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Muncorn

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Everything posted by Muncorn

  1. Can you use the correct format please, you can find it here: https://forums.aurorastation.org/viewtopic.php?f=38&t=15
  2. I think mate you've not looked at others enough. I know a good number of people, mainly psychs and CMO's, that check through records. Heck, a few of them actually play from time to time. I'd suggest doing a little research before making baseless accusations of bad RP.
  3. Can you re-do this with the correct format please. You can find it here: https://forums.aurorastation.org/viewtopic.php?f=38&t=15
  4. I'll jump in. I somewhat remember the round that UM is referencing, and had I known this was a recurring case (and though I've not seen anything else mentioned here, nor does he have notes on the matter), I am not surprised in the slightest. Khaz always struck me as overly violent, moreso than most others. But, I'll wait for the verdict on this, though I'm not seeing a happy ending here.
  5. So, I wasn't in the round, nor am I going to bother going through logs. But from what I can see here this is just a case of some fairly bad antag play that didn't take into account others enjoyment. You should've had the AI do something for you rather than be forced to sit uselessly, and teleporting around annoying people doesn't do anything to incite RP. However, how any of that's worthy of a gank is anyones guess. I'll have to wait for Synthy to put his reply in here, but for now my verdict stands on an unban.
  6. So, I'm at school right now but I just read through the more recent posts here and let me say two things. First, I apologise for taking so long to update my reforms and lore changes for IPC's, I've been stressed with IRL stuff and also been ill, but I'll try and get it out as soon as. Second, is something many people are going to be unhappy with, but it's not something I'm going back on. IPC's have always been viewed as just humans with robot brains, and nothing more than that. If you're here to play an IPC or AI with emotion, you're playing the wrong species. They're designed to be limited, they're designed to restrict personality and emotion, which makes it all the more difficult to actually get some semblance of RP. The reforms I'm making are less restrictive than my earlier ones, yes, but do not expect to have to make no changes. Many characters will need changing, some might be unchangeable with the new lore and if that is so the case, then some harsh realities may come to you soon. I'll try and keep things lighthearted, and fun, but Bokaza had the right idea on this. Sacrifices must be made.
  7. So, I'm not handling this complaint, but can I just clarify this. Are you the same AI that did this exact same thing and got told by every single person ingame to stop, the captain said you would be scrapped and not a single person agreed with your actions IC'ly. Am I correct in assuming this was you, and it happened over multiple rounds even after this one? If that's the case, that is utterly ridiculous.
  8. When you can find the space for it, it'll be considered. But like, if you've seen where the psych office is, you should know you won't find any.
  9. There was a large amount of discussion, and there was a general consensus in the active loremembers on this, more-so than Jackboot mentioned here. One other thing is I could not think of any reasonable way that a synthetic would either achieve a xeno-shell form, or even want one in the first place. Considering every single Shell that was non-human was an absolute meme (And most of the human ones, admittedly) and I'm trying to eliminate the view of IPC's as a meme species, I'm not going to accept this. So I don't foresee myself reviewing this decision in any foreseeable future.
  10. My original intention was to provide more material for synthetic lore and history, whilst eliminating much of the meminess around IPC's. Instead I managed to make things more restricted by adding in a bunch of half-arsed info and changes. I'm working on the fixes to these through the haze of my school-related stress, so don't expect anything too fast. But the fixes will be coming soon, I have been discussing stuff.
  11. So, I'm not the one processing this, but two things. 1: Get rid of the stuff in brackets. It looks silly and isn't needed for us. Also fill in the Reason of Ban and Reason of Appeal. 2: If you're trying to get unbanned, it might be a good idea to be civil and polite and not insult the abilities of those deciding whether to unban you or not. So, maybe change to fix both of those. Until then, g'luck.
  12. So, I've read through all this. I'll be working on getting the problems ironed out over the next week, and for now the restrictions I was planning will not be put into place. I'll still bwoink any ridiculous AI's or whatever, but I'll be far more lax than I planned until the change rolls out. The change will be centred upon keeping things with my vision of Synthetics being a simple, modulated race, but I'll attempt to make it more accepting for player enjoyment, which is something I overlooked in my original plans.
