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Everything posted by Carver
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I really dig that lobby for making Medbay actually look somewhat inviting. But considering it's exposure to two halls, giving it a set of double-sized doors, or even a single double-door in the opening to the starboard hall, might help in preventing nonsense when various areas get vented and you don't want to spread it. Whilst I'm personally a fan of really-cramped micro-mapping, I can see how that Chemistry area would make a bit of an annoying squeeze in managing your space when multiple Chemists are involved. Placing a table behind a locker and a vendor is generally a big no-no for ease of accessibility. The compact recovery room might encourage Medical not to use it as their personal dorms, but the EVA room seems to be both ill-thought of in both it's implementation (Medical gaining EZ-access supplies handed to them), and it's design (There's a notable lack of oxygen tanks for what's meant to be an EVA room). I'd say just throw it out and re-expand Chemistry, maybe re-adding their little table directly to the hall. Though that might make Chemistry feel too big.
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Pretty much this. The main area of the bridge and the dorms themselves seem hilariously open and rather empty because of it. They either need to be reduced in size or have something filling them, AKA: tables, seats, extra vending machines, or in the case of the main bridge, perhaps expanding the various computers away from just the top of the room. There's also a notable lack of emergency lockers anywhere in this redesign, for what's both a well-used and somewhat public (in a sense) area. To sum it up, I love the bottom half, but the top half feels like an awkward, oversized waste of space in many respects. (Also cutting corners with your walls just looks really cheaply done: [The whole of Ian's grassy area, and the purple/gold bed in the dormitory.])
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Nanda's IPC Whitelist Application
Carver replied to Nanda's topic in Whitelist Applications Archives
Recently had quite a few positive experiences with Aquila in both cyborg/android, and just plain posi-brain form. An extremely solid roleplayer who places the enjoyment of others first. +1 -
Why not both?
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Ikky's Unathi Whitelist Application
Carver replied to Ikky's topic in Whitelist Applications Archives
A good roleplayer who toys with unique, and rather interesting character concepts, and manages to actually succeed at making them work. +1 -
Where's the poll so I can vote no?
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Could give changelings an ability to make fake 'organic' clothes, akin to the real versions. Think a chameleon suit without sensors, that's immediately noticeable if you try to take it off or you attack them.
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There is that little maint closet in the top left of the bridge that is absolutely useless besides holding the APC, we could gut it, make it into a meeting room, and leave the APC in there? Little do people know that's actually a fire closet.
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Lacks the depth and the satisfaction of the previous games. But has infinitely more porn mods available to let you play as you want to. As for playing? Conjuration/Swords/Restoration, always with every ES game. Sword + Restoration is the magic combo that means you will never lose. So, basically, Necromancer in full armour with a sword. It's a damned shame no game will ever get Necromancy right.
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I hate everyone for different reasons. It doesn't matter who you are or what you do, I'll find a reason to hate you.
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Let's not remove all semblance of skill from the game. RNG-chances are annoying as is, and the win-baton doesn't need any buffs to it. If you're worried about being disarmed, tase your opponent so they're slowed and easier to click, then move in for the finisher. If you've been disarmed wielding the most powerful melee weapon in the game, then you likely deserved to be.
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Polly was a much more faithful representation of Engineers. He'd steal and hoard shit that didn't belong to him.
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One way to handle this could be new synthetics requiring, say, some sort of "tracking beacon" added to them post-construction, similar to the exosuit beacons. Could also have the beacon affect synths showing on the RD's robotics console, but, that might just be too much.
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Serveris6's Toaster Application
Carver replied to Serveris's topic in Whitelist Applications Archives
He's done well in every role I've seen him in so far, I'd love to see how he does in yet another. Keep up the good roleplay as always! +1 -
I can see an issue arising from this when a Traitoroboticist wants to make some sneaky, illegal cyborgs/androids/AIs, only for them to appear on the manifest. A similar issue might come from replacing the body of a cyborg/android, and then having two of the same on the manifest.
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I must be the only person who likes tinted windows. Hell, I'd replace the windows to the hall with them if it were possible, the privacy they offer is amazing. Though I can see how their glitchiness around the surgery area, which still isn't blocked from plain sight at all, can get annoying.
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I believe Goon and some servers do this, it always results in rather odd combinations (Such as a bright teal afro with lime green handlebars).
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It sounds simple until- Urist McBureaucrat has put the pen into the box. I'd say just give it the paper method of renaming. Make it a right-click verb. Folders are already finicky in that you need to be holding them for the pen renaming to actually work, they can't be on a table.
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I'd rather Jackboots atleast stay as an alternative, perhaps with a new, more fashionable sprite, for the more formal-inclined Security Officer.
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Maybe I'm not getting this, but how are the Station's local architect/Engine maintainer/T-Comm's manager/knower of all that is machine on-board, and the Director of all it's important research/AI coding/messaging server maintenance bereft of classified information? What they know is vastly more valuable to any would-be sleeper agent than the HoP's meagre banking information. If anything, give them HoP rank but strip the RD rank. I would not expect the Research Director, the station's face and forefront manager of all it's breakthroughs, to be anything less than a brilliant and trusted Human or Skrell.
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That's purposefully left vague to encourage the conflict between the crew. It's only at the end, that the answer is given. If Loyalists win, then NT /did/ send it. If Mutineers win, NanoTrasen didn't send it. If it's a draw, it's left unspoken. As a loyalist before, I've actually seen Security Officers secretly strike it up with the Mutineers. To the point of even hiding the second Authorization Disk behind a trapped fire closet with a bomb in it. So this doesn't always happen. In other cases, I just assume Security holds their tongue as they wish to keep their jobs or avoid imprisonment. It's not too far of a stretch to assume Officers are paid for their loyalty.
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Counter-counter, when you have harm, swing, and miss whilst hitting a floor tile. It should leave a bullet hole where you missed, akin to a targetting dummy. This should disappear after approximately a minute.
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Mercenary sounds pretty rockin'.
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Mister Bearington, could you explain why you can so accurately date your own age, but you fail to even provide a simple 1 to 10 rating for your own roleplaying, or even a mere number of days or months for your time spent playing? Your biography also appears non-existant. I would say you need to look over this rough draft of an application again before I could provide a vote for or against it. And are you aware you neglected to include the numbered suffix of your name in the application title?
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I'll make my point simple. I don't like filthy xeno heads, and I don't like robot heads. If it ain't human, it ain't fit to lead.