Jump to content

Nikov

Members
  • Posts

    531
  • Joined

  • Last visited

Everything posted by Nikov

  1. Then why were you making attacks on my character? Why were you unable to at least pretend impartiality?
  2. Ever notice how you can cool a gas in the chiller which reduces temperature of a gas, consumes electric potential, yet doesn't put off temperature somewhere else? Its the sound of thermodynamics smacking into the wall.
  3. BYOND Key: Nikov Staff BYOND Key: DatBerry Game ID: http://forums.aurorastation.org/viewtopic.php?p=70392#p70392 Reason for complaint: Personal attacks, unprofessional conduct in a ban appeal thread, poor moderation philosophy. Evidence/logs/etc: http://forums.aurorastation.org/viewtopic.php?p=70392#p70392 Additional remarks: This is a ban appeal regarding a violation of beleivable roleplaying rules. Although I have explained why the actions in question were in character, there has been no apparent effort to evaluate the actions based on the character's frame of mind. Rather, DatBerry has committed the classic fallacy of policing roleplay; he did not see the reason for an action, demanded reasons for the action, did not accept the reason given, and did not attempt to justify the reasoning from the character's point of view. Instead he is pursuing a ban based on a very nebulous reading of the rules, even though the only rule discussed contains a conditional phrase to cover precisely the circumstances in the scenario.
  4. Do you mind? Yes, Grey. I didn't perform any mundane work while waiting for pressure. I didn't know about the circumstances on the bridge until after I found myself on it, and thought I was going to be one of the first on the scene. I couldn't anticipate the Captain teleporting on the bridge in a space suit, nor the Chief Engineer being on the bridge in as little time as well. What I focused on was getting there immediately, and once I crossed the Rubicon of climbing the table, felt pretty much stuck inside. Getting in required me to climb over a table. Once on the table I read the pressure as 9.54 kpa and thought 'shit, I need pressure'. I didn't want to go back through the firelock as I was afraid that might vent the hallway, because I hadn't yet confirmed if the room was breached or not breached. So I went to the air vents and turned them on, then put an inflatable barrier over myself and a vent to get my character under pressure. I really made a beeline to getting air flowing to the room and then myself under a pressure as fast as possible. I then stayed put under pressure and ignored people other than my boss telling me to leave, because that would involve going back under low pressure and injuring myself further. The vent was next to the conference room door, so I was far from my entry point (and a table in the way to climb on besides). I didn't want to hack doors because atmos techs with insulated gloves and multitools are somewhat suspect tampering with doors on the bridge. Leaving through firelocks required exposing myself to even more pain, so I waited until pressure was back above the pain threshold, and equalized the room from the hall since the vent pipes were broken.
  5. Do you mind? Yes, Grey. I didn't perform any mundane work while waiting for pressure. I didn't know about the circumstances on the bridge until after I found myself on it, and thought I was going to be one of the first on the scene. I couldn't anticipate the Captain teleporting on the bridge in a space suit, nor the Chief Engineer being on the bridge in as little time as well. What I focused on was getting there immediately, and once I crossed the Rubicon of climbing the table, felt pretty much stuck inside. I would say that, in hindsight, it was needless to rush onto the bridge. With more information I would have stood by outside or gotten a hardsuit from EVA. However, I got tunnel-visioned into the goal of getting onto the bridge, and didn't remain aware of the surroundings. But the rules don't state that characters can't make mistakes.
