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Sprinting Feedback Thread


Nanako

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Posted

Post here your feedback about the sprinting system. Post not only your own thoughts, but also read and respond to any other posts here. I'd like to gather a range of opinions before making changes, as some parts are divisive.

Posted

The whole system seems useless to me. Just something overly complicated for no reason to seem different from the other servers for raisins. I don't even think it's going to see any real use because the speed difference is hardly noticeable, at least I can't notice it, and you tired out and start to take damage at the drop of a hat. All together, this just seems like wasted effort that could have been put towards something more useful, that people were actively interested in.

Posted

the speed effects of this just aren't noticeable enough, and you become hungry after sprinting for just a while. basically to me it just seems that you risk getting hungry for nothing if you use this.


if you're going to keep this, remove the hunger debuff at least, since that is surely absolutely ridiculous. or adjust it significantly.

Posted

try to keep things constructive guys. I will tweak things based on feedback. Values will be adjusted, no mechanics are going to be entirely removed.


@jboy, i don't play on any other servers, and don't know or care what they have, my developments aren't based on them or being different to them. Sprinting has been requested before: http://forums.aurorastation.org/viewtopic.php?f=18&t=5969


The system is also intended to act as a compromise between those who feel our movement speeds are too slow, and those that find the slower pace suits RP better. Sprinting was intentionally limited and conservative to avoid upsetting the RP environment too much. I will relax things a bit.


@Chaz

That's what it adds to gameplay, and it removes nothing. No functionality is lost. If you don't like it in its current state, you don't need to use it for now. I went to great pains to ensure the speed which is now 'walk' is the same as the speed that used to be called 'run', and added a way to limit your speed if you want to move slower than what walk offers.


@Fiskap:

Hunger will probably be reduced a bit, i'm not removing that mechanic though. I've already been thanked by several chef players for giving them more usefulness and involvement as a result.


Feedback is valued, please continue posting. The design will be iterated gradually according to community wishes. I'll be pushing a hotfix to tweak values and fix some bugs with the system, sometime in the next 1-3 days. Your thoughts are appreciated

Posted
We have to fix the walk/run system before this whole thing. Right now, everyone's running to one place and another and you want us to be sanic.

you're going to have to be more specific, what does this post even mean ?

are you reporting a bug? I need more details

Posted
We have to fix the walk/run system before this whole thing. Right now, everyone's running to one place and another and you want us to be sanic.

 

New walking speed is the same as old run (which pretty much everyone used), in fact, you can even set your own walk speed to something lower, so you can still rp going slow. There is literaly nothing forcing anyone to go fast.

Posted
We have to fix the walk/run system before this whole thing. Right now, everyone's running to one place and another and you want us to be sanic.

you're going to have to be more specific, what does this post even mean ?

are you reporting a bug? I need more details

 

Pardon me. Tweak it.

Posted

For Tajara sprinting it either feels you lose a lot of stamina too quickly, or you don't increase in speed enough to make it worth it. I 'unno how it's been done, but I assume they're sprinters, rather than long distance runners. Meaning they should go a bunch quicker, for short periods, but I just don't feel it at the moment.


I also maybe completely wrong.

Posted
I also maybe completely wrong.

Taj are meant to be bad sprinters overall, conservation of energy in a winter enviroment and all that.


Unathi sprint is fast enough to be bordering on absurd, I advise tuning it back a little bit, make them a little slower, let them run a little further.

Posted

Lore Developer feedback for Skrell:

Sprint speed to be raised so they're faster than a hunam.

Stamina to be kept somewhere between a Taj and a hunam.

Posted
For Tajara sprinting it either feels you lose a lot of stamina too quickly, or you don't increase in speed enough to make it worth it. I 'unno how it's been done, but I assume they're sprinters, rather than long distance runners. Meaning they should go a bunch quicker, for short periods, but I just don't feel it at the moment.


I also maybe completely wrong.

Yes you're completely wrong.

Tajarans aren't runners at all, they come from an icy planet where conserving energy is vital for survival, their sprint is worse than almost everyone else because they're meant to keep a steady pace over long periods. It's a counterpoint to their naturally faster walking speed.

Posted

Vox should have slightly longer sprint(they run out in like 2 seconds and go to red in 5), same speed as they are very beefy predatory creatures "They often move in what has been described as a hunched-over, predatory stance, signifying a potential evolution from a more primitive predatory raptor. While sentient, they are by no means intelligent. However, what they lack in brains, they make up for with muscle. Members of peditem have a rather overdeveloped adrenal glands and extremely dense muscle fibers that allow them to be capable of great feats of speed or strength under duress. "

  • 2 weeks later...
Posted
Someone mentioned that if you run too much. You can go in critical and die.

Not sure if who. You'll have to find him through this GAME ID.

Game ID: b3peYf

 



Must've been damaged before or while running, you only get to like 30oxyloss before stopping.



Human sprinting is fine, maybe decrease the nutriment consumption sssslllliiiighhttly like 10%-15%


IPC running on the otherhand is crap, waaaaay too bad, i dont mind the overheating being a bit too fast, but power cosumption is insanely fast.

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