Nanako Posted April 26, 2016 Share Posted April 26, 2016 Borne out of a lot of complaints in this thread: http://forums.aurorastation.org/viewtopic.php?f=18&t=5863 Being perma brigged isn't fun, but i also think security needs those powerful tools and i wouldn't like to see them nerfed or removed. I came up with an interesting idea. The Prisoner Transfer Shuttle. A smaller shuttle that would be called from the warden's office, and basically just consist of a tiny mobile brig with medical supplies. It would arrive at departures, taking up only one of the two airlocks there. Officers would not board, a prisoner would be sent alone, with the expectation of being recieved by police on the other end of the automated flight Loading suspects onto it would, RP wise, send them back to biesel for a trial and sentancing. In gameplay terms however, it would simply delete their character from the round, and allow them to immediately respawn as a crewman. The prisoner shuttle would be intended only for use on 'hold until transfer' prisoners, and ideally take longer to arrive (say 20 minutes) than most shuttles, giving some time for escape attempts and such, and the transferring itself would be a major opportunity to assault the officers while moving the prisoner to the shuttle, and break them out of custody From a mechanical perspective, the idea is to provide an alternative to leaving antags in permanant solitary, which isn't fun for them, or to suicide, which is common and doesn't make a lot of sense. Dangerous prisoners could be transferred away from the station to 'end their story' in an immersive and appropriate manner, while allowing the player of that character to rejoin the game. Link to comment
Butterrobber202 Posted April 26, 2016 Share Posted April 26, 2016 Hmm, I can see this, but I'd rather it take up the space of the unused airlock in sec maintenance, for space issues. Also, I would rather only the HoS/Captain be able do this, or some dirty tator could just instantkill people with the shuttle. Link to comment
Nanako Posted April 26, 2016 Author Share Posted April 26, 2016 Hmm, I can see this, but I'd rather it take up the space of the unused airlock in sec maintenance, for space issues. This would make sense, but; If the shutttle arrives right next to security, then transferring people into it is easy and risk free, which negates any chance for an ambush to free the prisoner Also, I would rather only the HoS/Captain be able do this, or some dirty tator could just instantkill people with the shuttle. Canonically you're not being killed, just sent away. If a non criminal is sent off on the shuttle, then it would be logical to just respawn as yourself, and say that the police sorted out the paperwork, found no charges and quickly released you Link to comment
Outboarduniform Posted April 26, 2016 Share Posted April 26, 2016 Realism over escape Chances. Why dock it at arrivals when you have a perfectly good dock at security ? Link to comment
Guest Complete Garbage Posted April 26, 2016 Share Posted April 26, 2016 This would be nice to have, but I think it should be an emergency keycard thing, like red alert or ERT, so that there would have to be some approval other than the "lol send him away." by a HoS or Warden. Link to comment
LordFowl Posted April 26, 2016 Share Posted April 26, 2016 Two shuttles cannot have the same arrival spot, so a new dock would have to be created for this shuttle. Otherwise, I agree that it should be restricted to head of staff because no matter how you phrase it you are technically killing someone. Otherwise it's a very neat idea. Link to comment
Nikov Posted April 26, 2016 Share Posted April 26, 2016 A similar result can be achieved by putting the prisoner in cryo storage. Placing a cryo storage machine in the permanent cells would let people remove themselves without communal brig access. Link to comment
Nanako Posted April 26, 2016 Author Share Posted April 26, 2016 A similar result can be achieved by putting the prisoner in cryo storage. Placing a cryo storage machine in the permanent cells would let people remove themselves without communal brig access. that's not similar, for one you're leaving the prisoner on the station instead of taking them to face justice. and it doesn't really make logical sense to have cryobeds. in cells, thats something a prisoner could theoretically tear apart and use to escape. Link to comment
Nanako Posted April 26, 2016 Author Share Posted April 26, 2016 Two shuttles cannot have the same arrival spot, so a new dock would have to be created for this shuttle. There's plenty of docking spots around arrivals that i don't see used, perhaps one of those. no matter how you phrase it you are technically killing someone. not really no. you're technically not killing them. their character is being removed from the round, but death is never involved at any stage of the process. As a matter of IC policy, it can be said that it's expensive to send an extra shuttle, and should only be done if security is unable to contain prisoners. But i don't agree with it needing command authorisation, warden seems fine. Link to comment