  13. So come the advent of all the Synthetic loredevs being dead, disappeared or otherwise incapable of existing within this universe, I've been assigned as the Species Lore Dev for Synthetics of all kinds. I've already assisted in the new sub-species additions as well as now having created a Positronic Brain wiki page: https://aurorastation.org/wiki/index.php?title=Positronic_Brain But, that's not all. I'm going to try and communicate as much as possible with you all, and any feedback, potential ideas/contributions can be replied to here. I'll read and respond to all comments here. Additionally, I have some plans for the future. I'm going to be doing a lot of wiki changes, possibly some events and if I ever manage to get enough ideas, a new synthetic orientated news service. But for now, expect some changes to be put into place. Oh, and a final note, and not one so cheery. Due to the new (Well, improved) limitations on posibrains, I'm going to start cracking down on Cyborg and IPC players a good bit to ensure some more consistency in the play, as there are far too many IPC and Stationbound Synthetics with excessive personality and emotions. I'll further detail this at some other point, but to all relevant players ya may wanna think about your characters, and see where they fit in, especially with the coming changes.
  14. Minecraft Username: Muncorn Character Name: Munc Ornard Character's Role: Farmer Short Bio: Raised as a sheep farmer his entire life, Munc ventured out from his old home in eastern cubetown to join the band of adventurers in the hope of restoring the old fort to it's former glory. An excellently skilled farmer and herder, he has extensive training in house building as well. There. Gonna sit on the edge of the place and farm, grow shit and build a nice little shack.
  15. Can you fix your formatting please. I don't know what you managed to do, but you're missing Bold everywhere and it thus makes this quite awful to try and read. Additionally, by short biography it doesn't mean one sentence. You want to include training, backstory, why they work on the station and if you wish some details on the personality of the character.
  16. Ckey/BYOND Username: Position Being Applied For (coder, mapper, spriter): Synthetic Lore Developer, as re-opened by Jackboot Past Experiences/Knowledge: Whilst I've not been a lore developer before, I've done plenty of lore work before and am an avid reader and thinker on synthetic purposes, and I'm quite sure I'm the only roboticist to have ever actually explained IC how posibrains work, which is always fun. Examples of Past Work: As I've said, not been a loredev before. But I've done plenty lore work before back on UT, and I try to input where necessary or I feel is needed. I've got a few ideas on how to expand on Synthetic history, since to my recall it's quite bland and plain. Preferred Mode of Communication (Skype, Steam, etc.): Discord. Additional Comments: I'm a little out of touch with the contest events, though shouldn't take too much for me to catch up. I mainly write by stimulus rather than idea, which means I can occasionally go into creativity downs and ups, but if I have a set goal I'll likely reach it quite quickly.
  17. Also, for those that need the bump, added the TCB section and also modified the SC-A to be English+German, rather than English+Spanish+Portugese, due to Bedshaped, Outboard and my friend Max pointing it out for me that that's a little silly.
  18. So, I'm no great linguist, and so I'm never too sure on how well languages would merge together and thus I may re-work SC-B a little bit to reflect Fiskap's point. As for Jackboot, that's generally the point. The idea of a common language forming is fine, sure, but I always felt like the the form of SC followed the same reasons for Gutter existing; some old dev made it up, thought it was good, and nobody else bothered to properly think about it until now; and this makes it outdated, ill-thought out, and sorely in need of some change, which is what I'm trying to do. I'll also be doing a push for a gameplay change for the languages if this gets passed, unless that'll come as a result of this.
