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Ornias

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Everything posted by Ornias

  1. it's a suggestions board the whole point is you put in things you want other people to code
  2. because they can do their jobs lol a scientist who doesn't do actual science would be fired "who gets to decide what 'real science' is! unathi believe in alchemy!" yeah, but you're hired by humans, for a human company, which does top-of-the-line-research, and hired you for your scientific prowess. you have a diploma. they didn't hire someone to be an alchemist. if these chems aren't magical, they should have their names to clearly represent that. why does anyone have an issue with changing the names of chemicals to better fit a sci-fi setting unless they want to claim it's 'muh alchemy'?
  3. The chaplains abilities are only effective against things that are already inherently supernatural, such as vampires, wizards, and cultists, all of which, while as such any applications of them on station are non-canon. If we want to have magical recipes that can only be made from magically obtainable components, and thus are non-canonical, such as that one druid plant, then that would be something else. I don't know to what effect that's already true, due to not knowing the secret recipes. And yes, it is forcing people to accept magic. Components like estus, azoth and the philosophers stone, at the very least, have strong magical overtones. And even if they are not inherently magical, then the description of them as 'alchemy' and discussing them as such is attributing their abilities to the supernatural. Putting them into a position where they're quite clearly not magical and instead poorly understood compounds with interesting yet dangerous effects would remedy these problems, without having to remove secret chemicals (which I really do not want to happen: secret chemicals provide rewards for investigation, talent, and dedication, and allow for one of the few cases of mechanical progress between rounds).
  4. then you're habitually forcing people on-station to accept that magic and alchemy exists, or to have you fired before you get the chance too, both of which pose even worse problems. nanotrasen didn't hire anyone to be an alchemist. they hired top-of-the-line scientists. making it actual research rather than magical hubbub would resolve this glaring issue. this is like the same issue with R&D where nobody knows what's canon and what's not, but instead of just being about research it's about the existence of magic
  5. This is a really good solution to a really obvious problem. Issue with this is that reasoning doesn't fly on a co-operative role-playing game. Calling yourself an alchemist legitimately on-station is grounds enough for most captains, heads of personnel, and research directors to fire you and send you to have your head checked, because magic is not known about in our setting and regarded in the same way it is now. What it means by playing a character that claims to be an alchemist and spends the entire shift looking into alchemical recipes is that people have to deal with you in one way or another, because your psuedo-science is not backed up by any legitimate scientific documentation made by man. This is a really good solution, though. I'd advise making the effects more specialized, so not a 'cure all wounds' thing, but more like the wormhole stuff, a chemical that quickly infects limbs it splashes on, a chemical that kills virus', etc. etc. etc. Make it dangerous, because that's the forefront of research right there.
  6. I'm sorry, I'll have to say no. Most of this is stuff that shouldn't be made available to the public, because it will just reinforce the "I CAN TAKE CARE OF MYSELF" mentality, as well as providing ways for your average person to recover from injury without seeking medical attention. Dylovene, Dexalin, Ointment, and Bandages should be provided by medical, because they provide measures to recover from almost all non-surgical, non-virus injuries. It also provides realistic expectation that people will suddenly know exactly how to bandage grevious wounds, exactly how much dylovene to take, exactly how to apply burn ointment. Unless you can provide a reason why greater crew autonomy to heal themselves without interaction or cost to themselves (because money isn't a cost currently, nobodys going to say "I need to save $20 so I'm not going to buy this pill to stop this grevious burn") is advantageous to roleplay, I can't support this.
