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PurplePineapple - Command Whitelist


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BYOND key: PurplePineapple

 

Discord Username: PurplePineapple#0001

 

Character names:

- Jules O'Brien (now dead)

- Cassandra Navarre

- Hazard

-Z.I. Kennedy

- IRU-Sierea

 

How long have you been playing on Aurora?

Since around 2020-2021 previously, but I've only become active again on SS13 since November of 2022.

 

Have you received any administrative actions? And how serious were they?

Aside from questions from staff about certain in-round happenings (which happens from time to time playing security), I've never received a job or server ban.

 

Please provide well articulated answers to the following questions in a paragraph each.

 

What do you think the OOC purpose of a Head of Staff is, ingame?

A Head of Staff within Aurora's setting is a first and foremost there to help control the flow of a round. Some round types especially rely on good players in Command, such as revolution. Furthermore for specific departments, while you don't need to be the super engineer as CE or John Security himself as HoS, you're expected to know how your department should function and what would cross boundaries within the IC regulations. You're there to tell your staff what needs doing, whether that be a research director asking for an artifact to be secured in a certain place or the Captain telling their chief engineer to get more power to the thrusters.

 

For certain game modes, it's especially important that a head of staff knows how to take a prompt and turn it into something the rest of the crew can react and add to. The easiest example would be antagonists who use fake announcements. A subpar head of staff would disregard it entirely without reason. A good captain/acting captain would take the prompt, flaws and all, and find a way to reasonably add it to the running narrative of that round. 

 

What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?

With a whitelist, you naturally serve as a role model for the rest of the department I would say. Not literally in the IC sense; it's perfectly fine to play a "bad" person. Instead, as a (hopefully) good measure of what experienced role-play within ss13 looks like. That isn't to say one can't goof off either, but heads of staff should have a style of writing and play that encourages others to get into it as well.

 

I think the difference is best illustrated in how someone writes their characters' dialogue and actions. There's a world of difference between someone who tries to build a recognizable figure and someone who serves as background wallpaper:

 

Example: You're introducing yourself as someone new.

 

John Spaceman says, "Nice to meet you."

John Spaceman says, "I'm new on this ship."

John Spaceman says, "Where's is the medbay?"

 

OR

 

John Spaceman offers forward a polite bow. The action seems to strain him somewhat, as he rubs the small of his back as he stands back upright.

John Spaceman, "Hey - nice to meet you too, I'm John."

John Spaceman smiles tiredly, still nursing his lower back, "This is my first day on shift… could you point me towards the medbay?"

 

The latter gets a lot more information across, and is far more likely to stick in someone's memory over John 1, even if it's much longer. They both get the same information across but the second is one more engaging; you're prompting someone to ask what's going on with John's back and characterizing yourself as someone more formal. I would like to use my position in command to do similar, giving the crew things to play around and hopefully be more than a face. If command players act like trainees, then that sort of attitude trickles down.

 

Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon.

Josef Hahn is a Visegardi, and an old man who's age is quite clearly showing. Currently 78, the man has the appearance and superstitious demeanor of an old sailor. He walks with a cane, habitually smokes a pipe (much to the dismay of his physician), his hair's almost completely white, and his face has the wrinkles of a bulldog.

 

In his youth, disgruntled by the secessionist conflict on his home world and wishing to make more of himself than a rural farmer in the middle of nowhere, he would move to Mars to work for (at the time) a relatively unassuming biotechnical firm called NanoTrasen.

 

Though he works for a research giant, Hahn's experience was mostly with logistics as a supply technician and later quartermaster after a degree in the NanoTrasen Academy. Without listing his whole career record, his specialization in command would come as a head of personnel on minor installations run by the company; he's spent most of his adult life working for NanoTrasen and has both a high degree of loyalty for them as well as wary caution seeing throughout his life how far the company has come and what it is willing to do. Having served NT as long as he has, Hahn would be a trusted choice to be offered a position among the Horizon's groups of captains.

 

Following the collapse of Sol, Visegard has fallen into disarray as secessionist movements fired up once more. Contrary to his younger years, Hahn now has little love left for the Alliance in how it's opposed him at every turn; first as a Visegardi, then as an employee of NT.

 

What roles do you plan on playing after the application is accepted?

Captain, first and foremost. It's the command role I'm most comfortable with from other servers.

 

Have you familiarized yourself with the wiki pages for the command roles?

I've read the main command page as well as the specific pages for XO and Captain.

 

Characters you intend to use for command or have created for command. Include the job they will be taking:

Josef Hahn (Captain)

Undecided name, but a Bishop IPC (Executive Officer)

 

Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?

Yes.

 

Have you linked your BYOND account to the Forums?

Yes.

 

Extra notes:

I may eventually branch into department roles if all goes well, but my main goal of applying is to play as Captain.

 

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I watched you (as Navarre) point blank a bridge crewman multiple times in the face last night because he accidentally mistook you for a raider and shot you. Because you were stood overtop of a half-dead person and wearing an identical combat voidsuit as one of the ones roaming the station. He apologized both IC and in LOOC because he genuinely made a mistake, you shouted "MOTHERFUCKER" and shot him anyways. Not long after this you came to Medical once one of the surviving raiders got out of surgery and yanked them off of the stretcher and assaulted them, got flashbanged by them, proceeded to chase them up the stairs with multiple (splinted) broken bones when they fled, and then beat them with two other Security officers using batons. I imagine this is because earlier in the round their team killed a few other officers? I'm not entirely sure about your reasoning. I'm going to assume (and at least hope) you had a halfway decent one.

