SierraKomodo Posted August 31, 2016 Posted August 31, 2016 Since this is apparently intended behaviour and not a 'bug', as per https://github.com/Aurorastation/Aurora.3/issues/844 The whole point of an extended round being voted for is that people want a 100% canon round that focuses on RP, without antags being thrown into the mix. When this RNG event occurs that creates antags in an extended round, it causes confusion on 'Are there antags or are people being shits? Did the admins start an event? Is any of this canon?' and also creates frustration for people that voted and joined an extended round expecting a certain kind of round and getting something entirely different. The server lasted for a very long time without an RNG event randomly adding antags to an extended round; Why is this now suddenly a thing that's intended without the playerbase even being told about it?
Owen Posted August 31, 2016 Posted August 31, 2016 Okay... How is this not a bug?? That makes no sense and I think it should just be fixed through GitHub.
Mofo1995 Posted August 31, 2016 Posted August 31, 2016 Was this added in or was it always a thing that was just so unlikely to happen that it just happened to happen this far into new code? Anyhow, I think it's a terrible design option because I vote and join extended rounds purely for canonical non-antag roleplay. When this happened last night, it generated a confusing mess, and was even further messy on the front of being a CCIAA and receiving a fax asking me to verify if Miranda Trasen herself visited the station. Extended is the only game mode without antags, and people vote for it specifically because they don't want antags. It kind of flies in the face of vote winners when the game mode that they voted for which won the vote has exactly what they didn't vote for it it. I mean, would it really be all that great if everyone voted wizard, and instead just no wizard showed up and instead the cult of Nar'sie starts popping up around station?
Skull132 Posted August 31, 2016 Posted August 31, 2016 To explain where it came from: It's a random event that has existed since January. It's just been such a low chance that it never happened (except like, once over 5 months). When Nanako rejigged the event probabilities, it became a thing that might creep up more often. Anyways, since it's now an actually active topic, I'll throw it to the admins to chew on this Friday. (We're having a meeting.) Will report back on whether or not it gets disabled after said meeting.
Nanako Posted August 31, 2016 Posted August 31, 2016 Three things to note: 1. It was skull who said this is intended behaviour, today. I simply put his words into practise 2. Random antag event has always existed. it was just really rare until recently. 3. Some work will be done on the event yet, we'll exclude some antag types, like cults. And the weight of it is being reduced
Skull132 Posted August 31, 2016 Posted August 31, 2016 And I'm of favour to remove it from extended completely, but to keep it for antag rounds. Anyways, we'll see what the other staff think in a few days.
UnknownMurder Posted August 31, 2016 Posted August 31, 2016 +1 If I feel like not having antagonists. Then, I would vote for extended as it being my only choice of no antags......Not to expect surprise antags.
Owen Posted August 31, 2016 Posted August 31, 2016 I feel that it should be remove completely as well, if I didn't make that clear in my first post. If we vote for an Extended round that means that there should be no antagonist. It hasn't become an issue yet but I can see it being an issue dealing with making events canon and possibly CCIA investigations into "extended" rounds. Anyway, I hope that rest of the administration agrees with Skull on this one.
Bedshaped Posted August 31, 2016 Posted August 31, 2016 Voting for extended should mean no antags, ipso facto!
Guest Marlon Phoenix Posted August 31, 2016 Posted August 31, 2016 As boring and lame I personally find extended, if it wins the vote then it shouldn't have antagonists included in it so easily, at least without a community vote for an event or some such. "Secret" is different from literally having extended voted in so it's not particularly fair to the participating players to have the roundtype bizarrely changed. Reducing the chance of antags being included to the original number would be great.
Chaznoodles Posted August 31, 2016 Posted August 31, 2016 I'm not a particular fan of extended, but this doesn't seem right. What JB said would be better. Reducing the chance of antags being included to the original number would be great.