  6. Getting in required me to climb over a table. Once on the table I read the pressure as 9.54 kpa and thought 'shit, I need pressure'. I didn't want to go back through the firelock as I was afraid that might vent the hallway, because I hadn't yet confirmed if the room was breached or not breached. So I went to the air vents and turned them on, then put an inflatable barrier over myself and a vent to get my character under pressure. I really made a beeline to getting air flowing to the room and then myself under a pressure as fast as possible. I then stayed put under pressure and ignored people other than my boss telling me to leave, because that would involve going back under low pressure and injuring myself further. The vent was next to the conference room door, so I was far from my entry point (and a table in the way to climb on besides). I didn't want to hack doors because atmos techs with insulated gloves and multitools are somewhat suspect tampering with doors on the bridge. Leaving through firelocks required exposing myself to even more pain, so I waited until pressure was back above the pain threshold, and equalized the room from the hall since the vent pipes were broken. Then everything was fixed. I was in 101 kpa, the CMO had looked over me, I'd treated myself with a trauma kit... what, go to medbay and ask the CMO to check me again? I probably would have, and set my pose to include a bloody nose, and argue technique with the CE in-character, but instead I got bwoinked while washing the blood off my shirt.
  7. Oh, so it was a paramedic after all. Yes, you were telling me to leave. I couldn't leave my inflatable tent without exposing myself to further self-harm, so I stayed put. I also didn't feel much like talking, because I was licking my wounds. When I opened the firelock some papers fluttered around as pressure equalized. So what. That's nothing at all like " depressurizing hallways.". UM states the breach was sealed when this happened, and phrases it as "equalizing pressure". The room was already filled to a good degree by the air vents I'd turned on when I left my 'tent', equalized pressure and fluttered papers around. So some of these reported actions are either false, or exaggerated, or misunderstood. I don't suspect anyone's lying, but we all have limited information and appeal threads are to get that information into the open. I did not fix the windows until after I equalized pressure. It would be impossible not to, as I have to open the firelocks to get to the windows. I waited for the vents to pressurize the bridge partway (over 50kpa, I recall no grey or black pressure warning) left my inflatable barrier shelter, opened a firelock, the air equalized, the air alarm was within acceptable pressure for the alarm, the firelocks lifted automatically. At that point I started fixing windows. As I was walking around in 101kpa, there is no case that my actions were wrong to continue working after already treating my low pressure injuries and being checked over by the CMO. Returning to the documented reason for the ban: rushing into a vented bridge, Not vented, sealed and underpressure. with no EVA gear Not EVA, underpressure, wearing hardhat, hazard vest, breath mask, bottle, and with inflatables using inflatable walls to seal yourself Used tools to avoid pain and fix the breach Not breached. Breach already fixed. without any EVA gear, It wasn't EVA. The room was sealed and underpressured. ignoring pain and not avoiding it, Avoided pain by using inflatable walls The rules state: Avoid pain. A sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm's way without consideration. I gave consideration, avoided pain, used tools to minimize pain, and did so in the false belief it was a lifesaving risk. If you want to deal with this IC, as I think you probably should, then there's a roleplaying server I know of called Aurora, that has duty officers, incident reports, medical records, psychiatrists, friends intervening, and lots of other ways to play out the storyline. I'd have to get unbanned first, though. My situation was entirely player-versus-enviroment, I see no reason why it wouldn't be an IR, since I previously had an IR filed for responding to antag-induced hull breaches. Nothing came of the IR then, so I am unsure why its a seven day ban based on year-old notes now.
  8. Sounds like a nice console window, much as our RCON is. We can get rolling blackout random events, too.
  9. Well, the round is an example of when the suggestion would have been useful. Synno said, " I think the urge that players seem to get to not play 'the bad guys' is going to unfortunately win out over faithful loyalty roleplay much of the time. I'm not sure a cipher will fix that. " And I explained how her example would be helped by the cipher table by adding context. Probably too much, but with the subject broached, I wanted the record straightened. Anyone against table ciphers?
  10. I don't recall pinning it on the AI. Stamps impossible to fake by a hacker So... cut the stamp off one fax, tape it to another fax, and there we go?