  19. So, some of you will have seen my earlier note, but I'm somewhat abandoning much of that for now and instead working on my new ideas for SC and TCB, and I'll happily take feedback and responses to all of this, as I'm putting a good deal of effort into this. --- Current Form Currently, Sol Common and Tau Ceti Basic are defined by thus. Sol Common is a bastardised combination of Mandarin, English, Portuguese and a smattering of other languages spoken by nearly all of humanity, and is the official language of the Sol Alliance. Tau Ceti Basic is a similar language, but contains more influence from Japanese and Spanish. The crux of the problem is two things. 1. These languages would never work in any feasible way. SC for example; English and Mandarin follow such different forms and structure that combining the two is nigh impossible, and would look positively awful, same goes for TCB. Additionally, why would this ever form? You never see these three groups of people conversing enough for this to be the case, any united governmental body that has those ethnic groups in their control would choose one of the three, and set it as the standard. You can see that done across the world, and is the reason China all speaks Mandarin, or Britain all speaks English rather than Gaelic, Welsh and every other fucking language we have here. 2. Aliens. It is stated on the lore page and has be reaffirmed to me by Jackboot that the reason aliens cannot speak SC is due to biological incapability. But consider this, TCB and SC are very, very similar in structure and vocabulary, so why would this be the case here? How can Aliens speak one language, but not another that is fairly similar to the first? So it was my intention to fix these by focusing on these two problems mainly, and the third of; How did the language come into being, why is it spoken, why not another language? Originally I did not consider this all, and simply though on point 2, but after rethinking and considering the other point, I believe I've come up with a semi-solution at the least, and one which I've already gotten quite positive feedback on. So lets get to it. Sol Common Lets first address SC's problems first of all. It's main one, and the only one I'm really addressing, is that of it's structure and roots. It is, and I quote from the wiki; "An agglomeration and blending of Mandarin Chinese, English, Spanish, Hindi and Russian with hints of Arabic, Portuguese and Japanese". That is plainly ridiculous, as has been affirmed to me by several language teachers, and speakers of Mandarin, Spanish and Russian speakers. Also, I've realised I messed up in my language definitions earlier, ignore that my point stands. So what would a more reasonable system look like? First off, lets see the reasoning behind how this came to being. According to Jackboot (Or my own deductions, honestly not sure my memory is awful) the Sol Common dialect formed after the colonisation of Mars, when vast groups of ethnically diverse people started living in close proximity to each other. These groups started to mesh their languages together into the form they're in today, in accordance with general populations of the ethnic groups and overall speakers, thus why Mandarin and English are the main influences to the language. This then standardised (somehow, still haven't figured that out) and became the norm across the Sol Alliance, being taught in Martian and Terran schools as well as across the galaxy, even becoming the staple of Tau Ceti until it was overtaken by TCB. So where's the problem here? First off, in it's forming. A mass group of ethnically and linguistically diverse people do not try to merge all their different languages together, they tend to do one of three things. One, they'll choose a language out of the selection, either the easiest or the most spoken, and learn that and use it as a standard. Two, they mesh several of the most spoken languages that are linguistically similar and use that. Three, they stick to their own languages. Option 1 is hardly ever taken unless it is forced upon them by a governing body, such as through imperial control (not the case here). The most common route taken is a mesh of Options 1 & 2, they mesh their own language with similar ones and leave the rest to their own devises, like with like. Asians mesh their Asian languages/use Mandarin, since the other Asian language are fairly insignificant, Europeans mesh English with Spanish and Portuguese, Middle Easterns use Arabic (possibly with Hebrew and similar as well, I don't know these languages very well, can't make the judgement on it). Secondly, is the governmental standardisation, but I can't discuss this until I've brought up the new ideas, so give me a moment. So now, let's discuss my ideas for the new form of SC. So it would be reasonable to deduce that a singular standard language across the Sol Alliance would be difficult to form, especially in it's earlier years, so what would happen? I reckoned that three major dialects would pop up over the first few hundred years of outer-planetary colonisation, each with their own unique cultural and linguistic differences and roots, so lets discuss them. Also, the names are placeholders for now, I'll come up with some fancy name unless people agree they're good names for the languages. Also, anybody that asks me to properly timeline this, fuck you. Unless there's a glaring problem I'll leave it slightly vague, I'll timeline