
Conservatron
Members-
Posts
492 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by Conservatron
-
this is up to the HOS to tell the department which setting to have their radio on. They're incredibly easy to modify so
-
says suddenly even on the ground too so you dont even need to shake them
-
make it homicidal if emagged
-
Xullie - 6 i feel like most engineers would be a 6
-
Imagine finding yourself stripped and everything, after crashing five minutes ago. Not to mention having medical bracelets for the crew members at a more moderate risk for SSD would be some better RP. As for your claim of there being no reason for putting people in cryo, I suppose you've never joined to half of a department SSD taking up the slots because nobody bothered to drop them in cryo. granted i typically play during peak time, but whenever that happens to me i just ahelp and ask how long the inactives have been gone and if they could free a slot for me
-
honestly thought i made my post in the other one instead of this topic
-
as many know, I am a 'fun at all costs' player that being said, a lot of time I find it fun to do my job and do it well, but sometimes I just want to go play solitaire on the station alert computer while the CE is in a meeting and sneak a nip of alcohol when nobody is looking. In short, I try to be realistic in motivations and play while dipping my toes into the absurd. Lets be honest, this is a game, and we all play it to enjoy ourselves. I'm far from a 'have to win' player, in fact I am fairly actively unrobust by virtue of me allowing myself to get into situations where I can be easily robusted (oh what? something really neat in maint and I don't need my radio? ok lead the way!) and I TRY to actively influence the rounds of other people to make it more enjoyable. I sometimes fail and may go too far occasionally, but that's my thing. If I had to give advice, make a backstory, and play the backstory. What you do in game doesn't really matter as long as its honest with your character and realistic in the setting.
-
how about a holo-zoo simulation (normal and emagged) normal - there are some carps, bears, and a xenomorph behind glass cages and they are all docile and don't do anything emagged - they get aggressive and smash out of the cages and run free.
-
i WILL say that one thing needs to be done. There are a few maintenance doors that do not have firelocks under them which I am sure is a mapping oversight and not a conscious decision. The major issue with spreading breach isn't people going through locks, its beepsky going into maint with its unstoppable desire to finish its patrol and nobody seems to ever want to shut it down (taping it up works fine enough though)
-
Why is being the target of sabotage a bad idea? Put two vents in it for maximum SPEED, and it'll only have to be 4x4 tiles counting walls, which makes it a perfect fit for the 3 hallway. And it's not bald assistants spreading the breach. It's a lot of characters. Including ones who should know better, or do it on accident. If they keep getting in the way, engineering can override it to stay bolted open. central corridor airlocks, by design of being central corridor, are required to be at the very minimum 5x3 plus a canister (including side walls) they'll have to be at every major intersection, many of those don't have space for the canister and would require fairly extensive remapping and rearranging of station layout to fit the canister (which can be rendered totally useless by simply draining it while the locks are closed) and again, there is PLENTY of warning for when there is a breach, our firelocks now even have flashing warning lights, if anyone opens it and dies its their problem and we should be reviewing their competence as employees, not blaming it on station design. If people should know better, then they should know better all in all, this is an issue that would require time spent on mapping that is better spent on literally anything else mapping related
-
and the issue with the doors having vents is that takes up SO much space to make them functional airlocks and they are so susceptible to sabotage unless you take up even more space with protections.
-
again their fault for dying ive sometimes taken to welding closed firelocks because your average assistant will have a crowbar but not a welder
-
if people want to be idiots who are we to stop them? For central ring we have six airlocks for three door tiles which seems rather excessive to me, plus inflatables. There doesn't seem to be a need for this.
-
recharges can easily be moved from cargo to station
-
What would you do if you woke up as your aurora character?
Conservatron replied to NoahGoldFox's topic in General
engineering is always the safest spot on the station even if the singularity gets loose because you can run before telling anyone else -
there are some really large sig images too so i'd support this
-
What would you do if you woke up as your aurora character?
Conservatron replied to NoahGoldFox's topic in General
probably set up the singularity -
when im ops I always disable cameras (and cut them from walls so it doesn't even show up on list) but this takes obnoxiously long I try to do things to minimize collateral damage and deaths while still being hostile idk how succesful it is when the rest of your team isn't on board though
-
thats a problem with the players, not the game mode. we're a HRP server, both sides need to actually RP
-
thats a gross generalization, and my equally useful personal experience is that the crew goes for green text way more than ops, to the extent that they'll willfully ignore hostages and actually encourage ops to kill them. I've seen security literally gun down human shields to kill the redsuits.
-
side suggestion - Add in a capacitor in the style of shield generators that can recharge the batteries of the drills and be hardwired into the outpost powernet
-
off the top of my head, go the rename route - nuke becomes mercenary, remove the nuke from the shuttle and replace it with something else.
-
you realize this is a useless post right? if you remove nuke, what do you replace it with? Plenty of people really enjoy nuke and wouldn't want it removed. I'm gonna be totally honest, it sounds like you are salty because you got beat by nuke ops and want to neuter them so crew always gets the green text
-
that topic was specifically related to nuke-ops in the shceme of things, if nukeops are going loud (and they basically always have to because ultra-vigilant security during nukeops will never let them go quiet unless its a peaceops gimmick) then they are all but required to neutralize the AI and security, then cargo
-
Piano/organ for chapel and transcribed music for piano
Conservatron replied to theiguanaman2's topic in Archive
i think the major issue is ss13 music code is laggy as all hell, especially when it has to deal with people moving in and out of the music radius