made a name for themselves in some way or form. No new members to the community, people that don't regularly play the game or interact with the community and people with a bad history of staff interactions as in notes, warnings, bans etc. should get this whitelist, in my eyes. Which brings me to the second question, I know peppermint kind of cut into this already, but I will just get straight to the point: Will non-administrative staff members, in spotlight here, moderators (or CCIA), which are anchors of trust in the community get the whitelist as-is or preferably? Again, I might seem totally biased because I fall exactly into that group and whoever reads this can gladly think I am, though I would say that we do quite a lot for the community overall, especially with just keeping the server clean and fun for the majority of people, I think most if not all of us are well-known community members that are regularly around, and I think we'd deserve getting a bit more into the fun-factor of things, running 'mini-events'. Sorry to everyone that isn't a mod, but someone had to say what nobody else wanted to hear, and that will be me. Anyway, thanks for all the effort you put into the server regularly Matt, I hope this goes somewhere. o7
  21. Reporting Personnel: Jan-Christopher Moore Job Title of Reporting Personnel: Head of Security Personnel in Question: Payton Rustock Job Title of Personnel in Question: Scientist (employed by NanoTrasen) Reason for Review: [x] - Extended Arrest History [ ] - Grievous Infraction on Record [x] - Other: Questionable Psychological State [x] - Other: Extended History with Drugs Notes: Mister Payton Rustock has repeatedly shown ill behavior in connection with drugs of all sorts, and generally violent behavior against security staff such as the general crew. Mister Rustock is also in a severely deprived and questionable mental state with comments and remarks he makes towards fellow crew members in addition to rather questionable scientific experiments taking place in lead of him. Over the course of two months, Mister Rustock has amassed a list of charges that make me question if he is fit for further employment. The charges read as follows: - Threat of Murder or Serious Injury in one case. - Hooliganism in two cases. - One case of a suicide attempt on record. - Possession of Contraband in four different cases. - Neglect of duty in two cases. - Such as one case of Grand Theft, Assault and the violation of privacy laws. These charges have amassed over six total incidents that have been logged with on-ship security. I highly recommend a review of his behavior and employment in general.
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