  11. I did not seal the breach. UnknownMurder sealed the breach with the RCD. He just said so. In fact, he said the breach was sealed before I even entered. How can I enter a breached area, if UnknownMurder sealed it before I entered. It follows by UnknownMurder's testimony that I did not enter a breached area. I entered a low pressure area. Specifically, 9kpa. Holding a pressure, half the armstrong line. Specifically, the air pressure at 55,000 feet. Manfred with an oxygen mask. Skydiving. 50's era jet fighters. WWII heavy bomber crews. Adrenaline junkies, glory-hounds, and steel eyed missile men. Guess which one Manfred presents himself as, which two he actually is, and why he's on a psychologist's couch. That's in-character. Synnono has told you if I do anything, its my damnedest to stay in character. For the same reason its in character for an Unathi to die vaingloriously, its in character for Manfred to go skydiving vaingloriously. The day before I hauled Poslan out of low pressure while he lay gasping for last rites. Its his character to lay down and die, its my character to die in his boots. I repaired windows after asking if the breach was sealed. Its my job to get air into a room, and I can't do that if I don't know if the breach is sealed. So, UnknownMurder, you sealed the breach, I asked if the breach was sealed, you told me the breach was sealed, and I then I equalized the pressure. Which is my job. Pressure equalized, I went to work fixing windows. Not a breach. Windows. I had already treated my injuries with medicine. There is no "out of harms way" to be had when the room is pressurized, my injuries treated, and work to be done. Should I go put a space suit on now that' its 101 kpa, pressure equalized by your admission? "Screenshots were already saved and given to DatBerry that you were hanging around, putting yourelf under the inflatable barrier healing slowly ... Why didn't get yourself out of harm's way?" So you have screenshots of me putting myself out of harm's way, then ask why I didn't put myself out of harm's way. You claim I breached the halls, but you claim you sealed the breach before I entered the room. You claim I was hanging around in a breach after you sealed the breach. You're not consistent. I am. I took this too far a year ago and since then scaled it back to lifesaving. He's still reckless as a matter of character flaws. This worked fine for a year, no further reported incidents. I've even started posing a nosebleed, in order to roleplay the consequences more thoroughly! But I haven't broken character. I've taken the broken character to a psychologist's couch over the very thing you're issuing an OOC ban over. If you want to address this as a character problem, we have DO's and IRs. A seven day ban for playing a character consistently for a year is not the solution to take. Get Hayden to do psychotherapy, which is what I've already started.
  12. Yeah, I'm a bit familiar with that round. Just a touch. The basis of Wesreidau's resistance to obeying the orders was the very suspect series of announcements. There was an announcement with a major error cutting out most of the text, but beginning the orders to "fire up the ovens", so to speak. Okay, people make mistakes. There was then an announcement, apparently intended to hang a lampshade on the previous formatting error, stating the quantum relay had been hacked and the hacker disconnected. Then there was a repeat of the first announcement with the text corrected, telling us to fire up the ovens. Wait, WHAT? A message came in with dubiously moral orders, badly garbled. We then get a message that the quantum relay was hijacked. So the dubiously moral orders were part of a quantum relay hijack. Then we got the dubiously moral orders a second time. This is clearly suspicious. How do I know the second copy of these orders aren't a more successful hack attempt? I then messaged Central asking them to clarify, and provide the only form of authentication I could think of, the nuke code. If the DO faxed me the nuke code and the bomb took the code, then I knew the DO was authentic. Instead I was treated to "Its legit you have your orders, signed a guy you never heard of". Encrypted on the same quantum relay that I know was compromised by a hacker once and was now suspect for fake communications. Anyone else who's taken a CompTIA Security+ test or watched a few good nuclear missile sub movies knows the plot by now. The whole situation was a shitshow, but unavoidable. The lack of any form of authentication for documents between Central and