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Unapologetic Human Buff


DronzTheWolf

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Posted
12 hours ago, Ornias said:

I think it is quite upsetting to hear that there's no level of bias in CCIA - though I think, again, it comes from no-one really being clear what it is CCIA is meant to do.

Its rather simple really, CCIA is basically the IC admins. We deal with IRs and other IC issues such as faxes and the like. We do not have bias in regards to species because of the ooc consequences of losing a character, and we decided that the pros of being more realistic does not outweigh the cons the bias would cause.

Back on topic.

I understand the concern to make humans have more special factors, but I feel that self regeneration like Wolverine is not a good idea (yes, I am aware oit will be slow and that bleeding stuff, but that just takes time and a bandage.)

Also, I would be surprised if the other species do not have similar healing factors to us humans, as it would make sense biologically if they did.

Posted
16 hours ago, ComradeCorbyn said:

CCIA isn't the problem, and we aren't going to be biased anytime soon. I don't think it takes a genius to predict that in an Incident Report, where your character can be permanently removed from the server - however many hours you might have - is just removed because "oh, you're tajaran" isn't exactly nice for both the player, and the inevitable staff complaint. 

I don't understand how you can say this without recognizing the point as to why humans were originally supposed to be the species with the most advantages in the first place, because of social advantages. I.e., you could not be a head of staff without either being a human or a Skrell. Skrell are the only species that humans are roughly considered equal to on the combined technological, cultural and social scale. The Unathi are not as strongly industrialized yet, the Tajarans have an eternal civil war spanning their entire planet stopping them from gaining progress, the Dionaea are the Dionaea, the main Vaurca hives cannot reproduce their technology and are considered the equivalent of a Fallen Empire from Stellaris. The technology they do have is quite frightening and they could be considered to be a precursor or forerunner based on how far back in the lore they go, but they have no access to materials to reproduce their tachyon rifles, their industry and their advanced armor, for example.

There are IPC nations (particularly, Purpose) but I don't think you can play a character directly from Purpose, yet. Not a lot is known about it ICly nor OOCly.

Rounding about to the original point, anyway. Humans were supposed to maintain their baseline balance as well as having the best use of alcohol mechanics in the game. A speed boost, pain resistance while alcohol metabolizes in your system, and the fact that it takes a very massive amount of alcohol to overdose as a human goes to show they're the best race to make use of it. Quite literally no downside until you purposefully start to 'get drunk' or push towards the OD limit. Humans were also meant to be socially superior to the only races aside from Skrell, because they were simply around longer in the NanoTrasen corporation whereas the other species haven't been around with the corporation for more than 30 years.

And that's kind of the issue. Humans barely have social advantages over the other xenos because we granted xenos privilege to become the various heads of staff. If we didn't do that, humans would be the best species to play alongside Skrell, because they would have the best gameplay opportunities in the game.

Posted
15 hours ago, Crozarius said:

As an Unathi player, I can say that you Humans also get to sprint for more than 2 seconds. You can also wear gloves and shoes without hassle, etc. Furthermore, why do these things have to be balanced? This isn't Dota, it's a HRP server.

Unathi go much farther in those two seconds than a human would in about seven.

Posted
On 17/04/2019 at 05:59, Scheveningen said:

Rounding about to the original point, anyway. Humans were supposed to maintain their baseline balance as well as having the best use of alcohol mechanics in the game. A speed boost, pain resistance while alcohol metabolizes in your system, and the fact that it takes a very massive amount of alcohol to overdose as a human goes to show they're the best race to make use of it. Quite literally no downside until you purposefully start to 'get drunk' or push towards the OD limit.

I don't know how often you see people liquoring up during a fight but that's not exactly a common benefit, especially seeing as if command or IA sees you doing so, they're likely to yell at you.

Guest Marlon Phoenix
Posted

Humanity is very powerful systematically and in combat. Every species has a niche in combat. Humans through the speint mechanics are endurance hunters. 

Posted
4 hours ago, Senpai Jackboot said:

Humanity is very powerful systematically and in combat. Every species has a niche in combat. Humans through the speint mechanics are endurance hunters. 

How often do you see humans having to run across the entire station in combat? Or, rather, when do you see a Unathi or Tajaran beat a human in terms of speed during combat? Almost never. People reference that humans are endurance runners in gameplay, but in reality that's almost never used. 

Posted

Probably because not everyone's a combat god at this game and doesn't realize that the strength in humans is using kiting to their advantage. they're the most balanced race and have no significant advantages or disadvantages. It's like playing Imperial in the elder scrolls, it's a good baseline to build any type of character off of.

Guest Marlon Phoenix
Posted
7 minutes ago, Scheveningen said:

Probably because not everyone's a combat god at this game and doesn't realize that the strength in humans is using kiting to their advantage. they're the most balanced race and have no significant advantages or disadvantages. It's like playing Imperial in the elder scrolls, it's a good baseline to build any type of character off of.

 

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