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Scheveningen

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Everything posted by Scheveningen

  1. Endorsing. Had a good round with them around dead hour time and they have the absolute perfect mindset for a head of staff. Not interested in the glory but in doing the job and getting it done right. I cannot tell you how much I love that, there are so few people with that mindset.
  2. Better known as "min-maxing". Either no one else here has ever played a competitive video game before or they want to turn this server into a competitive atmosphere.
  3. You can slit someone's throat with it.
  4. The cultists were already wandering the halls as part of an Alt-Dimension Death Squad around the same time Essel chose to hide in a locker. For the cultists to be able to do this means they already overpowered station security and they were free to leave the pylon death trench and start either wantonly murdering or converting anyone they see. And in no way at all do I expect a CMO to expose themselves to unnecessary danger in some half-arsed attempt in calling for an ERT. Such an attempt was not even possible what with the bridge power cut. The station was doomed, to blame it solely on a head of staff is insulting and a bit of an obtuse analysis of the situation, especially considering the amount of work I did as a cultist to make security's infrastructure doubt itself and collapse from the inside out... but I can't take all the credit. But Nursie cannot really take credit at all for choosing to prioritize their own safety above anyone else's.
  5. You may be right on a few points Nanako, but telling people to "get gud" and to start toxins bombing areas with a hint of pylon turrets in place is not gonna pan out well the more cult rounds we get where people build pylon defenses. I have no problem with you standing your ground on some issues but you should really listen to what other people have to say before dismissing them. Give the rest of the players the benefit of the doubt and listen to their gripes and level with them fairly on what issues are issues instead of waving their concerns off as "overreaction." Kaed, this is not the thread to make it all about a personal issue you have with someone else's character. Whatever the hell you're replying to did not even dignify a response to begin with. Kindly go to the complaints subforum if you got a problem and post all about it, don't do that here. Much of the whole round was tilted in favor of the cult because of the two detectives causing internal havok within the department, getting away with murdering not only a security cadet but also the head of security and two other officers without being directly implicated as the enemy. I was one of those detectives. The pylon death trench absolutely influenced the cult is being able to exert total control over the station and have Nar'Three summoned. Even though the pylons weren't the only issue, they were still overbearing enough to see from my point of view that there was no logistical way for security to storm the death trench without being hit by a frontal assault from the turrets + the cultists guarding the death trench, and from behind what with myself stunning armed security to drag off into a dark corner to murder or directly into the death trench admist all of the confusion, in addition to myself turning on the security force in a moment where they would've needed someone on their side. The amount of disruption caused in the security force that caused it to fail was no accident, I played my part to help security crash and burn all at once. So, perhaps Nanako is right, but only in that there's only been one round on this issue of playstyle. If it is the security force solely vs. the cult, the cult would lose in a war of attrition if the cards were played correctly on sec's side. But this is heavy on speculation. Allowing the turrets to function in the manner of very high fire-rate (especially when energized), able to fire psuedo-lasers through windows and be produced en-masse with dead mice and monkeys leaves a lot to be desired.
  6. ERT rarely deploy to murder crewmembers, nor should that be the expectation. Does not matter if they are cultists, they are still crew. They are corporate asset protection, not a death squad. Expecting them to pack as heavy as possible with frag grenades that have high chance for civilian collateral is stupid. Yes it has been two days since the update but the pylons are actually stupid in implementation. More thought should've gone into the balance ramifications. The situations they created in murdering a good portion of the crew to be soulstoned and then summon nar'sie without a lick of opposition kinda goes to show how much foresight was put into developing this. And more than likely the dev team's gonna go over your head about this anyway if they think you went over the line in beefing them up with such unnecessary amounts of power. When are you giving security bazookas to compensate? Also pylon lasers did just empower themselves as displayed in the previous round. Please playtest your stuff for issues before requesting to have it merged it to master.
  7. They're actually still a massive problem on dead hour and left unchecked for five minutes they cannot be broken down by a single emitter alone. Blob is a 50-50 shot depending on its placement will likely influence on an immediate shuttle call once too much time is spent wasting on it. Ballistics cannot be used to stop pylons because anyone with a brain will reinforce them with windows. Lasers are out of the question already but now ballistics are completely out of the question especially with a 10 tile range in which they can snipe you from afar. Shotgun spread is absolutely terrible and cannot reasonably take out a pylon from 10 tiles away. This is in the comments of the .dm page for pylons. Heavy melee: get fucking murdered by pylons that snipe you from afar and will kill you in eight shots if empowered, multiple by amount of pylons in radius. Sniper rifles: ;CALL ERT, hope to god an AMR spawns in the corporate safe. Exosuits: Get mech and its modules trashcanned by the fire rate. Explosives: >>nanako actually wants you to bomb the station Ablative: Doesn't work. The laser just reflects back at the pylon and empowers it. 80 resistance to laser also does very little to suppress low-damage projectiles from still killing you. 50% of 8 is 4. It just takes slightly more shots to kill someone with ablative gear if RNG isn't about to fuck them. Good job, Nanako. Great amount of game sense and thought of balance went into this.
