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[1 Dismissal] Being hit interrupts your talking, or something.


AmoryBlaine

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Posted

I've seen this on other servers, it's incredibly obnoxious and just generally worsens the play experience whilst encouraging people to bumrush smash each other to shut people up.

-1

Guest Marlon Phoenix
Posted

We already stutter when in pain and it can be hard to decipher what they are saying. But this could be interesting I guess...

Just now, Carver said:

I've seen this on other servers, it's incredibly obnoxious and just generally worsens the play experience whilst encouraging people to bumrush smash each other to shut people up.

-1

What dialogue would you possibly want to get in while you are being actively punched?

Posted

I mean, maybe not punches? Like, if you take too much brute per hit, or something. And then have it based off race. Like Unathi can talk while taking a beating, or something.

Posted

So, if I get shot with a shotgun, I get interupted. But if I get punched in the stomach, maybe it can choose between giving an "-Oof!" 

 

I mean, this whole system can be circumvented by talking with the command prompt instead of the text box. I mean, I like it just as a flavour thing. I like to type and put in "--" if there's a break in thought and stuff. I dunno. I'm just spitballing.

Posted
37 minutes ago, Senpai Jackboot said:

What dialogue would you possibly want to get in while you are being actively punched?

Depends entirely on the context of the situation.

Posted
5 hours ago, Carver said:

I've seen this on other servers, it's incredibly obnoxious and just generally worsens the play experience whilst encouraging people to bumrush smash each other to shut people up.

-1

It may be annoying, but encouraging that type of play may be beneficial. It would allow for Antags to better do their crimes, and it's slightly realistic. It could be used just to murderbone but that's the fault of the antag, and you should ahelp that.

Posted (edited)
8 hours ago, DeadLantern said:

It may be annoying, but encouraging that type of play may be beneficial. It would allow for Antags to better do their crimes, and it's slightly realistic. It could be used just to murderbone but that's the fault of the antag, and you should ahelp that.

Ahelp it and get 'ic issue' as a response? Having to further clamp down on potentially bad antag play just for a shit mechanic to cover potentially bad non-antag play doesn't sound particularly appealing. Having played with this mechanic, it (in other incarnations) often procs on any brute damage, making it far more annoying than you might expect in regards to breaches and the like. As well as, most notably, when you want to say something to the person attacking you.

Edited by Carver
clarifying words
Posted
1 hour ago, Carver said:

Ahelp it and get 'ic issue' as a response? Having to further clamp down on potentially bad antag play just for a shit mechanic to cover potentially bad non-antag play doesn't sound particularly appealing. Having played with this mechanic, it (in other incarnations) often procs on any brute damage, making it far more annoying than you might expect in regards to breaches and the like. As well as, most notably, when you want to say something to the person attacking you.

We can make it better by having it be more brute damage to trigger it. Maybe 5 or 10, something higher than a punch.

Posted
11 minutes ago, DeadLantern said:

We can make it better by having it be more brute damage to trigger it. Maybe 5 or 10, something higher than a punch.

I'd make it potentially 25-30 at the least. So getting shot/run through with a sword would do it, something that properly hurts and isn't exactly common. I just don't want the system I experienced elsewhere where effectively anything and everything would interrupt your typing.

Posted
3 hours ago, Carver said:

I'd make it potentially 25-30 at the least. So getting shot/run through with a sword would do it, something that properly hurts and isn't exactly common. I just don't want the system I experienced elsewhere where effectively anything and everything would interrupt your typing.

sure.

Posted

This is technically impossible to implement at present. At least, in a manner which would fully encompass everyone.

There are two ways to speak: via the command bar, and via the prompt. Those who use the superior method, the command bar, can be intercepted and interrupted. Goon had this feature almost a decade ago already. But those who use the simpleton means, the prompt, cannot be. Because BYOND magic and sleeping. Until a uniform platform for input is implemented, which may be a possibility in the future, this cannot be reasonably acted upon. Though I forget if it was snuck in during a baymeme. I know I've seen code similar to this somewhere in the code base.

However, once said platform is implemented, I would definitely be in favour of this. At least for say inputs.

+1 dismissal.

Posted

I didn't know you could even say things in any other way other than the command the bar. It's strange to me that people would deal with a prompt pop up obscuring thier window

Posted (edited)

Amusingly there are three methods.

There are two variations of the prompt plus one method of using say " through the command bar.

I personally have a macro keyed to say ". This is because it immediately pops up the prompt regardless of the server's latency so I can type out whatever I want. As opposed to using the hotkey, T, which displays the typing indicator while using that prompt, but it's heavily dependent on the server's present performance, so if the server is having a lagspike you have to wait for the prompt to show up and then type something. The former prompt also has an "X" to immediately terminate a say command without having to tediously backspace out and then press enter, which the latter seems to be absent in possessing.

You can probably tell that I very much prefer the ability to Speak quickly, outlander.

Frankly I'd rather have the say " function unified to some singular command instead of having 3 different ways of doing something and each of them having their inherent stupidity tied to them.

Edited by Scheveningen
Posted
9 hours ago, Kaed said:

I didn't know you could even say things in any other way other than the command the bar. It's strange to me that people would deal with a prompt pop up obscuring thier window

I mean, it gives the little cloud, so people know you're talking. It's helpful when negotiating with antags so they know you're not just prepping your gear for some power-gamer tactics. Though, I do like using command bar to talk while I walk. 

10 hours ago, Skull132 said:

This is technically impossible to implement at present. At least, in a manner which would fully encompass everyone.

There are two ways to speak: via the command bar, and via the prompt. Those who use the superior method, the command bar, can be intercepted and interrupted. Goon had this feature almost a decade ago already. But those who use the simpleton means, the prompt, cannot be. Because BYOND magic and sleeping. Until a uniform platform for input is implemented, which may be a possibility in the future, this cannot be reasonably acted upon. Though I forget if it was snuck in during a baymeme. I know I've seen code similar to this somewhere in the code base.

However, once said platform is implemented, I would definitely be in favour of this. At least for say inputs.

+1 dismissal.

I agree with you, so yeah. Dismissal.

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