
Nikov
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Everything posted by Nikov
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Upper or lower penn of Michigan? If lower, there is comrades. If upper, no one gives a damn, freeze to death arguing who's turn it is to cut the communal firewood with the communal axe.
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It is almost certain that a space station wouldn't have enough liquid water aboard to flood a room. I don't see this adding any new usefulness since water piping would only exist to break, make the floor wet, and generate a bit of makework for engineering. We already have water supplied across the station in the sinks. Water purification in space will likely be a high-pressure water reactor, which takes advantage of water's extremely corrosive properties at high temperatures and pressures to dissolve everything passing through it. But that's hydraulic pressure.
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Repeal. It closes off avenues of play for heads of staff evolving into a command role, and forces a lot of characters to permanently stunt their development or hope to the the lucky one who gets the Captain slot. The nuke itself makes the most sense as an open secret where everyone rolls their eyes, or even arrests for "misuse of public comms", if anyone starts memeing about it.
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What, no mention of the one Chief Engineer who called you into his office, sat you down with your employment record, looked you in the eye and accused you of being a Syndicate plant?
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http://forums.aurorastation.org/viewtopic.php?f=18&t=5739&hilit=space+balls Bump it like its hot.
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One of the things I like about our current level of persistence is the episodic nature of rounds in the classic television format. If you look at SS13 like Star Trek, you see characters that are very persistent episode to episode, facing problems in a three act structure, and coming out a little older and wiser. However, Spock doesn't die and Kirk doesn't get promoted to admiral. These things are major character developments that can't happen in the twenty-minute format of a television episode, because if you miss an episode, you'll have no idea why Spock is dead and Kirk is working a desk job. If you didn't tune in Friday at 9, you're out of luck next week. So episodes were kept easy to pick up, easy to miss, and easy to catch up on. You can watch many old series entirely out of order without being terribly confused. And of course, when Spock does die and Kirk makes admiral, its done in the movies. We are accustomed to movies being grand epics with major changes to characters. This format is changing in modern television because of the rise of the HBO miniseries or the Netflix binge. You can sit down, watch the series in order, and when Mr. Bates is accused of murder you're certain to have seen the episode with Mr. Bates' wife. Show by show the little daily plot runs along, but a grand epic is woven between the episodes. Skipping an episode, however, entirely ruins a miniseries. You have to watch them in order, and as it happens, they're easy to get on DVD or Netflix. We're looking at play in a 'broadcast television' medium of storytelling. Round by round, small things happen, and characters remain true to big themes. By the end of the round we've concluded our little arcs and we go back to the characters we had before; perhaps with a new friend or a new understanding, but never substantially changed. I've tried losing a hand and coming back the next round without it; people are seriously jarred. The consistent suspension of continuity of their episodic play is disrupted. We see lots of this. Consider all the players with characters who are missing a limb or an eye or some other thing, and have prosthesis. They die, sometimes canonically. They are cloned with fully formed bodies. Next round, they've lost their limb again and had their prosthesis replaced. There's no reason for it save this; the character wasn't meant to change. It was always meant to revert to the same basic template at round start, follow its pattern consistent to the character, and end either unchanged, or revert to the pattern. Its important we remember the merits of episodic play as we discuss time compression, persistent records, CCIA reporting, so on. Many players want to go back to their character as they were, or only advance as far as their personal storytelling intends. When a major crisis happens in a bad round, nobody wants their character's reputation destroyed, just as nobody's singing the praises of last round's hero. Moving to a more persistent format will make casual players, or players with many characters, struggle to keep up with character developments. If I play two characters and you play two characters, and we both play one round at the same time each night, then any given pairing of characters only interact one every four days. This alienates characters as more time is spent catching up than moving forward. Paradoxically, then, having less persistence between rounds strengthens roleplay in our format. Your character always knows about what my character is like, even when we've not met in days. Occasionally we tell each other big news, but we're never forced into being strangers again after a week or two of separation. The episodic format means friends are friends, enemies are enemies, and the plot can be picked up for as far as it need go. I hope we will all consider whats good about our current arrangement before making a decision to change the arrangement radically.
