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In Defense of Lawyers


Bygonehero

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Posted

Let's for a moment ignore the notion that there is no need of lawyers because we are following corporate guidelines, not space law.


In writing, the IA agent was meant to take the position of the lawyer, acting as the mouthpiece of central and the first person to look to for adherence to station protocols. The problem then arises that IA is simply not interesting enough to enough people. Too often is this slot unused or ignored. This is because its power is based solely on RP, and trying to enforce protocols that most people ignore anyway while attempting to retain your objectivity and not break them yourself is boring and tedious.


Let's look at the lawyer. The lawyer can perform the duties of an IA agent if the player wanted to play it like that, but unlike the IA agent who must remain objective and distant, the Lawyer can represent people. They can act in a person's best interest instead of the company. This does a few things, firstly and most importantly, it punishes bad security play. Brigged and thrown in a cell without paperwork or processing? Facing an extreme wait before you are even processed some reason or another? The lawyer can punish this behavior, ensuring that station protocols are adhered to.


Where the IA does not care for the individual in so much as the stations protocols, The lawyer does. Where the IA exists to file Incident reports and is a retroactive role to solving said incidents the Lawyer is a reactive role, and can leverage the regulations to ensure station protocols are followed and lessening bad security play. The lawyer was fun to play, It always was fun to play. Let's have fun again.


By no means am I suggesting remove IA agents, they still serve a purpose, but they are not in my opinion a replacement for lawyers.

Posted

I like lawyers... but occasion doesn't come up enough for them to do their job in my opinion. Unless we gave the more responsibility like be the general legal representation of the station. Restraining orders ect.

Posted

Just making it a sub-type of IA agent would work fine: keeping the same office, access etc.

 

it absolutely wouldn't work fine. The IAA slot spawns with a Loyalty implant. If your Lawyer (Who is representing you personally) has a Loyalty implant, you're kinda screwed. :?


I don't think this idea will work well, due to the setting. Things would have to change heavily to allow Lawyers to actually have any impact. IAAs can actually represent people, but not in the same way a Lawyer would. if the regulations are actually being broken, IE: Being left in processing for an extreme amount of time, they can call Security out on that. You need to remember, they are detaining a Crewmember, that Crewmember has a job on the Station. Security would be reducing Station effectiveness, among other things, by ignoring regulation and protocols to keep the Crewmember detained.


I may make a thread in the future when New News is around to maybe add a slot for Detective, Journalist, and maybe a role like Lawyer? IDK, it could happen. but that's a different suggestion entirely.

Posted

I have a long-standing opinion that we should have an on-station union, and that a 'Union Representative' alt title should be available for IAA, and that they should share an office space for maximum corporate vs. union grudge matches.

  • 3 months later...
Guest Marlon Phoenix
Posted

I've pushed this suggestion four times, one of which rebranding Lawyers as Regulation Representatives. The people just are not ready.


Human Resources is supposed to be the corporate version of lawyers representing employees - their primary purpose is protecting the company from liability by making sure everything going on is legal and following the books. Currently the HoP is our human resource director but they have NO precedence or expectation to represent crew in legal trouble in any capacity. IAA fills that role, but they do it in such a specialized way that they are crippled by this specialization, especially with CCIA already in place.

Posted

Azande's suggestion sounds very interesting. There are never 2 IAA onboard at the same time, so converting half of the office into the Union Representative's would not change anything. Though, this means that things like wizards/ninjas, mercs, raiders, etc, would not be able to engage in this kind of RP. Moreover, what if the detained character is not part of this union? Or does being a crewmember automatically make them part of it?


Also, now that I think about it were this slot to be added, who gets to speak to the detainee first? The detective or the representative?

Posted

Azande's suggestion sounds very interesting. There are never 2 IAA onboard at the same time, so converting half of the office into the Union Representative's would not change anything. Though, this means that things like wizards/ninjas, mercs, raiders, etc, would not be able to engage in this kind of RP. Moreover, what if the detained character is not part of this union? Or does being a crewmember automatically make them part of it?


Also, now that I think about it were this slot to be added, who gets to speak to the detainee first? The detective or the representative?

 

I'd imagine the representative would get to sit in on the meeting and have to whisper to the suspect.

  • 2 weeks later...
Posted

I always assumed this was kind of part of the HoP's job. Like, the general welfare of the crew, that's an HoP thing. And they have the knowledge of the regulations without the implant. They aren't in charge of security, so they can't just order them to release you (not when an HoS is around, and they really shouldn't even when one is not), but they can advise you on regulation and hold security accountable to regulation, calling an IAA if there's been a breach. *shrug*

Posted

IAA protects the corporation interest not the crew interest. Make IAAs act as judges (since they have to be sort of impartial in these matters), add a lawyer (union representative) to stop security from occasional power-tripping and to validate the paperwork, make the detective act as a prosecutor (to add some sort of purpose to his existence)

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