  7. tau ceti law states that you are entitled to a fair trial. you can't face a fair trial if you're fucking lobotomized. if we keep cyborgification for crimes, we need to change this
  8. Your job is more than just to ban those that break the rules. I did not agree with your ruling, and was provided with nothing but a cold shoulder preventing any attempts at clarification or communication. If you're unwilling to communicate for any extended period because it's easier for you to close the ticket, then that's, in my eyes, an issue. This is all well and good, but you did not talk to them until now. Anything based on responses given in this thread is based on information that neither you nor I had. But it is. I stated that earlier. I'm referring to speakers in the hair, which doesn't happen. If you mean to tell me you've worked with someone who had speakers in their hair, I mean, I'm not gonna disbelieve you, but I don't think that's what you meant. I'm not sure if we're on the same page or not from your response. If you agree that you were unfairly terse and laconic in your response, and that in future you'd take more time to explain and discuss rulings, then I have no desire to pursue this complaint. Otherwise, I'm steadfast by my appraisal that it's your job as staff to at least take reasonable steps to ensure that everyone at least understands the ruling, and has a chance to explain themselves, even if they're not explicitly satisfied by it.
  9. Just want to add onto this, I saw this player do the same aim+shoot into the chest of a medical doctor who asked someone for nudes in what I think was either that round or the round before because they were 'sexually harassing' someone. They aimed, fired, and then said something to the effect of "you're lucky I don't arrest you". Rubber bullets can kill or seriously injure someone IRL. I get this may have been a misclick, but it means that this wasn't a one-time mistake, and they showed no remorse ICly for their actions.
  10. and a prized pen could potentially be an advantage thanks to its 1 throwforce, but we're not going to deny that on the grounds someone might powergame with it
  11. Thanks for being patient, Loow. I'm a busy man with a slow writing hand Cool. Tell me about the quirks. What sort of potential do you wanna show? To be honest, primarily the typical aspects which are quite often unknown to crew. A large slice of the crew doesn't actually know about the Skrellian quirks that make up the species' regular interactions: the laconic nature of their sentences, the beliefs, both religious and cultural, the guiding 'don't do it if you don't know you can' mentality, all of these little things that make a Skrell different from a human. If I can portray those, I can more realistically build upon the atmosphere. Integrating the lore as well - such as the vat-grown Tup Commandos, mention of popular art, music, and interests, will help others to feel more immersed. The Jargon Federation is spread among 1236 planets, and I didn't intend to make this homeworld particularly extraordinary. Just outside of the Jargon System, it's relatively safe and protected, but not so much as one within it's borders. The university I had in mind as a biological sciences university, one that is on the forefront of both biological and xenobiological technology and progress. Like all Skrellian Universities, it was not exactly a cruising experience, especially not with the fields that he chose to study within it, and the passion for the topics he felt. I'm sorry if that feels really bare-bones, but I put a lot more effort into the personal experiences, beliefs, convictions, ambitions, and personality of my characters rather than the physical building blocks I use to create those. I expect to flesh it out a bit more with dates and such when I create the records.
  12. stunbaton. taser. peaceful arrest. 'hello sir ur under arrest'. point gun at them. CQC. get er done