  8. The major thing is their window protection. They can fire through glass without any problems and don't expose themselves to ballistic munitions very much. It would take a very long time to breach the tower defense schema going on here. I think it could be better imo, like in an actual tower defense fashion where they are lined up vertically. The ones in the back shoot the ones in front of it and cyclically from thereon to supercharge the front ones, and if anyone proceeds further into the tower defense death trench, they will get nailed by 10 pylons at once per half second. This makes them hilariously effective but the issue is that we shouldn't permit this to be a thing. Pylons were supposed to give cult defensive utilitarian instead of redesigning how cult should be played altogether. This is literally an uncrackable defense barring throwing a maxcap bomb into the room. And to indirectly quote what I've heard, Nanako actually wants people to do that. Just throw a bomb into the foyer room where the station gets its power, right? Disconnect the entire power grid from the station in doing so? Anyway, it is dumb. The dev responsible should've expected this. We can probably expect the pylons to be massively nerfed in the near future to unsuitability though.
  9. Shoot people who look like uncooperative assholes on sight with any means necessary. ERT are given license to do this. Security can do this provided their head of security isn't a complete worthless ponce that forgets their radio exists. What part of "stick together as a team" do you folks not understand?
  10. Hello. Two days ago you were spoken to by the head developer who was one of the few folks with admin powers on to talk to you about hitting yourself. You promised you'd stop and that was the end of that. 3 hours later I had to day-ban you for crushing a SSD sec officer's skull with a crowbar because you thought they were "shady". Then exactly after the ban wears off you come onto the server to stab yourself in the eyes due to "bad eyesight." That's not really going to fix your bad eyesight, sir. So Alberyk 3 days you since this is the third related incident. That's all.
  11. Sucks for the community for not participating when they could, then. The option was always there.
  12. A few things to keep in mind when someone gets banned for ban evading is a few variables: IP and computer ID. Our player notes and ban system runs cross-reference checks for similar patterns in IP and CID. This requires extra effort for some people to ban evade without being noticed + their notes being transferred to the new ckey when they first log into the server. Do you have any family, house-mates, roommates or people you know that would've played at your computer to potentially break rules on our server in the past? Have you always played at your IP? Is the computer you have the same you've owned for some years or did you buy it off someone else in the recent past?
  13. Honestly I'll tell anyone to hush up if ERT is doing their job at maintaining their distance and preventing unnecessary risk. They aren't called to the station to 100% trust the crew either because the situation could be anything.
  14. ERT has the power and operational authority to disperse anyone they're suspicious of being up to something. ERT is also not meant to work or walk alone. They have their own team to rely on and provide pressure in preventing antagonists from attacking them. It is a dumb thing for a cultist to attempt to approach a full unit of emergency responders alone, the same goes for an ERT trooper approaching a suspicious person without backup.
  15. A better addendum to the previous statement is to never let anyone get close to you unless trust is 100% solidified in them being the good guy, then. Just advice, doesn't always work but it can help in the near future. Didn't mean to imply to meta-kill someone who looks like they're trying to stun talisman you.
  16. The key to fighting cultists is to never get into melee range. That being said, there are problems with how incredibly powerful a cultist is in keeping talismans in a folder to pull out at any given moment to give a mostly uncounterable stun to anyone. I would probably prefer that 2 talismans have to be applied back to back to properly stun someone, whereas the first one will only daze and confuse them. This would put a cultist in the position of consolidating more resources in the case of trying to capture someone alive to be converted to the cult, but in the case of combatants they would end up taking a heavier risk in trying to pull off a cheesy stun.
  17. Most folks really seem to want to debate on the subject rather than finding apt solutions to the issue outlined in the OP. It's nice to write paragraphs and all just to get some of that negative energy out to write something seemingly productive but this isn't really a situation that mandates we write essays on right and wrong here. A vote should be called on some supplied solutions here.
  18. I have ideas. Make it so that anyone that comes out of cloning has unfixable blurry vision and an unremovable (by ryetalyn medicine) clumsy gene for 20-30 minutes after they are cloned. But the counter starts only after they were fully genetically healed in a cryo vat. This simulates the trauma they went through in death and revitalization. Their notes should also be wiped so they cannot remember any details noted down in the past life, even their own account information. They need to go to the HoP or captain for instance to re-receive those details. People that try to circumvent this will only end up shooting themselves with guns or misusing tools or items instead of waiting out and resting off the trauma.
