Guest Menown Posted June 16, 2016 Posted June 16, 2016 As somebody that mains security, this is the bane of my existance. You get somebody that decides to be a fucker the whole god damn round, and it turns out they're not even an antag. Then you get to deal with having to put up with their bullshit constantly, brigging them over and over. I'm suggesting an IC three-strike rule. Written as follows: "If a subject is detained over the course of a shift three times for various infractions of Corporate Regulations, they are to be considered Held Until Transfer until arriving at Central Command, where they will be met for disciplinary action." This means, you fuck up three times and decide to do everything you can to ruin the round of everybody in security, you're going to be put in Perma until we leave. Because we don't want to deal with your bullshit anymore. You'll be ahelped, and we'll present everything you've done to the admins, and they can decide if they want to deal with you after that. Thoughts. Comments. Concerns.
Muncorn Posted June 16, 2016 Posted June 16, 2016 Like, I'm surprised this wasn't already a thing. I'm all for having this, it stops the constant shitters, from baldie to experienced shittler. I'm all for this, +1
Bedshaped Posted June 16, 2016 Posted June 16, 2016 Usually I'm all for nerfing security until they have nothing but their fists and the clothes on their backs but I think this would work. Could be abused though, like anything given to security.
Bedshaped Posted June 16, 2016 Posted June 16, 2016 Actually this wouldn't make sense because if someone has done enough to warrant a third-strike they should have been suspended anyway and you can HuT a suspended person if their suspension was due to breaking regulations AFAIK.
Guest Menown Posted June 16, 2016 Posted June 16, 2016 Actually this wouldn't make sense because if someone has done enough to warrant a third-strike they should have been suspended anyway and you can HuT a suspended person if their suspension was due to breaking regulations AFAIK. >No heads of staff >Nobody to demote them Now do you see the issue?
Outboarduniform Posted June 16, 2016 Posted June 16, 2016 "In other news today , Bill Jenkins the lab assistant was held an entire 3 hour shift in HUT because he commited vandalism 3 different times" Meh , I'm kinda neutral on babysitting employees who shouldn't even be acting like greytiding shitlers in the first place.
Guest Menown Posted June 16, 2016 Posted June 16, 2016 "In other news today , Bill Jenkins the lab assistant was held an entire 3 hour shift in HUT because he commited vandalism 3 different times"Meh , I'm kinda neutral on babysitting employees who shouldn't even be acting like greytiding shitlers in the first place. Hence why at that point we get admins involved, while also giving us a secure point to keep the idiots safe until admins can finish their deal with them. If they decide to start attacking us as we're putting them in perma, then that makes the admins' job much easier, doesn't it?
Guest Marlon Phoenix Posted June 16, 2016 Posted June 16, 2016 How many times do you brig someone more than twice as a non-antag that they actively continue to be a soy-based dairy substitute? It seems like at that point they'd either SSD or you can get admins involved.
Nanako Posted June 17, 2016 Posted June 17, 2016 i'm with jackboot on this one. If someone is consistently griefing, ahelp and they'll probably be warned or banned If they have good RP reasons for it and admins allow it, then there are plenty of ways to deal with it IC. You can give longer sentances for repeat offenders, you can put a tracking implant in them, you can even pur a chemical implant filled with chloral hydrate in them so you can remotely sedate them (contrary to popular belief, a 15u dose will not kill)
Guest Posted June 17, 2016 Posted June 17, 2016 i'm with jackboot on this one. If someone is consistently griefing, ahelp and they'll probably be warned or banned The IC is much more important than the OOC in this regard. If it is not dealt with by a moderator or an admin in a reasonable fashion, then what are we supposed to do? Have the security forces waste their time dealing with one person the whole round not only watching them for future infractions but writing repeated warrants to arrest the person for another minimal-to-moderate brig sentence? It's not the kind of roleplay anybody would be interested in dealing with. Chucklefucks are a part of the game but as they continue to test the patience of station authority and threaten operational capacity and safety regs, patience tends to dwindle very quickly. The most you can give a vandal is 10 minutes and a demotion in addition to confiscating items related to them committing that act of vandalism. No more than that, even for repeat sentences, as there isn't a double-up regulation that permits security to sentence double the time of a malicious repeat offender. While said alternate solutions are readily available, they can be very time-consuming and often inconvenient to perform. A chemical implant will only stop someone after they've committed a crime or during it, it won't reverse any of the damage being done unless someone is watching for them to initiate and immediately hit the button as soon as they're about to commit a crime. Which is very unlikely. I would support the three strike rule being phased into regulation policy. It does not harm antagonists (who get held for HuT in larger-scale cases anyway), it does not harm one-time offenders with RP justifications to commit crimes within reasonable bounds of discretion.
Zundy Posted June 17, 2016 Posted June 17, 2016 If they keep doing it then stick em with sabotage as they're clearly doing it with malicious intent to prevent security from operating.
