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IAA Rework: Representatives


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Posted

Internal Affairs Rework

 

It has been evident throughout the ages that the position of IAA is one of the least played roles on the station, with only a few IAA mains. There is also a sizeable portion of the community that has or is voicing concerns about the IAA job, saying they are annoying to deal with, and don't provide anything meaningful.

Truly, it should be noted that all of the IAA duties can already be covered by the heads of staff, and the overseeing of regulation enforcement/CC orders by the head of security. A good think though, is that IAAs have proven effective as an extra presence in the security brigging process.

On to investigations, the fundamental flaw surrounding them is how long they take to complete, and the fact that by the time they reach the captain or a head of staff, the round has progressed so far that command has to deal with the antagonists, which are a far more pressing matter. IAAs thus dump their investigations in IRs, providing no real assistance aside from their imput.

All in all, IAA duties are covered by other heads of staff, IAAs remain powerless when faced with poor employee conduct (their reports take too long to compile, and command generally ignores them), the job is unfun for many, and the player numbers indicate a need for change.

The proposal: Representatives

A new job is introduced, to replace the IAA; Representatives. Representatives are off station jobs, like the merchant, and do not belong in the station's chain of command. They are a job with alternate titles, and each title will represent a certain faction, and will have its own job description (see below). The job is command whitelisted, and the starting default title is the Nanotrasen Liaison.

Representatives spawn off station, on a z level (even the odin would work). They have a cryo pod, and a collection of suits. They there spawn with their faction specific gear, and move on to a small, private shuttle which takes them to the station. The IAA office is reworked into the representative office. They then conduct their business.

 

Mechanics

 

The representative spawns with a common radio headset, and only has access to his office and shuttle. They also have bridge access to meet with station command.

 

The representative is granted special status. If they break low level infractions, they must skip the punishment with just a fine.  They may be detained by security if they are causing trouble though, and in severe cases, Command Staff may contact Central Command and request that they are expelled and privileges be revoked. Their status in regulations will be similar to the merchant, with a directive in place.

 

The representative's office provides total immunity, and none may enter. The Captain or a command voted captain level decision, can override that immunity. Security may not enter the office to conduct arrests no matter the infraction, unless something is happening in there that actively threatens the station or crew, the captain or command lifts the immunity, or if the representative himself allows them to enter.

Entering or refusing to exit the office against the representative's wishes, is considered trespassing and is dealt through regulations.

 

Command staff are expected to engage in talks and not shut down the representative if reasonable requests are presented, and to be diplomatic.

 

Job Titles

 

Every faction will have its own round objectives the representative will need to complete. These objectives will be randomised every round, and will be given to them through a fax in their office, some minutes after they come on station. In order to complete them, interaction with the crew is a must.

 

Nanotrasen Liaison

A remade combination of CC inspectors and IAAs with more liberties to facilitate roleplay. They are expected to advise Command with the company's benefit in mind and promote Nanotrasen interests. They are encouraged to talk to employees about concerns, aspirations, and their general experience. They are authorised to secure contract extensions and other fluff legal paperwork. They may also exercise pressure for regulations and CC orders to be followed and enforced by command. They have no power over the crew.

 

Corporate Representative

On station liaisons from other megacorporations with contractors on station. They are supposed to represent the interests of their parent company, as well as to make sure of the well being and prosperity of their contractors. They can pressure command staff, make requests or backstage deals.

 

Tau Ceti Representative

Tasked by the Biesel government to ensure that Tau Ceti laws are being followed, and that safety regulations are being followed. They are to promote republican sentiment, and reinforce the image of the bright beacon of democracy. They may also issue Tau Ceti citizenship and passports in certain circumstances.

 

Sol Consular Officer

Dispatched by Solarian diplomatic missions in Mendell, their mission is to ensure the fair treatment and prosperity of Solarian citizens working on the Aurora. They are authorised to issue alliance papers in certain circumstances.

 

PRA Consular Officer

Dispatched from PRA diplomatic sources to ensure the well being and interests of PRA citizens are being pursued in this far away tajaran enclave. They are to encourage proper Republican values and make sure that party lines are being upheld. The PRA has struggled to insert their representatives in Nanotrasen, and would not like to upset their host. Thus, the means of the PRA representative to enforce party policy are very limited.

Guest Marlon Phoenix
Posted

Glad to see you taking up my torch. Really like this. Do you want a unathi presence?

Posted (edited)

I really do like this idea of kind of an embassy on station, but there will only be one per round I assume?

Also yeah there better be an unathi embassy that we can hide in :v

Also no loyalty implant. It makes no sense for an external force to be loyalty implanted.

Edited by Kaed
Posted (edited)

I've spoken with mofo. We don't think an unathi embassy would really fit.

Also yes, the current plan is one per round. No loyalty implants (unsure about the NT liaison though. It would need some thought.)

 

Edit: The NT liaison would get an implant, yes.

Edited by The lancer
implant
Posted
3 minutes ago, The lancer said:

I've spoken with mofo. We don't think an unathi embassy would really fit.

Why?

Guest Marlon Phoenix
Posted

There are many large guilds chartered to trade with human space.  There are many unathi based items on station. Having a guild representative or a minor noblemen running around would make sense.

Posted

What sort of objectives would an Unathi representative have on hand that they try to complete each round? At the moment the focus is on factions immediately relevant to Tau Ceti, but the argument for variety and player choice can be made. Skrell, despite the Federation's importance for instance, is conspicuously missing. The reps need something to do other than just be a rep and being on station. PRA only is there because of NT's direct ties to the PRA and the large number of cheap republican tajaran workers in the company. What reasons might NT have for wanting an Unathi guy around?