it when I add it to the forums in the hopeful event of this passing. Sol Common - A: A basic amalgamation of English and German, it retains much of it's English roots but tends to follow a more agglutinative structure akin to the German side, with much of the same stupid rules of English, since those are forever eternal. It is currently the official language of the Sol Alliance, the most widely spoken by far. It struggles to overtake English in popularity in much of Earth, but is fairly widespread across the rest of the Alliance. It was taken up as the official language of Mars by mass popular vote, only countered heavily by representatives from Lowell City, likely due to it's large ethnically Asian community. At a later date it was taken up as the official language of the Sol Alliance as it had become widely spoken across space as well, and had taken thorough hold in Tau Ceti and was the officially language for the system there as well. Sol Common - B: Essentially a simple form of Mandarin, is has little variation from the language spoken today with changes taken into account over time. It is thus nearly perfectly interchangeable with the large pure Mandarin speakers of Terra and smaller moon settlements in other systems. It's classified separately from Mandarin for the reason there was a mass reform of it's form in 2286, changing much of it's written calligraphy to a reduced and simpler form, as well as a few smaller changes as well. Though this was ill taken in the general community, it has slowly settled it's way into the general speech of most people, though is occasionally inconsistent between speakers. I'll start off by saying I know little about the language roots for this one, so apologies for any problems with it. Sol Common - C: The least spoken of the three, generally consists of base Arabic with a large amount of Hebrew influence and is not noted as the official language of any major city in the Alliance. It does however hold sway as it is the only major language to have major religious significance, as it is massively used in the Islamic and Jewish communities, with it being the recently appointed official language of the new Islamic Caliphate, and the first language of multiple major Jewish leaders. It is yet to take sway within Sikh or Hindu communities, though linguistic specialists suspect it may soon begin to permeate into the faiths. It is additionally the only one of the three SC's widely spoken on Earth, being the secondary official language of the United Arab Council, after Arabic original. The Change? What this seeks to fix is the ridiculous problems earlier noted by splitting the language into three forms, each spoken by select and different ethnic groups of people, SC-A by the main populous, SC-B by ethnically Asian characters, SC-C by ethnically Arab characters as well as Islamic and Jewish people to certain extents. This could allow for a good amount of extra roleplay by giving humans more depth with their language, rather than being a general catch-all; "It's just english guyz, who fuckin cares anyway lol"; and instead ties it into the interesting language ideas we see in the other species. I'll address here an argument I received from Nanako, which within of itself is a good argument, but one with little substance: So first off, we have lots, lots of human players. You say the only commonly used alien language is used because there's a lot of them, we now have the most played species being given a meaningful language option, so I feel that this would increase it's usage massively. And harm the use of existing ones? It won't harm TCB, as it's needed for inter-species communication, and as for finding other players that speak it? I've gotten feedback and though the vast majority of players will use SC-A, for obvious reasons, there's several that will use SC-B and a good few that use SC-C, and that was all without full explanations as I've given here. And I also feel the addition of these languages will entice the creation of more characters to fit these languages, filling the void of pure European characters we have right now. What do I want to change? One, the lore surrounding this, in conjunction with my wanted changes to TCB. I'll add more detail either by request or when this gets accepted where I'll thus add it to my new and reformed wiki page (I also wanna call for the abolition of Tradeband and Gutter, but that's for another day). And for gameplay, I'd like the addition of these three as interchangeable speak-able languages for humans, instead of the static Sol Common. An option to not be able to select one would be nice, but not necessary. Tau Ceti Basic So I'll go with this the same way I did with SC, current form; problems; fixes. Currently Tau Ceti Basic is, and I'll quote from the wiki (which has be re-affirmed to me is correct by Jackboot): "An offshoot of Sol Common, which incorporates stronger elements of English, Japanese, Cantonese, Bengali and Arabic, with some French influences.". Now, this contains many of the same problems as the original SC did, that of this simply not working from a linguistic or cultural standpoint. These languages should not and cannot blend in any cohesive manner, though much of the problems I said of SC can be cited here as well. I'll also note that I don't find the change to TCB as important as the one to SC, though both must happen for either to work. So, what're the new ideas Muncorn; you ask. Now, I'm