Scheveningen Posted January 14, 2018 Posted January 14, 2018 This is an obnoxious feature that does not add interesting depth to a zero-interaction ghost role with a 5 minute respawn timer that permits you to cause an amount of grief in the manner of throwing contents of boxes all over and destroying the container itself.
NoahKirchner Posted January 14, 2018 Posted January 14, 2018 I think a straight removal is the wrong way to approach this. Maybe have them only be able to eat through boxes that contain food, so that they can still be pests, or have chewing through boxes not destroy the box but still spill the contents?
Guest Marlon Phoenix Posted January 15, 2018 Posted January 15, 2018 Chewing a box should allow the mice to interact with the interior of the box, while adding a description to the box about having a hole chewed into it. This will let mice eat food out of boxes, not do anything to non-food items, and not have the contents spewed all over the place.
NoahKirchner Posted January 15, 2018 Posted January 15, 2018 Chewing a box should allow the mice to interact with the interior of the box, while adding a description to the box about having a hole chewed into it. This will let mice eat food out of boxes, not do anything to non-food items, and not have the contents spewed all over the place. this is a good idea
Scheveningen Posted January 15, 2018 Author Posted January 15, 2018 Chewing a box should allow the mice to interact with the interior of the box, while adding a description to the box about having a hole chewed into it. This will let mice eat food out of boxes, not do anything to non-food items, and not have the contents spewed all over the place. This is a better idea.
ben10083 Posted January 15, 2018 Posted January 15, 2018 Either way, I just had a round where a mouse destroyed EVERY (except lockbox) box in armory, leading to a station-wide determined pest extermination that even IA Agents got involved. There needs to be a fix.
Guest Menown Posted January 15, 2018 Posted January 15, 2018 Here are the issues with mice: 1) Meta of traps (which are gay, Menown's Law). Mouse players will meta traps, requiring you to get REALLY creative with placing them. I tend to do pretty well, but when mouse players spawn multiple times within thirty minutes and I'm getting yelled at because they're avoiding the traps, fuck me I'm cryoing because fuck that. 2) Respawn! In tune with the last one, you only need to wait five minutes to respawn as a mouse. If a nefarious son of a biscuit wants to, they can keep doing this until they get bored of it. 3) Ability to hide under things and eat boxes. You can hit hide and go under racks, tables, ect, and continue to tear open boxes and eat food, this is a mechanic abuse in my opinion because you'd need to be actually tearing or eating, visually. TL:DR - Nanako sucks, fix the mice or something. EDIT: The last four numbers of this post is 1138. I love you, Delta.
ForgottenTraveller Posted January 15, 2018 Posted January 15, 2018 Jackboot's Idea is bloody good. Otherwise an idea is making the cardboard a little toxic/builds up in their gut. So if they are eating more than one box in a short amount of time. They flat up die. To at least de-incentivise the mass box munch. Also. Hide traps under tables when?
Promanguy1223 Posted January 15, 2018 Posted January 15, 2018 So uh. I wanted to apologize for chewing every box in the armory. It was hilarious. Yet also wrong at the same time. I only mess with the chef now.
AllyBearsley Posted January 15, 2018 Posted January 15, 2018 So uh. I wanted to apologize for chewing every box in the armory. It was hilarious. Yet also wrong at the same time. I only mess with the chef now. D I E
ben10083 Posted January 15, 2018 Posted January 15, 2018 So uh. I wanted to apologize for chewing every box in the armory. It was hilarious. Yet also wrong at the same time. I only mess with the chef now. Yeah I was the AI and I was like "Security a mouse has destroyed all your boxes in armory" Then command had mice KOS, was a nice example. But yeah avoid doing that, it is more annoying than anything. Do not dread on your actions too much however, I will give the incident around a week at most then everyone will forget it.
Skull132 Posted January 15, 2018 Posted January 15, 2018 Could also make it so that if there's a trap in a box, and a mouse chews it, there's a very high chance of said trap assploding and killing the mice.
DronzTheWolf Posted January 17, 2018 Posted January 17, 2018 Also. Hide traps under tables when? You already can, put the trap on a table and right click it.
LanceLynxx Posted January 17, 2018 Posted January 17, 2018 keep things as they are, just increase the respawn timer to balance it. I think it creates interesting happenings, but the respawn is too short and allows griff, whereas a long timer rewards the crew when they capture the rodent
Kaed Posted January 17, 2018 Posted January 17, 2018 keep things as they are, just increase the respawn timer to balance it. I think it creates interesting happenings, but the respawn is too short and allows griff, whereas a long timer rewards the crew when they capture the rodent I don't agree with this. The entire pull of mice is that they have a short respawn timer and you can just scurry around observing. Treating them like they are more valuable and require a long respawn timer to make up for them being a minor antagonist that the crew should be rewarded for killing is not the right mindset. I also don't see a reason why they should be able to affect the round in some tangible way, by destroying objects (boxes). I think even when they eat food it doesn't really deplete the food, you just emote nibbling on it.
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