
Nikov
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[Denied] SebkillerDK's Head of Staff application
Nikov replied to sebkillerDK's topic in Whitelist Applications Archives
-1, failure to articulate. -
Most creative Engineer: 1) Tie between Riley Finlay, Manfred Hayden Monique Byrd and Jan Fischer - 10 votes each Most Likely to Endanger Crew: 2) Manfred Hayden - 16 votes Most Likely to Injure Crew Through Creative Engineering: Manfred Hayden. I'm in such good company in the Creative Engineer category. Its not my fault you people don't wear hardhats.
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Staunching player creativity in a race's characters seems like a sure way to reduce the number of characters of that race. By all means, purge the synths.
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Oh shit, I just had another thought. Humans are A-T C-G. But other species might use more pairs, or different pairings. In a Li... Unathi, A might bind with L, and G would bind with I. So you'd have A-L I-G for the Unathi specifically, but if you were unobservant about the species you stuffed in the tube (say a husk?), you might botch your pairing of Unathi DNA with memorized pairs of human DNA. The result is a really defective clone with organ damage and brain damage and ... ew. Each pair might tie to a given organ, and botching the match for your clone could result in, say, lungs at 50% damage right out of the tube if you got half the pair right, or 100% damaged if you totally botched the pairing. I think when you combine DNA decay over time with a increasing difficulty for the cloning process itself, you produce characters who have a sense of urgency about death, recovering the dead, and esteem for the geneticist role.
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Its squickier to have these things grown rather than printed. Vend-a-Gut: organ vending machine. Mar-o-Mat: blood-producing marrow cultures. Also a soda fountain for vampires. I think you're absolutely right about increasing the difficulty of cloning. Right now it is damn near unbearable to be a non-medical character standing over a clone-ready corpse in the cloning bay, knowing the system is as stupid and simple as clicking two or three prompted buttons and leaving them to print. Easy little puzzle; DNA repair. DNA is a predictable pairing of amino acids. A-T / G-C. Give two strings of A-T-G-C random letters, omit a number of those letters as X's, and then replace the X's with the correct pairing. Sometimes you'd even get a pair that's both X, leaving it a blind guess. How many you get correct or incorrect determines how much genetic damage the clone suffers. How long the clone is dead determines how many pairings are X's for the cloning tech to try and figure out. Sally Snowflake can no longer walk up and clone people since it is clearly a more intensive process than before. "Scan" and "Print" do not require 8 years of college, this presumably does. For double-hard mode, A-T / G-C is only in humans. Other species have a different pairing scheme. Another suggestion is that the rate at which pre-clone damage (decay?) accrues to bodies could be determined by the temperature of the body. You'd take an incoming corpse, stuff them in cryo, and pull them out when the cloning machine is ready for them. This lets a buddy recover your corpse and stuff you in the cryo tube, pausing your decay and letting him walk off worry-free that you'll be neglected. Morgue trays could also have this function; freezing bodies to prevent further genetic decay. It also means a corpse lost in space will freeze and be viable to recover in spite of the time it takes, so bodies that get spaced won't be written off as unrecoverable due to genetic decay making them completely nonviable to clone.
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When I say the walking speed is now the speed everyone was used to, I mean we now run how we used to walk. That's the speed we were used to. The old "walk" speed can be a new "Creep" speed, which players can drop into when they want to be old men or need to cross wet floors with broken legs in zero-gravity without slipping, screaming or flying off into space. And... characters stuck on the floor in pain grab-intenting nearby floor tiles to crawl their leaking guts down the hallway to medbay would be great too. I'd keep going forward until we have a full movement system that covers every speed and circumstance we want before we undo what has been nothing but progress from my point of view. Also of interest to me is how being antag requires careful management of my sprinting, since food and rest is hard to come by as a merc operative.
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[Resolved] Complaint Against Bath Salts Addict.
Nikov replied to HunterRS's topic in Complaints Boards Archive
So the Warden Hammerstein was in a Durand stomping around Departures mid-round to shoot carp through the windows. Why... why a warden needs to be out of the brig in a DURAND of all things is beyond me, much less shooting one head of staff and threatening to shoot another. And wearing a softsuit under it all, with half the armory in his backpack. ... Its too much. -
Anything that moves repairs away from RCDs and toward honest hand-wrought steel girders is good in my book.
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So do we now start logging our Captains aboard as guests and #OccupyTheBridge #DisksOutForHarambe or what?
