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Persistence across rounds - Feedback and follow-up


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Posted
2 minutes ago, maxspells said:

What if we expand on this instead by porting /tg/s cargo refilling? On TG codebases, cargotechs can order vendor restocking on the cargo shuttles and manually restock vendors

That is already possible AFAIK.
Don't know about the money part though.

Posted
Just now, FabianK3 said:

That is already possible AFAIK.
Don't know about the money part though.

Oh yeah I read in Fyni's reply after I posted mine lol. Could still leave some room to expand on though, like the PDA system they have that lets you see the location of every vendor and it's contents so you don't have to manually walk up and check each one to see what you need to order. (Unless that's already in the game too lol)

Posted
4 hours ago, maxspells said:

Oh yeah I read in Fyni's reply after I posted mine lol. Could still leave some room to expand on though, like the PDA system they have that lets you see the location of every vendor and it's contents so you don't have to manually walk up and check each one to see what you need to order. (Unless that's already in the game too lol)

This could be neat to give some more stuff to do with vending machines. And as for taking money from them, as it stands now, any transaction at a vendor automatically is added to a specific vending machine account that the captain and XO can see. Could be neat to have that changed though where janitors and/or ops needs to come by and restock and put turn the money in somewhere (to the XO/OM/etc.) or potentially take the money for themself. 

Posted

Perhaps the smallest thing ever, but what about printer ink? Having printer ink be used up and needing replacement would be soulful, especially for areas that use the copier a surprising amount (the Bridge, for example.)

Posted
8 hours ago, Nagito Komaeda said:

Perhaps the smallest thing ever, but what about printer ink? Having printer ink be used up and needing replacement would be soulful, especially for areas that use the copier a surprising amount (the Bridge, for example.)

Might be small, but when you also add refillable paper trays, wrapping paper and so on, it suddenly becomes whole new task :-)

  • Like 1
Posted
On 18/08/2025 at 14:19, FabianK3 said:

Persistent trash - Work in progress
https://github.com/Aurorastation/Aurora.3/pull/21217

Refactoring of notice boards and implementation of command notice boards - Work in progress - Thanks to @KingOfThePing
https://github.com/Aurorastation/Aurora.3/pull/21211

Will this include expanding the amount of notice boards on the map? After interacting with the one in engineering I flew around as a ghost to see if any others had papers attached, but was basically unable to find anymore for other departments. There's the ops one, xenoarch one (legacy as it spawns with preset made up papers), and some in the public bridge area. Would love to see at least one per department

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Posted
39 minutes ago, Jasorn said:

Will this include expanding the amount of notice boards on the map? After interacting with the one in engineering I flew around as a ghost to see if any others had papers attached, but was basically unable to find anymore for other departments. There's the ops one, xenoarch one (legacy as it spawns with preset made up papers), and some in the public bridge area. Would love to see at least one per department

Not quite! But I noticed as well.
The PRs should be stay as small as possible to prevent scope creep.
Somebody just needs to map in more of them but i think the last discourse in mapping was: Let's wait for the notice board refactoring.

  • Like 1
Posted
On 27/08/2025 at 00:37, greenjoe said:

Filing cabinets being able to save their contents

I feel like that'd be somewhat problematic for Consulars and Reps, no?

Posted
4 hours ago, DatSamTho said:

I feel like that'd be somewhat problematic for Consulars and Reps, no?

That's true. It might have to be excluded from working in their offices

Posted
On 29/08/2025 at 03:42, greenjoe said:

That's true. It might have to be excluded from working in their offices

The moment we face some special conditions for "for this area" / "in this instance" persistence shouldn't be applied, we need to find a generic solution.
The issue is for example with filing cabinets, how can a player see that "this" specific filing cabinet is not included in persistence and why is it not included?

The moment we come up with arbitrary rules for excluding persistence on some things, things might become obfuscated/confusing quickly.
(This is a general problem and not directly derived from the filing cabinet idea.)

  • Like 1
Posted (edited)
58 minutes ago, FabianK3 said:

The moment we face some special conditions for "for this area" / "in this instance" persistence shouldn't be applied, we need to find a generic solution.
The issue is for example with filing cabinets, how can a player see that "this" specific filing cabinet is not included in persistence and why is it not included?

The moment we come up with arbitrary rules for excluding persistence on some things, things might become obfuscated/confusing quickly.
(This is a general problem and not directly derived from the filing cabinet idea.)

This is true to an extent. However, some of that comes down to the scrutiny of each location. In this case, the rule is quite specific:

If a persistent object exists in a room where confidential material may be stored, and that room may be occupied by entities not permitted to see that material, then it cannot be persistent.

If multiple interest groups can occupy a given area, and that area carries a level of confidentiality, then no persistence. Various nations are at odds, as well as various corporations. Given the offices are generic, it would be detrimental for them to be persistent. That also helps CCIA not have to deal with cases of John Sol seeing confidential details from Adam Biesel which is a mess to deal with. This rule should be applied universally, however the only instances where this exists currently are the rep and consular offices as they are unique in of themselves.

Adding an examine tooltip for whether an object is non-persistent would be useful regardless.

Edited by CatsinHD
Posted
11 hours ago, CatsinHD said:

Adding an examine tooltip for whether an object is non-persistent would be useful regardless.

Perhaps they could be labeled as "short term filing cabinet"

as well as a description addon that they do not save their contents between rounds

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