Guest Complete Garbage Posted April 26, 2016 Share Posted April 26, 2016 Two shuttles cannot have the same arrival spot, so a new dock would have to be created for this shuttle. There's plenty of docking spots around arrivals that i don't see used, perhaps one of those. no matter how you phrase it you are technically killing someone. not really no. you're technically not killing them. their character is being removed from the round, but death is never involved at any stage of the process. As a matter of IC policy, it can be said that it's expensive to send an extra shuttle, and should only be done if security is unable to contain prisoners. But i don't agree with it needing command authorisation, warden seems fine. ICly, you'd be sending off a prisoner to outside authorities because they can't be contained. OOCly, you're directly removing a character from the round. Both seem like they should need authorization from at least one actual head of staff. Link to comment
LordFowl Posted April 26, 2016 Share Posted April 26, 2016 Two shuttles cannot have the same arrival spot, so a new dock would have to be created for this shuttle. There's plenty of docking spots around arrivals that i don't see used, perhaps one of those. no matter how you phrase it you are technically killing someone. not really no. you're technically not killing them. their character is being removed from the round, but death is never involved at any stage of the process. As a matter of IC policy, it can be said that it's expensive to send an extra shuttle, and should only be done if security is unable to contain prisoners. But i don't agree with it needing command authorisation, warden seems fine. All docking ports are currently in use. A new one would most certainly have to be designed. Link to comment
Nanako Posted April 26, 2016 Author Share Posted April 26, 2016 ICly, you'd be sending off a prisoner to outside authorities because they can't be contained. OOCly, you're directly removing a character from the round. Both seem like they should need authorization from at least one actual head of staff. I'm really against adding things that require more command authorisation, getting any particular head of staff role filled is a crapshoot most of the time. A head of security isn't around when you need them, warden isn't whitelisted and so more available. It's removing the character from the round, but the player still gets to play, its really putting a player back INTO the round. If its restricted to commander authorisation, then there's going to be a LOT of cases where prisoners' players want to be transferred and nobody around is capable of doing it In any case though to alleviate your worries, i would say that there should be a global announcement when the shuttle is called, and again when it arrives. That forewarning would give the antags 20 minutes to prepare and mount an assault to rescue their buddy if they want to. It would provide pressure that would bring conflict to a head. Link to comment
Commissar_Drew Posted April 28, 2016 Share Posted April 28, 2016 There is a cryo pod in the brig for permanent holding prisoners to utilize if they don't want to hang around the brig. Link to comment
incognitojesus Posted April 28, 2016 Share Posted April 28, 2016 Two shuttles cannot have the same arrival spot, so a new dock would have to be created for this shuttle. There's plenty of docking spots around arrivals that i don't see used, perhaps one of those. Well, no. There's one dock for the arrivals shuttle, one dock for the administration shuttle used by Duty Officers, one dock used for the ERT shuttle, and then one that is used for the administration ship that is used for the bigger ship. Link to comment
Arrow768 Posted May 15, 2016 Share Posted May 15, 2016 I like the idea, but it should really require the authorization by a head of staff (maybe call it via the communications console on the bridge) ? If there is no Head of Security present, just pick any other Head of Staff that is available (according to the directives, command as a whole can act with captain level authority, and if there is only one head of staff, he is acting captain) Link to comment
