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veradox

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Everything posted by veradox

  1. lame idea; nobody is going to stop playing their favorite characters because someone RNG'd harder than them and simply because they made the mistake of advancing their character up the corporate ladder, and now they cant join the round using the mindset and enthusiasm they were aiming to play with. people don't trust other heads of staff players because they are heads of staff, they trust them because they're good at the job or are known for possessing x skill that can be utilized. there are countless heads of staff who are braindead r*tards and, while vying for power in tenuous situations, will not be granted it because they do not display qualities becoming of someone who can be trusted as a wingman or trustworthy person in general. the ability to showcase experience and prowess outranks the fact that a character sometimes plays as a head role and fails to produce memorable positive results to anyone except themselves in every scenario except where characters are literally not eligible in the lore for that trust. paygap issue is a nonissue. either work as a head of staff or dont work your shift at all? much more significant pay decrease. rotating out heads of departments in this notable facility isn't a bad idea either for the sake of making sure there's a higher chance for a sane and non-overstressed leader in charge for the day. by reaching the status of a head of staff, you are ideally prodigal in your field and therefore an asset at all times to NT and will be established when and where you are deemed most effective. improper assignment to role slots, powergaming and metagaming is a player sourced issue, not an issue with the system that is available to the players. loyalty implants are archaic LRP tools and actively being pushed for reworks and modifications to fit into the setting much more effectively.
  2. acknowledged a warning to say these look great. drab and dull is a fine angle for mercenary appearance, efficient military grade equipment and sexy looking bags combined with basic uniforms for the more organized approach. looks GREAT. if there's concern about color then having alternatives is always an option, but these fit the bill for a professional, no-nonsense mercenary outfit.
  3. Yamina refuses to be my friend and Adeleh is a cool cop. The duality of man. Deadlantern rounds out as a decent person for as long as I've known them, so as far as more pigs for the slaughter goes I think this one has a fighting chance.
  4. i mean, yeah, it's completely reasonable to say that removing a player from the round isn't fun for the player. i've discussed it often. others discuss it often. i had seen the roboticist before and seen him pump out mechs and hardsuits, so it was assumed on that basis that the dude would both show up to his job and know how to do it after ensuring juicebot was secured without further consequence or benny hilling that is customary to spotlighting anatgonists. unfortunately that was not the case. 'robust this guy' isn't something that runs through my head to begin with, rather trying to keep track of round details to make sure judgement is made easier if or when its necessary on whether to address / continue to avoid. the re-death of a crewmember lead to addressal. no worries about that one. if that's all you wanted, we could've done this over discord 1. contextually, forcefully removing the problematic synthetic juicebot was seen to as the chosen option. in no way are words being discouraged. the action was done through emotional drive, and cosponsored by the assent of the command roster. a cold naked stiff dripping OJ behind the complaining medical staff is enough to incite anger rather than no emotion at all, thus why the news was met with a custom emote scowl and a prompt informing of the command staff. 2. if i overshot the supermatter and it blew up an hour later and killed an apprentice, i am still the one that killed them for being responsible for the event in the first place. whatever you did, however to be clear you did it, and it didn't gather the attention of medical and just because it didn't does not mean you are not responsible for them failing to notice the beakers in the cryo pods changed as it is only visually represented in units, not any other indicative detail. whether or not it was arguably your fault or not, the complaint was that you caused the death of the clone by, despite all odds, tainted the cryomix without their knowledge. 3. i cant monitor your every action whether through malfunction or not, only assert what has been gathered from my point of view and what i hear similar to how you went through this complaint. it is very easy to make a 'lie' by promoting what you assume from incomplete information as truth. 4. the roster was 'untalkative' in that there was no communication besides exchanging pleasantries, discussing juicebot's lack of obedience, the recommendation of a trap that never came to fruition, and then my addressal of both my fellow command staff directly to tell them we're going ahead to break the bot for murder. in other rounds, it is more commonplace for idle chat. 5. i did not state or imply that they walked past us. in fact, to better clarify, when they decided to march closer was when you were both attended to. i recall the mining synthetic on my right, and the security bot on my left, though perhaps it could bear the chance to be muddled by age. going by this memory, however, the mining synthetic moved forward and was seen as the impatient of the two and was the first to go and after a brief struggle because movement both were gone. whether you were the advancing synthetic or not, the result remains the same. 6. the statement of killing, arresting, distressing, etcetera was a blanket statement towards dealing with any antagonist, not that current round. yet you definitely ended in the result of killing one person, and served as a point of distress for other crewmembers however. however, as stated, there remains no pattern. incidents with you have literally been the only incidents of opting for this solution and they were both out of convenience of the method by sheer coincidence. it is unfortunate that this paints it as a 'pattern' to you.