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Dude, I am certain a lot of these people are just being memers. If I asked what I could do to improve Manfred, there'd be a chorus of "fucking kill yourself"s. Snowflaking comes down to being a 2D spesschick with white hair and electric blue eyes and floating, anti-gravity breasts (what were we talking about?) or a 3D spessman with scars, body odor, and humdrum womanizing because his mother was never home sober. Both are kind of snowflakey, because we make characters interesting enough to play. But one of them is snowflakey for shallow, cosmetic reasons while the other is snowflakey for reasons that aren't screaming "like me" and can lead to some conversation. "Why are you an insufferable bastard" is a far better question than "Why do your tits float like that". What are we talking about? Look. Step one is a name you'd overlook in the phone book. Step two is "What would they call their son". Step three is "were they shitty parents". Step four is "what broke in adolescence", and five is "how did they fix it when they became adult". Or, did they fix it. Are they still broken. So I've got a character for fantasy settings. Born the son of a baron, mother died in childbirth. Only son. Father too distraught to remarry, faltered with a "sympathetic" servant girl some years later, his son now has a secret half-brother. Now too ashamed to remarry, he overprotected his son to the point his son rebels against his father and overcompensates martial prowess and tries to shirk off details like rent-collecting and the estate. He's still too naive to realize his squire is his half-brother, and since he grew up only knowing his manipulative older sister (who wouldn't mind if he was killed, so she can have her father entirely around her finger), struggles with women through being comedicly inept at anything but flowery prose. See how the sins of the father are reflected in the son? Grow a character out of a flaw.
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I think a baseline of first-aid terms should be used at the first-aid level, and the specialist medical terminology used once inside the medbay. For the (non-medical) purposes of first aid, all we ever discussed were simple and compound. We were told there were more specific details, but the treatment for spiral fracture or a greenstick fracture really didn't change on our level of treatment. Was it simple (inside skin) or compound (outside skin). Chief differences for our purposes of vidja-game first aid would be that a simple fracture could be splinted and moved (carefully), and a compound fracture is pretty much a matter of blood loss and getting a medical evac. Moving unsplinted simple fractures or moving them carelessly could turn them into a compound, we were taught. Now, once you get to a medical scanner or a professional examines the limb with help intent, and we're not just eyeballing the wound, I imagine the rest of these terms can come up and make some subtle differences in the bonesetting process. Foreign object removal of bone shards, for example. Inserting metal rods to brace a really nasty fracture while it heals. Details for the professionals.
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I love you to death, Nanako, but I've got to say no. I really love this new speed. It is a huge boon to anyone trying to save lives, wear magboots or avoid the cops. It also strikes me as wonderfully balanced. The chef is now a crucial part of the station. I mean, of all things, adding sprinting made the chef's job useful! Our walking speed is now the speed everyone was used to. Our running speed is now respectably quick, but requires frequent stops to gobble down food or stop... my... heart... pounding... I'm loving it. I'm absolutely loving it. The old walk speed is now what you get when you're starved to death and trying to crawl along hauling a body. To go back from a position that seems so perfectly fun and balanced seems ... well, you may not have intended it to be this quick, but I've not seen any problems from it. We're all used to the old run speed, and its the new walk speed. There used to be no need to walk unless you're avoiding wet floors or playing old man. We can still play old man, and the janitor is less annoying now since everyone's default is walking. Lets not slow down play for the sake of immersion if, frankly, my immersion and my play are both better now than they used to be. Now, if you want to add a slower speed, "Cautious", that lets you move around with a lower chance of jostling a fracture and unable to slip on water or resistant to space wind... You could do that. Maybe it removes your footstep sounds. Maybe intense pain forces you into this slow speed when it might KO you before. Build on to this glory, Nanako. Why nerf once feature when you can add a second feature.
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[Resolved] Complaint Against Bath Salts Addict.
