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There is currently no way to fix a breach above you unless you climb up it seal it.


BurgerBB

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Posted

The suggestion is to fix this behavior. Currently there is 0 way for someone to fix a breached ceiling unless you're on the ceiling itself, trapping yourself possibly. Cyborgs get this harder because they cannot climb ladders and cannot look upwards at all.

 

Seems like exceptionally bad gameplay design and/or an oversight on a server with z-levels.

Posted

Supporting. In those cases, you'd have to climb ladder, build rods, lattice, floor tile, climb down the ladder and repeat for every roof vented tile.

Also, although maybe that'd be other suggestion, asteroid ground venting is really dumb and annoying.

Posted
48 minutes ago, Zundy said:

But what's the suggestion? As in, what should be done instead?

Right now, best solution is to physically walk/move to the above level and fix it from there. That's the best and fastest way to solve it. Although this is BurgerBB suggestion, and then it's their word to specify on what, I suggest that when you press Z with steel on hand, a two-options menu shows, giving you the choice to build on-spot or to build over-spot. Then, after deciding between those two, the regular construction menu would show.

Posted
18 hours ago, Zundy said:

But what's the suggestion? As in, what should be done instead?

I don't know any specifics. I would report this as a bug but it seems like just a lack of a feature. The feature suggestion is that there should be some way for engineers to repair the ceiling.

Posted (edited)
16 hours ago, BurgerBB said:

I don't know any specifics. I would report this as a bug but it seems like just a lack of a feature. The feature suggestion is that there should be some way for engineers to repair the ceiling.

The way that we repair holes in the floor involve stacking specific layers of objects on top of each other. Like so:

Frame > tile > tile

It's logically impossible to place these stacks backwards from the top, so barring prefabricated floor tile stacks  that you weld together from below, this would be impossible.

Mind you the idea of not having to step by step construct floors and just have stacks of instant floor that you can weld together would be pretty cool.

Or maybe some kind of "smart tile" science creation from research and development... You don't even have to weld that, you just place it down for instant flooring and it fuses to nearby floor...

Edited by Kaed
Posted

Considering adminbus doesnt give two shits about layering as far as I know (You can just buildmode non-tiled plates on empty space), so maybe one could get an item like this that does such to the above level?

Like a reverse hoist that applies airless plating. Sit it down, click to extend, click to apply plate (If applicable. Gives error if shit is there) and click again to retract/pack up.

Posted
On 22/12/2019 at 05:02, Gangstafary said:

I suggest that when you press Z with steel on hand, a two-options menu shows, giving you the choice to build on-spot or to build over-spot. Then, after deciding between those two, the regular construction menu would show.

Pressing Z for most people will just type the letter Z into the command bar. A verb in the object menu/right-click menu is better for this.

Posted
32 minutes ago, Carver said:

Pressing Z for most people will just type the letter Z into the command bar. A verb in the object menu/right-click menu is better for this.

This is the same result as clicking the object in your active hand, no need to create a verb.

Posted
39 minutes ago, Xelnagahunter said:

This is the same result as clicking the object in your active hand, no need to create a verb.

I'd prefer to keep the crafting menus separate, the other issue being that most of these items used for such a repair are instant-use. You place rods, then a floor tile, then more rods if you wish to reinforce said floor tile. I'd be very upset if I accidentally clicked on my rods in-hand and it reinforced the ceiling, to which I now can't get them back.

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