  13. Throwback. Honestly, I still want this a lot. The main argument against it is that no-one wants to be infirmed for an extended period of time, which, make no mistake, I do see the merit in. However, that same argument that punishment is not fun could be applied to all IC consequences, including injury in general. The question is, then, not whether it's fun to be punished, but whether the advantages of said punishment (both for the player, and others) outweigh the immediate disadvantage of having suffered through it. For example, consider brig times. Brig times are frustrating for people who end up in them, because they get no interaction, and their (likely antagonistic) plans have been foiled. We could apply this argument to say that brig times are a bad thing, but they offer a series of advantages as well, chief among them being superior roleplay. You're punished for your actions, which means that your character needs to take some degree of responsibility for what they do. We don't remove it because that frustration of being defeated is necessary for conflict, because otherwise all you're left with is 'dead' or 'breaking the law'. The advantages are worth adding an 'unfun' mechanic. However, brig times and medical times are two vastly different courts, I'd argue. This is because security has little reason to interact with prisoners, whereas medical has great cause to check in on patients, especially those that were greviously wounded. Thus, the extended period of time is not so much a time of being detached from the game as it is having your autonomy in said round revoked. You're still interacting, and you're still developing your character, provided that there are medical personnel to interact with you. This is a pretty big 'if', however, because it relies on both parties being interested in roleplaying, as well as the doctor being free. Assuming this is the case, the only situation where it would be 'boring' or 'sitting out of the round' is one where you yourself are not interested in roleplaying being infirmed, which is a little bit distressing. If you don't normally roleplay the effects of being a 60 year old scientist who's just been shot in the stomach, then you're only roleplaying when you want to, rather than all the time. Roleplaying at all times is necessary to build a cohesive roleplay environment. A further few points to consider: If you're shot by an assassin once and live, you're likely going to be recovering for 10 minutes or so in the sublevel, where you are relatively unprotected, unless you have a guard on you. The sublevel can be broken down into from above as well with a hoist, shovel, and either C4 or RCD. The amount of roleplay that someone breaking into the patient ward could provide could be very cool. Things like internal bleeding can be fixed by applying an IV with the correct type of blood ASAP, negating the blood loss. This system will mean people are slightly more likely to die. As it is, when someone comes into medical, you know they will, unless they get an incompetent doctor, almost certainly live, because our medical system is so reliable. By having injuries take longer to heal, this will no longer be the case. Some people like that, some people don't. It's just something to consider. You do not necessarily need to wait out the full 30 minutes from an attack. Take some painkillers, sign the waiver, and walk out after 15 minutes while still wounded. People do it in movies all the time. You're allowed to refuse treatment. Shooting someone while still bandaged and wounded from an earlier fight is absolutely awesome and should be treated as such. Wizard spells are supernatural, and should secede this limit. Same with syndicate kits, which I still believe should heal 5 per minute, perhaps more if resting. Like all things that punish harm, injury, or death, this should serve as encouragement for crew to avoid injury. This is pretty much a go-to argument for this kind of addition, but it is relevant nonetheless. A security officer that rushes an antag normally, is beaten, but survives and gets treated, is up on their feet within 10 minutes none the worse for wear. With this addition, you've now weakened your team by trying to attack without planning. As a scientist trying to rush the antag, even if you survive, you've just forced yourself to roleplay, the worst punishment of a validhunter. Poison leaves you bedridden, instead of being dealt with by just dialysis + 2 lil green pills. Poison is underused because a quick ";HELP I FEEL SICK" or ";HELP POISONED BAR" is enough to save someone who's been poisoned, usually without fail. In this, someone may be saved, but it will put them out of commission for a while. That in itself adds a new tool to use to get someone out of your way. Poison a roboticist, and when they're recovering steal from their lab. Poison the Captain, and use that as an opportunity to get him alone in the sublevel. All in all, while there are some decent arguments to be made against the addition of this system, the positives greatly outweigh the negatives in my mind. To have higher stakes, you need to have more to lose.