  5. 1. if you prefer the ion route, which is a ranged means of automatically disabling you, or if the AI had acted on locking you down when command attempted to organize your binding to the AI itself wherein no other personnel were willing to act to assist in the matter, then you would find yourself disappointed that round. you also once more run into the fallacy where because your incidents resulted in you being fought against in the most convenient manner to an unarmed person: the trashcan, that this is a 'usual' method. you also run into the problem where you place into question whether or not command was briefed on what happened and what was going to happen as a result. fortunately, they were made aware, and so the 'offering of orange juice' which was actually me asking you to come to the nearest trash can to medical so we could finally perform this long awaited 'trap'. i suppose we must also address the problem of having to see your laws, something that everyone in the round failed to address and out of simplicity of the matter and having an upper hand, baiting out your reasoning for harassing crewmembers, disobeying orders, and eventually killing someone by bathing them in frosty oxidated orange juice over the course of the round does not merit a final "So what were your laws anyway lmao" so that you can justify going out of your way to kill the guy. i think a quote from OMEGA outside of research while I recovered you put it best: something along the lines of "A sad truth, but Juicebot's normal is malfunctioning". you definitely weren't getting any sympathy from this end for taking an extreme step forward from the usual repertoire of chasing people around forcefeeding them juice and coordinating vandalism with other delinquent characters. disabling you swiftly was the assured means of ensuring no more of your shenanigans ensued, and it was the route that met no complaint (yes, this realistically passed seamlessly through what was an otherwise untalkative roster) and was such acted on. if you found yourself locked down, it's liable because you were not synced to the AI and therefore not in their control, but a mishap by the roboticist on duty who was tinkering with the wrong wires incidentally. there is no reality where i intend on dragging you, flashing you (a temporary solution that you seem to forget operates in that fashion), until the bulb breaks and you probably turn and burn on me while i painstakingly wait for the grace of a roboticist or the diligence or input of someone deciding to deal with you, a rogue murderer, 'properly'. 2. your round as VPN the mining bot, incidentally, is the exact reason you were flashed and disposaled in the first place due to the fact that you lead the charge as opposed to your adjacent security bot after screaming "MOVE ASIDE!" during us trying to talk you both down by using the interpretations of your lawset. after planning how to deal with you both if dealings went south, and subsequently they go south through your yelling and rushing our standing, you will be dealt with as planned and such is what happened. due to the long arm of the law of that day, the AI, retrieving you was a continuation of the direct threat that the temperamental synthetic posed to us if it regained the ability to direct you back towards the incident. it is implausible to expect that much restoring the hands to the AI that already threatened to blow us up both locally and nuclear-ly was going to happen, especially after they had no interest in falling within the reasonable parameters presented to them through our attempted negotiations. ESPECIALLY if the mining drone was spontaneous enough to leap towards disdain towards those parameters. each incident finds its justification in the pudding. i dont intend to propose myself as "right" since there's an invariable amount of methods from backing down and letting you continue killing, distressing, arresting or etcetera up to taking immediate action, but there is ultimately not reasonable evidence to claim the actions were "wrong" or "unprompted" besides "i shouldnt have died for doing what i did". better yet, there's no reason to assert that this is somehow some kind of "norm" in dealing with synthetics when it has, by happenstance, occured only when you were involved exclusively.
