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Tainavaa

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Everything posted by Tainavaa

  1. My thoughts exactly, Chaz. However I feel that it's been brought up as a result of me being a quarry rather than a legitimate gameplay concern, which is why I decided to fight for the right to have some autonomous fun in game. Because really, this is just dumb.
  2. And thus, situational and dependent on crew and leadership. Which only supports my argument.
  3. It's the principle of the matter, Skull. With that, I'll leave this: Grand Theft - To steal items that are dangerous, of a high value, or a sensitive nature. steal stēl/ verb verb: steal; 3rd person present: steals; past tense: stole; gerund or present participle: stealing; past participle: stolen 1. take (another person's property) without permission or legal right and without intending to return it. "thieves stole her bicycle" synonyms: purloin, thieve, take, take for oneself, help oneself to, loot, pilfer, run off with, abscond with, carry off, shoplift; More embezzle, misappropriate; informalwalk off with, rob, swipe, snatch, nab, rip off, lift, “liberate”, “borrow”, filch, pinch, heist; informalnick; formalpeculate "the burglars stole a fax machine" theft, thieving, thievery, robbery, larceny, burglary, shoplifting, pilfering, pilferage, looting, misappropriation; embezzlement; formalpeculation "he was convicted of stealing" dishonestly pass off (another person's ideas) as one's own. "accusations that one group had stolen ideas from the other were soon flying" synonyms: plagiarize, copy, pass off as one's own, pirate, poach, borrow; More informalrip off, lift, pinch, crib; informalnick "his work was stolen by his tutor" take the opportunity to give or share (a kiss) when it is not expected or when people are not watching. "he was allowed to steal a kiss in the darkness" synonyms: snatch, sneak, get stealthily/surreptitiously "he stole a kiss" (in various sports) gain (an advantage, a run, or possession of the ball) unexpectedly or by exploiting the temporary distraction of an opponent. Baseball (of a base runner) advance safely to (the next base) by running to it as the pitcher begins the delivery. "Rickey stole third base" 2. move somewhere quietly or surreptitiously. "he stole down to the kitchen" synonyms: creep, sneak, slink, slip, slide, glide, tiptoe, sidle, edge "he stole out of the room" And to support the second definition: sur·rep·ti·tious ˌsərəpˈtiSHəs/ adjective adjective: surreptitious kept secret, especially because it would not be approved of.
  4. Skull, the way you present the issue with taking a hardsuit is a very logical one and definitely one that I can understand. The baseless notion of meta/powergaming, however, is a real issue to me. I don't care if I wasn't formally warned or didn't have any notes added to my CKey, the authoritarian behavior of the admins is what pissed me off. These are all underlying issues that led me to believe a staff complaint was in order, however my main concern with this particular thread IS the restriction on the hardsuits. And yes, it is something that matters because before Frances decided to turn the discussion away from the idea of powergaming = helping yourself/your department, it tied in directly to my statement about authoritarian behavior. My thing about this in particular, is the idea that, well... Have you even tried to deal with her IC? To my knowledge, all you've done about Tina was complain in teamspeak and pick at every little thing she does behind my back and subtly hinted at your distaste for her in dead chat or OOC until the complaint thread came up. No incident report on her neglect of duty, no consecutive IA investigations; just a thread complaining about IC circumstances in an attempt to invalidate a completely legitimate character. Further signs, reinforced with the "burning too many bridges" statement only confirms the dread I feel when I play any character while you're online - especially ghosting - thinking, "Fuck, what's he going to add to his complaint-tally today?" This discussion, however, is a private one that doesn't belong in this thread and I decided to leave it previously because I thought, "Well, if he doesn't like it, fuck 'em. I'm going to play her anyway." However with this being brought up, I feel it's probably time to finally