  14. After reading your response, I see I have misread your train of thought, and I apologize for assuming your intentions. I have fallen guilty to believing all staff are cackling demons who exist to make my life hell It's pretty clear to me now that you weren't intentionally trying to blow me off, despite how it seemed at the time. However, I still disagree with your actions and judgement, and believe that my mistake is very easily justified, as I'll explain. One, my perception of your communication. Replying with 'Alright?' when I adminhelped appeared immediately flippant, even though it wasn't necessarily the intent. Further, in your first reply, mentioning that Eridani may have "figured out something for smaller speakers" told me that you had not exactly construed my issue, being with the believably of it being within the workplace rather than simply being able to be theoretically designed. And the statement that you "couldn't see the lack of reality" basically tells me that I need to further clarify my issue, because it clearly was not understood. The immediate closing of the ticket thereafter pretty much gave me the impression, rightly or wrongly, that because you did not immediately agree with me, that my case was not worthy of being investigated or clarified any further. Your second reply was what I said being a 'blanket statement' irked me because, yes, it was. You cannot make a case for anything being unrealistic without making a blanket statement that it's unrealistic. No explanation of why it was an IC issue was provided this time, instead being told to make an IR or talk to their boss, before the ticket was closed. At this point, my issue that it would not be realistic for someone to be blasting loud music from their hairspeakers 24/7 has not been responded to, and that's why I felt like I was being blown off. My issue with the statement "and that's that" is that, at least in the contexts I've experienced it, it's very much issuing a decree. Without me feeling like my adminhelp had been properly addressed, I was told that I was incorrect that that there was no way to change your mind. To clarify in conjunction to this: I wrote right there why I ruled it was acceptable. Technology wasn't the only thing, it could also be a cultural thing. I'm afraid I don't see in your reply where you said that it was a cultural thing, and I say this without intent to be provocative. Of course, it may well be visible to others, but if the ticket had not been closed immediately after this response was given you would have been able to present this there and then in a form I understood. And this also. Things are not either "one response, no chance for questions" or "30 minute conversation". If I can't ask questions without you believing it will devolve into 30 minutes of arguement, then that means one of two things: either you're immediately assuming that I'm going to draw things out just to be difficult, or you can't give answers to the questions I'm providing. It would have taken me 30 seconds to have written "no, that's not what I meant, I have no issue with them playing music, but instead in the manner it's been presented" and you could have explained your stance in a manner which I could have at the very least applied contextually. Two, I still feel that someone having speakers in their hair playing loud music at all times is not believable. I have no doubt that such technology could exist, as it does currently, but: This is in someones flavour text, thus, it's playing at all times. This would be like someone setting their flavour text as continually screaming: it's a thing that you have to acknowledge whenever the characteris around immediately. Not only that, but the mention of 'speakers' combined with playing a JSRF song gives off the impression that it's being done to recreate the character archetypes present in that game. It would be like an IPC continually having the Legend Of Zelda music playing at all times while dressed in all green: sure the technology exists, and it might be built, but it's very clearly a reference. It's continually playing the same song. At all times. Loudly. In real life, if you played the same song on repeat in your workplace, you'd be kicked in the teeth with the justice of God. This is an IC issue, I digress, but it does point towards not being utilized in a way to promote roleplay. Again, this is not something that is done in the modern day, despite the technology being available. The argument that it may be part of Eridani culture makes a certain degree of sense, although it's a universally applicable argument: we won't take action against this person for having Christmas lights draped all over him in his flavour text, it might be part of his culture. We won't take action against this person for having hair sculpted into the shape of a bird house, because the technology would exist and it might be part of their culture to have sculptures in their hair. Also, I don't mean to accuse you of anything, but did you check their character profile to see if they're Eridanian? We're at work. You can play music from your PDA or whatever and leave it on a table, but having it blaring at all times not only means that roleplay suffers as a result. Serious scenes are no longer serious when you've got rockin' jam Birthday Cake by Cibo Matto playing over this girl dying on the floor. Even day to day tasks suffer. Think about fucking waiting in line to get to work and there's this fucking banger of a song playing loudly from the girls hair in front of you. Quickfire Responses Basically: Your manner suggested apathy and disinterest to the point of not wishing to your perform administration. This clearly wasn't the case, but I believe that I and many others would make a similar presumption in future from the way you presented yourself.