  19. BYOND Key: OneOneThreeEight Character Names: Vira Taryk, Amelie Laurente, Jon Sallow, Mahmad Esmael Species you are applying to play: Dionae What color do you plan on making your first alien character (Dionaea & IPCs exempt): Chartreuse. Oh, exempt. Darn. Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: Dionae are probably one of the few unappreciated species. Call me a hipster but I for one would like to get into the action that no one is bothering to get into, and that's to be an incredibly hardy plant-growth humanoid completely oblivious to most normal human concepts, able to take it slow when making or taking part in any decision. Some people would like to be the unstoppable force, but I would like to be the immovable stubborn fungal-plant-mass object that only cares for leisurely card games and mathematical ventures to hone its separate consciousness to near perfection when the time comes for the dionaea singularity to be formed. Identify what makes role-playing this species different than role-playing a Human: A single diona has the equivalent potential intelligence and sapience of a very clever mammal or of a lesser developed pre-pubescent human child. A dionae's potential intelligence surpasses that of human comparison and have a developed collective bodily consciousness that rivals most attempts at advanced artificial intelligence. Whereas the dionaea ranging from colossi formations to satellites possess a network of assembled consciousness to a scale unfathomable to any known record of existence. The dionaea's expansion is invasive and constantly expands by the day, and there are existing fears that the dionaea influence may grow to such an extent where its own massive singularity, completely skipping over any necessity for digital integration with biological functions as typically theorized is necessary for humanity's major evolutionary transition. This fact makes the dionaea race's expansion a very scary prospect as they can biologically live without technology and can sustain itself in the most hostile conditions, even going so far as hosting satellites in the midst of space, subsisting on starlight as their primary necessity to live. In spite of their weakness to darkness, however, dionae entities are functionally immortal. Though not entirely unkillable, their capability to split from their initial gestalt as a failsafe only for one of the nymphs to make The Great Escape to grow into another gestalt makes them incredibly hard to weed out. Pun intended. Character Name: The Jack of Branches Please provide a short backstory for this character, approximately 2 paragraphs Email RE: tJoB Inquiries What do you like about this character? Though it entirely reeks of snowflake backstory, what appears like a gimmick running the character can often develop into situations with engaging interaction and enough depth to keep other individuals still engaged and invested with the aforementioned interaction. It is the small things that can bring greater meaning to roleplay. How would you rate your role-playing ability? Notes: n/a
  20. Yeah, I really don't know about this. After the stunt of bringing on a slime that effectively crippled and nearly killed half of the crew onboard because of how impossible they are to deal with mechanically, I cannot in good faith support an application for a higher responsibility role after witnessing that. ..What's up with the job-hopping, too? Just today I've seen you as an EMT and as a xenobiologist?
  21. Only if it spraytans the skin of anyone that buys it with a "look at me, I'm a twit" toned bright pink. It's not like we already have too many traitor items that turn anyone to swiss cheese just by using them.
  22. You executed a hostage not because you were told to, as the person you were speaking to was talking about one of the other heisters in that context. You executed the hostage because you could. You have played security before. Enough to the point where an antag killing a hostage is license for security to go in guns blazing, because you just throw away leverage for absolutely no good reason and tell the enemy you don't care about the lives of the people you run across. It is the mark of a bad criminal to let resources within reach just to go to waste, and the mark of a bad antagonist to just murder anyone you please as was displayed that round. It's just stupid. What purpose did the murder even serve? It just opened up ERT to murder you without any reservations. I needn't remind you that you bragged about having "killed 4 people" in deadchat. Half of those being people that did not even stand up well in a fair fight.
  23. While I'm curious regarding this part of the testimony, it doesn't belong in a complaint as the staff do not like to make examples of rulebreakers that just so happened to have prior history on another server that could potentially shine relevant light on current player behavior. Logically we would take it into account, but as a basis I've never seen staff ban other people solely for their behavior on another server in the past. Coming here from another should be a chance to start fresh without fearing being prematurely removed because of something you did not even relevant to the server you're joining. I will have to confirm with an old friend of mine that staffed for BestRP whether this is true or not, but I have a feeling this is still a bit of a wilder accusation. Whatever answer I get will only really be for the purpose of curiosity and will not judge the actual outcome of the complaint compared to more relevant parts of the complaint relating to on-server behavior. But proof would be nice to see to back up those words. - In relation to the heisters this round, I have no idea if they ever had a specific purpose or objective to be seeking beyond murdering the odd person here or there. Extreme measures of violence were undertaken by each of the participating antagonists for no perceivable reason beyond having license as an antagonist to stir trouble and instigate combat. Things sometimes don't go according to plan in relation to team antagonist round types but the participating heisters did not seem to have a coherent plan to begin with and each of them chose to go and do their own thing, usually in the case of coolbc riding around on a space bike looking for EVA security officers to fight, kill and decapitate. For instance, I did observe Soma's death and coolbc going out of his way to seek out a fight and decapitate a victim to have their head thrown out in space. The round went so well for the heisters that one of them executed one of their own team mates because they were in the way. Whether this is conducive to a heavy roleplay environment or not didn't appear to bother Garnascus who I pinged for advice relating to how to even handle such a situation. So I really couldn't step in. But I suppose it's not really a problem if one of the head administrators thought it was valid, despite previous precedents being set in the past that this kind of thing is massively frowned upon and often punished because of how questionably lackluster it is to be acting like this as an antagonist. If this is what a headmin wants for the server, I'm not really in a position to oppose it.
