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Make Voidsuits Actually Uncomfortable to Use


keinto

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Posted

Remember this rule?

Take into account your character's comfort. Wearing hardsuits or internals for a prolonged period of time would be very tiring or uncomfortable. Do not wear these items without good reason.


Yeah, nobody cares about it. Captains, miners, and engineers often spend a good part of the round wearing EVA gear like it's just another piece of clothing; , going SSD, walking across the entire station, going in the crew transfer, or even sitting in the Bar. People don't seem to mind the slower walking speed at all since it's not that much slower. The best way I have found to make this rule enforced is to threaten to charge people with suspicious activity when there aren't atmos-related problems in the vicinity. However, I think I'm alone in caring about this problem so not nearly enough is being done to deal with it.


I suggest a few things to discourage this behavior:


- Make you go hungry substantially quicker the more pieces you are wearing (magboots, suit, and helmet) Each piece stacking up 25% for a total of 75% quicker hunger increase when wearing all pieces.


- Make EVA gear give the player red texts. This was suggested by someone in OOC when I brought the topic up. Adding to it, make each piece give a different text periodically. For example, Your head itches. Your torso and arms feel weary. Your feet feel heavy. You start to sweat all over. This way, admin staff can speak to these players for ignoring red texts as they do when people ignore stabbing pains in their chests and the sort.


- Add an invisible stamina meter similar to sprinting but way slower.


Of course, an exception would be made to antag-related EVA gear since they often have to spend the entire round using them. Wizard's gem-crusted suit, all the suits in the mercenary and heist outposts, you get the idea. Suit modules would not exhibit these effects since they are very advanced pieces of equipment. I am on the fence about the captain's and security voidsuits. Perhaps they could have all the effects suggested above but not to the same extent.


What do you think? Are these changes to extreme? Should we just deal with it in looc and ahelps? Or do you not care? In which case, we should just remove the rule and make all suits ICly comfortable and only enforce the suspicious conduct violation.

Posted

No.


They aren't wearing 1960's pressure suits. If you notice in The Martian, space suits for the near future are going through a paradigm shift. The voidsuit and hardsuit are likely tailored mechanical counter-pressure suits that fit the user like a glove, and many characters could conceivably be accustomed to wearing their suits for long durations as a condition of their frontier environment. Damon's character was wearing his suit for week-long durations.


This is an anti-powergaming rule without that much of a realistic basis beyond us saying-so that the suit is uncomfortable. After a few centuries there's no need for them to be like this anymore.

Posted

There is no reason to make voidsuits uncomfortable. Ahelp if engineer baldiMcBalderson every round start puts on a void suit and runs around the station with it the entire round. We have rules on this.

Posted

Engineers have access to a suit cycler, so theirs no reason their hard suits should ever be uncomfortable. They may also be in space for many hours doing repairs, so why would they make the hard suit uncomfortable?

Posted

i think you're all missing the point here.


everytime i see anyome wearing a voidsuit indoors for prolonged times i ahelp. the issue is more about powergaming.


I think a better solution would be giving voidsuits a long time to put on / off instantly, while blocking access to your webbing/pockets, and add a delay to grabbing things from bags and toolbelts

Posted

I like the red text idea. It still allows security voidsuits to be viable, while giving a reminder that you're wearing a hardsuit and it's uncomfortable as all heckin' gosh.

Posted

i think you're all missing the point here.


everytime i see anyome wearing a voidsuit indoors for prolonged times i ahelp. the issue is more about powergaming.


I think a better solution would be giving voidsuits a long time to put on / off instantly, while blocking access to your webbing/pockets, and add a delay to grabbing things from bags and toolbelts

 

That sounds like a very nice idea

Posted

But then security voidsuits give you a massive disadvantage over things like mercs who are blowing holes throughout the station and who have full access to their webbing. Maybe replace the tactical armor in the armory with some other kind of suit that would allow inventory managment and withstand breaches to help with this, but isn't 60/60/60/60 like it is now.

Guest Marlon Phoenix
Posted

These are all very hamfisted and punish people for powergaming when you can just ahelp it. It might be better to punish prolonged voidsuit usage in a softer way before admin intervention goes in.


When devs discussed persistent diseases, I proposed a nasty rash that you get if you wear a voidsuit for too long (>10 minutes) one or more of your limbs gets a nasty rash who's stages would, over time, spam you with red "GOD IT ITCHES" text until you took off the voidsuit and applied ointment.

