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Uncharged Powercell on creation


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Posted

Basically, when you print a powercell (Protolathe, Exosuit Fabricator or I don't know), they come fully charged and ready to use.

Basically, they should come out empty and have to be charged with Heavy-duty powercell charger before being used.


It should avoid the Science department printing an high number of power cell and changing them instantly when needed.

Posted

hmm, unsure how i feel about this.


Those machines do use power to create them. Do they use enough to charge the powercell during creation?

If not its kind of violating the laws of physics


If printing a powercell and then sticking it in the APC that runs your protolathe, results in anything other than a net loss of power, then thats broken


I'd either support this idea, or making lathes use far more power when creating cells, so as to cover the cost of precharging them, and prevent an infinite power exploit

Posted
t

Well, AFAIK, or just on old code, you can endlessly swap two power cells between cell charger and an APC powering that charger, while still having some energy to spare. So, yeah, power is broken anyway.


That's a +1

Posted

I don't mind. It doesn't like affect the change of the round, just for some the Research can do to multi-task. I mean, if this is what Research wants, then Research can have it.


+1

Posted

Yeah, I've often gamed my way through power outages by printing super caps and hacking into APCs. But... I'm not strictly sure if I want this or not, since it's relatively saved many a engineering-less round.

Posted

not seeing much of a point to this other than to create more of an effort and waste of time towards production of equipment that is only usually relevant with synthetics or some instances of engineering asking nicely

Posted
t

Well, AFAIK, or just on old code, you can endlessly swap two power cells between cell charger and an APC powering that charger, while still having some energy to spare. So, yeah, power is broken anyway.


That's a +1

 

okay, this is a bug and i am going to look into it

Can't let science violate reality like this. not on my watch


The easiest solution, from an end-user viewpoint, would be making the fabricdators consume an extra burst of power in order to print a charged power cell.


It would be more logical for them to be printed empty though, as the suggestion originally implies. Would that be an unbearable hassle for you guys?

Posted

As someone who plays roboticist, I say no. I don't want to have to wait on a cell to charge before installing it and it isn't a stretch to assume the machine can produce and then charge it.

Guest Complete Garbage
Posted

If this happens, heavy-duty rechargers(the ones that charge cells) need to do so much faster, or charge more/less quickly depending on net cell charge.

Posted
As someone who plays roboticist, I say no. I don't want to have to wait on a cell to charge before installing it and it isn't a stretch to assume the machine can produce and then charge it.

actually this would just punish poor time management.


Most roboticists don't even notice it, their heavy duty charger sits there unused 99% of the time.


If you dont want to wait for cells to charge when you need them, then print and pre-charge them before you need thm

Posted
or print, install, and then shove the borg into a recharger

afaik this is currently not possible, but i have plans to fix it too

Posted
Yes, if you print out a new cell it should start empty.


The question is do we also apply this to cells from vendors ?

 

Well, if we assume that the vendors doesn't magically print them, they should be filled.

Posted
Yes, if you print out a new cell it should start empty.


The question is do we also apply this to cells from vendors ?

 

Well, if we assume that the vendors doesn't magically print them, they should be filled.

 

Vendors have a finite supply, indicating they're pre-stocked with what one would hope are charged cells.

Posted
t

Well, AFAIK, or just on old code, you can endlessly swap two power cells between cell charger and an APC powering that charger, while still having some energy to spare. So, yeah, power is broken anyway.


That's a +1

I'm now testing this out.


It seems that APCs use exactly as much power as the recharger puts into a cell. There's no entropy which is bad, but no gain either as far as i can tell, so this isn't too bad.

Posted

This has now been coded and submitted:


https://github.com/Aurorastation/Aurora.3/pull/796


Aside from making new powercells start empty, it also adds entropy to cell charging, and adjusts charger power draws (and hence the speed that they charge cells at)

heavy duty charger power by 125%, normal recharger power by 100%, wall chargers increased by 80%,

and cyborg charging stations REDUCED by ~55%. They were far more powerful than anything else before

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