  15. BYOND Key: Ornias Staff BYOND Key: TishinaStalker Game ID: bT0-bokM Reason for complaint: During this round, a character had the flavour text 'Oddly enough she keeps little mini speakers in her hair that continually play (( )) very loudly'. I ahelped about this because, from my perspective, there are several issues with this from a believably standpoint. I believed at the time this was obvious (and I don't say that with intent to degrade either Tishina or the player in question), and adminhelped the offending text believing it to be self-explanatory. The response I got was 'Alright?', so I clarified my issue with it. They then responded "Sounds like an IC question for you to find out and I don't see the lack of reality in this. Especially when people now-a-days already walk around with your speakers blasting their own music anyway. I'm sure by 2460 they've figured something out for smaller speakers and I wouldn't be surprised if you could clip them onto your hair when cyberpunk societs like Eridani Federation exist" and immediately closed my ticket. My issue with this is two things: One, having my ticket closed immediately without giving me a response to ask questions or refute the presented points is not good practice at all. I had further questions on their judgement and maintained my view. Two, I was not arguing that it was impossible to have tiny speakers playing music. That's just silly. I argued that it was not believable for our setting for someone to be wearing those when they're at work blasting an old grunge song at all times. You could say that "I wasn't clear about that", but that quickly would have been clarified if both of my tickets had not been immediately closed, shutting down any opportunity for dialogue. I ahelped again, saying that it's a completely unbelievable prospect for someone to be blasting music from their hair at all times, especially in a service job where they're supposed to be serving people. How far would you get working for your local Denny's if you're blasting music at 85 decibels into the ears of your clients and fellow workers. You can, of course, already drape tiny lil speakers in your hair and blast them at all times now anyway, but if any of you have ever seen this occur in real life you probably live in Florida or something. The response, "That's a real blanket statement. Either way, sounds like an IC issue. Take it up with their boss or an incident report or something then and that's that. I'm not taking action against them because this is not an OOC issue here". And my ticket was once again immediately closed. Again, the same issue with having my ticket closed immediately applies, as well as my stance that their actions are unbelievable, but what really screwed with me was them saying "and that's that". This was, bear in mind, the second response I'd gotten on my issue. They hadn't offered any explanation for why it was acceptable other than the technology exists in the setting. I understand that staff rulings are final, but that should not be weaponized against players. Even if it somehow is legitimate for someone to play that character, the hostility shown was really disheartening coming from a staffmember. Evidence/logs/etc: Additional remarks: Fundamentally, while the judgement of whether or not it is an IC issue, while important, is of less importance than the lack of desire to interact with players and explain rulings.
  16. I know I'm not supposed t o comment on these, and I am endlessly sorry to our benevolent administration overlords for my transgression, but If you're firing on someone in an IC situation with lethals, it's because of antag involvement. If it's not, it's an OOC issue that will be resolved by staff and deemed non-canon. You can't make an IR on someone for refusing to fire a weapon because the only situations that would come into effect would be if it was non-canon. A thousand apologies dear admiiniistrator gods. Forgive me for my intrustion. i shall continue my penance
  17. yeah lol they'd be entitled to more because they're your coworkers, not civil servants
  18. I spoke with Cake about reprogramming IPCs a little while ago. According to him, IPC reprogramming isn't especially expensive, or difficult. It's just like any other AI. From the wiki, "No more than two jobs can reasonably be undertaken by any IPC, with sparing exceptions (such as cooks/gardeners/bartenders, or xenobotanists/xenobiologists/lab assistant and so on). [...] All synthetics are manufactured for a purpose, and any modifications to their core programming to change this purpose would be costly, not to mention time consuming and often needless."
  19. forgot a bit Gill who? What's the name of the company? Little things like this make a big difference in interactions with people. Is the name of the company printed on it's frame anywhere? Did he design it himself? If so, where did he get the funds to do this? Personal taste can account for quite a bit, but for the price difference between a baseline and a shell, it seems a small reason to upgrade. Always happy to hear about NT fucking things up. I like this, because it gives reasonable grounds for a personal project of that expense to be transferred. COMMA SPLICE. Raises the following questions: Reprogramming an IPC is a very expensive task. Was this done specificially with promotion to RD in mind? That would make the most sense, but it seems that's not the case. Learning more about humans seems like a strange goal for a machine that was specifically designed to 'keep morale high'. Wouldn't she have been programmed with that in mind? How did she react to changing positions? Surely being sold from your owner against their will would breed some kind of resentment, or at least some reaction. Were they happy to get access to more resources? Angry that suddenly their slavery is more damaging to them? Please read my other post too, a lot of the feedback there is still relevant. Keep at it, you've got good feedback on your playstyle, you just need to write a more coherant character and I'd be happy to support your application. I do heavily support shying away from more 'humanoid' IPC's, at least without obvious quirks. Edit: Also, the company is called Nanotrasen, after it's founder, Xavier Trasen.