Command, beyond the compromised quantum relay, meant it was going for trouble. Furthermore it turns out the DO was sending faxes to back up the AI's "gimmick", which while useful for making a round of Malf AI better than average, doesn't make any sense in character. Except, of course, if the DO was sending messages to simulate the AI fabricating communication with Central. Which was tipped to Command in the announcement of a hacker. However, if a table of ciphers was standard issue for Captains and DOs, any suspicious order could be checked against the cipher, and loyalty implanted persons can say, "Well, we may have had a hack attempt earlier today, but this message checks the cipher, and that satisfies authentication. I may be right that this is a fake message, but the CCIA will know I checked the cipher, so the moral weight of these actions lie on whoever stuck this idiot implant in me. Fire up the ovens." And that was where I was trying to get, and managed to start moving, resisting other player's calls to kill the AI for its "ion law" which was clearly metagaming, when Juan began putting forward the exact same logic the staff bwoinked me out of. And with him loyalty implanted as well, arguing for someone else to do exactly what I didn't want to do for the reasons we both agree are completely legit could only lead to dragging Juan into the same bwoink hell I just left. So I resigned, appointed no successor, and shot myself; deliberately creating a power struggle between Hanira, Juan and Roadman that would be won by Juan and Roadman who would then champion the position Wesreidau always held; the orders are fake. Meanwhile Hanira wouldn't be morally burdened to carry out the ridiculous orders without the loyalty implant to console herself at night. But, hur dur metagaming nobody can fake a signature in SS13's mechanics so the DO who's signature you've never seen is obviously real. Just... Yeah. We need a mechanism to authenticate documents so nonsense like this doesn't have to happen. And of course, we can then tie that mechanism into antag roles. The day a traitor can get a PDA cartridge that hacks the quantum entanglement and turns them into the CCIA desk is the day Sol declares war on Moghes and Nanotrasen fires up the gas chambers, if the traitor can get his eyes on the cipher sheet without being detected.
  13. We get a number of messages from central command. Most are legitimate, ordinary, routine messages. Occasionally, however, we get really crazy faxes telling us that all loyalty implanted officers must collect dead babies for Miranda Trasen's diamond jubilee. We also get the occasional message telling us the fax machine was hacked. It would be nice if there was some way to confirm authentic orders from Centcomm, in-character. Q. But wait! I want make fake announcements as a Malf AI! Won't the authentication cipher make this impossible? A. NO. With investment in advanced cryptographic algorithms, an AI can discover the day's cipher table and so add FURTHER credibility to outrageous orders in such a way that ENSURES loyalty implanted officers MUST accept the orders as authentic! I'm not entirely certain what arrangement should be made, but here's a simple one. In the Captain's Office, a document spawns containing ten or twenty lines of randomly generated characters. 1 HA3BK 2 KZ52K 3 PZE14 ... And so on. A precise duplicate of the document spawns in Central Command, allowing admins, duty officers and CCIA to refer to the document as well. "CCIA, this is the Captain of the NSS Exodus, please authenticate Block 2 to begin docking proceedures." "NSS Exodus, CCIA, Block 2 is KZ52K." "CCIA, confirmed, you are cleared to dock." "Dear CCIA, we received an announcement requesting us to, quote, gas the liggers, unquote. Please fax back Block 3 to authenticate your orders." "Dear Exodus, Block 3 is PZE14, you have your orders, Deus vult." "Hey, this is CCIA Amnesty Lund, back from the zombie dead, send all your money in a metal crate on an escape pod." "Gee Lund, can you confirm Block 1 of the cipher?" "Yeah sure, I stole it a few minutes ago and photocopied it. Its HA3BK. Now hurry up with my loot NT scum." Of course, its up to human intelligence to only use the cipher blocks once, or else smart people on the radio waves can start impersonating higher authority. However, we do add a mechanism to confirm credentials over faxes, command radios, even announcements. Or to fake authentication, in which case, characters have enough reason to presume its authentic even if players recognize the order is sketchy as fuck.