  6. 1. the round with two synths had two borgs cornering us in the HoP office under orders to remove heretics by the AI. after discussion with the HoP through whispers due to nonstop harassment by you and a crony, we opted to remove the synthetics to protect the autakh that were being crusaded against since they were the only physical arm of its will that could threaten us fixing the lawset. they were offered many, many suggestions and counterproposals to avoid charging past us to take the autakh we had with us, using their modified laws to reflect authority since were were actively trying to fit within the malf's law regime. eventually we even came to an agreement which mitigated total loss of life and players through a contentious moral decision. if by "typing a sentence" you mean "the synthetics said STEP ASIDE" and charged forward" then that would be more accurate. now, i'm not sure who you were, but that is definitely the actual account of what ended in us not playing around anymore. 2. the round where juicebot took a sled ride down the trash chute was from a series of direct disobedience which our HoP was too timid to take action against. after repetitive disregardance of authority, something I chose to ignore for the majority of the round, Corvo suggested to trap it into getting bound to the AI to exercise greater control. never happened, probably the least amount of enthusiasm possible by anyone involved, including myself who generally distanced myself from this oft-forcefeeding machine and gave it the benefit of the doubt in the past. in fact, most of everyone was quiet after the fact. eventually, juicebot in their infinite pranking wisdom, filled cryogenics with orange juice and medical complained to us. so, after stating my intentions to command who made both no discussion or complaint on the matter, the plan went into execution. after a quick question confirming their obsessive compulsive juicing, told them to hold on a moment, walked up, tasted some of their trademark juice that is so good a clone can't beat it, flashed them, and threw them into the trash where it turns out I, MYSELF, went to recover him for robotics immediately (admittedly I made a brief pitstop to the grieving medical who hated juicebots guts for their actions in case they wanted a retribution punch) and tried to get some staff to fix up our vitamin d dispensing friend. that being said, at the time, the roboticist ignored repetitive hails to get juicebro back into the round. during this wait, i spoke with some science staff about helping them out with recovering some much-needed materials from the deadzone lab, i left juicebot to chill in the middle of the lab after that retrieval sequence finished up (probably the "20+" minutes you state transpired) and asked a few minutes later for anyone with an inkling of robotics maintenance training to help us out in the absence of proper staff. TL;DR: so no, you weren't removed from the round without hesitation. throughout the round you were complained about by command and while being niche earned you favor to some members of the crew it didn't stifle the fact that you were expressly disobeying orders and eventually lead to the intentional murder, as it would seem by your account, of a clone. so, medical complained to us that you did such quite succinctly without any additional detail of "yeah he was bein' suspicious!", just that you swapped the cryomix. opting out of your shenanigans for too long, i threw up your crimes verbatim to command, told them we're going to just go ahead and break you, and met no complaint or argument versus the fact. afterwards, I took it upon myself to be the one to reintroduce you to the round to no avail since it would also seem you must've left when the roboticist finally got around to showing up to his job and claimed to have gotten you a new chassis, only to find you were nonresponsive. judging by your account it would seem twice now you were disposed of for endangering and implicating lives as a synthetic, but twice is not 'frequent' and neither are the incidents unjustified judging by the chain of events of each incident. it would also seem you're taking a leap at the conclusion that because your synthetic has been implicated in dangerous and irksome routines, that the method of punishment is consistent across the board for most synthetics: something that is hilariously untrue since one of the core playstyles to this particular character and generally my mindset is to give a foot when possible and hope to God they don't take a mile, as being a relatively enabling and friendly head of staff while still fixing immediate issues when possible is the goalpost. you reached out over discord and i indeed won't be insulted over a game but the nature of these incidents definitely needed some light shed on them.
  7. Great player! Great character! Markedly improved in command handling after a brief period of uncertainty in the role, which is great progression rp!
  8. hello ? this would be terrible as a rotation map. a sparsely sprinkled playtime, maybe a few rounds a day in a few days out of a month, it would be an excellent design. as cool as the idea is, however, it presents some flaws. 1. the artificial restriction of players in order to establish a lore-abiding presence. whereas the aurora setting is stable and whitelists are easily able to be defined in their restrictions, a fluctuating map with fluctuating settings will invalidate the effort invested by the playerbase to fill out their preferential roles and characters unless they subscribe to the tajaran whitelist. 2. a lot of our players will not and do not grasp concepts of integrating into a society outside of a fictional anything-goes office & cafe in space. the tenuous nature of a military occupied village will be lost on many. 3. it is not the NSS Aurora, the main reason people come to this server. frequent deviation to the setting will make this a different server altogether. 4. i do not seek to withstand the oncoming ex post facto passive aggressive Burger-esque fallout and direct arguments between players from half of the actively engaged playerbase demanding their two-cents be heard about having "wasted their time", "this is dumb", "i hate x for not rrrrrping (probably an altercation between a purposefully shitbag soldier and a commoner)", and "thats not how you shouldve played that role :/". limiting it to an event will make the situation a much more enjoyable novelty than something people increasingly become more frustrated over when a lot of us are obviously interested in this concept minus the bowls of cold moist sauerkraut among our ranks. like crossfire, it's almost always exciting if you aren't already burnt out. mulled it over. seems like a great idea. restrict it to sparse events and it should play out nicely. this is a must-have for it to not get stale.