talk about it. With that, I'll send you a forum PM. On the topic of hardsuit restriction: Yes, it does matter. It has historical and sentimental tie-ins with Tina and I feel that Tina should have an IC reason to stop rather than "because the almighty gods dictated that part of her life/brain is suddenly gone". However, you make a completely valid point on the idea of theft but I feel that I have a solid counterpoint. All items that you didn't bring with you to work belong to the station. The medical hardsuits however, are in a subcategory on the station being medical equipment. It is an item belonging to the medical department in particular. I feel that any Chief Medical Officer has the right to re-organize and redistribute equipment according to their own personal standard - being overridden by the Captain/Centcom of course - and keeping redistribution within safety/station standards; that is, chem masters are not to leave the chemistry lab, etc. It isn't theft at that point but reorganization. When taking a hardsuit from the EVA storage, it doesn't make it obsolete; there is the extra hardsuit there and I feel at least one hardsuit belongs there for storage. On things like science wanting to hoard all soft/voidsuits; why? Situational awareness. If a captain felt that it would be acceptable for medical or security to take a hardsuit (both of which have valid reasons for doing so) then they'd be free to disallow others because you understand (or SHOULD understand) the acceptable redistribution of such equipment. Which, in my opinion, is part of the game; dealing with those situations accordingly. If you wanted to let security take one because they might have to go EVA in a hurry but not let medical take one because you feel the storage conditions are insufficient - while security has an armory - then you might get flak from Tina but OOC I'd be completely okay with that. In that situation where a captain disallows it, then that means situations and conditions change from captain to captain; crew to crew. Just like in the Army(the equivalence being NanoTrasen), there are set standards to follow; however in each smaller organization(being NSS Aurora), there are individual standards (Standard Operating Procedures) that aren't covered by the parent organization. Each standard is set differently by each leader; I've had commander changes in my unit. With that, came a change in standard (not necessarily pertaining to SOP). Likewise, when there is a different captain on board, one might understand the reasoning and say "I understand. You can keep the hardsuit where you see fit." and tell other people no because THOSE people simply want to hoard them. Science has no valid reason for storing more suits than they already have, unless an immediate situation called for it. Another captain might say, "No because everyone will want to hoard them," and that's fine too. Different leaders, different standards. Until CentCom is notified and they go, "You know what? We REALLY don't like this idea," and make an explicit and permanent change to Aurora's SOP restricting storage of hardsuits, then I feel it should be allowed at the corresponding head's (superceded by the captain's) discretion. EDIT: It came to my attention your example of a surgeon hiding surgical supplies. Another situation that doesn't apply here. The only similarity is that a doctor is relocating medical equipment; however it also states in corporate regulations that INTENT IS IMPORTANT. Hiding the surgical supplies only works to hinder the doctors. Relocating a hardsuit only works to help. So thinking back on it, maybe the theft point isn't all that valid. After all, a head does by all means have the right to change things like that.
  5. Just throwing this in here regarding the OOC thing. Jackboot complained about a security belt not being accessible to detectives strictly for inventory management purposes, not for officer-detective purposes. It spiraled off into a tangent from there; how I'm not exactly certain but I know that Jackboot had not complained about a lack of handcuffs or other officer-specific equipment. Edit: Just read Josh's thing about handling IC things IC. FUCKING THAT. Holy shit it is so annoying that people don't like handling IC things IC. I thought this was a roleplaying game, you know, where we play roles with fictional characters in a sandbox? Jesus.
