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Everything posted by Scheveningen
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[2; Bin {15/04/2017}] Turn taser lasers into taser projectiles
Scheveningen replied to Arzion's topic in Archive
Not unless you want to make the stun projectiles incredibly strong as non-lethal measures. Weak halloss beams work well enough, armor completely negates their usage anyway. -
I don't see anything that "breaks RP" At worst, it's poor RP. There are strange people who say that kind of stuff, regardless of if it's weird or not. The intent wasn't ERP, so in reality, I don't see any rules that it is breaking. It's just merely irritating if anything. He did admit to having a warning for suicide, which is a no-no, but he got his warning and didn't do it again. Also, a week-ban for getting drunk IC? That's just silly, now. Arguably it breaks the "Try to perform your job to a satisfactory standard" rule, but even then, if he had been doing his job satisfactorily, it's iffy to me. Either way, he received a week ban and didn't do it again. Saying creepy shit isn't ERP, and if that's his idea of how to initiate ERP, he's got serious trouble with social cues. Honestly, this doesn't seem worth more than warning to me. Besides, I think it's fun if some characters are eccentric or dumb. Not everyone can be a stiff with a stick up their ass. Did you happen to be present when the OP in question got banned? If you have any context to support their case that would be nice.
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Breaking RP, most certainly, and by extension it breaks the rules.
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[Resolved] Staff Complaint-1138
Scheveningen replied to Bygonehero's topic in Staff Complaints Archive
Good for you that I am not, right? You need to dial back and relax. -
You were given multiple chances to improve your behavior. I had the case passed off to Alberyk as he was the one with permaban power and I already had a mind to perma you, due to your absolutely horrid behavior and the specific situation where you crossed a very finely written line. For this specific case: Not only is this creepy and weird as fuck but we have explicit rules to keep these kinds of discussions off the server as we do not expect people in IC to be going any further than the standard shown affection that you would reasonably show another character that yours is romancing. Repeatedly showing no understanding of what the rules mean and violating them at multiple turns can result in a permaban. The perma was applied as a last resort as you hadn't learned from your previously escalated bans.
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[Resolved] Staff Complaint-1138
Scheveningen replied to Bygonehero's topic in Staff Complaints Archive
Hey man. It's not a giant conspiracy. A single comment over OOC about how you should probably have a bit of self-awareness should not automatically anger someone unless they had some serious insecurities about someone else commenting on their own behavior. How does me commenting on the fact that you've been one of the most notable cases of validhunting in the past indicate I'm biased? It's true, it's not a point of contention. You honestly expect no one to call that particular detail in your own history out when you decide to moan about "validhunters" and "shitsec" ruining your video games? What do you actually seek to accomplish with the complaint, exactly? If you are upset that I do not think particularly highly of you then I'm sorry to say that you're going to meet people who don't think highly of you throughout your entire life. That really sucks that you feel that way, but at the end of the day I could not actually care enough to be capable of planning out some unexplained conspiratorial attempt to remove you from the server. I figure if any staff member on the team wanted to do that, for example, they would have found a way to do so without so much as giving a person the chance to complain about bias. I have, however, given you multiple chances, and I will continue to keep giving you chances if I'm led to believe you'll actually improve your attitude and decide to mature. Don't expect me to be silent when you're acting out of line. Consider that you, your words (particularly the chronic complaining) and your actions usually hold the most effect in people's judgements of you, so as much as anyone's gonna frown about me saying that's your problem and not mine, that is just how it is. -
A thread where we discuss the real rules of Aurorastation. Posters that stray off-topic or get too serious for comfort will be asked to not post here. The head of personnel getting his own personal sawed off shotgun every round to fend off antagonistic threats is standard operating procedure. Just let it happen. The contents of the cargo warehouse are ALWAYS to be meddled with. No exceptions. Adding cratey to security was the last actual good developmental change, not even snake people or the upcoming new map will have changed that perception. Belittling a combat drone for its diminutive stature before being lit up by its pulse emitter is proper exercising of the past-time "ironic Darwinism".
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BYOND Key: Scheveningen Character Names: too many to tell Species you are applying to play: Snek People What color do you plan on making your first alien character (Dionaea & IPCs exempt): mandarin orange Have you read our lore section's page on this species?: no Snek's name: Salazar Hisserin Snek's role: captain What does your snek man do: Salazar Hisserin waited. The lights above him blinked and sparked out of the air. There were humans in the base. He didn't see them, but had expected them, now for years. His warnings to Cernel Ninsir were not listenend to and now it was too late. Far too late for now, anyway. Salazar Hisserin was a space marine for fourteen years. When he was young he watched the spaceships and he said to dad "I want to be on the ships, daddy." Dad said "NO! YOU WILL BE KILL BY HUMANS!" There was a time when he believed him. Then as he got oldered he stopped. But now in the space station base of the NTCC he knew there were humans. "This is Ninsir," the radio crackered. "You must fight the humans!" So Salazar gotted his palsma rifle and blew up the wall. "HE GOING TO KILL US," said the humans! "I will shoot at him," said the sol alliance and he fired the rocket missiles. Salazar plasmaed at him and tried to blew him up. But then the ceiling fell and they were trapped and not able to kill. "No! I must kill the humans," he shouted! The radio said "No, Salazar. You are the humans." And then, Salazar was a captain.
