
Nanako
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Everything posted by Nanako
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i'm not sure about the healing thing, possibly more clothes would definitely be good, get us sprites
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I am intrigued, i'd like to know more about it. Do the legwork for me, post some more info
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Job-ban Xenobiologists/Scientists who let loose slimes
Nanako replied to coolbc2000's topic in Archive
skull has the right idea, we'll remove the pounce ability from most of them jobbanning people for honest mistakes isn't really a good idea and certainly not for a nonessential area -
This is not correct. Cryoxadone does nothing to your body temperature, cryotubes cool you directly based on the gas contents, which they will do with or without a medicine beaker. I'm not sure why it doesn't work, are you certain it doesn't? I've done it once before and saved an overheating IPC In any case, i support this idea, because it would be fun for gameplay, and include IPCs in the world a little more. it should perhaps have some drawback associated with it though
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After a couple days break, i'm back at coding. Hello detectives, you're going to love me today! Today i decided to fix the oldest reported issue on github https://github.com/Aurorastation/Aurora.3/pull/665 Adds an in-hand icon for the forensics kit, as well as fixing its carrying capacity
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As much as i hate cult, i'm on garnascus side here. Becoming a construct is something cultists can force you to do, if you opt out of the willing choice to resist or join as a cultist. Constructs are supposed to be nonconsensual, and opting out of it is kind of unsporting Its an unresolvable issue that the player can't actually be forced to do anything, so replacing the construct seems like a perfectly reasonable fix
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We actually already have a recycling system. You can insert things into the autolathe to get metal and glass out of them, it's part of cargo's job. unfortunately its not sufficiently fleshed out and many things aren't recycleable that should be
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Past few days i got caught up on a minor project that proved a little more troublesome than expected, but it's done now: Respawning Tweaks https://github.com/Aurorastation/Aurora.3/pull/646 Puts drones, animals and crew on seperate respawn timers, so you can play as one of the first two while waiting to respawn as a human. In addition, it removes the initial wait time for playing as a drone after entering observer mode. And a tiny bugfix for today. Resisting out of lockers was pretty broken: https://github.com/Aurorastation/Aurora.3/pull/649
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I'm not really seeing the point in holodamage. a bite is a bite. Nymphs can already bite people, in fact every player controlled mob in the game has the ability to harm others. Trauma already heals naturally for most people. Those that don't can deal with it the same way they deal with other workplace accidents, like hurting their eyes with welders, or getting hit by flying coke cans, or failing to catch something a colleague tossed to them Personally my position is do it right, or don't bother. i don't think halloss bites would serve any purpose
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Energy Swords Cut Through Girders (Wall?) And Furniture
Nanako replied to a topic in Completed Projects
This is an awesome idea and i seem to have dropped in late. Lordfowl is right, doors should be very easy to cut open. Two seconds for any ordinary door, some higher time (maybe 10 sec) for high security doors, and an additional eight seconds for any door which is bolted and evilbrage is right about the emag and toolkit. Using the emag to open doors is either dumb, or a desperate last resort, either way its a waste of its power. -
Engineering borg is by far the most popular, for a reason. It's not just that it can do almost everything in its department,but also that its department is the most powerful one I sort of agree that construction borg is too niche, but having only one type of super engineering borg would be too much, as well. i'd like to see an atmospherics borg http://forums.aurorastation.org/viewtopic.php?f=18&t=6210 But another thing to consider, the RCD is the most direct way to utilise the most lethal weapon in the game - space. Opening a breach in the floor kills people faster and more effectively than anything else. Being able to open any walls you like too has incredible tactical advantages. I don't think giving an RCD to what is -already- the most useful and commonly picked borg module, would be a good idea. Construction cyborgs can be worth picking because of the sheer power of that tool, a construction borg is basically an RCD on wheels maybe if the RCD were some kind of expensive, installable upgrade, rather than being a module available on start.
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So, a minigame then? Because thats kind of what plants have You have to feed them, water them, give them enough light, remove weeds and pests, and harvest them within a reasonable time after growing is complete. Thats how plants add gameplay What gameplay will fish add? how will you rear and catch them
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Today I am also doing lots of late fixes and tuneups on several previous minor projects to prepare them for the next patch. Highlights of stuff i've made will include: An overhaul of the bomb suit to be way more robust A rework of all event probabilities. More spiders and meteors! Squeakier and cuter mice A second janitor slot, buildable and slightly improved janicarts, and some fixes for soap and rags https://github.com/Aurorastation/Aurora.3/pull/612
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Today's minor project, because you guys just would not stop pestering me about it https://github.com/Aurorastation/Aurora.3/pull/637 Cigarette packs wil be able to hold lighters!
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These are all excellent ideas, i wish we had more good journalists being interviewed is fun!
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Heart project shelved for now at skull's request, something else put in the list to vote on. In other news, today i've finished another minor project! https://github.com/Aurorastation/Aurora.3/pull/634 This will allow animals to properly eat food, and have hunger, as well as allowing people to feed their pets. There are currently no major consequences so runtime won't starve to death, but there's still some reason to feed her. If an animal looks hungry or starving, it will appear in their description when you examine them.