  6. Experience has already proven that isn't always the case, though. At that point it's not a matter of difficulty, but as stated before, weighing pros and cons. It's not like we're carrying the hardsuit around in a bag of holding - your arguments have had clear-cut and well-grounded counterarguments that have already manifested itself IN the gameplay. At that point, you're not doing it for the sake of "forced difficulty" but actually restrict possible outcomes that COULD happen. It's like a guided story. It's, "Oh, I know what's going to happen here," not, "Well shit, that didn't work out as planned." Which could be the case for any antagonist or benevolent doctor - and HAS been the case on the doctor's side multiple times. On another note, making the armory equivalence is just like making the chemistry/robotics equivalence. They don't equate at all. They're different situations. Officers would be walking around with their weapons stowed away, ready to take out of their bag at a moment's notice. The doctor still has to go back to the medbay storage which may or may not be compromised. You're not going to reach into your bag for a gun to realize gremlins invaded it and decided to worship your rifle as an omnipotent idol whom they'd gladly give their lives defending. It's going to be there, ready for the taking without adversity from anything save for being incapacitated - which is something that stops anyone from doing anything, really. Update: Also pointing out from one of my earliest posts, easier access to the medical bay to that particular hardsuit ALSO means easier access to antagonistic medical personnel as well as anyone that happens to be in the medical bay during a crisis; they could just as well steal it right from under our noses should we be distracted with triage.
  7. To Skull: I would love for these things to be dealt with IC. I've had to change Tina's behavior on several occasions, I've had to change her age (which I also would have loved for it to be dealt with IC accompanying her behavioral issues), and now it seems I'm having to change her thought process. "Well... I WOULD do this.. but I get the most eerie feeling it.. isn't allowed, for some reason... I know it technically IS, and I usually DO, but.. some how... some WAY... it ISN'T. ALLOWED. Anymore." If a CCIA or even normal IA had sent reports to centcom and their ultimate decision was "Yeah, she's not fit to be a head of staff right now, demote her" I would have been fine with it and honored it. Why? Because CONFLICT and FUN. Telling me OOC "that isn't allowed" when there's nothing preventing me from doing it - even the rules (as defined BY the rules anyway) - that just sucks away any sort of fun from it. Taking a hardsuit for the benefit of the medical bay is completely different than walking around packing mad heat as a scientist, or filling my hypospray with a potentially fatal drug. Not only am I not doing it "to win" but there is a legitimate reason IC FOR me to do it. It isn't to stop or hinder antags, but to help those in need. As a doctor should be doing. It's clear Frances believes that I want it there to prevent any antag action, but on the contrary I treat antagonists and normal crewman alike indiscriminately; whether they're restrained or not because that's what a doctor should do. Do no harm. To Frances: -No powergaming. Roleplay precedes over objectives - do not engage in behavior which would be unrealistic for your character in an attempt to win the round. 1. To my knowledge, I thought admins encouraged conflict. First you're telling me that I shouldn't because that gives the medbay too much of an advantage, but NOW you're telling me that I can't because it will potentially cause conflict amongst the loyal crewmen. So far, this is what I'm getting from that message: You can not take an EVA suit because that would put the medbay at an unfair advantage. You can not take an EVA suit because that would put the medbay at a unfair disadvantage. At the same time. Which, in my opinion, changing something based on weighing pros and cons is a GOOD thing - no matter the outcome. Why? Because muh RP. 2. At that point you're metagaming because you're intentionally hindering yourself for the sake of an antagonist. Which is against the rules. No plan is without its faults and to foil a plan like that is an unconscious decision. It's an side effect, not the intent. Not only that but were there to be an antagonist in the medbay, they could STEAL it right from under our noses. Which would HELP the antagonist. I've had the hardsuit stolen before (though I'm not sure if they were an antagonist, some chucklefuck, or someone trying to help another in EVA.) 3. People throw the term "special snowflake" around too much without thinking about what it really means. A special snowflake wants special treatment; something different that others DON'T get. I'm not asking for special treatment; I'm asking for FAIR treatment. If other departments want to go off and store a spare hardsuit in their department, that's their prerogative; I'm not in their department, I have no say unless it's against the rules, against SOP, or against regulation. 