niennab Posted May 5, 2020 Posted May 5, 2020 I wanted to propose three potential changes to the way we presently handle loadout points. One or all could theoretically could be adopted. Regardless. Using Aubrey as an example, with the current system I would love to have her spawn in with more than one outfit. However, since colour values are lost if I unselect them and I am already about 13/15 with her current set up, I don't have a way of reasonably storing certain outfits unless they remain with me permanently. Or, on other characters, I've found I have to either choose between customization and a computer, or customization and augments. As such, my suggestions are as follows: 1. Increase the loadout points pool to 20. or 2. Reduce clothing item costs, given that they prove no mechanic benefit otherwise. Jackets can be moved from 2 points to 1 where accessories and basic clothing, such as suspenders, dress shirts, ties, shoes, etc etc etc, are made free. ((This might be the easiest balance fix)) or 3. Have multiple loadout slots per character, allowing players to choose between what loadout slot they want to spawn in with. This can equally help with characters who may bring different things to work depending on the role they're in or, allow for characters to have a visitor outfit, in addition to their work outfit. Additionally, please enjoy this meme below.
Carver Posted May 5, 2020 Posted May 5, 2020 I like the third idea. The points were already increased fairly recently, so upping to 20 doesn't seem quite right. Clothing being cheaper also makes sense, I suppose.
GreenBoi Posted May 5, 2020 Posted May 5, 2020 I'd like having multiple loadouts for characters- like bay has, but reducing the pointcost is the most important one. There are some items that should not cost any points, like the headphones and silver locket. The former is literally useles and while the latter can store a photo- it's not much of a popular pick.
NewOriginalSchwann Posted May 5, 2020 Posted May 5, 2020 Option three is excellent, as is option two. It'd be great to see more customization! It's a fantastic way for players to express themselves, particularly with the ability to rename items and change their descriptions.
WickedCybs Posted May 5, 2020 Posted May 5, 2020 I very much would like option three. Reducing point costs for clothing is also a fine idea to increase expression.
Arrow768 Posted May 5, 2020 Posted May 5, 2020 Option 1/2 is a stopgap solution as the point of the loadout system is not to spawn with multiple outfits. Therefore option 3 should be implemented to allow players to define multiple outfits in their preferences and select one of them to spawn with.
Alberyk Posted May 5, 2020 Posted May 5, 2020 Augments had this price to represent their price/put a restriction on how many you can get. If ithe issue is that they stop multiple outfits, the third solution should be added. Because, making things cheaper would kinda go against why I made them expensive in first place. Also, looks like that bay has something like that already: https://github.com/Baystation12/Baystation12/pull/17408
Alberyk Posted May 5, 2020 Posted May 5, 2020 Since the code for the multiple loadout stuff looked simple enough, I just decided to pr it myself: https://github.com/Aurorastation/Aurora.3/pull/8813
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