Posted

But then security voidsuits give you a massive disadvantage over things like mercs who are blowing holes throughout the station and who have full access to their webbing. Maybe replace the tactical armor in the armory with some other kind of suit that would allow inventory managment and withstand breaches to help with this, but isn't 60/60/60/60 like it is now.

 

but you see, it would apply to merc suits too. that way, mercs will actually have a use for the armored vests and the tactic of venting everywhere you go will actually have a negative effect on them, which right now does not effect them at all, not to mention how bad venting would be with new map.


combat in space should not be the same as one where you're not in a full body hard suit, i think space combat is due to a change.

Posted

But then security voidsuits give you a massive disadvantage over things like mercs who are blowing holes throughout the station and who have full access to their webbing. Maybe replace the tactical armor in the armory with some other kind of suit that would allow inventory managment and withstand breaches to help with this, but isn't 60/60/60/60 like it is now.

 

but you see, it would apply to merc suits too. that way, mercs will actually have a use for the armored vests and the tactic of venting everywhere you go will actually have a negative effect on them, which right now does not effect them at all, not to mention how bad venting would be with new map.


combat in space should not be the same as one where you're not in a full body hard suit, i think space combat is due to a change.

 

The reason mercs use suits is because that's really the only feasible way to get to the station, especially with newmap's security checkpoint. Maybe allowing them to dock at some different locations would also help with this?

Posted

I've got a better idea.


Lets make everything suck for everybody.


Wearing the CE's voidsuit sucks because you can't wear a backpack with it. I don't see a reason why any backpacks, toolbelts, pockets, webbings, holsters, etc should be anything less than a rage-inducing hassle while wearing a hardsuit, especially since 99% of your hardsuit usage is in a PvE setting where the only people dying from you taking half an hour to seal a breach are the people around you.


#makeengineeringsuckagain

Posted

I don't see what the issue is, really. Voidsuits of the future are going to be very streamlined and comfortable to wear. Miners are supposed to be out there for the majority of the shift, in voidsuits, mining. Even NanoTrasen isn't that sadistic to torture their miners in uncomfortable equipment for prolonged hours. They have slower speed in a suit, and that's plenty enough for me to avoid the suit on station, altogether.


I do see miners drop off their load in Research while decked in voidsuits, but I'd argue it's equally more of a hassle to gear up all over again.


Also, if you add in something like 'rashes' or 'sweaty' or anything else a poor organic must suffer, that voids off IPCs. IPCs are now valid for running around in full voidsuits because nothing bothers them.

Posted
Also, if you add in something like 'rashes' or 'sweaty' or anything else a poor organic must suffer, that voids off IPCs. IPCs are now valid for running around in full voidsuits because nothing bothers them.

 

Devs would just make suits cause increased heat and power drain on top of slowdown for IPCs.


Personally, I don't see prolonged spacesuit wearing as a problem; this is something that should be down to character and player to decide. Suits don't need a mechanical hinderance beyond what they aleady do; these are futuristic space suits with centuries of adaptation and innovation, not the crappy suits of 1970s NASA. Some characters would feasibly be more skilled in the prolonged wear of EVA suits than others. Some characters would be more comfortable going EVA than others, who might be struck with a paralysing fear of the infinite space waiting to steal them away with just a single wrong step. The suit rule, and any mechanical effects that stem from it, only serve to minimise roleplay possibilities and restrict the amount of variance players can inject into their characters. That said, an IIA should have no real reason to be sat in their office wearing a full suit, but I also admit I mainly play engineering and there's always a way to find a decent excuse to be in a suit as an engineer.


But if you do make prolonged suit use punished by mechanics, at least make it take into account the characters EVA skill from character setup to represent the characters accustomisation to wearing such suits.

Posted

the suits should automatically expend oxygen if the suits on unless the helmets off in my opinion, if they assemble everything but the helmet they can take it off and the suit should make an audible hissing noise bc most of the body would be separated by insulation for most of the limbs or even just the head / torso bc turning oxygen on and off on an entire suit on the fly would be like pressurizing and depressurizing it and then u can have the helmet coming off produce a hiss aswell and also fog their version for a second when they put the helmet back on





bc unless ur telling me the suit somehow keeps your limbs from being crushed without the oxygen turned on and is comfortable by being just rigid sheet metal and/or a skin type suit u crazy



or u can give the face masks a cool retractable ability B)


 

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Posted

[...]

But if you do make prolonged suit use punished by mechanics, at least make it take into account the characters EVA skill from character setup to represent the characters accustomisation to wearing such suits.

 

Until now we do not have a single mechanic that is tied to the skills set.

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