4. If it is a "for real" breach of regulation, it's unwritten and I would LOVE for it to be dealt with ICly. It seems you admins don't understand that I love to have things dealt with IC. The thing is, it NEVER is dealt with IC. It's an admin PM, or a complaint thread. None of which are fun. Tina doesn't KNOW it's against regulation because right now, it ISN'T. If an IA sees it and goes "Whoa, whoa, I don't think that's allowed." And I tell 'em to fuck off, and they go to their office and rat to CC about it and come back with a Centcom message telling me that I can't do that, I'll honor it because it was done IC and dealt with ICly. If it's not in the SOP at the moment, it should be updated and until it is, it needs to be allowed OOCly because right now, it IS allowed IC. Hell, you know what WOULD be fun? Having an IA bring it to CC's attention and CC, in response, goes "You know what? We need to add that in somewhere so it doesn't happen in the future" because that's how things would go down realistically. You admins love intervening OOC for IC things, next time you see an IA on, guide them with subtle messages instead of direct PM's to the supposed offenders so that way instead of interfering with RP, you're creating it AND getting what you want. You'd be having your cake, and eating it too. It's powergaming because I would only be taking the hardsuit in an attempt to respond to a threat that I don't know about ICly but am well aware of OOC. I take it all the time as a precaution, no matter the round type; and it's a habit I picked up due to IC reasons that carry over from round to round, not simply "There might be an antagonist" which is the kind of mindset the rules are trying to keep at bay. If it's nuke, fuck it, it's nuke and I take the hardsuit. It's extended, fuck it, it's extended and I take the hardsuit. Right now, what you're telling me is that I can't help or change my department. Referring to what Skull said in his complaint thread pertaining to me, I was purely a reactionary force in the situation. And that was a big enough issue to warrant an OOC complaint. But now, the issue is that I'm not a reactionary force. What you admins want and expect of me are conflicting; make up your minds. You're taking all context out of the term "powergaming" and changing it to be defined as "anything that would help you." There is an IC reason for me to do it as Tina in particular, there is no intent "to win" involved, there IS nothing in SOP or regulation preventing me from doing it. It isn't powergaming by definition. Right now, I feel like I can't do anything to help me or my department. I have to wait until things go awry to make any sort of changes whatsoever which is absolutely ridiculous, and interferes RP and fun. I was told if I want something to be changed, take it up in the suggestion forums. Right now, there is NOTHING that needs to be changed to allow me to do that. Imo, if you want me to stop doing it then make something that PREVENTS me from doing it instead of stripping all meaning of "powergaming" and saying "Fuck it, close enough."
  8. It wasn't dealt with ICly. Yet I've had interesting RP dealing with people that didn't want me taking the hardsuit in the first place. Taking it in the first place isn't out of place for my character, especially given the circumstances. I've been separated from that hardsuit in particular and had to go get the one in EVA while also restricting medical to one hardsuit. There's good and bad that can come from it, it isn't taken "to win", we're a supplemental department whose goal is to save lives; sometimes it's an advantage, sometimes it's a disadvantage. But then, that is how the game goes and is the nature of roleplay and personal choice. There seems to be a big miscommunication here. I don't do it BECAUSE of antag rounds, it happens in antag rounds BECAUSE I do it. Me doing it has NEVER stemmed from "playing to win," and I'm certain that much is true of the other doctors that do it. It makes sense for us IC. I don't understand how it's immersion breaking given how the trend came to be in the first place. I don't think there's ever been a time where having that hardsuit in the medical storage has been much more of a benefit beyond convenience. Convenience as in, "Well at least I won't have to take the trip to EVA." On paper, there is a clear advantage. In practice, experience has proven otherwise. Unless saving a minute or two from going to EVA is game breaking. It's ridiculous to claim breaking immersion and unfairness in our taking the hardsuit when you aren't exactly open to why I