  9. Nope, wasn't involved. I just rented a book from them. The mass printing of Communist and Unabomber manifestos was totally a thing, though.
  10. I like it! Mainly because I want spacers to get more fluff without excessive bloating of their loadout gear. These kinds of personalized items bulk up the individuality of the subspecies without weighing down the potential of the individuality! Good stuff. Plus, this character is pretty neat so far.
  11. not concerned about the assistant role. as mentioned before it's a learning position and people who 'need' assistants usually do ask for them to do some menial deed for them as station jobs are usually highly unengaging. you would be better off asking players to quiz interns on what they want to be when they grow up, and figure out if it's worth providing insight into your discipline while you use and abuse their cold, soulless bodies.
  12. Doesn't have to directly produce RP, it's a novelty choice for being antagonistic and an avenue of creating annoyance and discord, like how emagging a jukebox doesn't generate RP it just pisses everyone in a radius off. This expands the range of interaction that e-mag cards have.
  13. Emagging department ringers turns them into joy buzzers. Either a light shock or a full-on power grid shock. Whichever seems funnier to deal with those loathsome button-pressers.
  14. Topic edited to include my newest character, Benji Marsh. Happy with how he turned out, so I'm going to stick him on the roster.
  15. It'll have an introductory period where I can feel out the range of the character before starting a transition towards switching antagonist on, no worries. Somedays I'm also just not feeling it, so there's that too. That sounds exciting to see the robo-squad, though. Usually I only see the human roster since I log on in evenings CT.
  16. BYOND Key: Veradox Character Names: Seth Ramos, Benji Marsh Species you are applying to play: IPC What color do you plan on making your first alien character (Dionaea & IPCs exempt): ? Have you read our lore section's page on this species?: Yes, I've been reviewing it and some relevant resources daily in preparation. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: A number of reasons. Most importantly, I require a fallback character to utilize, preferentially inorganic, so that I can do the engineering work I so crave without having the human obligation to interact with someone without being a seemingly dismissive jackass. Someone I can play for the fifteen minutes it takes for an understaffed dead hour round on the many nights I spend doing homework or simply preoccupying myself with something else that can fit that bill would be personally enjoyable to me. Also, my internet sucks pretty bad at night so long rounds are often harmful as I constantly faceplant for fifteen seconds at a time. Mostest importantesterly, however, I intend to slowly design my first iteration of a consistent antag, or a character who will consistently roll antagonist. This character, if human or organic, would not fit the same arbitrary appeal/sentiment that I am hoping a synthetic would be able to provide. That being said, a stationbound in its limited capacity would also not be able to fulfill this role, and I believe that the most impressing form would be an IPC. Simple, unassuming backgrounds, their capacity for intelligence, their usual robotic mannerisms and their flexibility in presentation from the unnerving nature of being confronted by cold steel or a personable television on sticks give me the best motivation to pursue this dream. This character will be what I lead this application with. Identify what makes role-playing this species different than role-playing a Human: A synthetic, dependent of its origin and classification, may possess human or largely inhuman qualities and quirks. These human-like traits are able to be so lifelike and surrealistic that merely leading a programmed life with faux-emotion is able to produce outcry for rights and recognition for their hardships as tools alongside some degree of introspection for the units. Ultimately, however, they are not human or organic. Consequently, they may only possess simulated emotion and no matter the simulation, it may never truly be the dynamic and complex neural processes that determine the feelings of organics. Synthetic emotion and emotive synthetics are, as such, designed to possess those particular feelings and logical routines short of an incident of corruption or tampering which may damage these solutions. Their quirks, flaws, and nature are determined by their design or by way of accident. Synthetics are designed for a purpose, and their chassis frame and identifying callsign is liable to be indicative of their defined purpose as opposed to the limitations of organics which offers near unrestricted choices for most appearances of ethnicity and culture. Realistically, the wrong IPC would not be chosen for a job as opposed to someone organic who can slip through the cracks and merely scrapes by. A synthetic is liable to be well knowledged in their assigned field of expertise, as their information is digitized and algorithmically executed. The illusion of disinformation is foolish to roleplay, in my opinion, or futile to approach as a "learning" synthetic but not unfeasible. In addition, the 'life' of a synthetic is up to the choice of their manufacturer, their purchaser, their employer, their saboteur, or what would be most infrequent: themselves