no politics nut, so I'm not going to indulge in the absolutes of how the language came to be, as that's a difficult thing to work around. If somebody could make a better explanation than the one below, that'd be much appreciated. Tau Ceti Basic: For a long time linguists had pondered what form of communication would be used if aliens were ever to be found. Music? Art? Movement? All were pondered, some explored, few tested when the time came about. A linguist by the name of Josef Hamilton developed what he called 'Alien English' between the years 2245-2253, with the help of many biologists, fellow linguists and a good few physicists. The end result was a language much like English that relied more on the use of vocal chords than on the tongue. This was chosen due to a general theory that any civilised and developed species would need to communicate through some form, and vocal chords are a massively efficient way of doing so. The language itself is quite clean and sounds simple at first listen, though contains all the complexities of a regular language. It is often able to be understood by native English speakers, though with a good deal of difficulty. It was adopted by the Republic of Biesel as it's 'Official Language of Interspecies Vocal and Text Intercourse' in 2417 in conjunction with talks with Skrell on the basis more species would soon be discovered. Thus far it has proved useful, though the languages use of the S and R (the only remaining sounds that predominantly use the tongue) have noticeably caused languages for some species, but no calls for a reform have been made. Though not the official language anywhere, it is taught in most alien systems and is normally an optional course in Biesel schools and most SA governments will teach it as well. The Change!: I intend a few small things to change, but not many that would massively effect most characters, and those that are effected can figure it out themselves, shouldn't be massively difficult. The language itself has been spoken a good number of years, and though it is not the official language of Tau Ceti, it is spoken galactically as the language standard between species, and is additionally a requirement for all NT crew to speak it to near fluency. This all serves to solidify TCB as a language that's not utter shite, and give it some meaning and use, since right now it consists of; "Oh, this language? It's just english with some like, other shit, nothing special"; and though this isn't much different, it makes sense, has historical and meaningful essence, and compliments the SC changes quite nicely. ---- So, I hope you all enjoy this, and I'd appreciate feedback and the like. Should be it all finished for now, might do some touch ups later.
  20. Yeah, I'd happily see this be a thing, but the lore peeps are pretty uptight about their wiki perms. Still, this is something that sorely needs doing, and if someone wants to I'm all for it.
  21. So, I like the idea, I really do. It's a nice sprite, it's a good idea, but there's two problems with it on the face of it. 1: Code. Having a custom character sprite for a pAI would be fairly difficult, and generally considered not worth it in most cases, but this is quite minor, I'd need Alb to input to evaluate this. 2: Lore. The pAI's used onstation are mass produced, cheap units generally meant for use by heads; though this is never the case onstation. A custom chassis would never happen unless some adventurous scientist did it, and that's not in our code right now. So no, this would not happen without a lot of difficult to sort out, finicky details, like being brought onstation by somebody and having you; the pAI; being the custom item itself. So no, despite the fact I like this, I can't approve it on the basis of it being far, far to difficult to fit in in any reasonable way.
  22. So, on the face of it, this app looks good. I know you as a good roleplayer, you have well thought out answers and you have an interesting and well thought out backstory. I expect it's enough to pass through, but I want to bring up a few qualms. 1: Nothing much on the app itself, but Skrell are a good deal more than just intelligent humans, but I won't go on a tirade about it here. I do advise you have a little read over the lore, it is very interesting. 2: So, I don't know much about Unathi, or Unathi lore, but you seem to have glossed over a lot of relevant lore here. I've said it before, I'll say it again, the purpose of a whitelist app is not to determine whether you can make a character well, or write up a lot of nicely crafted words, its to know whether you understand the species lore and history, as well as current affairs. What does Anszar think of the ongoing Skrell and Unathi cold war, the contact war itself. Also try to put some details on the character's personality as well, as it adds a lot to what people may need to understand, right now we have history and some bare basics. 3: Why NanoTrasen? Moghues has many schools and universities, maybe not as good as Biesel or Querrbalak, but universities nonetheless. You could learn what he's needing there as well, in a more familiar environment, cheaper, and closer to home. So why NanoTrasen? Other than that, it seems fine, and I see no reason for it not to pass in it's current state. My biggest concern is you should add some notes of Anszar's personality as well, though it's not required. It massively helps with interpretation of the character.