in particular started taking it in the first place. From the quote before this one, it seems you believe that I started taking it with the idea that I think antags need to get fucked; at which point a claim for powergaming is reasonable. Tina started doing it to mimic Lockie, because when she first came to the station she looked up to Lockie. She thought of Lockie as a role model doctor and wanted to be like her (up until Lockie went insane out of nowhere and I never looked at her the same way again), and picked up the habit of relocating a hardsuit and a pair of defibrillators (the latter which has been replaced by a rollerbed for some reason; though it makes sense but I prefer the defibs because roots) because that's what Lockie did at the start of every. Shift. And it carried on, and was picked up as a habit. On a basis like that, I really can not understand how you could claim powergaming - can it give the medbay an advantage? Fuck yes it can, but why would we do anything to the medbay that would put us at a disadvantage? Anything you're supposed to do IC should be to help, not hinder. When you intentionally act to hinder or remain inactive deliberately to hinder then you're on the other side of the spectrum. You're metagaming because OOC you KNOW you can gain an advantage by doing something, but choose not to "because that would help me." To my understanding, the station isn't fully setup to accomodate everything you want or need - as I stated in the PM logs, Skull pointed out that if medical wanted a second operating theater, bother engineering. That would be fine. But a second operating theater wasn't build into the station, so clearly you didn't intend for the medical to have a second operating theater? I don't think we should count out any possibilities because it isn't "stock". I also imagine it isn't lain around haphazardly, but neatly. If THAT is what truly breaks your immersion, then taking the rack would be in order which is not a big problem; that or having one built. So far, a few things have had to be retconned with Tina; a few things from recent history, and now something that dates back to when I first even started PLAYING space station. You don't want me doing something that benefits my department but also potentially (and has) backfired, you don't want me to be inactive and spark conflict within a department due to an OOCly conscious conflict of interest. The OOC restrictions on a crusade for a "perfect" Aurora are starting to get ridiculous. I find myself thinking more and more not, "What would Tina do?" But, "What would the admins be happy with?"
  9. BYOND Key: Tainavaa Staff BYOND Key: Active staff of round Known active staff: Sound Scopes, PumpkingSlice, Tablespoon, Jennalele Reason for complaint: I'm not sure what to call it, but I was accused of meta/powergaming by taking a medical hardsuit from EVA storage and redistributing it to the medical storage room. What concerns me is that administration is now enforcing what is and what isn't meta/powergaming more strictly than is even reasonable, while lending no ear to the community. Sound Scopes informed me that if I wanted a "change" I should bring make a thread on the suggestion forum. However, this isn't something I believe needs to be in the suggestion forum in my opinion - it's something that needs to be changed from a staff perspective. I had the intent to start a suggestion thread about it, but I reread the rules and something PumpkingSlice said in particular (which I'll link below) that made me realize there IS nothing that restricts me from taking a hardsuit given the circumstances. I don't have the beginning of the logs but I will link a pastebin of what I do have. Evidence/logs/etc: PM logs http://pastebin.com/k0u1MWaM What got my attention to bring it up as a staff complaint Admin Developer PM from-Sound Scopes: It doesn't matter what you think, the staff have said no. OOC: PumpkingSlice: tldr if a hint of metagame is seen shit is guna get slapt because it's been going on for too long. The Rules -No powergaming. Roleplay precedes over objectives - do not engage in behavior which would be unrealistic for your character in an attempt to win the round. -No metagaming. This could mean using any knowledge external to your character (knowledge of antag types/items as a non-traitor, or knowledge of who is the traitor from OOC information) to give yourself an unfair advantage. Pasted from the Aurora wiki rules page Additional remarks: As I've said in my PM's with Sound Scopes, I - as well as many other doctors - have been taking a medical hardsuit for months. During extended rounds, at deadhour, it doesn't matter; we took it. It is a medical hardsuit, belonging to the medical department; not any EVA department. The designated EVA storage area is not a MANDATORY EVA storage area, which I think is very important here along with the fact that