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Yeah, five-tenths of the voters want laws, and the four-tenths want loyalty implants removed or entirely un-policed by moderators. Neither of which jive with reinforcing the status quo. I've moved this to suggestions because it is now a proposal based on the discussion we had for half a year. You're late.
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No, the problem is that if we put things like conditioning and behavior reinforcement into the brain of characters, then we have the same nightmare enforcing this we ever did. With three rules, we have a clear boundary. That was the point of reforming loyalty implants; a clear boundry, a defined common understanding. Instead, with 'mindshield' and other soft, undefinable terms, we get the same mess of "your character wouldn't think that" mod micromanaging that led us to this problem. I will also point out all of this voting occurred before Delta made any suggestion, their suggestion hasn't been discussed beyond you two, and if you want to make your own suggestion thread, be my guest. But don't hijack this poll and discussion to shoehorn something in at the very tail end of discussion that was not discussed for months.
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No, an implanted person by these implant laws will arrive at those questions, and be free to pursue them, and be free to hate Nanotrasen. Their actions are regulated, not their thoughts. These laws even allow you to violate orders from Nanotrasen under extreme circumstances.
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Or remove maintenance access from the real radiation event, heads of staff to swipe for emergency maintenance access and creating a little more tension.
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Should make for some moody rounds as people roleplay being the graveyard shift, and everyone has this great visual theme to support it.
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Following a period of open voting, it is found 13% of the voting playerbase want to keep loyalty implants as they are, while 87% want some change to the status quo and 57% of those seeking change want the implant to be a set of defined laws. This is what some might call a mandate.
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Lower the secret weighting of Malfunction mode
Nikov replied to Nanako's topic in Completed Projects
Malf is only good if you don't know the tells. After it becomes apparent you have a stealth AI nobody can stop before the phoron gets pumped and the nuke armed, heads of staff go for cryo. It is almost as if malf AI's metagame the fact there are metagaming punishments for noticing blue APCs... the result is they just flaunt them at you. Six or seven bluescreened APCs in the hallway? Well, better not say anything, I'll get bwoinked. When fear of punishment for acting on clues the antag is shoving in your face is severe enough players go to cryo, we've got a broken game mode. I'm all for malf AI falling so far down the list we consider it unlikely a fried APC isn't a ninja or an EMP. Malf needs a serious overhaul the way Vampire got improved. I'd like to endure the pain of Malf rounds as little as possible until that can be done. -
Give security basic department access to science, medical, etc
Nikov replied to Filthyfrankster's topic in Archive
Sure, I'm biased toward my department. I think all characters should get a new gameplay mechanic rather than some characters get a new degree of freedom. We all know there's times when the librarian really, really, really needs to get the medbay door open. While we add a means for security to get the door open, lets make it a fixture to the map that anyone can get the door open, notably, a button that pages the department head's PDA, which can then present a link the department head can authorize or decline based on the ID reported and that head's whim. A rising tide lifts all boats. -
Give security basic department access to science, medical, etc
Nikov replied to Filthyfrankster's topic in Archive
Engineers get basic access to Research and Medical and the Brig for repairs too, right? Or is it just for muh PvP valids? Nah, its just for muh pvp valids. I'm against it as a card ID. We need some better method, like department posted guards or push-button doorbells that the department head gets a PDA beep and can remotely buzz in whoever's at the door. In fact, a push-button door would allow any character access with a head's approval, making it ideal for letting engineers in to fix the power or buzzing wounded through the medbay lobby. -
I've got to ask, if you're allowed to arrest when you've got a good lead, or when a head of staff permits, then what purpose at all is seeking a warrant? The purpose of a printed, signed, stamped warrant is to verify that the head of staff has authorized the arrest. If they can do so verbally then there is no need have warrants, and we're all checking our chat logs to verify that authority was given. Consider the two scenarios. "You're under arrest, here's the warrant with the HOS's signature, or I saw you commit a crime." You have a way to verify the arrest is taking place with the HOS's authority and can see what reasons or notifications took place. Furthermore, if you don't show up to the brig in a few minutes, Security is looking for you and might find your strangled corpse. "You're under arrest, HOS told me to over the radio channel you can't hear, and or I say I have good reason, let me handcuff and drag you off." You have no way to verify the arrest is valid or for what reasons, and are forced to squawk over General or Command to get the story. This is an easy way to snag a Head as a security officer, handcuff and throttle them in maintenance. That's the very reason arrest warrants are required in law enforcement.