  14. Unless I am mistaken, the specific rule which you are attempting to enforce is this: Avoid pain. A sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm's way without consideration. "Consideration" is deliberately written into the rules to allow for actions in extraordinary circumstances. It was my in-character consideration that a brief exposure to low pressure in order to rescue a woman is sufficient consideration to put himself in harm's way. It is not a question of what the CE or the CMO or the AI thought; they operate on their own information, motivation and value judgements. I stayed in character because this is a roleplaying server, and characters make mistakes. Making the mistakes our characters would make is the basis of making believable characters, and what seperates the Sues and the powergamers from the broken and the human. I want to see this argument move away from gotchas and timeline nitpicking trying to call me a liar, and focus on the rule you are attempting to enforce and if I actually violated it.
  15. I recall reading absolutely nothing from Oreki. My only memory of interaction with Oreki is him insulting my character several rounds ago. I did not carelessly depressurize hallways. Oreki is wrong. I opened firelocks and used inflatables to cycle in carefully. I did not ignore pain RP. Oreki is wrong. As soon as the motivation to work through pain was gone, I proceeded to put myself under pressure using inflatable barriers and treat my injuries in-character. I wanted to help the paramedic. I did not say they did not have EVA gear. I said they did not have firelock access. You say it was the CMO and I was wrong. I contest that it does not matter; my character thought it was a paramedic. It doesn't matter what a moderator with full command of details sees, what matters is what the characters see. This is where you accuse me of lying. I went from the first set of firelocks, which was a mess of people trying to get out, through pressurized space, to the north window which was shattered. There I entered. This is a true statement, this is not a lie. You are confused when you say I lied when I said I went back to pressurized space. I did. Then I went through the north firelock back in because I still did not know if Ashley Dawnguard, or anyone else, had been cleared from the bridge. After seeing the Captain teleport out I had no way of knowing that the bridge was clear of casualties. You assume I am capable of seeing beyond my screen and knowing everything going on in a situation. I cannot be certain the bridge is clear of casualties until I have seen the entire bridge. I did not use inflatables to repair the hull breach. As soon as I could tell there were no casualties, I turned the atmosphere alarm to filter and then set inflatables over a vent in order to engage in the pain and injury avoidance roleplay you and the chief engineer claim I did not make. I did not go and fiddle with firelocks to get back out of the room, since that would expose me to even more vacuum, pain, and injury which you claim I need to avoid. I took the immediate steps possible to hole up and wait for the room to pressurize. I did not repair the hull breach. You will find no log of me placing rods on a latticework. I did not place an inflatable over the hull breach, even though its entirely what an inflatable wall is for. The action last year was disregarding decompression to conduct non-life-saving repairs. Since then, my goal has always been to curtail the decompression exposure to life saving only. Accidents have still happened, but I make a serious effort to resort to emergency methods only in real emergencies. Now, there was a report that there was a life to save on the bridge, and I was one of the first on the scene. This is confirmed by the Captain. I arrived too late to rescue anyone, found myself stuck behind firelocks, did not wish to re-open the firelocks and risk venting the hall out the bridge hole, and attempted to get myself back under pressure as quickly as possible. For this I am being banned for a week based on a year-old warning you want to punish me for. I believe I was told that warnings fall off action-ability after some time? Can another staff member confirm? The main problem is that you refuse to accept that my character's motivations are valid from his own frame of reference, because he believed he was engaged in life-saving efforts and holds his own life cheaply. I did not "hang out in dangerous places". You are in fact admonishing me for hastily using what gear I had to make the place I was in no longer dangerous! At the end when the bridge was sealed I opened the firelocks to pressurize the bridge immediately. This is not 'venting the hallways'. Venting a room is exposing it to space. I only borrowed some air from one very large room to fill one much smaller room, after which, it was completely pressurize and I "hung around" doing the repair work I'm asked to do. This is a very common practice among engineering when filling a critical room with air, since the main halls contain hundreds of thousands of liters of air and can yield tens of thousands of liters without triggering atmosphere alarms. You are banning a fireman for going into a burning building when a woman screams help, or a sailor for diving overboard to rescue someone drowning. On top of that, you criticize him for not being afraid of the flames, and for using his fire blanket to protect himself from the flames. You are also calling him a liar for not being able to tell a paramedic from a CMO wearing the same space suit. Its patently ridiculous.