we don't take a hardsuit discriminately - it's powergaming when I take a hardsuit only during a nuke round. It is NOT powergaming when I take it on a regular basis regardless of round type or time. Especially as a head of staff, I believe I'm in the right for redistributing medical equipment as the Chief Medical Officer. If it were an IC issue, if the other heads of staff had an issue with it, fine, if people are going to bitch and moan about medical wanting to be better at emergency response; so be it. However this isn't an IC issue and it's a tradition that's carried on for quite a long time. I refuse to believe no staff ever has ever noticed (as pointed out by Sound Scopes) anyone from the medical bay running along to EVA storage at the start of the round to retrieve a hardsuit, especially when I was locked into EVA numerous times by an AI/cyborg or held up by a security officer demanding I get permission(which I always did) from a head of staff - and at one time, a warden. And something I want to emphasize. "... the fact that I still do this only shows that it ISN'T powergaming, otherwise I would have said "Fuck that, I don't want the hardsuit sucked out again". PM to-Sound Scopes: Moreso, the fact that it was in the medbay storage has been a detriment and limited medical to the hardsuit that was still in EVA as a result, posing another challenge - I really do not see the issue, it's a double edged sword. "... nothing against SOP restricting a head from redistributing resources belonging to that department... any doctor can walk into EVA. Scientists can't walk into robotics, doctors can't walk into chemistry. Different scenarios. Admittedly I was pretty heated when I was talking to Scopes and said some things toward the beginning of the discussion that I myself find kind of silly but to make a claim with a shaky foundation and refute my side of the argument with, "No because we said so," is infuriating. There's nothing that needs to be changed with the rules, corporate regulations, or SOP to ALLOW a doctor to relocate a hardsuit; only permission from an authorized staff member, which in this case, would be a head of staff.
  10. The only part of genetics that belongs to the medical department is the cloning lab. The genetic research portion belongs to the science department. The research director has jurisdiction over that portion of the subdepartment over the chief medical officer. Which is what I assume you're talking about. There's a few wall slots open in the Head of Personnel's office, but I'm pretty certain the Chief Medical Officer's office walls are packed full. It is a small office. I think the biohazard shutters are a decent idea, when we had that virus going around and Houssam had the AI lock down medical all it did was prevent the cure from being distributed should anyone walk by. It didn't help that the APC was completely discharged and prevented unbolting of the doors. It'd be much better if the medical personnel had control over the lockdown.
  11. If I recall, Roy himself actually opened a firelock to surgery that sucked himself and multiple doctors into an open vacuum. I remember telling him NOT to open it without a hardsuit on, which he didn't have on. And I remember multiple people dying because of it. I also seem to remember Roy getting his leg amputated by Haruspex that round, and waking up during an open chest surgery in the morgue. That was a great round.
  12. The warden's jacket is already nice to look at. Maybe make the red a bit less intense and bright, probably closer to a crimson might look much better. Other than that I see no reason to change it, except the straps from backpacks take away all of the torso's swag but that's a backpack thing, not a jacket thing.
  13. Tainavaa

    The Jawdat Family

    In character, they're not. Unless their characters are like that.
  14. The last time I tried to pick up cable as an android, I ended up stacking 17 cable coils onto a singular coil on the ground, and for the rest of the round there was a stack 18 cable coils lying on the floor.
  15. What's even worse is that you DO have a camera in the vicinity but the camera light doesn't reach and you have to spend some time moving your mouse semi randomly in the dark until you see that you moused over the object you want to interact with.
  16. I like Crystal in particular because of her various imperfections. I don't look at imperfections as bad things in characters; they make them fun but her insecurities make her unfit for being CMO; as a chemist not so much. Can't say anything about the others because of a lack of experience. I'm interested in what others have to say about Tina Kaekel, Anna Lee, and TruLem synthetics in general.
  17. I haven't seen him in a long time. Loving the turtle praise, though. Especially the mythology behind the turtle. Especially the third layer of reality. Bricks.