I haven't seen much of you or your other characters besides this, but from what little I did see I'm not really confident in your ability to keep your head on straight. Especially since you want to play a captain, someone who holds a massive amount of sway over rounds and can make or break them singlehandedly.

None of what I saw was cool and you screwed people over with your behavior. I wouldn't want to see you in a position to do that on a larger scale.

-1

image-4~3.png

Edited by Sheeplets
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You know, I'm thinking about it a bit harder. Was the pistol a chameleon gun? If it was then I apologize for misunderstanding that part if that's the case. The second part was still pretty sus though.

Edit: No, it wasn't. It was a real pulse pistol, he probably only survived because he had a helmet on.

Edited by Sheeplets
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3 hours ago, Sheeplets said:

I imagine this is because earlier in the round their team killed a few other officers? I'm not entirely sure about your reasoning. I'm going to assume (and at least hope) you had a halfway decent one.

They were armed and uncuffed out of surgery. I did not assault them. I was grabbing them so I could mechanically put handcuffs on before they caused more trouble, since that person already had murdered someone.

2 hours ago, Sheeplets said:

I watched you (as Navarre) point blank a bridge crewman multiple times in the face last night because he accidentally mistook you for a raider and shot you. Because you were stood overtop of a half-dead person and wearing an identical combat voidsuit as one of the ones roaming the station. He apologized both IC and in LOOC because he genuinely made a mistake, you shouted "MOTHERFUCKER" and shot him anyways.

I talked to peppermint about that and noted I went a bit far.

 

Though the reaction was with context that you've left out. I was, again, handcuffing the person as they were still alive at the time. I warned the crewman specifically over comms that I had a similar voidsuit (because we had no warden, intern, or captain for actual armor and Ops gave me the suit). They wordlessly opened fire and my screen was entirely red from two broken bones plus overpen hit the raider I was trying to arrest.

Under stress I think the appropriate reaction to being shot and breaking two bones is to shoot back or run (fight or flight moment). I acknowledged the apology in LOOC because I understand it was a mistake. Navarre's reaction was IC within the context of that interaction. The two would later apologize to each other in medical.

Granted, I didn't mean to shoot his head because usually I have leg targeting on but I had bandaged my own head earlier and not realized. Not a great excuse, but I acknowledge I went too far there.

I respect if you don't think I'll be a good fit in command. Though I hope this clarifies what you thought of that round's events.

Edited by PurplePineapple
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On 24/01/2023 at 15:05, Sheeplets said:

You know, I'm thinking about it a bit harder. Was the pistol a chameleon gun? If it was then I apologize for misunderstanding that part if that's the case. The second part was still pretty sus though.

Edit: No, it wasn't. It was a real pulse pistol, he probably only survived because he had a helmet on.

He was badly injured from what I remember, I treated him on spot then asked for other medical staff to take him. Navarre ignored me treating her, though, until I basically caught up with her and she said "Oh, I thought the Dominian was more important" or something among the lines in a snarky tone. She probably would've shot him to death have I not intervened.

I'm still wary about Navarre as a character because I don't really like the overtly rebellious security chars that appear every now and then. She once got herself killed for changing at the antags without orders, while security was still preparing.

Anyways, to this round. I honestly didn't notice you were playing Captain until almost near the end. Your presence felt a little bit missing, I thought you were a helmsman at first. Though it was a really chaotic round and with very little chatter in Command, as the HOS didn't update us always for every situation. I won't give any judgement for your Captain yet.

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I think so far Purple has played a pretty cool and interesting RD character, particularly in the round where Aelia became a horrible flesh creature. They had some cool mad scientist moments like deciding to do a live autopsy on a very uncooperative changeling and it was roleplayed well with good buildup IMO.

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Saw you playing as a Head of Security, and I got to say you knocked it out of the damn park. Amazing roleplay, not annoying, you know how to lead security, just the right kind of authority and freedom blend. Takes command when needed, and allows peoples do to their thing when not needed. +1

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Just finished a round with Pandora Pelagia the HoS, they handled the 3 separated security situations very well from what i gathered 1) Captain being taken hostage 2) Rogue Z.I sec unit that broke into the leviathan and 3) the misterious break in into the AI foyer (comms chatter and being present during the Leviathan case) they armed the officers when needed and made sure to delegate officers and be ready to respond to emergencies.

I would honestly like to play with Pandora again, although i can't give feedback on how well they play as Captain or other roles +1

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I played a round earlier today with Pandora Pelagia as HoS and I was honestly incredibly impressed with how they played it. They gave off the aura of someone who was very comfortable with command play, and made sure to really focus on communicating, especially when things got chaotic. With that round alone, I would definitely give you a +1 on this. You play like someone who already had the whitelist for ages.

Outside of that, I've interacted with their characters mainly Navarre a lot recently, and think they generally do a good job at roleplaying. 

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Was always a pleasure to interact with Navarre, interacted with HoS as an antag and really got enjoyed being caught; to my personal opinion, Pineapple's able to create complex characters and doesn't suffer any Protagonistitis, so it's a firm +1 from my side. 

Edited by Melteshonok
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