  16. Yes, and that's sort of the point. Most CE's, ERTS, or others in RIGs carry around a backpack in their hand. There's clearly a need to clip it onto the rig suit, but backpack inventory is apparently what we put on the altar instead of something more specific to the item. Can't we at least add backpacks to the exosuit storage slot, where air tanks and jet packs all go?
  17. Micromanaging is one thing, but telling the AI to go around adjusting fifty odd dialogue boxes is downright jerkish. I'd rather have a central control on the bridge or in the CE's office to adjust the lighting power setting for halls in one swoop.
  18. I'm very hesitant. Time compression leads to the no-lifers dominating all the social aspects of the game. I'd rather keep it real time, or one shift = 8 hours, and episodic. Pile together all our rounds for the day into one actual shift we all vaguely remember and move the date forward.
  19. BYOND Key: Nikov Total Ban Length: 7 Days Banning staff member's Key: DatBerry Reason of Ban: rushing into a vented bridge with no EVA gear, using inflatable walls to seal yourself and fix the breach without any EVA gear, ignoring pain and not avoiding it, quite the long list of notes and many attempts to mislead me don't really help your case. Reason for Appeal: To start with, when a moderator sees the full scenario, and the player sees half of the scenario, the player should not be assumed to be lying when they only describe half of the scenario. Manfred, Atmos Tech, was standing just inside the medbay lobby when there was an explosion and a report that Ashley Dawnguard had severe brute damage on the bridge and there was a breach. I put on my internals mask and went to the bridge door. A person in a medical hardsuit was being delayed by the firelocks that were dropped. Knowing paramedics do not have firelock access, I attempted to get the presumed paramedic inside, knowing time was of the essence to save Ashley Dawnguard. A cyborg was coming out of that door, however, so I was forced to go around to the north windows. There I went into the bridge via firelocks, looking for the injured woman. I had no sooner climbed over a table then I started taking pressure damage. The firelock closed behind me. Rather than vent the central ring to space through the firelocks trying to rush out, I turned the air alarm to filter and set up an inflatable barrier over a vent. This protected me from additional pain and taking damage. I then treated my injuries with a trauma kit and waited for the breach to be sealed and pressure to begin rising, rather than try to walk through a depressurized room again. With lives apparently secured, I made no further attempts at heroics, remaining in pressure behind the inflatables. Pipes were damaged and the room was filling slowly. Once pressure was to tolerable levels, I went back to the firelocks I had come through and opened them. This let air into the bridge from the central ring, which did not dip into caution levels. Instead the air alarms were cleared on the bridge by tapping into the other space. I was then standing in 101 kpa air and put on my masks and insulated gloves to repair the damage. I went to the Captain's office when I saw him and asked if I could use his shower to get the blood off. This was denied, so I left to the crew washroom. I was washing my jumpsuit of the blood when I was bwoinked by DatBerry. I do not have logs on hand so I will leave it to Datberry to provide logs. Manfred is selfless and known to be such. He is not selfless as a matter of blind heroism, but out of a deeply-rooted character flaw. He is seeing Curel Wald in-character to discuss his self-destructive behaviors. This specific instance would be discussed with Wald, were I not banned for the next seven days. I feel that DatBerry is not taking character motiviations or flawed perceptions into account in issuing this ban. He has referred to previous notes, and expressed surprised I haven't been banned earlier. A review of my notes by Nanako with my permission reveals the last time "depressurization pain" came up was 2015, and I have since made Hayden's self-sacrificial stupidity a major theme with several characters. I appeal this ban on the basis of the problem being in-character, part of the character's major flaw, the basis of ongoing voluntary psychiatric therapy, and not from powergaming or ignoring pain mechanics. Manfred expressed his motivations at great length to Kathleen Bullard a few evenings ago, in which he detailed that his only family is the crew. And so self-sacrifice, and what is called "common valor", is being misjudged by DatBerry as powergaming. In all sincerity, I thought roleplaying a character for a year would get some degree of trust that I would play that character consistently. This was a serious round and Manfred made serious decisions, expecting to haul a dying woman from a breach or die trying. She was instead teleported off the bridge by a Captain who was conveniently hanging around with a hand tele in a full spacesuit in a pressurized room off station. But Manfred saw Ashley alive at departures, so if this is how he dies trying, at least you know my side of it now.