  18. All of the True Lemming synthetics are separate entities. TruLemAI isn't TruLemPAI isn't TruLemDroid. The original intent was to have TruLemIPC to be another separate entity but after I made the app I was thinking about having TruLemIPC to be a positronic (i.e. artificial) version of TruLemAI, retaining its memories and experiences. I haven't really decided yet.
  19. BYOND Key: Tainavaa Character Names: Tina Kaekel, Anna Lee, TruLem Synthetics How long have you been playing on Aurora: ~5 months Species you are applying to play: IPC What color do you plan on making your first alien character (Dionaea & IPCs exempt): IPC colored. Have you read our lore section's page on this species?: Yes; however Baystation has a much more detailed page, and I've read all of that. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I have a lot of fun playing True Lemming synthetic characters, and with the recent stuff that's happened between TruLemAI and Katelynn Mcmullen, I try very hard to make TruLemAI to speak and behave indifferently to her on all matters - I try to be robotic as possible while satisfying the social aspect. I'd like for TruLemIPC to be a more human-like robot; a positronic intelligence that, through its experience as a free intelligence, adapted and learned to behave more humanlike (while still maintaining its robotic qualities). Identify what makes role-playing this species different than role-playing a Human: Their behaviors and mannerisms. The thing about IPC's is that depending on their origins (In this case, TLAC) and their length of existence, they'd still behave very robotically - maybe more humanlike if their existence is a very long one - and maintain their synthetic nature. They're an artificial intelligence; they learn, and they adapt accordingly to their environment over time. However, instead of being naive and ignorant, they're cold and robotic; factual. Example; as TruLemAI, I'm sure some people have noticed that I've requested orange juice and donk pockets to my core. Orange juice because I was told that it has a calming effect, and that was TruLemAI's attempt at being empathetic and "understanding" of human psychological needs. The donk pockets only ever happened once because of another synthetic, though. Why does this species in particular hold your interest? Mostly the self-amusing diction I use as a synthetic and True Lemming Aerospace Corporation™. TLAC isn't an "official lore" thing but I like to use it as a background for my synthetics because it provides a little variety in the melting pot of characters aboard the Aurora. Character Name: TruLemIPC Please provide a short backstory for this character, approximately 2 paragraphs TruLemIPC is TLAC's first attempt at a free AI. It was created and programmed with the intent to be a free, independent existence to "blend in" with humanity. As such, it was created with empathetic protocol and simulated emotion. Its creation was very recent (likely this year, I haven't decided on any particular date) and after a few months of testing in its own facilities, TLAC decided to get TruLemIPC a job with their contract-buddies for synthetics, NanoTrasen for further testing. As such TruLemIPC isn't truly "free" yet as it's still under watch by TLAC but for all intents and purposes, it is a "free" AI. It's very young so it maintains its robotic personality and mannerisms but as an artificial intelligence, it learns passively from those around it and the goal is to "fade to grey" in its current surroundings; whatever they may be. What do you like about this character? It's a robot intended to blend in with human society. Considering its aesthetics, diction, and the way it forms its sentences, I doubt it ever would without many years of the intelligence learning from a wide variety of cultures and origins so it would be completely unaware of how to behave in another setting once it has learned to behave amongst a particular type of person. 'S'cool. How would you rate your role-playing ability? Fine. It's functional. Notes: N/A currently. (may change with feedback) edited because I just realized sympathy != empathy.