Guest Posted August 31, 2016 Posted August 31, 2016 Support. This should be an obvious decision to make, because it would make no sense to leave it as otherwise. Extended is an opportunity to allow for "chair RP the game mode", while also enabling other departments to what they want without fear of being horrifically murdered by antagonists. Also allows for some fun projects to be carried out in IC to test the game's mechanics, physics and some such. You wouldn't have much room to do that during secret when the laxness is lifted off the round.
LordFowl Posted August 31, 2016 Posted August 31, 2016 I say keep it, but only on the stipulation that there is also a random event that removes all antagonists from the round. RNG is all we need for interesting and deep mechanics, after all.
Ron Posted September 1, 2016 Posted September 1, 2016 I say keep it, but only on the stipulation that there is also a random event that removes all antagonists from the round. RNG is all we need for interesting and deep mechanics, after all. No that's just. Just... What? Remove all antags... What.... What....... Why.... No.... No, never, dear god never. That would cause a lot of problems. Imagine a traitor fucking up security then "Lul, traitor removed :D" then what, he just like... No.. Or with cult...
UnknownMurder Posted September 1, 2016 Posted September 1, 2016 I say keep it, but only on the stipulation that there is also a random event that removes all antagonists from the round. RNG is all we need for interesting and deep mechanics, after all. No that's just. Just... What? Remove all antags... What.... What....... Why.... No.... No, never, dear god never. That would cause a lot of problems. Imagine a traitor fucking up security then "Lul, traitor removed :D" then what, he just like... No.. Or with cult... What are you on about?
Mofo1995 Posted September 1, 2016 Posted September 1, 2016 I say keep it, but only on the stipulation that there is also a random event that removes all antagonists from the round. RNG is all we need for interesting and deep mechanics, after all. No that's just. Just... What? Remove all antags... What.... What....... Why.... No.... No, never, dear god never. That would cause a lot of problems. Imagine a traitor fucking up security then "Lul, traitor removed :D" then what, he just like... No.. Or with cult... He was being facetious and critical of RNG and it's abilities to bring deep and engaging mechanics.
Synnono Posted September 1, 2016 Posted September 1, 2016 I'm okay with this being a thing, but I like the 'once over five months' statistic Skull mentioned. It should be an exceedingly remote possibility that leaves people wondering. Generally speaking, I'm one of those people who, if voting for Extended, is not looking for a crisis. The roundtype is a good way to cool down after a bad antag round, or something weird or high-stress. It would be a shame to replace it with "More-Secret Secret" by upping the frequency.
Ron Posted September 1, 2016 Posted September 1, 2016 I say keep it, but only on the stipulation that there is also a random event that removes all antagonists from the round. RNG is all we need for interesting and deep mechanics, after all. No that's just. Just... What? Remove all antags... What.... What....... Why.... No.... No, never, dear god never. That would cause a lot of problems. Imagine a traitor fucking up security then "Lul, traitor removed :D" then what, he just like... No.. Or with cult... What are you on about? now I'm on about you not being able to read, but anyways, yes I understood his sarcasms and replied with a ludicrous reply. Anyways, it should be removed. Antags have no place in extended.
UnknownMurder Posted September 1, 2016 Posted September 1, 2016 No that's just. Just... What? Remove all antags... What.... What....... Why.... No.... No, never, dear god never. That would cause a lot of problems. Imagine a traitor fucking up security then "Lul, traitor removed :D" then what, he just like... No.. Or with cult... What are you on about? now I'm on about you not being able to read, but anyways, yes I understood his sarcasms and replied with a ludicrous reply. Anyways, it should be removed. Antags have no place in extended. Pardon me. I was typing in the morning. You know that feeling.
Skull132 Posted September 3, 2016 Posted September 3, 2016 This will be removed from extended. And it'll also be tweaked to only have antags with fast start-up times. Like traitor, for example. Antags like cultists (which take a minimum of 30 minutes or more to get organized) will be removed from it, as they would have a null effect if integrated into the round at a later date.
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