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[Resolved] Staff Complaint-1138
Scheveningen replied to Bygonehero's topic in Staff Complaints Archive
Bygone. You brought that up to highlight how much you distrust the staff because of a singular situation where game events didn't go your way and the staff didn't have your back for it, or something? That entirely makes sense, but is it remotely appropriate to bring up in a complaint against someone else entirely? -
[Resolved] Staff Complaint-1138
Scheveningen replied to Bygonehero's topic in Staff Complaints Archive
You posted a very old game ID, for one thing, and it doesn't match your story of this being a traitor AI round. I made that statement during the following round: I'm not sure whether to categorize your misquoting of a round from a few months ago as a legitimate mistake especially since I was not a trial mod during the month of January, and the game ID you are citing was an extended round. I made the comment explicitly in the context of your AOOC/OOC/LOOC incessant complaining in regards to the AI/borgs and security dealing with you as a vampire. And this was Thursday as I recall. -
[Resolved] Staff Complaint-1138
Scheveningen replied to Bygonehero's topic in Staff Complaints Archive
I don't have a ton of logs to support my case here so my word is going to have to do based on what I observed and experienced throughout the round. Throughout the course of this round, the OP complained in AOOC and LOOC about the AI, borgs and security team doing their jobs in arresting the Vaurca nurse who was a vampire, as well as repeatedly misusing Dominate commands. I was one of the borgs that was forced to change to security module to deal with the situation and I made the decision to overflash a screeching uncooperative Vaurca that was mean, rude not just OOCly but also highly anti-social ICly, and also encouraging the destruction of the AI. One of the crewmembers they dominated set up an emitter pointed at the core of the AI, so this was an issue that needed to be dealt with. Bygone was a very unsubtle threat to the station, despite the fact that vampire is best played stealthily so as to not attract suspicion and put an end to their round prematurely, and that consequence is pretty much what ended up happening. Though an admin argued it wasn't 100% necessary, I felt the necessity to disable them as a threat as they were the centerpiece and primary cause of all of the chaos going on due to their mostly unexplained talent in being able to subvert crewmembers to commit crimes. To the AI's perception, the nursing intern was committing crimes and anyone that came into remote contact with them decided the nursing intern was immediately innocent or they assisted them in destroying station property. Though we had cause to declare the crew as compromised and call for outside help, CC had already faxed earlier saying to resolve it internally if it was just one person. Not wanting to create large-scale issues the AI just ordered myself to detain them by any means necessary and neutralize the threat without killing the crewmember. Rendering the specific unsubtle vampire completely blind was a last resort measure as previous methods of normal detainment failed due to security letting them go immediately. Vampires can also heal off organ damage with blood heal, including damage done to the eyes or the brain. Bygone even went so far as to LOOC and tell a maintenance drone, Chada1 at the time, to stop repairing broken windows that BygoneHero themselves broke. Or more verbatim, "You can't just repair those windows". The drone responded in LOOC saying that they have laws that make them do so and they only coincidentally happened upon the windows being destroyed anyway. Honestly for the majority of the time where I was watching logs it was a lot of angry raging coming from them. Never really seen so much complaining come from someone over a round, nor the vitriol attached to it. Maybe I was out of line, but it felt it necessary to call out the OP's attitude and hypocrisy, especially considering whenever they play as AI or a borg they do the exact same thing in ruthlessly validhunting antagonists and seeking ways to take them out of the round as soon as humanly possible. Seeing them at the shorter end of the stick and complaining that was the hand they were dealt just showed a complete lack of self-awareness. That much hasn't changed from Apollo. I made my comment and stopped, because that was all that needed to be said in response to the amount of whining the OP did in the round without bothering to adminhelp any issues they had doubts over until they got flashed repeatedly. Other than that case they spent most of the round nagging people in LOOC over their actions when no one really asked to be chewed out for innocuous roleplay events. Then there's this complaint focused on "fuck you and the admins, nobody trusts me and you're all out to get me", so that's nice. I'd honestly suggest keeping the conspiratorial stuff to yourself. If the staff wanted to remove you a reason would've been found to do so by now. You even had your perma lifted under the previous fun circumstances to play here, and it seems like it'd take a fair bit of forgiveness to get that done and over with. Just consider that, really. Honestly, if the OP wants to be rude, mean and act like a dick to people they should learn to pick their fights better and not act surprised and upset when people snark back. -
[Resolved] Staff Complaint-1138
Scheveningen replied to Bygonehero's topic in Staff Complaints Archive
This is an April Fools joke, right? I really have no comment for this complaint, sorry. -
[Denied]Pauls4eva's Tajara App 2
Scheveningen replied to Pauls4eva's topic in Whitelist Applications Archives
I'll never know why you denied him, those chairs really encapsulated the exact look of ss13 chairs rotated and flipped to appear as if they were kicked over. @OP, your recent edit only changed two lines to the initial application. -
:/ Right, it's their fault, not yours.
