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Scheveningen

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Everything posted by Scheveningen

  1. If we were worried about the abuse, we'd give the detective a nerf gun instead of a revolver, we'd rework the AI into the unusable buggy form that the Europa AI is now, and also revert all of the cool things mining got in the new map. Why is this so consistently brought up? "It could be abused" rarely holds water considering we have 20~ members of the staff team who log on around the clock to take complaints and solve issues/concerns relating to validhunting on server. Lifeweb has this feature tuned in with audio oggs added to most emotes, including yelping, screaming and wailing from pain when getting mauled to death. They don't have an issue with validhunting. There's a surprising amount of stun measures you can use to kidnap someone and then murder them in a more secluded area. There's also a surprising lack of people who use them out of fear of being accused of poodergayming. You're not supposed to get away with murder that easily. If you want it done right without anyone noticing you'd invest more of a concerted attempt in pre-meditating the possible conditions you have to take into account. You do not "have" to hit-and-run murder anyway. If you cared as much about their execution you'd organize their death in a reasonably creative and clandestine manner. There are three levels of the station people have access to that they can use and abuse to slaughter people in secluded locations. Maintenance was designed for this, with its winding corridors and secret rooms holed up everywhere. I'm failing to understand what the issue here is beyond an unwillingness to attempt a new playstyle with more interesting conditions to make the game more challenging for you and everyone else. I assume, "Don't kill someone around medbay or security, much less near any populated area" holds water as good advice because the body gets found faster in either of those locations whether this gets implemented or not. You shouldn't have your antagonist experienced handed to you, you should have to earn your own satisfaction. Difficulty conditions such as these add necessary depth to the game to keep tensions high and interesting for all parties involved.
  2. Maybe get shot less? Since it sounds like it's an issue with your playstyle if you're concerned about dying from getting hit in combat.
  3. Infections are not that debilitating as it stands, nor an actual threat to anyone who purposefully heads into combat and doesn't receive medical treatment. It's only a serious problem when it starts spreading to internal organs, which is generally uncommon. Space pathogens should be more dangerous given how viruses will have developed in the next 242 years. My suggestions for the particular conditions it should have for infections to be actually taken seriously: Escalating pain damage dealt to the carbon mob based on severity of infection. The longer it goes untreated, the more painful it becomes. At a mild threshold, the individual begins to have warning messages declaring their serious pain in any of their particular limbs. If it's an internal organ that's infected, it'll either point to the chest or the head so as to not give the infected individual a complete idea as to what is hurting right away. At a serious threshold, the infected individual should start losing consciousness and having trouble being functional at all. Infected limbs should also act as if they are broken beyond a certain threshold, with collapsing or failure to being able to properly hold items, or experiencing much more pain than usual (in reference to the chest or the head.) After a severe threshold, certain infections cannot be treated by spaceacillin and either the person needs the limb amputated or a surgery procedure to revive necrotic organs needs to be done utilizing peridaxon. For necrotic limbs, instead bicaridine and spaceacillin must be administered to regenerate the limb. After an extremely high threshold, if a necrotic infection goes completely untreated, the mob should suffer exponentially escalating toxin damage leading to their immediate death. Make spaceacillin slightly slower than normal in treating infection rating. The less progressed the infection is, the easier time spaceacillin has in fighting the infection given how weak it is. The stronger it is, the less efficiency it has per unit. Bandages and gauze should have much lower chances of treating infections from wounds than the advanced trauma/burn kits. First aid should be just that, first aid to stabilize a person before they toddle off to the medical bay to ensure they don't have life-threatening infections.
  4. Supporting. If someone wanted to counterplay this when murdering someone, they should either slaughter someone in a less obvious way, cover a person's mouth or muffle them in another method. The auto-screaming should be disabled if a person is unconscious, though. Murder should be difficult to pull off, assassinating someone and getting away with it shouldn't be easy unless done with proper pre-meditation. There should be consequences if the murderer messes up and pulls off the kill sloppily. With luck, nobody will be nearby anyway.
  5. The ban is not based off of an IP-based ban. Your point about it being you using the library IP does not seem applicable here. I assume there's a more apt explanation than it being the internet provider your library uses?
  6. This is normally tracked through the lack of dead crewmembers and viscera on the three general access decks. What would this do that medical HUDs or anyone with eyes do not already do?
  7. A lot of things exist based off of developer self-indulgence and not because people asked for them.
  8. Mouse outrage is a historically hilarious topic in the Aurorastation community. It shows that there will be anger over the most insignificant things possible. It doesn't matter what you do or if you even do anything, the outrage will happen. So, shhhhh, just let it happen.
