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New Gas Canister Sprites: Feedback Thread


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Posted (edited)

Feedback thread for this PR: https://github.com/Aurorastation/Aurora.3/pull/6669

New sprites are ported from Baystation, this is what they look like compared to what we currently have:

tPI1ZPi.png

ad8RZG7.png

Static image of how they look in-game (though in poor lighting, I apologise):
13ZpzY1.png

Short video of how they look while animated (also poor quality, I apologise):

https://i.gyazo.com/e9ae532656b662cd8f2c70cc71f4b74b.mp4

 

Edited by furrycactus
Posted

One of those cases where things look terrible out of game and great ingame. Really weird mix. But, it's meant to be seen ingame, so it's good in my opinion.

Posted
34 minutes ago, wowzewow said:

I feel that Eris canister sprites would look better.

I mean, I've already implemented their water tanks, so...

I'm not sure what Eris canisters look like. Also, aren't our water tank sprites also from TG?

Posted
23 hours ago, furrycactus said:

I'm not sure what Eris canisters look like. Also, aren't our water tank sprites also from TG?

oh, they are from TG.

anyway, here's the eris sprites

they have better shading IMHO

OSM7xLm.png

  • 2 weeks later...
Posted

They look out of place. The old sprites fitted our set much better; also, I don't understand the thought process behind porting sprites from other servers with different spritesets when we're having new sprites for current items being worked on.

Posted

 The 'fill' meter is weird on the new one because the way it looks implies it wraps around somewhat, which doesn't really help if you're trying to monitor the amount of gas inside, and standing on one side of it. Other than that, I like that it is muted, and has more detail. So, fix the fill meter, and I'll support this.

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