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You just had a permaban lifted a little more than a month ago for similar behavior. I had the unfortunate task of dealing with one of your cases that went above and beyond what we don't expect from our players. Seriously, this is not what I normally deal with. I really don't think it's a good idea to unban you because it'd end up being a waste of both of our time knowing you'll likely push the lines of decency again.
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[Denied]Pauls4eva's Tajara App 2
Scheveningen replied to Pauls4eva's topic in Whitelist Applications Archives
This doesn't look like a serious application, nor does it look like much effort went into it. Not endorsing. -
They are all 1 point now. And that hardly matters as there's usually a high chance for items to catch multiple worn fibers at once, narrowing down possible suspects often to a single department.
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Evidently this was completely forgotten because it was at the tail end of page 6. This counter-suggestion addresses any issues regarding previous time allotment not being available to observers after this feature was put into its initial and imperfected test phase. This proposed system, if put into place, would be much more liberal in permitting anyone to vote as they please and it gets rid of any possible concerns regarding folks joining as a mouse or drone to break rules on intentionally circumventing the vote. No more will there be concerns in regards to whether the system could be abused because it would even require fresh midround-joiners to maintain their session for a single 15 minute period before being able to vote. In addition, an observer no longer needs to wait on the active players on the server to decide in starting a vote and the observer can vote themselves after the initial 15 minute period is done and over with. If one can't bear to wait 20 minutes for the round to be over then they never had scheduled time for SS13 anyway. This is a high roleplay server with more focus on roleplaying actions and mechanics with more depth and narrative meaning to it contrasting with other servers that silently arrest, fix, heal or science things up because verbal interaction and immediate justification for doing things isn't required on the other servers. It is here, so as a result rounds tend to take longer due to more thought being put into carrying out actions, interacting with others verbally, etc. I am certain people would prefer going back to the normal 2/3rds system only being in place because it is a familiar and not-different system people are used to.
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There are some game modes that really should be rolled way less often than others. I'll go down the list. Extended - Should remain the same weight chance. Extended is one of those game modes that should be very infrequent when you vote for secret, since you intend to be surprised with a random antagonist type. Autotraitor/Traitor - The latter is merged into the first one, but essentially this is the perfect game mode. Antagonists are steadily introduced into the round to constantly give people a chance to do some damage and also keep security not absolutely bored for the first two hours. Especially the two most underappreciated roles, the detective and the forensic technician. These two arguably become absolutely worthless on some game modes. Everyone has a chance to be affected by a traitor and this game mode never disappoints in keeping a round interesting and engaging. The weight should be increased so that this is the most common game mode. Traitor gear is awesome because you can pick whatever gear you want for your gimmick and it permits you do as you wish. Mercenary/Heist - These are team-type antagonist game modes that are introduced outside of crew influence. The former is composed of professional elite operatives and the latter is composed of amateur raiders. Depending on who are the antagonists the game mode can be alright provided the teams recognize they need to constantly be engaging the crew and not having immense amounts of downtime trying to recover their own people in impossible situations. However, both round types aren't always fun for anyone. Lower both in probability one level but keep both of their weights consistent with one another. Revolution - I have no idea if revolution is even in the secret rotation. We have not had revolution since the 12th of March. Either its weight needs to be increased to be third to auto-traitor or it needs to be added to the rotation. Rev is a good game mode, though. Greatly underappreciated and a lot of people are too afraid to start conflict as a rev. People need to be braver. Cult - Another crew-based team-antag type. It's pretty fun but it is way harder to get set-up without someone who spends 30-40 minutes of their time researching all of the words and not actively roleplaying in that time. After that it can be a steamroll once conversion cheese happens. It's alright but it's also too common for its own good. Weigh it behind revolution. Wizard/Ninja/Changeling - These should all be weighted behind auto-traitor as the most common game mode. All of these are infrequent but they are singular high-engagement antagonists. Ling is a bit of a stretch but it got buffed recently with the old features that can make it an antagonist to reckon with on par with the others. AI Malfunction - Weigh this to the back. This is arguably the least fun and the most time-intensive game mode I've ever seen and it is the sole reason the new rule about recalling the shuttle exists. This is the worst game mode assorted among all of