by way of a taxing purchase or release. Besides this, and some other details which I feel are more commonly known, such as the stripping of cyborg memories and emotional impulses, won't spend overly much time on in confidence of my portrayal of theory, is their mechanical differences that come with switching to a bloodless, breathless synthetic with qualities that may be modified through the medium of their chassis or stationbound role. Character Name: Julian Please provide a short backstory for this character, approximately 2 paragraphs. Introduction: Originating from the affluent Che-Ming family whose roots lie in cautious investments. manipulative real estate practices within District 15 and an accrued generational inheritence. Following the separation of organized Biesel and the Solarian Alliance, the family found itself tried and hassled by fluctuating stock prices spurred by a fearful, fleeing market and had, only recently, began to return to the somewhat autonomous state of comfort they once enjoyed. However, due to the precarious nature of intersystem relations, their long-sought stability has once more been upended by misfortune and politics. Character: A traditionally unassuming and unimportant IPC would usually be the role of this synthetic, yet J-4 found itself thrust into the world of corporate handshaking. Once a family in-house physician, J-4, nicknamed 'Julian' by the children it oft supervised, pursued its own lifestyle of reading, analytical study, and deep social conversation with its proprieters and tutored peers. Julian possesses an archaic personality, molded and refined by its assigned directives, guidelines and many discussions; the routine maintenance and upgrades ranging from their boastful intelligence and personalized design; and despite J-4's caution, their buffered and sometimes replaced and retrofitted chassis (having once originated as simply a stationary auto-doctoring system). Well taken care of, and decidedly beloved as a useful and personable utility by the family, Julian would find itself as a consequence of their enhanced cognizence: proud, and supposedly slightly cocky for their role and esteemed status within the estate and its affairs. Despite its circumstances, it may be seen that it still possesses those qualities to this day. As a result of the decaying trust in Alliance and foreign systems, steep market declines beginning with an enduring embargo by the Alliance of it's goods, a rogue occupation, and recent corporate upheavals caused by rowdy hard-lining unionization: the Che-Ming estate was once more deterioriating. Income steadily falls short as key investments paying homage to their lineage fail, persistent unease in relations with vaurcae and their apologist supporters juxtaposed with average low-income Mendell residents, and the substituting inter-system trade alliance creating no end in difficulties for the family's integration and adaptation to the new marketplace, they have found little solace to provide a cushy retreat as most if not all angles were slowly being snuffed by an increasingly uncertain future. As a result, J-4 and the rest of the synthetic roster of the Che-Ming family come into play. Despite sitting on a sizeable wealth, the flow of income must be maintained, and a small roster of their synthetic labor force is therefore being assigned for external duties: a rarity, as most dealings are often done through the compassion of humans. Julian and its accompanying staff, a couple above a dozen, aim to defy the oncoming decline of their ownership's heritage and are swiftly being dispatched and deployed to positions offering high-paying and network-building opportunities suitable to their original task once performed about the household. In the process, Julian would find itself contracted handsomely for its medical expertise and assigned aboard the NSS Aurora as a full-time Chief Medical Officer, all funds diverted exclusively towards its proprieters with a small exempt emergency fund for continuity of on-station operations of self and job security. Adapting to many new, and many less than desirable coworkers to this upper class echelon may prove challenging to Julian, yet their resume does not come unladen with perks. Nearly a decade of existence as a personality and having accrued a sizeable amount of resources, philosophical learnings, social conventions and, simply put, ways to parse words, has put Julian a step ahead of most of its peers. While saddening to see enlisted to a foreign faction, there are great ambitions for the success of the J-4 unit. What do you like about this character? I really want to chip away at that working stereotype of IPCs intentionally aiming to be self-inquisitive of their nature and being, and provide an antithesis to that notion that still offers flexibility in interactions with crew through the form of a refined, wealthy family's physician. I can anticipate some pretty fun dealings clashing with the usual medical scenario where people are expectant of friendly dealings or a soft-hearted haradass, only to provide them a boot in the face through a medium of actually purposeful work-oriented thought processes while trying to find the middle ground between abrasive and respectable. I think it's a niche that isn't exactly filled by any consistent characters that I want to poke and prod and by opening up the avenues of identifying confusion or superiority above what may be a decidedly 'lesser' social status of crew, the realization