  20. I don't like this as a reason, though I suppose that's more a personal bias thing than a legitimate complaint. Scientists aboard the NSS Aurora are, make no mistake, still the top of their field. Research Directors are just, y'know, the top of the top. Commanding the frontier of phoron research in the galaxy. I don't like the idea that part of a characters development needs to be promotion to a chief position, but that's just me. Important to note that as far as IPC frames go, shells are some of the youngest. IPCs came about only 20 years ago, and this character would likely have been made either slightly before or soon after the invention of shell frames. Just thought that was important to note. Already, I've got a few questions: Why was a shell frame employed for this purpose? They are the most expensive form of shell available, rife with controversy, employed for a job that is not exactly customer service. Quoting from the wiki, "Exactly where the advent of Shells came from is yet unknown, but the controversy surrounding them has resulted in them being rare, and often unnecessary additions to society.". Who designed her? Is it the company she's working for now? What's the name of said company? You said the 'owner and her creator', the grammar leaves it unclear. Are they one in the same? Was she being rented to this shop? Why does her owner still own her, instead of just selling her outright? Why are her creators interested in her best interests? IPCs, until recently, were regarded purely as property, and now they're still on that edge between cheap labour and machinery. It's entirely possible an owner would have some vested interest in the livelihood of an IPC, but it needs to be explained why. On that note, how did her creator procure the funds to create a shell frame? They're incredibly expensive just to produce. Was it part of working for a company, and the IPC would be used for corporate purposes? Did that change? If so, why? Why does she do this? What gives her the drive to find this 'big discovery'? Was it hard-wired by Nanotrasen, by her creator/owner, was it developed in herself? What sparked this? Does she have any other hobbies or interests? Where did she get her knowledge of chemistry? Was it programmed in by Nanotrasen? This is a costly process. Was it pre-programmed? Why was she not put to use in a research lab sooner? Did she learn it manually? How, and how long did it take? So she is interested in progress for her own reasons. What about her owner? How do they feel about this? Why would Nanotrasen hire them for this position? Exemplary leadership? The shell frame would definitely be an advantage, but not reason enough on it's own. I'm glad to see that you're interested in continuing to work after you've done the mechanical side. It's immersion-breaking when people say "I've finished research" for a myriad of reasons, and seeing people actually go off and launch experiments (especially dangerous ones) is great to see. Got to say, though, that 'go out and socialize if i feel like it' implies that if you don't feel like it you'll not interact with people. May want to change the wording on that if that's not what you mean. RED FLAG. IPCs that act overtly human, or rather, non-robotic, are hazardous, because they often show no signs of acting like a human at all. If I can't identify that you're an IPC without the tag after ten minutes of conversation, you're probably doing something wrong. IPC's are whitelisted for a reason, because their racial traits are supposed to be used to promote roleplay. It's like saying that a vaurca is 'too human', or a skrell is 'too human', or a dionaea is 'too human'. If it's not a member of the 'species' it's in, it needs to be improved. EDIT: Wait, shit, you changed it. Now I gotta change mine. Gosh darnit
  21. YO AND SLEEPY JUST POSTED HIS SKRELLIAN ODYSSEY SO FUCK ME AM I RIGHT
  22. BYOND Key: Ornias Character Names: Harley O'Ryan, Wearing Face Over Mask, C-Bot TY-33, Cael Volvalaad, Erakirali Kiri'aka, Mitchell Guess, Luka Brala, Justin Belmont, SO | 09 Species you are applying to play: Skrell What color do you plan on making your first alien character (Dionaea & IPCs exempt): That light green on the wiki boys Have you read our lore section's page on this species?: Yessir Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: Skrell are probably our most underrepresented species, despite being the most advanced and long-standing. They have quirks that very few people know about, and roleplay potential that has been left untapped because of how few people play them. I'm also going