Mofo1995 Posted May 16, 2016 Share Posted May 16, 2016 I like the idea, but it should really require the authorization by a head of staff (maybe call it via the communications console on the bridge) ? If there is no Head of Security present, just pick any other Head of Staff that is available (according to the directives, command as a whole can act with captain level authority, and if there is only one head of staff, he is acting captain) It's surprising how often people forget the directive on acting captaincy. But, I should venture forth to say that I agree that a head of staff authorization should really be required to call a shuttle which removes crew from the round. The only crimes I could see warranting it are "hold until transfer" crimes, which are usually severe enough to have to hand someone over to BPD. That said, an entirely new dock would have to be added, as last I checked, you're only allowed one shuttle per dock, and all docks are currently taken. Assuming this task could be performed, and assuming the feature isn't abused to remove antags from rounds which they could otherwise free themselves from, I think this would be interesting. Link to comment
Kaed Posted May 17, 2016 Share Posted May 17, 2016 I see a lot of you saying a new dock needs to be added, but... there already is one. This abandoned area right north of the security escape pod could easily be revised into the spot where a security prisoner transfer happens. I hardly ever see this used except as: -Breakin point for heist -Secret ERP spot So just use that. It's positioned right next to security and is an underutilized area. Link to comment
Arrow768 Posted May 21, 2016 Share Posted May 21, 2016 While the area next to sec might be inviting at first, I would love to see it placed somewhere else. Mainly for the reason to allow the buddies of the guy thats going to be shipped of to attempt to stage a break out during the transfer to the pod. I think the dock should be placed next to the escape pods at arrivals Link to comment
Mofo1995 Posted May 21, 2016 Share Posted May 21, 2016 While the area next to sec might be inviting at first, I would love to see it placed somewhere else.Mainly for the reason to allow the buddies of the guy thats going to be shipped of to attempt to stage a break out during the transfer to the pod. I think the dock should be placed next to the escape pods at arrivals All though, ICly, this might be lacking in some sense, if we added one in I would sincerely prefer this. Something to give the HuT antags a way to escape, and even add the RP of the station seeing the prisoner be transferred, or a group antag friend lending a hand. Link to comment
Kaed Posted May 21, 2016 Share Posted May 21, 2016 While the area next to sec might be inviting at first, I would love to see it placed somewhere else.Mainly for the reason to allow the buddies of the guy thats going to be shipped of to attempt to stage a break out during the transfer to the pod. I think the dock should be placed next to the escape pods at arrivals All though, ICly, this might be lacking in some sense, if we added one in I would sincerely prefer this. Something to give the HuT antags a way to escape, and even add the RP of the station seeing the prisoner be transferred, or a group antag friend lending a hand. I'm pretty in in favor of giving antags a chance, but this idea just doesn't measure up as much as you think it does. There is not going to be any significant roleplay from the crew as the antagonist is dragged across the station by security, who I guarantee you will do their job and tell civilians to stand away. There is also an excellent place for an ambush just to the south of the security escape pod, and a dark maintenance shaft is more appropriate for a sneak attack than an open hallway full of curious civilians who can turn rambo disarm spammer the moment a fight starts. Link to comment
Nanako Posted May 21, 2016 Author Share Posted May 21, 2016 I'm pretty in in favor of giving antags a chance, but this idea just doesn't measure up as much as you think it does. There is not going to be any significant roleplay from the crew as the antagonist is dragged across the station by security, who I guarantee you will do their job and tell civilians to stand away. There is also an excellent place for an ambush just to the south of the security escape pod, and a dark maintenance shaft is more appropriate for a sneak attack than an open hallway full of curious civilians who can turn rambo disarm spammer the moment a fight starts. There's not enough room or exposure in that maintenance shaft, the journey from security to the nearby docking port is something like five tiles. No space for a firefight, or really for anything interesting. A journey through the halls towards arrivals will be far more interesting, because it's full of a ton of little places that nobody ever goes into, and most of which don't even have cameras. The maintenance doors either side of EVA, the emergency storage, the various doors into disposals maintenance, the security checkpoint and civilian east substation, and the vacant office. Plenty of places for people to hide in ambush, then jump out and assault security from both sides. Link to comment
Recommended Posts