Nikov replied to HunterRS's topic in Complaints Boards Archive
Adolph's repeated beginning-shift looting has lead to Engineering sending the apprentices and technicians off to secure the metal and glass in EVA and the construction site before Adolph can grab it. I also consider warden/roboticist to be a serious stretch of the imagination. Adolph dashes to Tech Storage at round start for insulated gloves. Every time. Adolph frequently cyborgs brains without authorization, stuffing brains into MMI's before asking permission to put them in the cyborg shell. Attempting to deal with this IC, I am hearing other characters tell Manfred they are too afraid of what he'll do to refuse him. Being named Adolph and playing as a blonde racial supremacist strikes me as a stretch of the name rules. Adolph pepper-sprayed, dislocated my legs and threw me into the brig. At Central Command. There were several others in there handcuffed, bed-buckled, and knee-dislocated. It is my position following several rounds of observation that Adolph is playing at a level more appropriate for TG-Station or another powergame-friendly site. I do not know about Adolph as a roleplayer, but I feel he should restrain himself to one department and avoid round-start routines that amount to how much he can get away with, every round. I've heard some good things about him though, regarding roleplaying ability and the like. But the little meta/powergame/antagonism details push him into an 11. He needs a dial back so I can like the guy, because I do want to. -
Simple and compound fractures. I've never heard communiutal? What? All I ever learned in first aid courses is "compound". Compound fractures are ones that go through the skin.
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Manfred is like, 140.
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Dude none of these things were in the novel, you're all ruining it. We should get a goat.
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Rumors swirl betwixt the ears of dark men in hard times. I'm dropping in just to say that oxygen candles could be loaded into used Space Balls to recharge them, instead of / as well as emergency O2 tanks. Just in case oxygen candles were becoming. A. Thing.
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Oh, so THAT'S where that hatchet in a pool of blood came from. I was wondering what the story was on that thing. Look, I don't read this as "clicked out of existence" neither. You had a number of posts in there roleplaying a mewling, pathetic xeno parasite, appealing to the pity of the superior species. Once you went down, you weren't double-tapped and walked past. There was a conscious effort made to let you have your death agony RP, and they even granted an OOC apology to you, personally, for how they were hoping for a little more. But you triggered a reflex shot when you used the radio, and when you ran from the first shot. At that point you got to RP your death, and they didn't hurry you along. It may not have been the glorious hatchet-rush you armed up for, but your death was of your own making. You ganked yourself, like how the security catbeast I shot ganked himself by sprinting around with shrapnel in his chest. He, however, had the good sense not to complain and we had a little LOOC chat about our lack of hard feelings. I, however, got bwoinked, a note added, and now my name is in the complaints section again. And while I didn't start the shooting, I didn't shoot hatchet-wielding chefs, and I didn't do nuttin' but blow up the combat borg factory after announcing my bomb threats and having them ignored, with a bomb planted under a water tank in a mid-traffic area people could find... well I got to enjoy conversing in redtext when I wanted to be having a good hostage-intimidating scene, or keeping abreast of the nuclear blast my team had queued up. But instead I'm filtering through logs trying to defend myself, which ruined my RP and got me killed. So here, in the spirit of airing grievances, I'm writing down that I'm not happy neither. But I understand the administration has to take these things seriously, that my character was stone-cold-No-Russian for most of his time aboard, that I could have handled taking Hanira hostage better, that I should have prepped blowing the bomb with crew radio "I warned you I'd do it!", and that the staff member who spoke to me did say I wasn't in trouble, he just had to document it, and while I wish the whole conversation could have waited until after round, that's not the policy and procedure he's handed.
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Wolf aims a C-20r SMG at Myr'rhana Zurejhamel'ere! ((Your character is being targeted. They have 2 seconds to stop any click or move actions. While targeted, they may drag and drop items in or into the map, speak, and click on interface buttons. Clicking on the map objects (floors and walls are fine), their items (other than a weapon to de-target), moving, or talking into a radio will result in being fired upon. The aggressor may also fire manually, so try not to get on their bad side.)) Sslazhir Yinzr says, "I am ssssure we can talk thisss out." [Common] Jack says, "Ho ho ho" [Common] Khazkrarheahk Sanu'dra says, "Do not aprrroach." [Common] Jack says, "Merry christmas station" [Common] Myr'rhana Zurejhamel'ere says, "Incident at kitchens" Myr'rhana Zurejhamel'ere says, "Incident at kitchens" Wolf fires the C-20r SMG by reflex! You were taken hostage, and talked on the radio. Bad idea.
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I could have sworn I posted the command substation's eastern side as a suggestion. Engineering access door on one side, command access door on the other, as its own little 2x2 closet right adjacent to that little hallway. Or part of that hallway, if you widen the hall to two tiles wide you can fit the shield gen in it. Then just include a door to the substation that engineers can use and you're set.
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This man has all the answers, give him your internets.
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I love her, then kill her.