of the selfishness of redistributing their supposedly 'beloved' servants to continue turning a profit despite the existing safety net of accrued wealth, or simply McGuffin malfunction due to interference or consequences of an aged and frequently modified intelligence. As I said before, this would probably end up being my primary antagonist character, and exploring that with a verbose and self-entitled yet simultaneously cold machine sounds awesome in my head. Plus, I kind of want to help interpret a long list of lore situations which may need some rounding out for accuracy if it isn't fine as is. There's a few liberties taken for vague side-plots of major events. How would you rate your role-playing ability? I think I'm okay. I think that based on how I play out my actions (usually) to the mold I've cast, and pursued overarching personality traits and controlled bursts instability well in the past. I would say I'm still at my standard 7/10 at least for SS13, as I don't explore concepts I'm not interested in which provides limitations based on discernible appearance for the community to help judge, so why test my luck? Notes: I'm recently unbanned. With the nature of the offending character being only one used character, an otherwise intended element, and being two years ago, I don't view it as significant to the present. I'll totally discuss though about anything. This application was also made over the course of a week in perfecting a rough vision and waiting out a formal unban, so the choppiness and potential for inaccuracy, syntactical errors, or vagueness is ever-present. I am also the sole reviewer, and often did this work late at night. Let the application fun begin.
  17. sounds good to me. no more dodgy synths and i'm doing away/have done away with that archaic character for station life, probably not intent on stationbounds much altogether. i've much bigger dreams, now. thanks for the sidealong positive feedback, too. ?
  18. BYOND Key: Veradox Total Ban Length: been like a year, maybe? Banning staff member's Key: don't remember, i stopped paying attention because of life things/my free days ended and missed the resolution of the complaint Reason of Ban: to memory: i had a few free days and was bored so i popped into aurora and brewed some potentially toxic drinks that the crew were digging (minus a few dumpy sec) and got chewed like gum over it oocly. twas but merely the foundation, however. later on, some chick that doesn't play anymore and a tajara broke into the core during a malf AI's secret kidnapping-to-borg-people gimmick and i bashed their legs in and dragged them off their ladder. i guess the chick was upset because they thought we were friends for some reason and that i mercilessly removed their fleeing kneecaps to prevent them from letting loose the whole spiel the AI was cooking and since the security synth was half braindead i was the best we were going to get in proximity. she filed a complaint and then pissed off into the abyss aka brightdawn'd me. rather than finally remove the eligibility of a surprisingly long-standing character it was a blanket synthetic ban. Reason for Appeal: just for the hell of it. kinda want to apply to make an IPC called Julian. that seems like a cool name in some kind of blue, maybe navy. or something gay like Startup Wizard since i don't feel like playing in my main character(s) or someone organic/who is obligated to interact and not wordlessly set up the power on dead latenight rounds before i go to bed, y'know?
  19. Hi. I play the character Seth Ramos, engineer extraordinaire who recently completed his Chief of Engineering trial and has become a full-fledged Command member. Seth is meant to be played as a friendly, open and engaging person. While somewhat arrogant in nature, particularly with boasting of his feats and accomplishments, his extroverted personality is meant to overshadow his feelings of self-acclaim. Ultimately, the end-game goal of the character is to forward himself within Nanotrasen to a comfortable and accomodating state after years of self-sheltering within his work. He went about this with attempts at networking and contact building, but as of now is much more relaxed yet not intended to be less impartial to the idea because of his achieved promotion. Years of immersion into his work has made him an ironically leisurely, yet highly analytical person. It has been made a point that, while situations may arise, so long as they do not fall within his immediate jursidiction or interests, he is complacent to avoid or procrastinate. It is the ultimate intent of this thread for players to provide feedback (preferentially general observations, as one bad round will not be able to be taken into account properly) and input which can be drawn from to improve, refine and provide consistency to the character. Additionally, it will provide insight into what should be considered publicly-accessible meta knowledge; this is something I find should be particularly helpful for users who utilize multiple characters and would like a pre-existant relationship or background knowledge that does not border guesswork as Seth Ramos is presently a consistently played and actively engaged character. While public knowledge, it does not mean it should be necessarily known by any party for any reason. This information is divulged on several standards of: - Public dissimination - Accessible recordkeeping - Public presence - Physically discernible ,,, and are as