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Side Project Vote: I currently have three ideas in mind for what my next side project will be, and i'm looking for community feedback on which of these three you'd most like to see. The ideas are: 1. pAIs pAIs are in need of some improvements. This project would include most of the things listed here http://forums.aurorastation.org/viewtopic.php?f=18&t=5804 Plus i will also actually fix the pAI personality saving to not be broken, and give them the ability to pass through the recently added dronehatches 2. Fire A rework of fire and the incinerator. Objects, clothing, and mobs will be able to completely burn to ashes after accumulating enough burn damage and being at a high enough temperature, the incinerator will be useful for disposal of corpses and trash, and i may even be able to add overlays for tattered- half burned clothing while its still worn. Heat resistant things like voidsuits will generally not burn, but metal objects will melt at sufficiently high temperatures and leave behind slag that can be recycled 3. Destruction. A project which aims to change the odd indestructibility of structures and machines. I'll make everything destructible with enough force, allowing filing cabinets, computer consoles, janicarts, etc to be destroyed with melee weapons or guns. Objects will have an inherent resistance value that they'll reduce damage by, so some heavily defended things may still be indestructible to light weapons, but can be broken with proper firepower. Notably, this project will fix the rather glaring exploit that an AI can have a computer built infront of its core to be immune to emitters.
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Today i have been hard at work on your favourite space trees! AKA Diona. I spent the morning mixing and editing sound files, in order to add two new sounds - one for a nymph growing into a gestalt, and one for a gestalt splitting up into nymphs. If you want to hear what they sound like, please check this file: https://www.mediafire.com/?3o5yfao5sb991zf In other news, I've just submitted a PR for a much-desired minor feature. Master access to bot control panels, for roboticists and research directors. For clarification bots are: Floorbot, medibot, secbot(beepsky), ED-209, and farmbot. Sadly cleanbots are still disabled, i'm not working on that, but the access will apply to them too whenever we get them back https://github.com/Aurorastation/Aurora.3/pull/630
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Hello everyone, since even before i joined the aurora dev team, i've been hard at work coding new things to make people more cheerful. As a means of informing the public, i've decided to make this thread, where i will post regular updates of what i'm working on, as well as keeping this OP updated with a status report of current major projects. Current Major Project: The Diona Overhaul A massive rework of just about all diona gameplay mechanics, progress is going well. The master checklist is only updated when i've fully finished a feature, the changed files and commit history will give a more accurate picture of what iive worked on the past few days Currently i'm working on the absorbing/merging/splitting/evolving mechanics, and am in the final stage of testing a complete rewrite of these Current Side Project: None at the moment! People are welcome to post in this thread too, but with some guidelines: 1. Posts here are for feedback on what i'm working on, please keep comments related to topics and projects that i've posted here. 2. This is not a suggestion thread. Please don't use this thread to throw your random ideas at me, or to tell me what i should focus on. If you want to help prioritise development, please use THIS THREAD instead, and if you wish to posit unrelated ideas, please use the suggestions subforum. 3. This thread is not for reporting bugs. If you find a bug, please report it by posting an issue on github here: https://github.com/Aurorastation/Aurora.3/issues Also please be sure to check if someone hasn't already reported it before submitting. You can comment on the existing report instead of making a new one 4. Please try to keep criticism constructive and trolling to a minimum. How I typically do things: As a developer, i keep a few projects on the go at all times. This is because i'm human and like anyone, will get burnt out from doing the same thing too much. I generally hop back and forth between projects, working a little bit on each at a time. I try to work on One Major Project at a time, this is generally something that's expected to take weeks or months to finish, i work on it in the background a little every day or two, while regularly switching out to do other things. In addition, i also try to work on one Side Project at a time. This is generally something with a big impact, but that won't take too much work, side projects are typically finished in under a week And I have many minor projects, these are generally things which take a couple of hours, maybe a few days at the most to finish. Typically i start and finish minor projects within the same day. Since minor projects finish so quickly, i won't post regular updates about them in development, but will instead post about them after they're more-or-less finished
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Duplicate Custodial Closet Items And Add Additional Janitor Slot
Nanako replied to a topic in Completed Projects
different idea, different thread in any case, this suggestion has been implemented and is awaiting merge -
You have my support in principle, but actually coding all of this would be lots of work, and cooking is a largely RP/flavour thing while there are many other mechanical areas to work on I'm definitely not saying these ideas are bad, they are good and correct and should definitely be done. But i cant see it being on my list of priorities in the near term :<
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New Head Administrators & Administrator promotions
Nanako replied to Skull132's topic in Staff Vault
I've been saying this for a while, glad you finally decided to delegate a bit 'Unlike last year' ? I'm curious what happened then, i wasnt here at that time. -
Duplicate Custodial Closet Items And Add Additional Janitor Slot
Nanako replied to a topic in Completed Projects
I have now submitted a PR with these changes, (among a package of a couple others) https://github.com/Aurorastation/Aurora.3/pull/612 -
Probably similar to most corporations - They'll take you at face value and not ask questions as long as you do your job. NT is not interested in either catering to, or offending you, they wouldn't give a damn about your personal life unless it stands in the way of profits or becomes an issue for productivity
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Its very medical in here. i know some of these names