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DeadLantern

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  1. I disagree with this. Theoretically, this "Elevated Morozi" accent would merely come from Secondaries attempting to speak in the Tradeband-accented way of High Morozi, but I do not think the inability to speak in a perfect High Morozi accent constitutes the addition of an entirely new accent. It would probably be obvious that the Secondary you're speaking to is trying to imitate a High Morozi accent, but I feel like that is best noted in the flavor text. Hypothetically, you could have a very talented Secondary who manages to speak High Morozi in a way that is imperceptible to native High Morozi speakers. In that case, that character should just take the High Morozi accent. I do not agree with the idea that someone failing to sound completely like a certain accent is enough to justify the addition of another accent. For the record, I also disagree with the Reinstated Dreg accent for the same reasons. This is different to the case of, say, the Old Ya'ssa accent and the New Ya'ssa accent present in the NKA. New Ya'ssa deserves to be its own accent as these noble Tajara are specifically learning to speak New Ya'ssa--not Old Ya'ssa. Presumably, New Ya'ssa has simplified/standardized pronunciation, made certain things regular, has more loan words from Siik'maas, etc. This is not simply a case of Tajara failing to speak perfect Old Ya'ssa--it is an entirely different way of speaking the same language. It is roughly equivalent to Classical Latin and Ecclesiastical Latin. Both of these different accents/pronunciation systems exist because they are simply different ways of pronouncing the same texts. People learning Ecclesiastical Latin are not trying to learn Classical Latin and failing to adopt the "correct" pronunciation. This is, however, presumably the case for the Secondary learning Tradeband and the High Morozi accent. For the reasons above, I disagree with this addition of this accent, and if this one fails, I would also call for Reinstated Dreg to be removed as well. You can easily just note in your flavor text that your character sounds like they had a Secondary upbringing, or a Dreg upbringing, and that explains their slightly off but telling accent. In the case of your character, I would say that they should use the Secondary accent but note in their flavor text that their Tradeband (or even their Sol Common/Morozi) sounds similar to a High Morozi accent, but is not quite perfect.
  2. A secondary sprite is fine. I ask it to be unique and not super humanoid, to fit in with the cheap and ubiquitous and manufactured nature of baselines.
  3. We are all vastly overestimating the difference in users between the relay and the main discord. In reality, it is a small group of users who only use the relay and refuse to use the main discord, and vice versa. This will not be some grand merger of radically different cultures and biospheres like the joining of North and South America. I am in favor of this as I think consolidating the OOC chats will just make it simpler. It also may reduce the cliquishness people are bringing up, but that is a minority (of perhaps very vocal) users. I agree with NiennaB here and say that the best reason for merging the servers is that it will make it easier for new players. They suddenly don't have to join three separate servers to be a full member of the community. And if they are overwhelmed by the number of channels and don't want to participate in the apartment servers, they can just close the list of channels. If you have reasons for not communicating in one server or the other (besides activity reasons), those reasons are probably relatively petty and small. If they are bigger and would actually drive you away from the server, you should probably make a complaint on the forums. There is no reason to prevent this merger over a relatively small group of individuals who only use the maincord over the relay or vice-versa, who all enjoy the same server and read the same lore.
  4. I do not think the anti-hierarchy and egalitarian Aut'akh (any sect) would be interested in making an arms corporation--at least, not with the current way the Marauders are written. Also, I don't think any Aut'akh would have the social or financial capital to embark on this sort of enterprise, anyways. They are heavily discriminated against in the Hegemony and they actively disrupt Hephaestus activities. Doesn't vibe for me. It being a random private corporation is fine. I am honestly in favor of the Gorlex Marauders, I don't think anyone cares about the TG connection. If it is such a big deal you can just change the name slightly, like Korlex Marauders or Sy'kex Marauders.
  5. Not sure why an Unathi dominated organization would be talking about Fenrir or Angels.
  6. I support Kyres. The two other applicants, while well-meaning and both great writers, are for the status quo. They generally see the current state of lore and its predicted direction as a good one--they mainly seek to expand, not to fix or change (which is fine). I, however, do see fundamental problems with lore and its relation to the game, and I mostly agree with Kyres as to what those problems are, but I am mainly supporting Kyres as they are endeavoring to enter this slot with a clear vision on how to change the game. Ideally, if Kyres were selected, big changes would happen immediately. I do have a few questions regariding Trio's and Kyres' discussion on Kyres' last application. Looking at Kyres' previous application, you can see their discussion on the phoron scarcity and if that event was managed properly. Trio focuses in on the fact that the question "what happens if phoron becomes scarce" was never (and still is) not defined. I, as a pretty up-to-date reader, have no idea how phoron being scarce would affect space travel or the diplomacy between states. I have not seen any evidence of states acting differently due to the phoron crisis other than Elyra shutting down phoron. I think this is a valid point to bring up. Kyres rebuked this statement by saying KOTW did have a large ripple on lore and was very good and very cool (which I agree with)--however, I think Kyres here is conflating KOTW and the Phoron scarcity. The events of KOTW were caused by the phoron scarcity, but they are not the same thing. KOTW was Sol blowing up mars and killing itself--which was very good and very cool and what I believe Kyres was referring to. But as to what the phoron scarcity does outside of Sol blowing up Mars I have simply no clue. I would like to hear Kyres' thoughts on my summarizing of Trio's and Kyres' debate on the previous application. Is this accurate? Do you have a response as to the lack of consequences for the phoron scarcity? I am also bringing this up to illustrate that this argument seems to stem from a miscommunication/misunderstanding. I don't think having Trio and Kyres on the same ticket would be like oil and water. There can be some excellent changes to lore and the server from this pairing, I believe. Kyres has radical ideas; Trio can be discerning on which ones have the most merit, the most priority, etc. I have my own opinion on which problems are the most pressing but I am not applying for this position, so that seems rather superfluous; I will just say that I think having Kyres on as the DLM will be a net positive for the server. It has been three years since KOTW, I think we need a new shakeup involving our lovely Horizon. Also, not to question Cael, but I find it odd that Cael appointed Trio as the DLM, and resigned not a month later, thus putting Trio in charge. I am not denigrating this passage of power; Trio would still be head Loremaster because Cael would be picking a DLM or a LM no matter what. But, it is strange that that Trio's app was to be the DLM--he applied as such and I (and I assume everyone else) read it and appraised it as such. Would it be different if Trio was applying for LM? I don't know. I am earnestly not trying to engage in bad-faith argumentation. I genuinely think it is strange and I do not know where else to voice this. Did you expect to be LM so quickly (or at all), Trio?