  9. I hope we get a "No" section for unban requests sometime soon.
  10. Don't derail the topic, Scheveningen. There are currently no rules in place that require a certain level of import to create a suggestion discussion. You aren't even a developer, you have almost no input on what is or isn't an acceptable or reasonable thing to expect a Dev to do. In fact, here is a developer right now, telling you this isn't an issue. If you have try to twist the purpose of the forum rules to make up for flimsy spatial reasoning to remove mobholder locations, you probably didn't have a good suggestion thread to begin with. There is also a head developer telling you that the subject of your complaint is largely a non-issue. Because it is cutesy pest stuff. It's really not a problem until certain players who play as mice make it a problem in their execution, savvy? Your complaint also seems to assumes that every mouse encountered in the round is populated by a player that is capable of offering roleplay. In fact, there are a far larger amount of mice that are simply mindless mobs that periodically squeak and serve as nothing more than accessories for a number of people who decide that their character has a pet mouse. They offer no resistance or roleplay, because because they aren't players. This is, in my eyes, somewhat of a minor abuse of game mechanics to try and make your character seem more special and unique, and in my experience, has caused people to have to be dragged kicking and screaming into stopping. I don't like having to deal with that any more than when I had to deal with people bringing bootknives to work because they were in the loadout options. And hey, wow. Those are gone now, actually! And, counterpoint to your long rant about the having to defend mice in game, that's also off topic and missing the purpose of this thread. Mice are fine existing. They can keep existing and I won't particularly care. I just want to stop having everyone able to grab them and put them on their shoulders. I never said this and I never implied this. You're putting words into my mouth. If this is a minor abuse of gameplay mechanics to 'snowflake it up', as it were, why haven't you taken the time to adminhelp these things? Even as they are just mice, people who play observer roles need to respect boundaries and not be disruptive on server. It's not too much of an expectation for them. If they violate those expectations just to try and be funny, you can shoot an adminhelp and we'll nip it in the bud. Like anyone else, if you play on the server you should respect other people's attempts at roleplaying. Mice players should do this as well. Boot knives presented an issue where people would use them to slit throats and stab people, especially security officers. That was their entire purpose and they changed the progressions of the round just by existing, and people would always overescalate with them. But I'm not seeing any equivalency in the issue here with mice. They're just mice. Mice don't stab people or slit throats, or act as robust throwing weapons that embed and cause internal damage. The subject of boot knives are pretty irrelevant to mice, though, so might I suggest to stay on topic, considering it's a subforum rule?
  11. The requested changes themselves are trivial. There is no point to removing it if it does not present an obvious downside to it existing. Mice are fluff roles, pun not intended. They aren't meant to control the narrative of the round's progression one bit. They're slightly-more-participation observer roles with the added challenge of avoiding getting instantly killed by multiple hazards gunning for them at any given time. I cannot believe I have to defend mice existing in-game. Jesus christ. If a mouse is acting stupid and emoting its thoughts and desires in addition to exhibiting an unusual degree of comprehension with body language, contact us in the round. If you get murdered by a mouse-sympathizer because you killed their squeaky friend, adminhelp and let us know and we'll deal with it. That's the point of staff. Mice are expected to roleplay like mice too. We're not going to strike them with bans for acting like dumb fuzzy cute animals, but we will strike them for acting way off-base. Make sense? If this is Kaed trying to be a smart-aleck just because we said some code changes can make moderation easier thus it should somehow apply in this case, then I'm honestly disappointed he's chosen to act out in this way and continue thinking that apples should be treated and considered the same as oranges.
  12. Seriously? Please ask for more meaningful changes in the future. Not directly speaking for them but; the dev team has much more serious priorities to deal with at the moment (which you can see here in their active pull requests https://github.com/Aurorastation/Aurora.3/pulls and projects https://github.com/Aurorastation/Aurora.3/projects), which means nobody is going to be bothered to change mice right now. Thermal drill targeting acquisition is borderling broken, mining equipment has too much versatility in combat, antags don't get enough equipment to be able to do anything on such a huge map, there are bugs everywhere pls fix, etc. These are current issues the dev team's tracking right now. Compare with what you listed in the OP. Why is this a problem to you? Why can you not deal with this in IC?
  13. I'm not touching juggernaughts, they're fine the way they are, I was just detailing on the bias nanako had when making these changes. If I decide to buff lasers again I might increase juggernaught deflect rate to 100% to compensate but for right now I'm willing to let the changes slide and people get used to them before I do anything else.
  14. Mutiny was removed for the exact same reasons that people claim old rev had its downfalls for. After people got tired of the same 6 randomly generated printouts over and over (command sexism, command racism, send every asshole to mining with only mild variation to it), people decided it was no longer a game mode that was fun and collectively decided to always be on the side of the revs just to stop the stupid round-breaking faxes from being executed. It got very easily stale due to how limited in terms of intrinsic options each antagonist team had in dealing with one another. It boiled down to stale powergaming to prevent the other side from getting what they wanted, or the entire crew was far too diverse in crew manifest line-up to ever hope that the directive would be executed. The captain themselves would be asking to be executed for even trying, and often more than not the human players were not sympathetic to the company cause. It was no better than old rev, imo. The current rev is miles better by far even though most players don't know how to start a revolution which is understandable. "Bar is closed, fuck command!" was much worse the more you got used to it.
