Kaed Posted May 24, 2018 Posted May 24, 2018 I thought of this in response to a recent thread, but. How would you all feel about me coding in a verb that can be used on restrained people that basically stops their escape attempt from cuffs or straight jackets, without you having to use tools to stun them? Because I know a lot of people get annoyed about having to constantly flash resist spammers over and over, until your flash burns out, then you have to start batonning them until that runs out, and wow, it's super great and not obnoxious at all the way things are now.
Bauser Posted May 24, 2018 Posted May 24, 2018 Doesn't just moving a restrained person cancel their escape progress? Like even just pulling them a single tile?
Munks Posted May 24, 2018 Posted May 24, 2018 I see no reason not to add this. Currently, besides using a flash (which can and will be burned out with most people resist spamming), using a stun baton or pepper spray which inevitably gets people whining about excessive force on prisoners, you have to pull someone around and move them to stop them. This is a small but out of character thing to have to do, and sometimes (such as a small cramped space) might not be feasible. But it's infinite and rapid and I don't see any tangible change to overall balance to just have a simple way to stop people escaping. If it's something Kaed himself is willing to code then I don't see any reason at all not to implement it so we have a better solution than unbuckling and dragging around our prisoners every time we're waiting for the shuttle.
Kaed Posted May 24, 2018 Author Posted May 24, 2018 Doesn't just moving a restrained person cancel their escape progress? Like even just pulling them a single tile? This is mainly intended to target bucklecuffed individuals. If you're dragging someone around, the verb is unneeded and irrelevant. You shouldn't have to unbuckle someone, push them around a square and back, just to stop them escaping. It's awkward and could be improved and simplified.
Bauser Posted May 24, 2018 Posted May 24, 2018 I thought even just unbuckling them and buckling them back in canceled the progress bar.
Kaed Posted May 24, 2018 Author Posted May 24, 2018 I don't think that works, but again, even if it does, it falls under the same 'having to do abstract actions to solve a problem' category as 'moving them to another tile and re-buckling them'.
Doxxmedearly Posted May 24, 2018 Posted May 24, 2018 Don't see a reason for not including this. It's kind of weird to have to do such a roundabout thing regardless. It's definitely weird to see from a non-sec perspective that they have to spam flashes or do weird drags. Always wondered if there was another option, and now it seems there might be. +1 for sure.
Skull132 Posted May 24, 2018 Posted May 24, 2018 I don't think that works, but again, even if it does, it falls under the same 'having to do abstract actions to solve a problem' category as 'moving them to another tile and re-buckling them'. On the flip side. "Implement a specific verb for the very specific use-case of this," is relatively unintuitive. A verb, specifically for this, is a really hamfisted solution. You could, for example, modify the text that happens when you shake someone who's resisting and make that interrupt the act. Something intuitive, that doesn't require new controls.
Scheveningen Posted May 24, 2018 Posted May 24, 2018 Hooking it to disarm or grab intent would be more intuitive.
Kaed Posted May 24, 2018 Author Posted May 24, 2018 On the flip side. "Implement a specific verb for the very specific use-case of this," is relatively unintuitive. A verb, specifically for this, is a really hamfisted solution. You could, for example, modify the text that happens when you shake someone who's resisting and make that interrupt the act. Something intuitive, that doesn't require new controls. I didn't even know that was something you could do, but it does sound better, yes. The problem is I'm not entirely sure how to stop the resist thing without briefly stunning someone, and I feel like it might get abusable if you can just instastun people who are handcuffed by disarm spam.
Sytic Posted May 24, 2018 Posted May 24, 2018 Grabs should just break escape attempts, in my opinion. It's not too abstract and doesn't require a new verb.
Kaed Posted May 24, 2018 Author Posted May 24, 2018 Grab's kind of awkward to build more things into and is also a very clumsy system that doesn't work at all if someone is bucklecuffed.. I'd rather tie it to disarm, if anything.
Recommended Posts