  7. Can we revive this btw? This is still an excellent idea in lieu of the dynamic game mode.
  8. Faye has been a long-time lore contributor and her lore is consistently unique yet grounded in our setting, which I appreciate. She is also good at creating opportunities to show off intangible aspects of lore by the players--an example of that is New Gibson. The superficial (but still important) aspects of a culture/group such as their cuisine, fashion, slang, etc is something that is included in Faye's work, but with New Gibson especially, I can get the vibe of a New Gibsonite extremely well. In short, her lore is dripping with character, and I find it very easy to imagine how the average New Gibsonite (both above and below ground) thinks, acts, wants, etc.. That is the most apparent and awesome part of Faye's writing. For this reason, I support this application. I also mentioned that Faye's writing is grounded, and that reflects in what lore she desires to expand upon. I have also found myself wondering what the Konyanger underbelly is like, an an event arc when we are near Konyang sounds awesome (even if it's on text). The expansion of synthetics in the Wildlands and the trinary church is obvious and, I think, warranted. I do have a question though: what are your thoughts on expanding more of the weird and highly experimental parts of synthetic lore, such as the Golden Deep? I think Synthlore can grow in terms of independent synthetic communities, and as you point out in your application, creativities can run free with some of the high-concept organizations one can create when dealing with synthetic-only independent groups. I know you speak of expanding more on the Golden Deep (which is awesome), but what are your thoughts on potentially having more groups like the Golden Deep (basically, very strange and very cool synthetic communities relatively cut off from a piece of human lore)? What are your thoughts of making the Trinary church more weird in the vein of Golden Deep lore? Edit for more questions: Do you have a horse in the Bioshell race? How would you see them implemented, if you do want them? Are there any parts of synthetic lore you dislike/warrant a rework or expansion? You talked about expanding Konyang, Trinary, etc., but it seems like you have a positive opinion on those parts of lore. What do you think about the lore relating to Synthetics in a Dominian context? Do you think there could be more clash between certain Synthetic organizations and Dominia? Or is the status-quo fine (synths don't touch dominia in any fashion and vice-versa)?
  9. This is a great idea, and allows for some gameplay with consequences (e.g. anything you do on an exoplanet carries over to the next round). It's a neat idea and I like it.
  10. We already had this on aurora. It was bad, because people typically use shift + click to examine things, so people would accidentally run all the time. This was especially a problem for Unathi, where sprinting fucks over your energy.
  11. This gives me an idea--perhaps we can add mini games to each rec room area to bolster the use of those amenities. It would require coding but theoretically zero sprinting. For example, if you bring up the "dueling" or "boxing" area for the holodeck, instead of punching each other ss13 style, it could open up a window where you can choose what moves you do and a little game happens. You could do this for basketball as well, and it could be a mix of actually moving and strategy (like, if you choose the block option, you are more likely to automatically steal the ball if you're in front of someone or block them from moving forward and better at passing the ball, but worse at shooting the ball) and etc. There could possibly be something like this for water polo or just a swimming contest or something. The title for this role could be "referee."
  12. I would like a view to space in the permabrig and in the washroom, maybe?
  13. As Carver brought up, if the XO is indeed changed to being second in command or even second in line, it will almost necessitate the species restrictions being expanded for the XO. It would be far too easy for a Tajara, Unathi, IPC(!), or a Diona(!!!) to essentially run the ship and be a pseudo-captain. For that reason, I negate changing the succession or commanding system as my only option for playing a xeno/machine in command without learning lengthy mechanics is solely the XO (OM is hardly a command position).
  14. People are forgetting that mutism can be induced by psychological trauma. These people, from certain stressors (or rarely permanently), can not speak in certain situations (or at all), but people like these can typically write easily or sign easily. Mutism is not strictly a physical phenomenon. Additionally, these gloves may be used by HoH/Deaf folk who simply prefer speaking in their first language or are unused to speaking with their voice.
  15. Yes, ASL does not correspond one to one with English, but we still have science translators in the game that somehow translates any language perfectly (or at least maintains a comprehensible word order) from whatever language to TCB. And while your facial/overall expressiveness is similarly important, you can still portray that while the hands translate the gist of the message. No matter your preconception on how players play disabled characters, that is irrelevant to whether it's in the game or not as an option. I see little reason to not port this from TG. Mute/biologically deaf/HoH people exist, and they wouldn't simply cease to exist in the 25th century.
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