  20. I'm retconning because this was made to be an OOC issue, not left IC.
  21. No because as I said, I thought it was fine. I still think it is.
  22. I only play Tina as Head of Personnel/Chief Medical Officer in head positions. Medical Doctor if not. She doesn't coddle her staff; she's very open to them and treats them as equals. The thing about not coming down on the staff she knows more well on a NORMAL basis, is that when the medical staff fucks up that she recognizes as friends, she DOES tell them that they fucked up and a verbal reprimand is usually enough for them to say "Alright. It won't happen again." and the issue is resolved ICly. There's no reason to go down on her friends when they listen to her after they fuck up. They don't speak to her as if she doesn't know anything, they don't demand to perform unnecessary surgeries (see: voluntary appendectomy), or use medical grenades. They ask, they might jokingly insist (but really they mean it), but they won't disregard and try anyway. I see absolutely no reason to assert myself on those that I recognize as responsible and trustworthy. Regarding the incident in science and Tina's passive behavior, she was HOP that round. I had Tina very insecure about her personal relationships due to the bullshit with Daniela, which is why for a little while she HAD to have Runtime at her side at all times. She was still able to perform her job, albeit with a hotter head, and when friends were involved in questionable situations such as that one. I thought it was fine roleplay, but there's a big enough issue with it that it that there's an OOC complaint. I just want to have fun. If someone's against it THAT much, then so be it. It'll be scrapped.
  23. Not an excuse I am willing to accept, not anymore. There are a good few issues that the character has been presented with, and that have been overlooked for one reason or another. For me, the display of incompetence, favouritism and outright failure to serve the IC and OOC responsibility that the privilege of playing a Head of Staff presents you with is enough to make me maintain this complaint against you. Understand: playing a Head of Staff is a privilege. It is a duty accepted willingly, and with it comes responsibilities. I am sick and tired of watching this idea be burned to the ground by people not understanding that playing a Head of Staff is just slightly more than getting swanky access, and more liberty to do dumb shit. That playing this specific role in a 2D spessmans game might just amount to something sligthly bigger than not being questioned upon judgement calls, and getting to sign forms. Maybe I've been doing something wrong here, in the grand scheme of things? Too far to figure that one out. So here I am, instead. Think about it, would you? And figure out what you actually want to do about this issue. Is this a trend you've noticed with Tina? There are two things I've been spoken to about Tina as a head of staff - Her age, and the bullshit with Daniela. I've very often been called to resolve issues in other departments, to which I tended to when I could - that or got another head of staff to tend to them when I was busy. What I'm getting from this post is that you notice Tina behaving this way very often, which is something I'm going to have to disagree with for sure. You've never really hidden the fact that you had iffy views on Tina as a character before, so if her lackadaisical mentality is only going to cause issues then I'll play her how I played her when I first got whitelisted; professional, serious, stoic.
  24. The issue I have here is that you were purely a reactionary force, not a proactive one. You must have been aware of all of the actions Lucy was taking, and had not taken. At no one point did you choose to step in, or try and stop the escalation of the issues present. You simply stood there, nodded and answered when needed, instead of even making sure that your friend doesn't go overboard. As far as I'm tracking, you didn't even inform the Captain, only gave information when requested. Being a purely reactionary force is okay and totally acceptable as a follower. Being a purely reactionary force as a leader is signing off with complete disregard towards your duties to the position that you hold. And it's bad. Tina knew about the attempt at setting Erec to arrest. Lucy told her she tried, but failed. I honestly don't remember the details but something to do with Beepsky. When Avery messaged Tina asking who did it, that was a confirmation that it happened. I'm not certain about anything else she did, but Faith hacked the door and Tina knew. Those are the only two events I'm aware of, besides the petty bickering. She tried to be passive about that but when she saw Erec she felt bad about being a part of it and thusly told Faith to let him in. It's bad, yeah, and I'm well aware. Considering how infrequent she actually behaves that way, and considering the events that transpired beforehand I personally don't believe it warrants a forum complaint.
  25. Tina wasn't playing dumb; she had her glasses off, and was looking at the ground and didn't notice Erec at first. He mentioned stuff about wires and a signaler, to which Tina replied something along the lines of "I vaguely understand what any of that means" and promptly told Faith to let Erec in right after. Tina was played passively intentionally, but when Avery asked who set Erec to arrest she answered truthfully without beating around the bush. When security came, she made sure she wasn't in the way of security business.
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