  15. Energy pistols were buffed in the recent laser patch. Though I'm very tempted to turn them into slow-shooting, hard-hitting energy revolvers considering how rare they are to be found on-station. It'd defeat the purpose of them being self-defense weapons if they become incredibly effectively at killing people without using a lot of their charge, though. The purpose of the energy pistol is to avoid giving someone the means and opportunity to 3 shot crit someone, which I'd rather not have to deal with. You should be able to fullclip kill one person with energy pistol provided they aren't wearing heavier armor. Exotic novelty isn't worth throwing off game balance by giving three heads of staff license to murk or stunlock anyone they please, for every single round they exist in. Once the laser changes reach master, and a period of a week or two passes, I will revisit the laser rifle and probably turn it into a slower shooting DMR-like weapon with the same accuracy it has now. Its impact might be buffed back up to 40 as well. Might hit the energy rifle the ERT have with the same thing.
  16. What the hell happened in the first two pages here. You guys realize how awful it is to be coming out of nowhere to conveniently show up in this application just to character assassinate the OP? Those of you are not even active on server; You have no idea what this person's playstyle is, you have utterly no room to making your own past judgements and pretending they should apply in this application with your own notoriety on-server and off-server, and couple that with your own complete lack of activity on our server, you don't really seem to know a thing about how they're doing on our server. I'm not referring to Hive here by the way. His posts were at least more constructive. His analogy about throwing boulders in glass houses was exactly what I wanted to say and I'm sad I wasn't the first to say it. We have never made it the standard to pre-emptively bar someone from playing on our server or being refused access to certain whitelists just because they did badly on previous servers. When you join this server for the first time, you get a clean slate and plenty of fair chances to make your own reputation within our community, and improve on past bad judgement calls by avoiding the same mistakes as you did on another servers. If you don't agree and think this person should be held to the standard that they should be blocked by every server based on their previous bad calls and even mistakes, shame on you. Take that shamelessness you have and go back to where you came from. For all I care, that attitude is much more toxic than you could've dreamed to pin on the OP for this. That aside. The OP plays a great security officer character that follows orders to a T and does their job very effectively. Though the story about how they got the Silver Star of Merit is a sketchy backstory plot point (with some valid accreditations iirc), it's not really something I consider that would matter in the grand scheme of either accepting or denying an application. A great leader must first be a great subordinate. And so far they've been nothing but a good officer. I endorse this application and recommend the particular critics in question to revise their thinking processes and also recall if it's beneficial to their own moral character to still be harboring grudges against a specific player you haven't played with since your Archangel server died with a whimper.
  17. Yes, which probably gives the indication the moderator thought the course of action was valid, yet giving them fair warning to be more cautious due to their poor escalation of force. We can do that. It doesn't confuse most people because they understand they can be in the right with certain actions while still toeing the line. You're upset the moderator did not punish the two miners in particular enough, is that correct?
  18. Could easily be resprited ponchos with much more detail without breaking away from the design of the poncho. alternatively they could be slightly puffier jumpsuits with dark jeans or something. Might look into it.
  19. buhbye
  20. Yes, that's complaint procedure.
  21. -1. The Skills system is meant for clarity purposes for staff to use in order to figure out what characters are generally skilled out without necessarily requiring records. More depth to the system should be added besides "you either are good at these actions or you suck at them". And since that is the only premise to this suggestion, and not an actual attribute system that handles these things by themselves, it presents a problem in concept and balance.
  22. Chameleon-projecting holo-nanomachines sounds like an interesting concept for ninjas. Being able to adopt any sort of disguise (and maybe change their own specialized entry in records) to suit them being an infiltrator on the station would be really interesting as a concept. To keep their general access balanced while still juggling the aspect of maintaining the ninja's power cell in order to operate their unique ninja suit, changing their own identity and clothes should each independently take some charge away from the capacitor as an expenditure. Not a "gradual drain" effect but more of an immediate expenditure. Opening certain airlocks depending on their security level should also take energy away from the ninja suit given the nature of how expensive brute-force cracking can be. It shouldn't act like an emag but it should at least open the airlock in question as its own tool.
  23. either you code it in the form of StrDexConIntWisCha with all of the related stat checks to aforementioned actions or this isn't gonna work out the way you plan it
  24. None of the mining tools were intended to be superior to actual weapons. Design tends to differ a bit compared to intention, though. The wind-up period needs to be 2 seconds longer. The auto-aim should go as well, people are just flat out exploiting this to kill people at this point.
  25. ok u all dont care about laser guns thats fine i'll ask alberyk to map in pulse rifles in the security closets
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