follows, partitioned in secrecy through spoilers: Easily accessible information, able to be known before interactions: Operates as a Chief of Engineering on the Aurora. Discernibly of Solarian origin. Lives on station. Has a prosthetic right arm of Bishop origin. Graduated from Hongsun Park Engineering Institute. Is roughly in his mid thirties, but could be mistaken for late twenties. Operated within the Odin Industrial Block as a general maintenance technician. Holds a decade+-long career with Nanotrasen. Speaks Sol Common. Once operated as a maintenance technician for a cargo freighter. Sings, mediocre. Comedian. Loves cakes. Friendly. Anti-Contraband. Accomodating. Relaxed policy. Self-proclaimed "Greatest Engineer in Tau Ceti". Staffed during the untimely death of Muhawir Nawfal. Modestly sober. Stress-smoker. This is liable to updates periodically, yet not frequently. There is only so much information I intend to stuff into this character for the sake of remaining 2.5D. I presently have their background, their personality, and their intent plotted. The rest is likely going to be restricted to on-station interactions. Relations between individual characters have not advanced to a point beyond strong friendships to have many, if any, highlights. This list may be further refined in the future. I do not frequent the forums, so if you leave a comment, hit me up directly. I practice an open-office policy. Thanks for hanging out!
  20. i think you latejoined that round, right? for the most part i let it roll and focused on the apc 'virus'. when the security android tried to randomly arrest me after boxing in crew members was the tipping point amongst all the other cues the AI and game were handing over to us. well, that and the fact everyone kept shouting over two comms lines that there was a meat grinder and they were trying to coerce crew into it. there were plenty of other things but i won't turn it into a big ol paragraph. thanks to everyone who's provided feedback pre and post-trial.
  21. a checkpoint thank you to all reviewers, especially if i have somehow not managed to appreciate you directly. o/
  22. one day i aspire to be a xeno, and then try out new characters from that angle. i've done ss13 for so long that juggling humans feels boring. i'l probably apply for the unathi train, maybe IPC since a long time ago I dreamed of a permanent service gentle-bot.
  23. BYOND key: Veradox Character names: Seth Ramos, (Old: Vincent Cauldron, Buell Markov, Cadmus, Vault) How long have you been playing on Aurora?: twoish years give or take. dont really remember. Why do you wish to be on the whitelist?: my present main character aspires to leave the monotony of the average maintenance technician to become chief engineer. thats about it, no real plans for other characters. Why did you come to Aurora?: played hypatia until it imploded, ran a mile on apollo before it imploded, staffed CM, then shored up on aurora and thought it was pretty swell. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: yea Have you received any administrative actions? And how serious were they?: somewhere down the line i had some free time and goofed off in service, then during some wild malf ai round i had to kill some high liability goon who complained and now i guess stopped playing so my three day food and drink experimentation excursion caught up to me. nabbed a synth ban instead of a character ban. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: i like roleplay. i used to be nerdy and group with other nerds for chatzy based DM'd campaigns. was fun until it wasn't, age and all. roleplay was adopting a new persona built from what you think would be the coolest idea and emulating them experiencing other personas and situations. you could be your own ideal person, or an antithesis. but, i have different feelings for this game being that it is a real game. roleplay is neat on ss13 but should take multiple forms throughout the gameplay. i like to sprinkle interspersed mannerisms and custom emotes, personally. especially in group conversation to build character building engagement and display attentiveness, emotion or otherwise non-mechanically enforced instances of dialogue and interactivity. in heated scenarios or combat, fluctuations of dialogue should suffice unless there is a significant break. i think these are the scenarios most flexible for emulating the high roleplay environment in what is otherwise a fairly fast paced game. i'd say maintaining professionalism and staying true to a defined character is a must-have, but i feel should be complimented by a grasp on the reality of a character. a high stress tolerance and carefree nature would have more severe breaks when pushed over the edge; or a seasoned alcoholic should be able to get away with emoting through some of the forced drunk dialogue until a certain, reasonable threshhold. these are optional in my eyes but i feel they strengthen the experience pretty well and I strive to meet my own expectations. i really like making use of the *vomit command these days, i'm glad that was finally added since iirc that was up in the air for a while. optional mechanical stimuli and emotives bring the game and the roleplay much closer together. What do you think the OOC purpose of a Head of Staff is, ingame?: head of staff is a pretty simple role. float some wiki articles until you get the hang of it or print what you need from a requests console to review. it should be a given to understand the core aspects of leading in a command position, which is a grasp on regulation, directives and a passable paper trail. their primary role is to serve as the supervising member of their department and their secondary role is to be the most apt candidate for duties related to their job such as subdepartment labor, staff management and delegation, and tutelage at least to a reasonably expectant degree. some characters can fall short of these goals so long as they fit the bill for capabilities of a head of staff, i feel. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: i don't think a head of staff should operate solely as a model authority figure, but also as a character which represents the better qualities attainable as a player. a head of staff will acquire a lot of attention throughout a round, and the ability for a player to realistically play and flex their role and character capacities and shortcomings should be at the forefront of their concerns as opposed to attempting to pose as the ideal corporate boss. a reasonable variety is available at the disposal of a head of staff character, i feel, which is why i personally have this lax outlook, but it must be reined into certain bounds of believability, job security, comprehension of directives and protocol, and self interest when not modified by external influence (antag, loyality implant, role, duress, etc.). if a head of staff, in the process of playing this believable and well developed character can come off as a slacker, a good boss, a hardass or what-have-you, they can suffice as a well rounded character. a given as i've said before however is knowledge of their job field. can't cut corners with that. Could you give us the gist of what is currently happening in Tau Ceti and how it affected your character and their career? A Sol boy turned man in a peculiarly average situation, Seth Ramos made his debut on Aurora after a decade long satisfactory yet quiet tenure working Odin maintenance, having lost all but his most basic roots and heritage to a self inflicted closed circuit of work and sleep. With unrest in his home system, shocked Ramos aims to escape the monotony of his prior dodgey disposition towards the upkeep of a personal life to reacquire a sense of identity outside of being the 'yes-man'. Seth's most defining characteristics are as a kind, carefree soul and yet ever moreso a diligent friend who may be seemingly fond of deflecting his personal grievances like any other unhealthily self-contained man: humor, hard work, and formerly alcohol. Eventually, he proclaims, he will abandon his usual repertoire of going with the flow before it drains him completely; this deed is complemented by a bigger paycheck, confrontation of his flaws (having already begun his sobriety in preparation for his application), and the many friends and associates he's attained through his career and recent stationing upon the Aurora. He doesn't mind a little bit of meet and greet with his superiors for good favor, either. What roles do you plan on playing after the application is accepted? Chief Engineer Characters you intend to use for command or have created for command. Include the job they will be taking.: Seth Ramos, Chief Engineer How would you rate your own roleplaying?: i think im ok. seems like ive been holding conversations well. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action?: yea Have you familiarize yourself with the wiki pages for the command roles?: yea Extra notes: what a long app the man bun is for safety not for fun
  24. seniorscore, albeit a memer, isn't quite lord fowl tier of infuriating comments that piss off the new players to the server. that being said, his dedication to aurora, his work portfolio and what I would call flexible personability should make him an apt candidate for lore development. he's rather down-to-earth, but with a good creative spark which could easily splash some new paint on human lore to be refreshing for an otherwise mundane, and rightly so, species of fleshy meatbags. nothing seems too exorbitant (i find the skrell changes to be slightly so) and these ideas he has presented alongside his contributions are very interesting for someone trying to get knee deep in making a well developed human. i like his approach to finer, yet ambiguous details that allow for more character depth, it's one of the things I personally find to be a good driving force for engaging lore and developed characters which is the existence of prefabricated branding. bars, entertainment, games, corner stores, customs, diplomacy. if i could find a complaint it would be mainly towards learning how he would treat the shouldered responsibility as a direct contributor again. however, that is not remotely close to a speculation so much as a concern for his well-being and maintaining of quality. a few good ideas isn't enough, and commitment to finishing out an idea so that others need not worry about leftovers (spaghetti code but in lore. something we've had plenty of), and a vague outline of a roadmap are significant qualities in my eyes towards a well geared application and transparent lore developer. if he's ready to commit and if the stretch goal is to boost the relevancy of humanity then I think that's a good enough start. its, not it's. its is possessive, it's is it is. grammar will be important. hope he makes it back in.
  25. signed in for once to say thanks for doin your best bud. above and beyond.
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