  20. I just detailed why it does matter. My standard appears to be shared with the thread. As always, 1138, I prefer when we agree, but at least our disagreement is lively.
  21. Then what is your point. My point is that it makes sense to put the whole research team on one shift for collaboration, allowing the whole station's efforts to revolve around supporting that primary shift. Your point appears to be that the station needs to be at full manpower 24/7 even though research labs don't perform around the clock like an assembly line might. Sure, its radically different. But getting up and walking two miles into town to work in the mill and walk two miles back out takes the same amount of time as getting in a car today and driving from Jersey to New York and back home. Human behavior remains fairly consistent as technology pushes how much we are capable of. A starport might be the same as an airport, but you'll find the same lines, customs, delays and other crap boarding these mystical 'commuter spaceships' that we had boarding trains a hundred years ago. Maybe the distance is greater once we get going, but standing in line every day for an airport/spaceport ticket and an hour in landing/orbiting delays isn't something anyone's going to do as a nine to five. Its not on or off, its dimmed. It creates atmosphere by changing the setting. This is a graveyard shift. This is a normal shift. People's attitudes change and we get more material to roleplay around. As opposed to "who turned out the lights, they're supposed to be on twenty-four-seven because someone thinks this is a factory floor and not a research lab." Who said this is a 24/7 workplace. You did. Who's saying it might not be? We are, based on the fact it relies on a creative research team and not replaceable cog people working factory production. It seems we could save all the dicking about flying from the Exodus to homes a hundred light years away and back, and the god-awful range of foreign influenza bugs and other diseases we'll trawl back, by just having one research staff that sleeps on site and takes off for the weekend like Tokyo office workers. Ever notice the office towers turn many of their lights out at night? Lets create more atmosphere by having STATION TIME MATTER. We'll all sacrifice perfect visibility in the halls for in-character bitching about it being the graveyard shift. I worked in retail stores into the wee hours of the morning; it may be a 24/7 workplace, but the lights go to half power outside of normal business hours. And, again, office towers have a lot of dark offices when I look around the city. Not off, dimmable. I can't believe you're ignoring the suggestion you keep responding to.
  22. First, if its so portable, it could fit in a backpack. Second, moving parts aside, if there is any static point on the outside, say the spine of the hardsuit? A D-ring could hang there and have the backpack clipped to it. Third, the exosuit storage slot could mount a backpack, the same as it mounts a back-mounted air tank on voidsuits and hardsuits. The oxygen tank has backpack straps. which apparently work on a hardsuit or voidsuit's chestpiece, but a backpack's backpack straps are somehow incompatible. Fourth, if you really need to balance voidsuits against hardsuits, there's already EMP that har... vo... whatever. The one with modules is EMP prone and makes this very difficult for medics when your suit is covering your bleeding wounds and you're unconscious. I don't think backpack inventory for metal sheets and spare parts needs to be sacrificed as well.
  23. Not nearly as good as running a few mice into the supermatter to delaminate it.
  24. Pff, people read threads? Nobody would ever dare. And me? False-flagging pay-to-win to see it soundly rejected so we don't get pay-to-win? Tisk tisk. What an allegation.
  25. But why does it take the back slot? Why can't we throw a satchel over a hardsuit when we can throw a satchel over a voidsuit. It doesn't make sense. Its not consistent. Everyone in a hardsuit has to carry around his bag in his hand because nobody's invented adjustable straps or a snap-link.
×
×
  • Create New...