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Well, all I can do is reiterate for the dozenth time. I was stuck on the wrong side of the table, I turned the air on, I put myself under inflatables, the vents got me back to safe pressure, and I stayed put to avoid going through low pressure again. I am almost certain I'd be damned either way. I pulled the floor tiles to check the atmos pipes. There was one pipe laying on the floor and I wanted to be sure it was possilble to squeeze air out of the vent. It was, I holed up. You also keep accusing me of misleading you, when the witness accounts you're comparing me to have been shown as inaccurate by the other witnesses in the cross examination. You also can't say its a lie if I just don't remember everything at once, especially during mid-round bwoinking when many of the other players witnessing to you turn out to remember incorrectly as well. You were told I vented the halls, that was confirmed by someone else to be wrong. You were told the bridge was breached, that turned out to be wrong. I was accused of misleading you when you said it was the CMO and not the paramedic, it turns out there was a paramedic when I said there was. You said I didn't react to my injuries, I explain how I went and curled in in the corner with a first aid kit and got checked over by the CMO. I didn't go get pumps and pipes because I was working on the window and the space was already back to 101kpa because the firelocks were back up. I don't... see the consistency. What specific rule was broken. Roleplaying pain, and avoiding endangering oneself without due consideration? Aren't I demonstrating pain and survival-driven decisions more by zipping up a barrier and sitting still, rather than by going back across the room, climbing onto a table, setting up another barrier, and swiping my ID on firelocks? It feels like this ban is more based on me not doing what you think I should have done, rather than on actually breaking a rule.
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Here's a proposed roll-out. 1. Add loyalty implant laws "de-facto". All it takes is an announcement on the forums, or a random CCIA reminder, or IC notes. Start simple and move from there. 2. Get some feedback on the proposed laws. I think they're perfect, I mean, hey, I came up with them and all. But maybe I can make them better still. 3. Make loyalty implants optional on the character setup screen. Let many different players experiment with being LI'd or not in various Head roles and see if it brings about any unexpected consequences to have a Captain not LI'd. Players might keep LI's so they're considered more trustworthy, or get rid of their LI for more freedom. The sec hud reports LIs, correct? Security records can include a loyalty implant or not as well. 4. Decide if loyalty implants need remain, if the lawed implants solve most of the problems, and generally reassess after we've experimented with some new ways of doing things. 5. In the event of an unexpected shitshow persisting for more than a few months, return to the endless and poorly understood shitshow that is play with inexplicable loyalty implants. And... entirely as an aside? When you suspect a character is violating his loyalty implant, try using 'voice in your head' rather than bwoinks and see if that gets some traction. Then inflict some haloss damage if they keep disobeying Nanotrasen God. I'd like to see some more Captains blow their brains out on the bridge to kill the throbbing electric parasite in their heads.
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[Accepted]Lohikar's Head of Staff Application
Nikov replied to Lohikar's topic in Whitelist Applications Archives
I'll have to get some face time before I endorse. Okay, following an IC interview on information, I found his judgement to be on the cautious side and he's knowledgeable about the subject at hand. I'd be happy to see him as Chief. +1 -
It is super super super deadly, without an oxygen mask. I've read a lot of material on NASA testing and high altitude flight, and I avoid true vacuum if at all possible. However it was at 9kpa, 55 thousand feet's air pressure. Its not impossible to endure for emergencies. I was too lax when I first joined the server (my previous server had less robust code besides), but I took that warning to heart and tightened down my criteria. I don't do non-lifesaving work at pressures lower than a WW2 bomber crew endured in sheepskin coats and goggles. And when I do, its only what work is needed to get pressure restored. Afterwards I play out consequences from injuries when it seems fitting. I also play out pain from more conventional sources. I've said before, I would have done things differently if I didn't think there were people dying on the bridge. I've been getting in trouble trying to pluck other players out of dying and falling into ghost chat. Its possible to powergame as a protagonist, so I don't want to constantly carry around a hardsuit and every tool I'd need waiting for muh valids. You get pulled in several directions at once making these decisions. And I've done some questionably silly things. I cut up once in a while, get high spirited, get particularly low spirited. Its human. When I'm in-character I'm not much trouble, though. Its breaking character that amounts to the silliness.
