BurgerBB Posted October 25, 2019 Posted October 25, 2019 I want to try an experiment. I think the station is too secure. It seems designed for balance where everyone is a shitter but given that this is an HRP server, I think the station's areas are a little too overprotective and severely limiting for antags, security, and medical. There are a lot of areas that contain 0 valuable equipment or items but are still locked. I want to make these areas more accessible to the public. Now, there are two ways to go about this: 1. You can open the doors to these areas and walk freely around them unless to disrupt others. 2. You can open the doors to these areas except if you go in them and you don't have a good reason to, you can be charged with trespassing. Example for science: (Green means public) Engineering: Medical: Bridge:
BurgerBB Posted October 25, 2019 Author Posted October 25, 2019 Medical can be an exception considering that most players already abuse the button on the wall and most medical players don't like it.
AmoryBlaine Posted October 25, 2019 Posted October 25, 2019 Medical doesn't want non-patients clogging the halls, Command is a secure area, they definitely do not want you walking up to the Captain's office that easily. Engineering, man who's walking into their lobby anyways- that's a pointless change because that area's either open by engineering themselves for parties or empty. Science, again, is a secure department. They have blast shields in case they end up creating killer robots, kois, ect. As a Sec main, I don't want immediate access to these areas. I want to ask and get people to lead me around through them. As an station antag I do not want everyone to be able to walk into my department where I'm probably preparing. As an off station antag, I definitely do not want Sec able to get through nearly every department with little issue. Areas are locked for reasons.
Snakebittenn Posted October 25, 2019 Posted October 25, 2019 How about instead. The front doors and super secure areas/buttons of a department are locked, but everything else (including consoles and buttons) are free real estate? So once you're inside, you can generally wander around and touch stuff.
AmoryBlaine Posted October 25, 2019 Posted October 25, 2019 3 minutes ago, ParadoxSpace said: How about instead. The front doors and super secure areas/buttons of a department are locked, but everything else (including consoles and buttons) are free real estate? So once you're inside, you can generally wander around and touch stuff. What do you mean by consoles? Because a lot are login locked, which makes sense since it logs the user and that also checks for ID.
GreenBoi Posted October 25, 2019 Posted October 25, 2019 I don't like your execution of this idea, but I do like this idea, so I'll be pushing for paradox's interpretation because that'd be neat. A lot of things are usually "secure frontgate" with looser security measures past it, people are EXPECTED to go through the front entrance without dragging in some unauthorized cuck a lot of the times anyways.
Carver Posted October 25, 2019 Posted October 25, 2019 I prefer the 'everyone has hallway access, only the department workers have equipment access' approach. Otherwise removing access from consoles would be far, far too strong for antagonists and would negate any need for IDs. Overall, down to give general access to all in all departments.
Forktress Posted October 25, 2019 Posted October 25, 2019 I can see this being super annoying for medical and would suggest it isn't implemented there. (It has waiting lobby for a reason, you don't let random people run around while you're trying to treat a dude with popped lungs). Command doesn't make a whole lot of sense, its supposed to be one of the most secure areas on the station but you're gonna let any assistant walk up to the captain's window. As for science and engineering, I can't see immediate problems but I must admit I think it will prove as a more negative impact than anything else if implemented.
Guest Marlon Phoenix Posted October 25, 2019 Posted October 25, 2019 Medical should remain the exception because of the clear and present danger to patients if the hallways are clogged. The science hallway, engineering lobby, and command hallway being open would be cool.
furrycactus Posted October 25, 2019 Posted October 25, 2019 I personally can't support the idea much in either capacity for the reasons stated above. For option 1), making the hallways/lobbies through the departments open access is just going to result in security walking through departments without warrants, or lead to masses of crew being able to walk past or pursue antags into areas which should be slightly secluded areas. Engineering's lobby doesn't matter much, but research is a high security department, and medical needs clear halls. For option 2), adding access to only the initial doors isn't an awful idea, but making all other labs and consoles and equipment free game is a very bad idea. Certain consoles not being access restricted is also going to make us backstep on changes that have largely put a stop to unqualified medical jobs cloning people, stopping regular scientists from building robots and death mechs, etc. It would require a lot of good faith and trust that people won't abuse a lack of access like that, which has obviously not been earned, given that these mechanical restrictions were recently enforced in the first place.
Butterrobber202 Posted October 25, 2019 Posted October 25, 2019 Remove medical and Command from this, and we will be good. command is a super secure area with quick access to some of the stations functions, people should not just wander in there.
DaTimeSmog Posted October 25, 2019 Posted October 25, 2019 Why would research just allow every person to just randomly wander their hallway, especially considering that they tend to leave resources and other stuff there, yes I get it "Stealing and all that" but that just urges people to get a system in to bolt the doors whenever they need to.
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