Nanako Posted June 17, 2016 Posted June 17, 2016 Someone actually roleplaying a criminal properly, and not being a griefer, very much is a kind of RP some people would be interested in dealing with. If you're not interested in dealing with criminals, why are you playing security? Chucklefucks who just screw around and self-antag, are, again, to be ahelped. If a member of staff says its okay, then yes, you have to deal with it, it's part of that round's story, suck it up. Maybe admins will let you do stressed/abusive cop RP The only problem i see, is the grey area when there's no moderators online. You still have options, send them to medical for a mandatory psych eval, for example. You could also give them an injunction to stop doing whatever they're doing, and then charge them for breaking that too
Guest Menown Posted June 17, 2016 Posted June 17, 2016 The only problem i see, is the grey area when there's no moderators online. You still have options, send them to medical for a mandatory psych eval, for example. You could also give them an injunction to stop doing whatever they're doing, and then charge them for breaking that too These are solutions that all require appropriate staff online, be it a psych, a Head of Security, or a Captain. These aren't always the case. We need a way we can stop shitter that doesn't require OOC intervention, nor rely on something that won't be there half the time. A regulation that makes sense from an IC standpoint will do that.
Guest Marlon Phoenix Posted June 17, 2016 Posted June 17, 2016 3 counts of vandalism is a combined 30 minutes in 10 minute increments. If they do it that much I dont think anyone will blink if you give them sabotage. You already have IC means to deal with these things. You just need to deal with it and operate within the bounds we have. If someone is not an antag and has been brigged as excessively as this then make a player complaint or ban request after the round has ended.
ChevalierMalFet Posted June 18, 2016 Posted June 18, 2016 If I may be so bold, what I think we're really trying to say here, in polite language, is, "If a character accidentally drops their headset on their laptop so that you can hear music coming out of it, they should instantly be shot in the mouth until dead."
Dreamix Posted June 18, 2016 Posted June 18, 2016 What. Well, I think what people are trying to accomplish here is allowing them to detain forever some shitter who was doing the same stupid shit for three rounds now. I mean, if you break windows, steal shit, start fights etc. constantly, you should fire your own character at this point if you are a decent human roleplaying being. Security is just here to hold you back from disrupting other people's roleplay.
Zundy Posted June 18, 2016 Posted June 18, 2016 Hit them with Vandalism, then Vandalism again, then Sabotage, then Sabotage again(this totals 58 mins excluding the yakety sax and other charges they'll likely stack up). If they're still going balls to the wall then hit them with Sedation (since they're clearly acting against NT and the chain of command) for another 15mins and if they do it again, Hold Until Transfer, fill out an IR and bam, they're fired or banned if they were being literal shitters. If they escape THAT then it's either a borging if admins are on or solitary and throw away the key.
Garnascus Posted June 18, 2016 Posted June 18, 2016 Support, but id ban the fuck out any officer arresting people over bullshit charges to rack up arrests. Sure you can just ahelp about those people but i think its more fun for security to be able to throw em in a cell for the rest of the round. Oftentimes nobody ahelps about these people and they just make securitys job harder.
Carver Posted June 18, 2016 Posted June 18, 2016 Disliked, unsubcribed, unfollowed, unfriended, blocked, -1, hidden. There's already a system where if they go over 60 minutes in time from a single arrest they're tossed into perma. If they're being repeat-offenders, extend their time each sentence. If they're being pains even in the brig, apply a straitjacket or leave them cuffed. If they're trying to bite their hand off, send them to Medical for attempted suicide. There's a number of ways to ruin their day and make people who are there only to be a shithead just log off because they can't get their kicks, but adding systems that punish legitimate arpee-criminals this painfully will only make modes like cult/rev even more of a pain for the group antags... Or they'll just be more ready to kill you, which is more likely. That's another side effect I foresee from this, things escalating much faster.
Bedshaped Posted June 18, 2016 Posted June 18, 2016 If they're trying to bite their hand off, send them to Medical for attempted suicide. Not before you adminhelp, surely. This is where the line between IC crimein' and OOC rulebreaking exists I think.
Carver Posted June 18, 2016 Posted June 18, 2016 If they're trying to bite their hand off, send them to Medical for attempted suicide. Not before you adminhelp, surely. This is where the line between IC crimein' and OOC rulebreaking exists I think. Why would I adminhelp over a mechanic in the game made to get out of cuffs? It's an IC issue easily solved by a straitjacket, of which there is no escape.
Garnascus Posted June 19, 2016 Posted June 19, 2016 Its not an IC issue carver. as a non-antag you're expected to have some serious aversion to pain. Biting your hand off over a brig sentence of even thirty minutes or perma is horrendously dumb. There are of course exceptions, it gets a lot easier to get away with as an antag as well.
Carver Posted June 19, 2016 Posted June 19, 2016 Its not an IC issue carver. as a non-antag you're expected to have some serious aversion to pain. Biting your hand off over a brig sentence of even thirty minutes or perma is horrendously dumb. There are of course exceptions, it gets a lot easier to get away with as an antag as well. What's dumb is that you're more able to do things with a hand bitten off than two in handcuffs but that's another debate entirely.
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