for that full alien whitelist babyyyyy Identify what makes role-playing this species different than role-playing a Human: It's kind of hard to summarize, but I'll try. Skrell are more 'logical' than other races in actions, and that brings about many different things: being less confrontational, more detached, not being sexually driven, not being emotive in their speech. On the topic of their speech, they speak in much more laconic sentences - short and sharp. I've got it on good authority from Jackboot that they're deadpan depreciating in their humour. They are, make no mistake, still influenced by the arts, and still hold a strong culture - just one which would be percieved as strange or alien to humans. Character Name: Gieudesh Yivde Please provide a short backstory for this character, approximately 2 paragraphs Gieudesh Yivde was born in Yig'jemana, a planet resting just outside of the Jargon system, in mid-2410, to a Qeblakian family. His upbringing was fairly uneventful. Originally, he wished to join the military, but a deep-seated fascination with alien physiology was quickly apparent in his character. Snatching up an opportunity to attend the Xu'jdesh Tgalyaz University, he dedicated all of his free time to the understanding of the body, how and why things operated as they do, and what there is to be learned from the most intrinsic characteristics of each species. He took a specific, and not entirely rare, interest in the genophage, how it operated within the Skrellian system, and how it had resisted even the best scientists attempts to cure it. That took him onto the next stage of his education - the understanding of complex xenobiology, including the natural bluespace interaction in slimes. He became overtaken with the idea that, somewhere in the understanding of other, complex alien species, there could come a true cure for the genophage. Finishing his education late 2449, he quickly transferred to the Central Command Xenobiology Divison, where he oversaw the care and storage of xenobiological specimens transferred from other stations - work that bored him, but he viewed as a necessity in order to progress. After a further seven years, he was transferred to NSS Apus, where he was finally given the autonomy to research that he'd previous craved, and then, after great work in the field, to the NSS Aurora. What do you like about this character? He's got a reason for doing what he does; he has an obsession with not just xenobiology but how it relates to Skrell, and how it can be used in the future. While it's not easy to convey personality in a backstory, I plan to play him as an eccentric scientist, really embodying the quirks that are presented on the 'Social' and 'Mechanics' section of the wiki page. How would you rate your role-playing ability? Good. I have a few characters that really tax me to play, and I can't always get them right, but it's only by pushing myself that I can really improve. I'll be able to comfortably play a compelling Skrell. Notes: pls
  23. That was more or less what I had in mind, although I hadn't considered how resists would play into things. No, that's for when you're holding a weapon. In a fistfight, the modifiers would still apply, but you'd need to be on the relevant intent to land a hit/disarm/grab/hug <3. Things aren't really 'nerfed' so much as their priorities are changed. Currently, people are stupidly resilient. They can get shot five times with a silenced pistol in the head and drag themselves to medical. They can get smashed over the head with a baseball bat and turn around, none the worse for wear. This suggestion gives everything weight. Getting hit does damage, but it's easier to dodge or block, and more skill-based to do so. While it may end up as just a clusterfuck of intents at first, I doubt that it will remain that way for very long at all, especially when people start learning the tactics for it. People will go to great lengths to be robust, and this system is quite easy to learn the basics of. The help-intent thing was explained in the FAQ, but the disarm spamming thing is a good point. The idea was much more that you can dodge and tank these things much easier, and smacking someone with a weapon before they can disarm you is a lot more damaging to them (as in, they can't just rush into you and spam-disarm you because you'll just fuck them up before they get the weapon out of your hand). The Trial of Mr. Pacman: [spoiler=The Trial of Mr. Pacman] Reasonable critique, but this could be very easily solved with the attack text showing that an attack was very close to hitting/very wide