Guest Marlon Phoenix
Posted

I will respond to you within 48 hours. You will hear from my clan-lord soon.

Posted

I think an IAC representative would also be an interesting title, there is a lore connection between the two, and the crew would keep them busy. 

Posted (edited)

What about a Zora/hive representative? And if so, could they be Ta? Ta normally have roles that are of this type.

Edited by Bygonehero
Guest Marlon Phoenix
Posted
On 16/07/2019 at 16:28, Mofo1995 said:

What sort of objectives would an Unathi representative have on hand that they try to complete each round?

That the interests of the Guilds who have invested in NanoTrasen (the snacks in the vendors) are being protected/stocked.

To encourage feudal values.

To protect the religious rights and values of the Sinta crew and provide assistance in helping Sinta integrate into Tau Ceti if needed.

On 16/07/2019 at 16:28, Mofo1995 said:

What reasons might NT have for wanting an Unathi guy around?

To improve relations, maintain ties with the snack guilds, and try to keep a toe in the door to re-enter the Moghean market by being given a charter again.

Posted

Lancer and I are talking about it. At the moment we're heavily in favor of sticking with what we have initially proposed. That isn't to say we aren't interested in expanding further down the road, but considering this could theoretically just be a huge flop at launch, we really wanna stick with the "safe" options and expand out later. See how it works out as a system with reps that have direct, varied, and relevant goals. Then we want to see what's good and bad before making adjustments and tacking on more factions. 

Posted (edited)
1 hour ago, Mofo1995 said:

Lancer and I are talking about it. At the moment we're heavily in favor of sticking with what we have initially proposed. That isn't to say we aren't interested in expanding further down the road, but considering this could theoretically just be a huge flop at launch, we really wanna stick with the "safe" options and expand out later. See how it works out as a system with reps that have direct, varied, and relevant goals. Then we want to see what's good and bad before making adjustments and tacking on more factions. 

im going to hold you to that. Vaurca have arguably more reason than the PRA, the furthest government away from tau ceti

Edited by Bygonehero
Posted
3 minutes ago, Bygonehero said:

im going to hold you to that. Vaurca have arguably more reason than the PRA, the furthest government away from tau ceti

I somewhat agree, since there's hives largely anchored in Tau Ceti and the reasons for vaurca reps to be around are highly similar to the PRA- close ties with NT and to watch their dudes on station. The concern lies moreso in vac player counts, but arguably this could be something to boost those numbers. As I was saying in Lore Writers, I don't have full discretion of this. It's more Lancer's brain child than mine, so I don't wanna tear it from his hands since he's done most of the work for this. He's doing his best to make it lore compliant and I'm doing my best to make sure his rework goes as he plans. I do wanna make some expansions in the future.

Guest Marlon Phoenix
Posted

I will give a detailed response within 48 hrs.

Posted (edited)

If Tajara get their own representative type, it would only make sense for every other race to have one as well. Skrell, Vaurca, and Unathi are obvious, with Dionae possibly tacked on with Skrell interests if that route is one we want to go on. IPCs have their own factions, but I don't know enough to say which one would be best (my first thought is SIM, though). My mind is also jumping to possible Elyran, Dominian, and Eridani (suit, not dreg) representatives.

 

This is a good chance to open up IAA-type play to a lot more possibilities. I'd say it's fine to give it a trial-run now, but to also keep in mind that representatives will be really Human and Tajara based with an IPC or two. It won't be too far, demographically, from what we already have, except... well, being a Tajara would be easier.

Edited by Conspiir
Posted

To help reduce the bloat, how about we introduce a foreign representative in lieu of governmental reps like PRA, so on.

We would then have the factions themselves, then foreign representatives whose allegiances will be plainly stated in their records.

Guest Marlon Phoenix
Posted

What is bloat???

Posted

If you add rep of every kind, the list is going to become like this:

NanoTrasen Liason

Corporate Representative

PRA Consular Officer

Sol Consular Officer

Jargon Consular Officer

Elyran Consular Officer

Hegemony Consular Officer

list goes on, building on unnecessary bloat of representatives from other nations when you could have the title option be Foreign Consular Officer. Additionally with that, they will need to add on to their forms stating which nation they represent to make things much more clear. Would be nice if they got their own banners too, ready to be taken from their office on Odin.

Posted (edited)

If we are worried about bloat. maybe just add one or two alt titles like "Consular Officer" and "Representative"  and just have some closets of clothes and McGuffins at the place they spawn at. so people can just fluff it as whatever they want it to be. the role is behind a whitelist so I quality shouldn't be of major concern. I also still think if we don't go with something like that IAC Rep would be a cool option, and I'd be willing to wrangle the code if no one else wants to do that

Edited by N8-Toe
Posted
On ‎19‎/‎07‎/‎2019 at 23:03, Soultheif96 said:

To help reduce the bloat, how about we introduce a foreign representative in lieu of governmental reps like PRA, so on.

We would then have the factions themselves, then foreign representatives whose allegiances will be plainly stated in their records.

 

On ‎20‎/‎07‎/‎2019 at 12:45, N8-Toe said:

If we are worried about bloat. maybe just add one or two alt titles like "Consular Officer" and "Representative"  and just have some closets of clothes and McGuffins at the place they spawn at.

This makes a lot of sense and I agree this is a fantastic way to handle it.

Guest
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