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The game was coded with all actions and systems in real time. This is a much bigger change than people realize, and the extent of the change won't become apparent until we sit down to chat with our friends and talk for seventeen hours.
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Rename "Robotics" to "Cybernetics". Make Cybernetics into the IT lab that handles AI, synth repair, printing circuit boards, cybersecurity and installing/repairing computers around the station. Alt titles can denote specialists. And the messaging server room is right across the hall.
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People retconn their age as their own private decision. It causes one disruption and then its done. For us to make a policy of time compression will force everyone into it, and not everyone wants to be aging. Some people play a lot of characters like mayflies and kill them off, others play a few characters slowly and build them up. Time compression doesn't affect these two groups equally. And the number of "I haven't seen you in a month!" "We talked two days ago" converstions I had to endure on previous time compression servers... Look, Hypatia did this. Do you want us to be like Hypatia? DO YOU?!
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Unfortunately Garn, you'll have to read a novel. DatBerry's "TL;DR" shows that he's still basing his decision on "what I'd do" rather than determining if the character is doing what the character would do, even going so far as to say he should have committed a crime rather than sit still in a 100 kpa shelter, or walked back out through the pain that I was allegedly violating rules to be in. It took one instant to put the inflatable barrier shelter up. That's what inflatable barriers are for. It would have taken ten seconds to climb onto a table (while falling into crit and hopefully not passing out), set up a barrier again, and exit through the firelock. I considered exiting through the firelocks at the time, I vetoed it because my health was very low, I was in a lot of pain, and I knew it would push my odds to stand still climbing that table again. So I put up the inflatable barrier on an air vent, which trapped the pressure and had me in 100kpa very quickly. I don't understand how DatBerry can concede I had a reason to go there in spite of the pain RP, which seems to fulfill the "consideration" clause of the pain avoidance rule, then turn around and suggest sucking my thumb in an inflatable barrier shelter isn't how I ought to be roleplaying fear and pain avoidance. How I ought to roleplay fear and pain avoidance is go back into the pain at an even further risk of my life. If I had done that, I'd be bwoinked for not staying in the corner where I was safe. Now, with DatBerry pushing the most juvenile possible motive on my character and broadcasting that opinion to the whole forum, he clearly announces his bias. He is not listening to me when I tried explaining Manfred's psychological flaws. He is dismissing all the roleplay I've done here for over a year, declaring he's just trying to get laid, and showing contempt for everything I've said to him. This level of bias being shown in a ban appeal thread toward a player of a year's standing? Toward a player and character in the hall of fame for good roleplaying? Look, if I were moderating, and some brand-new player was doing this, I'd go over the subject to make sure its clear they need to incorporate pain into roleplaying and not ignore it. That's the conversation I had in 2015, and while I roleplayed pain then, I was still feeling out the server. I decided I'd only explore Manfred's vainglorious self-destruction when it was properly vainglorious and someone was injured. This worked fine for a year, but now UnknownMurder reports 'no pain RP', and DatBerry takes up the case, sees year-old notes, refuses to listen to the context of my character's actions, and insists that because my course of action didn't match what he thinks my course of action could have been, that I deserve a week ban. He compounds on this "multiple attempts to mislead me", when my story held out in cross examination as his witnesses began correcting, clarifying and collaborating their statements. For example, the room wasn't breached when I went in, as Unknown Murder first reported. You called me a liar and carried that prejudice throughtout the rest of our in-game exchange. So between being called a liar and assuming the lowest possible motives for my character, and feeling the need to insult my character in what should be a somewhat professional, if not courteous exchange? I don't think DatBerry's judgement is impartial. And that's why I called this to your attention, Garn. Because apparently, leaving things lie and taking my ban and notes will only lead to a month's ban in 2017 when someone sees my notes again and decides I didn't avoid pain in the manner they would have. And that's no way to moderate a roleplaying server.
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[Accepted]NebulaFlare's Skrell App
Nikov replied to NebulaFlare's topic in Whitelist Applications Archives
Dragonsnap was great, Nebula's great, but I'd almost tell Nebula to stop making new characters and start carrying on with old ones. Almost.