off it's mark. And that said, is it any different from what we have now? A pretty egregious oversimplification of how it plays out. Sure, yeah, you're only doing two things, but within those things there's an umbrella of potential inside of it. Moving around, locking onto targets, and changing your intent, are all much more complex in practice than just clicking the "weigh my RNG now" button. Pls elaborate. I don't think it's clunky at all - it's to show who you're focusing on, and to account for that in terms of damage and hit chance. If you're not looking at someone as though they were a threat, then they're going to be able to get that cheap shot off. Cutting their throat requires a passive grab, then an aggressive grab, then 3 seconds while you slit their throat, which unless you're using a more powerful melee weapon doesn't even put them in danger. I'm sorry, you keep saying it's clunky, but I don't understand what you mean by that. Locking onto someone will be as simple as a click or button press, and from there it's just walking up behind them and clicking on them. The fact that there's only four directions would make the backstab less clunky and more predictable, I'd have thought. Again, pls explain why. As I put in the FAQ, this is intentional. Help intent is your 'I'm not a combatant' stance. If you walk around on help intent, you're more vulnerable because you're playing a character that isn't on guard 24/7. If someone wants to walk around on grab intent all the time, while it should be disencouraged, that's their choice. They're not invincible. They don't see an attack coming, they'll still be blindsided by it. same tbh
  24. I'm a great supporter of removing Dionaea from security roles because I still believe we shouldn't have made them non-pacifistic. But this I really can't support, for a number of reasons: Nanotrasen is a racist-ass company. These damn treepeople are secretive as shit, live in ecosystems made of themselves hurdling through space, and digest peoples genetic code for breakfast. They're shady as fuck. Followup, they're also the second lowest race on the playable-crew tiers, only above vaurca. Doing this will mean there's only ONE race that can't be all heads of staff but Head of Security, Internal Affairs Agent, and Captain. Dionaea don't write stuff down naturally. They absorb limitless information into their own forms through memory alone. Sure, a dionaea could learn how to do it, but it just seems really weird to allow dionaea to take a role literally contrary to one of their more interesting racial traits. As noted, dionaea don't have the HR skills required. If they're not acting in an explicitly alien manner, they're not playing the species right. They can lead departments due to their extreme skills in whatever department they're leading, perhaps even exemplary leadership in said field - but not due to their relatability. The wiki even notes how rare it is for a dionaea to have a customer service role ("a Biesel bar even boasting an occasional Dionae bartending experience"). Dionaea wiped out the entire crew of the DSS Ophion. Then ate the crew to absorb their genetic code. On the second discovery. A small portion of a gestalt fell onto a planet and consumed the entire thing. It eats the corpses of the deceased to fuel its knowledge. These aliens are fucking SCARY, not the cute tree-things that we make them out to be. Even Skrell canonically keep tabs on them to ensure the destruction of larger gestalts should they prove too dangerous. Dionaea are creepy crawly aliens who eat organic matter in order to absorb it. They're enigmatic: untrusted, for good reason. Recent changes have made them less alien and more just tough green humans. Don't give them even more humanity.
  25. I don't want to have to do this, but -1. This is the only serious interaction I've ever had with you. You were upset with how I acted as an antag, and I attempted to apologize over both OOC and over discord for upsetting you, and on both of them you weren't willing to separate my intentions from my actions. You were more demeaning on-server, but I didn't bother to save logs at the time, and this was two months ago. You were upset about my antagonist play - I disagreed with you, but you're fully entitled to ahelp whatever you feel is against the rules. But the way you acted is not becoming of a staff member. I don't know if this was an isolated incident- if it is, I'd be more than willing to make amends. But if it isn't, then I'm afraid I really can't trust you on a staff team.
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