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Remove the disabled Respawn from AntagHuD


Butterrobber202

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I don't even know if the antagHUD actually works for nearly half of antag types, honestly. I think only one or two antag types have HUD icons besides the ones that are visible to the antags themselves in the first place. It has been a long broken, long neglected 'feature'. Alternatively, actually flesh out the thing to make it worth activating instead of something someone ticks once experimentally and locks themself out of the round only to realize it's functionally broken. Maybe add a "follow antagonist/ghost role" option to the ghost tab, like following mobs?

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2 hours ago, Butterrobber202 said:

Ghosts tell each other the roundtype just about 3 minutes after the round starts anyway. No reason to make some convivence more difficult to respawn. Metagaming after respawning is already a punishable offense.

Theeeeeeeeen.. If ghosts do this, why enable antaghud? Why dont you just.. Not.

Besides, why would you insta-ghost at roundstart, antaghud to spot whoever and then want to respawn immediately? Sounds pretty meta to me.

If someone wants to take the hit for this, thats the price they pay.

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If that's how it's going to be looked at, then antagHUD might as well be removed, since from that perspective there is no reason to enable it. All it does is bait people into losing their ability to respawn once or twice for nothing, until they learn it's useless. I would rather it just be reworked to actually do what it's supposed to, though, and that's to facilitate ghosts easily observing the antags of the round so they can keep up with the action.

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10 hours ago, Pratepresidenten said:

Theeeeeeeeen.. If ghosts do this, why enable antaghud? Why dont you just.. Not.

Besides, why would you insta-ghost at roundstart, antaghud to spot whoever and then want to respawn immediately? Sounds pretty meta to me.

If someone wants to take the hit for this, thats the price they pay.

I don't do this. I'm saying that ghosts figure it out literal seconds in the round anyway, it does not matter. I want it simply because it saves me the 15 second wait of another observer informing me of the round type.

 

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26 minutes ago, Scheveningen said:

I would say remove antagHUD outright, it serves no function but to make metagaming before latejoining easier. I'd rather people take the risk of being wrong instead and having to pay for it, if necessary.

AntagHUD removes the ability to join the round at all, so that is.. very much just flat out incorrect. Its function is to let an observer who knows they're not going to be joining the round, and is therefore willing to forfeit the ability to do so, instead observe the round's action more easily. That's the entire point of revealing who the antagonists are; to observe them. It just currently fulfills that function very poorly because it is broken in several circumstances and otherwise neglected in terms of features because no one uses it- which results in a nasty feedback loop where a majority of players forget it even exists after trying it out once or twice, if even that, because of its state.

I don't think removing the respawn-disabling is a good idea, but it should be patched up to actually do what it's supposed to. If that's really too hard or there's just no-one willing to do it, then it should be removed altogether until someone finds the motivation to work on it, instead of being left sitting how it is now.

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