  24. Oh, no, this post is after four rounds that I've been online since today and yesterday where I've seen completely meaningless and purposeless decapitation + head disposal situations happen. In one case someone struck an officer 12 times with a chainsword after they were dead just to take their head off and throw elsewhere, chuffte, out into space. In that case, I was just like... why? Spending that much time just to remove someone's head after that person you just wasted called for backup like they were supposed to? And this ain't even a "this is my first time on the server and this is baaad" type deal, because this kind of behavior has been ongoing for awhile and for some reason nobody's wanting to step in and address it. There has to be something else going through people's heads (pun not intended) when taking into consideration the decision to decapitate someone and then midway into that action. Is there a conscientious process going on, at all?
  25. Saying this as a player first and foremost, not using staff position whatsoever to make threats or promises. I'm not just going to be referring to antags in particular, this is an all-encompassing thing I just want to lay out. Some of you guys need to stop intentionally looking for ways to render the other completely uncloneable and impossible to bring back into the round as their preferred character. We don't have a system where we can open up new job slots in-game if a head of staff gets decapitated and their head thrown out the airlock. Action is absolutely fine in my mind and the violence is often what keeps certain game modes interesting but first of all, it needs to be escalated accordingly so that it's not just fun for you to get the jump on someone but at least for the victim it was fun and interesting leading up to their eventual death. Sure, murder someone, get what you need off their corpse, move along, they are not going to remember you killed them anyway, and it takes one hell of a case to explain to a clone they were murdered and cloned, much less convince them a potentially close co-worker murdered them for no discernible reason. It is not as simple as someone coming back from the dead 15 mins after cloning because they'll be stuck in med being evaluated by any half-decent CMO doing their job before being discharged. Even 15 mins is enough time for an antagonist to move on. Give people a chance, flicking on antag is not an excuse to wantonly murder and cause chaos without so much as saying a real word in edgewise. Security needs to not be so damn hasty in declaring criminals DNC and rendering them completely unable to come back to the round, with certain extreme exceptions. Regardless they still have no place judging who is DNC or not, not even the head of security can order that. That's up to the CMO. The HoS can certainly offer their professional opinion on what to do with a cadaver but they sure as hell should butt out and return to their lane if the CMO says no. Sec needs to stop gunning to kill antags at every opportunity as well unless specifically instructed otherwise by their heads of staff. If none are present to lead them, then fine, but someone needs to be ballsy enough to step up to try and take charge in a meaningful and productive way, and be responsible for themselves and the actions undertaken by the department. If not anyone else, then who's going to be the adult? And while we're on the subject of responsibility, just as a nigh-closing note. If you choose to let loose the murderboning dogs of war as an antag and cry havoc, anything that happens is gonna be on you. I'm not demanding people change their attitude, but folks need to understand there is another human behind the monitor of the person whose character you mutilated because you don't want them to come back to bite you, but you don't even know that will happen. It is better off creating suspense for yourself to leave a few loose ends untied because if you're a good enough antag (i.e. fairly robust) you won't let those loose ends bother you. This is not a server to be ruthlessly removing other players from the round because they slighted or inconvenienced you. This 'valid kill' BS reeks of DarkRP or low-bar gmod server crap. We're better than that. And there are better alternatives to wanton murder, for one, and it should not be the stigma people fall back on because they're so afraid that's how the other side will jump on them with. The paranoid attitudes relating to antag-crew and crew-antag interactions really needs to stop. It is actively making the quality of roleplay worse off than it is bringing any meaningful story narrative to the table promoting pro-action mentalities. But really: Decapitating someone's corpse, throwing their head and body into space? Come on. That's just scummy as fuck. How are you adding to anyone's experience by making someone in the round just permanently stop existing altogether? I'm not going to try to be on the same page as someone who has a reputation for bombing the brig and murdering the security force and any resisting people at any given opportunity and try to say that's roleplay. That is bare minimum medicore garbo, not engaging verbose conflict with intrinsic meaning to some, most or all interactions. What I just mentioned is a playstyle I absolutely disagree with and will not ever enable. There are ways to create conflict without stepping to destroy everything and everyone in sight. That is all that needs to be said.
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