  23. BYOND Key: The Muncorn Character name: Jeyne Kahale Item name: Jeyne's Pendant Why is your character carrying said item to work? It was given to her by her boyfriend, and she wears it as often as she's able to, including to work. Item function(s): No functions, it's just for aesthetic purposes. Worn on the face, I guess, since no neck slot. Item description: "A simple black choker, with a small pendant on the front. The pendant is carefully inscribed with some simple Sinta'Unathi script in white." Item appearance: Here's the files. Dropbox is all oncharacter sprites, the Puush is the in-hand, since Coalf messed up a little. https://www.dropbox.com/s/vicgfky6hu750ou/choker.dmi?dl=0 http://puu.sh/sldCD/c70d315011.png How will you use this to better interact with crew and/or stimulate RP? Being given to her by her boyfriend, it opens up the conversation on that point, as well as she often fiddles with the pendant itself. It'll allow for a good deal of extra RP, and helps add more depth to a character that I've had to re-design so they're not bland, this being part of the re-design. Additional comments: If this doesn't pass, I'll probs just put it in her flavour text instead, which is an undesirable outcome at best.
  24. This looks like a fairly good app, and though I do note know much of Unathi lore, there is a few notes I want to point out. - It's always a good idea on an app to indicate your characters opinions on current or past events concerning their race, such as Glorsh for Skrell, the Civil War for Tajara, or the ongoing tension between Unathi and Skrell for, well, Unathi and Skrell. So, some kind of indication of his stance on the matter, whether it be neutral or opposed in some way, would be appreciated, but not necessary. - Why does Slazar want to work for NanoTrasen? Also, why did he want to join the Sol Navy out of all things? An honourable Unathi warrior; which is what you seem to have made; would not be inclined to leave Moghes apart from for war, exile or for better work, but it's very, very unlikely he would go into the Sol Navy, even less so as a first job, so why? - The name Appendiss looks like Appendix. Not a problem, it's just a little bit silly. - This app has an awful lot of spelling mistakes. Not a massive difference, but it makes a larger impact on how well it's accepted than you may think. This mainly boils down to the repeated use of 'Sense' instead of 'Since'. I understand that English may not be people's strong suits, nor even a first language, but a good check over always does you good. But, if these are addressed, I'll happily give this a +1. Good work man.
  25. So, the backstory seems... Like something, I'll say that. I myself am not a fan of emergant AI's and things of the kind, but I know full well it's an accepted thing within our lore, so I'm going to say that it's fine. You show good knowledge of the basics, however you neglect to note anything of the current problems with IPC freedom and the like. Being an entirely independent intelligence, I'd like to see some sort of note on how this has; or hasn't; affected Plexi, and their opinion on it as a whole. A second note, you explain that the original emergence just placed itself into a chassis, and whilst the story is fine, you either glossed over some knowledge of the general function of IPC's, so I'll give a small explanation of how Positronic Brains and their chassis work, in case you; or anyone else; needed it. The Posibrain is normally a small, compact cube the approximate size of a softball, which appears to have glowing lines criss-crossing all over it's surface. This is due to the positronic pathways; channels along which positrons move along, their positions and time of arrivals determining what data is noted and transferred; sending charged particles to incite the emergence of these positrons. This process of using quantum particles allows for extremely fast processing speed, oftentimes faster than humans by a factor of close to a hundred. A difference between a cheap posibrain and an expensive one does not lie in it's speed, it lies in the number of pathways in it. Fewer pathways are cheaper, but allow for fewer memories and complex functions, most basic intelligences having only a few thousand, with top-of-the-market brains having up to a billion. So, essentially... Where'd they get the posibrain, is what I'm getting at? I don't expect anybody to bother to go into the details of the quality of their IPC's posibrain, but it's impossible to simply conjure one out of nowhere, and finding one on a cargo ship is very unlikely, much less finding an unprogrammed brain within a full, working chassis, as unprogrammed brains are always stored separately. But overall, this does seem like a good application despite me having never roleplayed with you before. I'll give this a +1, but I'd like to see some kind of update on what I've said.
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