the others because of how poorly designed and "balanced" it is. And by poorly balanced, I actually mean that the malfunctioning AI themselves have all of the odds against them to do anything right because there are so many obvious tells from the very beginning that indicate what the antagonist type is. The fact the AI needs to combat engineers taking apart APCs to unhack them and set back the AI's income is really a waste of time. The game mode as a whole, when malf is in play, is a giant waste of time due to there being only two real playstyles: Efficiently murderbone threats to your existence with sabotaging APCs for gigantic max-cap-tier explosions or try to do stealth malf and fail miserably because you just wasted 2 hours hacking APCs for nothing. Even traitor AI is better than this shit because it means other antagonists also exist to make the round fun rather than solely place all of the responsibility as the round antagonist upon you to make the round interesting. It's a bad game mode and there are many things that could make it better than it is, but it's otherwise completely broken. In order from how common the GMs should be to least common, with slashes before comma separation to indicate equal weighting: Autotraitor, Wizard/Ninja/Changeling, Revolution, Cult, Mercenary/Heist, AI Malfunction, Extended.
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Massive response to Felkvir, but otherwise I'll continue onto another suggestion. I've another idea if people do not happen to like how observers have less stake or involvement in voting to transfer the round and it would quell the same issues regarding observers keying up to transfer the round. Instead of outright "disenfranchising" or "discriminating", in the case of observers and fresh joiners, they need to be on the server for a short set amount of time (10,15,20 minutes, whichever) before being able to vote for transfer. This bars fresh joiners for a set amount of time from voting to transfer as soon as they get on. However, just sitting and waiting for a short amount of time would permit them to start a vote and participate with absolutely no fuss whatsoever about being disqualified in practice to vote. In the case of lobby-sitters, observers or latejoiners, they simply need to wait 15 minutes (for the sake of example) and play a bit before starting a vote. They don't even need to play, they can sit in the lobby as well to do other things or they can observe until they know they can start a vote. This holds more similarities to the previous system in not discounting the voted opinion entirely of an observer while still providing a minor security check to avoid the worst case scenario, the latter of which likens to what people are calling out the current system as draconian. Also if you DC at any point in time it doesn't matter, you just need to have logged onto the server and stayed on for a 15 minute session on the server for that round and you can vote at 2 hrs. "Well why should I have to wait 15 minutes just to vote?" I don't know, really, why do we have to make people wait 30 minutes before respawning? Because it's fair, I reckon. At the very least my recent suggestion clarifies previous issues in its execution. I figure those with grievances would like it better.
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Consider the test phase worked exactly to expectations to prolong rounds by a decent margin, barely anything more than a half hour at most. And the only forms of criticism against it largely amounts to people who rarely play on the server as often, prior to this suggestion. I'm really not certain how that's a downside to the mechanic that is somehow wholly the fault of the new test feature? And you deleted your one-sentence reply to me. That's fine, it just seems odd this looks like a double post.
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ok Whenever you folks want to just drop insulting anyone that disagrees with you at every opportunity, do get back to me. It's difficult to have a real discussion when the people that oppose this feature all have the common quality of utilizing emotionally charged language displaying a quality of immaturity to deal with negatives of a system and try to work up to build up the positives of the system to outweigh the bad, in addition to the passive-aggressive comments to belittle and insult people who don't agree with you, and then the inaccurate blanket claims plus the false representation of how the community is seeing this work. This was a test phase. If you cannot come up with anything more creative than "it sucks, it undermines me playing here, remove it, it is bad" amped to a square of 4, do not be surprised if I dismiss your concerns if you communicate in such an unproductive and standoffish manner. SS13 should not be more important than your personal life. If you cannot make time for SS13 then yes, you should properly prioritize what matters to you. The fact some of you claim that you have social lives, jobs, etc, should basically mean that this sort of thing shouldn't matter to you if you're being sincere when you say you cannot make any time for SS13. That's just life, but I see no reason as to how you can blame everyone else because you can't sort your own personal issues out. If you cannot make time for the hobby, why are you trying to force it into your schedule? It is your fault if you cannot make time to play on the server, not anyone else's, not even is it the fault of mechanics. I really don't need to lecture people to have their priorities in order. It's a given that people should care about what matters. But going as far as what Jackboot or you posted over such a non-issue is still really confusing to me.