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Scheveningen

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Everything posted by Scheveningen

  1. I've decided I want to lift your antag ban a couple days early. I'll have an admin review it first.
  2. The Elite Riot Gear is actually really impressive, down to what detail you can really put on a trenchcoat. Out of curiosity, what happened last time you applied?
  3. EOR grief is an old term we never had the time to correctly rephrase but it simply just means "generating combat logs on the shuttle when it is unnecessary", and in this case, that's really just all it was. It encompasses mostly cases in which people just hit others for no reason but in the case we had, there was an actual reason attached to batonning that greyshirt. Which I understand, but when the EOR warning goes out during the near-end of the round we don't want to waste time in keeping the round delayed and thus we don't usually talk to people prior to banning them for EOR combat. You not seeing the announcement was not something any of us could help, it was unfortunate that you did not but I understand why you didn't due to the chaotic nature of the round ongoing. And relax. Notes are nothing, honestly. We (as staff) are the only individuals that can see them and we never show them to other people without very good reason. You shouldn't care if staff think you're a jackass or not because it is still business as usual to us. Whether we think you're a jackass does not go into consideration of staff-player dealings, behavior and actions stemming from jackassery does. I'm well aware you're not a run-of-the-mill griefer because you actually took the time to make a sincere appeal and I've played with you on other games before and know you're a serious fellow. I'll naturally ask to have this lifted. I do apologize for the inconvenience it brought you, the immediate EOR ban may have felt unfair but it's just our procedure in doing things, I know very well what it is like.
  4. OK hi. I'll tell you why I took issue with specifically your case (as you were really the only person causing logs on the shuttle sans the greytider REALLY wanting to break their cuffs.) So you were dealing with a prisoner who was attempting to unbuckle themselves from a chair in the shuttle brig. They were spamming it to the point where you obviously wanted to step in and immediately stop them from the process of unbuckling themselves. However. The level of force that was used to step up in stopping the person from unbuckling was unnecessary. You had the choice of: 1. Unbuckle-rebuckle to interrupt the process. 2. Flash to stun them and interrupt the process. 3. P-spray to, again, stun and interrupt the process. 4. ignore it since the unbuckle takes two whole minutes. Plus unhandcuffing requires him to stay still for another 2 minutes and it only takes 2 mins to get to CentComm. But you kinda batonned the dude while he was still bucklecuffed which was unnecessary. The first three methods of takedown as security whilst on the shuttle are absolutely fine to use to keep order as the shuttle is inbound to CentComm, and even stunbatonning is acceptable provided you need it to detain someone in the first place. Batonning someone who was already bucklecuffed... I assume you know what I'm getting at. If you can, in your own words, explain why I took issue with this with the above information I'd be more than happy to have the ban lifted immediately. Staff decisions may be final but we have forums to undo that.
  5. Do you enjoy being the token contrarian? You're no fun.
  6. Neat. Two things, why do cultists have wizard + vampire powers and when can we expect to have this coded by you?
  7. you must've gotten dunked really hard by cultists for you to be so adamantly hostile towards the existing cultist mechanics
  8. I was told I'd get gold coins for clicking. Do I win? On a more relevant note, this application is well-written and displays of an understanding regarding what it is to be a head of staff. It's short and sweet but it doesn't get bogged down in nonsense. Caleb's a good character, though they don't stick out a ton, they're a good subordinate and have more common sense than the average rando that joins as security these days. I'm confident they'll do a good job in adjusting to a leadership role.
  9. You have nice opinions but in practice organizing cultists to do anything right is usually the equivalent of herding cats. Good on the cult for organizing and using the magics they have to their advantage.
  10. There are already RPDs. You can unbolt it and carry it around. It has infinite resources. It's the job of atmos techs to repipe areas. This suggestion is unnecessary.
  11. Provided you still have 3 cultists. The manifest counts but it still requires an active ghost player. Cult isn't OP. It's an antagonist type that is meant to be different from the others in its own way. It is actually fair, they don't get access to cloning like most loyal crew roles do. Traitors do not even gain access to that luxury.
  12. It takes approximately a minute for the blob to form and generate its supplementary blob cores. By this time it is a whole screen long. And it is also growing to be two whole screens long within the next five minutes. A random event should not be immediate warrant to have the shuttle called. And blob has about 1/4 chance to happen at the 1:30 marker. And again at around 2:40.
  13. Beepsky's not been in a very hot spot lately. The iconic mascot of NT security powered by a shot of whiskey and a potato, Officer Beepsky is not terribly useful beyond telling nearby officers that someone is wanted for arrest and chasing people very uselessly. Anyone with sprint can actually rush over him without being batonned. Therefore, I suggest a few buffs, sorry for being the ideas guy but I am not a smart person with code; * Beepsky's engagement is instantaneous, and he is FASTER. He is his normal speed as is on live when he is patrolling, but faster than a spider when rushing to do his job. He will always move to get within 2-tile range of a criminal. * Unlike hand-held batons, the Beepsky O'Baton releases a powerful static charge and will immediately render anyone without energy, stun or pain resistance unconscious. It is powered by a potato and a shot of whiskey. Such power ought to be feared. * DETAIN setting: the suspect will be informed they are wanted and to not move as Beepsky gets into adequate range. If the suspect moves in any way from or towards Beepsky, he will rush towards the escaping criminal and stun them until unconscious and proper for cuffing. He will also hold the criminal as if they are being pulled until an officer arrives to pick them up. * ARREST setting: the setting security should always set, while also chasing and chirping someone is wanted for arrest, he will baton a detected criminal on sight, without warning, provocation or any inch of mercy. * Beepsky can no longer be pulled, but he can still be walked over and such. Beepsky is too seasoned to be a sidekick. * Beepsky can still be called (for assistance, of course!) using the security PDA cartridge, and detective PDAs immediately get access to Beepsky so they don't have to use their revolver to arrest. However, they operate on call queues. Beepsky will always move to the first response call before moving to a second, it is never interrupted unless the calling PDA interrupts their pinging for Beepsky's assistance. In addition, if Beepsky sees a criminal on their way to a response scene, they will always interrupt their route and wipe it in order to detain a suspect. * Beepsky will INSTANTLY react to being attacked in melee so that it proves difficult to being cheesed for a free stun baton by greytide, and Officer Beepsky automatically sets the attacker to Wanted. He is more vulnerable against anyone with a gun or decent armor. Or anyone immune to stuns or pain. * When emagged, Beepsky's capacitors are overcharged to give him even more speed, he always detains randomly and on sight (except flagged syndicates, ERT are to be set as the exception to avoid odd cases) and his stun baton hurts a lot, giving burn damage on top of the immense pain damage he deals out. He will also always play the swearing ogg when arresting someone. * Beepsky can be given an optional mode where he spouts a mix of inspirational and humorous loose cannon lines over the security radio randomly. This can be disabled or enabled at a security officer's leisure. When emagged, Beepsky becomes much more verbose, aggressive and mean than usual.
  14. I play human just about exclusively. I have multiple species whitelists but I rarely use them beyond the occasional gimmick I want to do. 10 out of my 13 character slots are occupied by human characters. There is actually nothing wrong with how human is balanced as it stands. Nor are there issues with the other races when it comes to "balance", as much as I typically mock the term nowadays when it comes to its irrelevance in an atmos simulator repurposed for chair RP and antag story-telling. Virtually any issue a person has with dealing with another race whether in combat or whatever else is due to ignorance relating to the race's strengths and weaknesses and what their limitations are, in addition to the methods relating on how to counterplay the races' strengths. Before you learn how to come out on top of some confrontations you need to learn how to fail while still learning from the failure and how to improve off of that.
  15. There is way too much to reply to all at once. I'll make myself clear again. Murderboning is not tolerated with our given rules. Acting disrespectful to staff, even if trial staff, is not going to be tolerated. Powergaming and shooting everyone you run across on site when you have options to not immediately kill them and remove them from the round will not be tolerated either. You specced wizard spells specifically to disable laser weapons and make them practically helpless and then gun down anyone that would attempt to stand up to you. And fireball for additional stun potential, and jaunt to displace yourself elsewhere. Oh yes, and mutate to make yourself hulk, immune to stuns and almost immune to pain. Believe you had a voidsuit too so you could circumvent consequences of fireball on the rare occasion causing breaches. That's fireball, EMP, mutate, jaunt, and Mastercrafted Voidsuit. I cannot actually quantify how awful murderwizards are to deal with compared to any other antagonist, and this was the playstyle you chose. I do not care if you thought each individual killing was justified, because many of the characters you killed had pretty unhappy and unsatisfied players behind them. Your job as an antagonist is to create engaging and interesting roleplay situations. You did not have to kill everyone you met that aimed a gun at you. You had ample opportunity to EMP them, run away or even find a way to overcome them without having to kill them. That's not what happened, though, and you chose a "rinse in the blood of my enemies and repeat" process with this to the point where it got really boring for everyone to watch and just let happen. I will adamantly disagree with anyone who thinks I should've let you off for the utter lack of interesting engagement that you generated for anyone involved in the round. You absolutely could've done many things better without having to resort to murdering half of the current crew roster because they opposed you. I just warned you the other day over you striking a cyborg 18 times with your baton as a non-antagonist security officer because its actions in engaging a ninja and killing it caused the ninja to explode. You have a nasty habit of taking extreme measures out on other people based on typical in-round circumstances and I'm surprised that warning did not clue you in on how you should be roleplaying properly. And one more thing. You attacked/were attacked enough times to cause VV to not show any more logs manually. As a trial, I don't have the proper permissions nor can I directly access server logs to look into specifics. So you're going to need to ask an admin further if you think it matters. Said my piece. Not going to reply further.
  16. i feel bad for that quote of me in your sig But on a related note the drone one is really good.
  17. I think the point in us bringing up your behavior, regardless of the time that elapsed between it, goes to show that you fell back periodically to commit actions of grief, you'd appeal, be good for some time, then you'd go off the rails again to grief another time and log to avoid being questioned or held responsible. So... do you think the staff should take this risk in unbanning you, and hope you don't fall back to cockiness and arrogance again, with its associated behavior resulting from it? Just wondering, but it is a yes or no question. I'd like to hear your answer.
  18. I was about to post a reply supporting the unban, but I double-checked and noticed you actually did do something on a previous ckey along the lines of what Alberyk said, think it was MoralsManners. And there was a lot of prior history with similar behavior. I was about to ask him and see to it you get unbanned by him, but now I'm not so sure what with your history on the server.
  19. Hi. I did announce myself and told the lot of you to get down. I gave you a solid 10-15 long seconds to respond, 2 second interval between each counting before I saw the unathi draw his submachine gun. I only fired when I saw the gun come out, and it came out at "one". Lemme use bullet points. * Mercs arrive. * Mercs claim to be searching for a sister or old friend, the RD. This is highly unlikely as the trio are composed of two humans and an Unathi. But otherwise they tried to push sec out of the way and completely forego explaining why they were present. * Mercs flash their weapons on their armor and are told by security to submit to a search. I do not know why Winters brandished a gun. I never told him to. He had it drawn on his own judgement, not on my order. * Mercs refused to comply to the search after asked pretty nicely. Several times. * Griefer AI tries to shut us in with the mercenaries and hope we provoke a gunfight. * Knowing one, we'd lose the gunflight as we're not armed, and two, the AI smells like a griefer, we all walk away and pretend not to care while we arm up. * AI tracks the mercs to science. We all file out as a team to engage them, hopefully to get them to surrender. * See screenshots. They obviously don't surrender. * Gunfight happens. It went 2 for 2. * Round develops "as normal." * Get bwoinked, explain my reasoning to the mod as to what happened. They were a bit passionate about it given the same situation happened to them before, so they made some comments about me in AOOC. They apologized for this. If you expect to board the station as heavily armed mercenaries and pretend like security is gonna give you a golden pass to the chocolate factory to take whatever you want without repurcussions, you are bound to be sadly mistaken every time. You played your cards very clumsily. A mercenary blew up a welder tank in that gunfight as to breach the area but instead signed two of his comrades a certain death sentence just so they could escape. I'm sure it sucks to be killed not even an hour or so into the round as a mercenary due to associated clumsiness. But you guys were seriously screwed by the time we funneled you into a dead end corner. I don't know how well you planned out your attempt to kidnap the RD in AOOC as I was de-adminned for this round, for one, and judging by how you got clamped the way you did I can't say much, but doing a kidnap operation without attempting a stealthy opener is hardly going to pan out well for you. This is a bit corny. You're demanding justice in a 2d atmos simulator turned deception roleplay game where conditions and hazards can be very punishing and will often put you out of the round if you're unlucky enough. You are taking a run-of-the-mill gunfight that usually happens between sec-mercs way too seriously. We don't do revives unless it's to compensate for outright gank or grief attempts, or bugs. It's a waste of time and very confusing to do that when someone's died for a legitimate reason or due to roleplay events causing the death. You cannot erase that a gunfight just happened and pretend like no casualties happened. The round has to go on without them. You got shot to death because you barged into the station expecting a red carpet to be rolled out for you so you can kidnap the RD. You had suspicious written all over you guys, first with the heavy armor and the amount of heat you were all packing and flashing around. I have seen way better peace/deception merc gimmicks than the one I saw. I would've given the guns back if you had bothered to give a good excuse such as you being intergalactic peacekeepers or bounty hunters. But you guys seemed to have ignored the attempt at forcing centcomm reports, which was an option. Instead you all chose to beeline straight to trying to get to the RD, and this was a risk I wasn't going to take, so I had my team armored up and ready to deploy. You were unannounced and completely unwelcome intruders with no expressed purpose on the station. You decided to completely ignore me and demand I get out of your way. If you guys take the tone and guise of unknown non-NT space dudes who take no shit and flex their ballistic muscles and try to intimidate people, yes, your team will get utterly destroyed by someone who isn't completely gullible and knows how to react to unsolicited armed thugs. You will get shot. Like thugs. It was unfortunate the officers got killed, but they got killed doing their job in stopping you. Also, you can place blame regarding their death on that mercenary that decided to damn one half of his team and blow up the welder tank because they chose the coward's way out to buy themselves some time. The civilian got caught in the breach being somewhere that he shouldn't have been. He arrived last minute and could not get out like I and the other officers could.
  20. Not a good idea. All ops only get 25 TC. That's two people without any TC at all. Mercenary is about being a mercenary, not a nuke op.
  21. Yeah, I don't think so. The last time we had an albino-skinned Unathi it didn't go well at all. Nor is the character background up to par. The biomes that the Unathi inhabit are smolderingly hot, destitute and generally fit for the cold blooded. Albino creatures tend to live underground as the pigment of their scales serves as a very poor insulator for heat and provide poor protection against the sun's rays, and albino reptilians especially would cook alive underneath the Uueoa-Esa sun. This application should be re-done and filled out better.
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