-
Posts
2,714 -
Joined
Content Type
Profiles
Forums
Events
Gallery
Everything posted by Carver
-
I hate everyone for different reasons. It doesn't matter who you are or what you do, I'll find a reason to hate you.
-
Let's not remove all semblance of skill from the game. RNG-chances are annoying as is, and the win-baton doesn't need any buffs to it. If you're worried about being disarmed, tase your opponent so they're slowed and easier to click, then move in for the finisher. If you've been disarmed wielding the most powerful melee weapon in the game, then you likely deserved to be.
-
Polly was a much more faithful representation of Engineers. He'd steal and hoard shit that didn't belong to him.
-
One way to handle this could be new synthetics requiring, say, some sort of "tracking beacon" added to them post-construction, similar to the exosuit beacons. Could also have the beacon affect synths showing on the RD's robotics console, but, that might just be too much.
-
Serveris6's Toaster Application
Carver replied to Serveris's topic in Whitelist Applications Archives
He's done well in every role I've seen him in so far, I'd love to see how he does in yet another. Keep up the good roleplay as always! +1 -
I can see an issue arising from this when a Traitoroboticist wants to make some sneaky, illegal cyborgs/androids/AIs, only for them to appear on the manifest. A similar issue might come from replacing the body of a cyborg/android, and then having two of the same on the manifest.
-
I must be the only person who likes tinted windows. Hell, I'd replace the windows to the hall with them if it were possible, the privacy they offer is amazing. Though I can see how their glitchiness around the surgery area, which still isn't blocked from plain sight at all, can get annoying.
-
I believe Goon and some servers do this, it always results in rather odd combinations (Such as a bright teal afro with lime green handlebars).
-
It sounds simple until- Urist McBureaucrat has put the pen into the box. I'd say just give it the paper method of renaming. Make it a right-click verb. Folders are already finicky in that you need to be holding them for the pen renaming to actually work, they can't be on a table.
-
I'd rather Jackboots atleast stay as an alternative, perhaps with a new, more fashionable sprite, for the more formal-inclined Security Officer.
-
Maybe I'm not getting this, but how are the Station's local architect/Engine maintainer/T-Comm's manager/knower of all that is machine on-board, and the Director of all it's important research/AI coding/messaging server maintenance bereft of classified information? What they know is vastly more valuable to any would-be sleeper agent than the HoP's meagre banking information. If anything, give them HoP rank but strip the RD rank. I would not expect the Research Director, the station's face and forefront manager of all it's breakthroughs, to be anything less than a brilliant and trusted Human or Skrell.
-
That's purposefully left vague to encourage the conflict between the crew. It's only at the end, that the answer is given. If Loyalists win, then NT /did/ send it. If Mutineers win, NanoTrasen didn't send it. If it's a draw, it's left unspoken. As a loyalist before, I've actually seen Security Officers secretly strike it up with the Mutineers. To the point of even hiding the second Authorization Disk behind a trapped fire closet with a bomb in it. So this doesn't always happen. In other cases, I just assume Security holds their tongue as they wish to keep their jobs or avoid imprisonment. It's not too far of a stretch to assume Officers are paid for their loyalty.
-
Counter-counter, when you have harm, swing, and miss whilst hitting a floor tile. It should leave a bullet hole where you missed, akin to a targetting dummy. This should disappear after approximately a minute.
-
Mercenary sounds pretty rockin'.
-
Mister Bearington, could you explain why you can so accurately date your own age, but you fail to even provide a simple 1 to 10 rating for your own roleplaying, or even a mere number of days or months for your time spent playing? Your biography also appears non-existant. I would say you need to look over this rough draft of an application again before I could provide a vote for or against it. And are you aware you neglected to include the numbered suffix of your name in the application title?
-
I'll make my point simple. I don't like filthy xeno heads, and I don't like robot heads. If it ain't human, it ain't fit to lead.
-
Not Safety Dance/10
-
~@RnRCarver~ Went to a company party, got a private dance, and got absolutely wasted. Why can't all shifts be this great? #ILoveNT Robert Carver
-
And I'll say the issue with this is, the Server just doesn't have the population to get that amount of people voting for a single mode. You will almost never see 15 people voting for the same mode unless an admin told them "Event if X is voted", and that's usually extended. The more players around, the less players voting. One solution might be having every 'Vote present' during the voting phase counted as them "vouching" for a ready-up. This way the less-than-thrilled extended players won't be able to block out the happy Nukies. On the downside, you might start with 12-13 people, but so what? People are still going to join post-roundstart anyways. No matter how much they moan about the mode, people always join. A side-note for the people whom go "I don't want to ready up incase I don't get my favourite job", is the already present 'Return to lobby if preferences unavailable' setting. If you only want to play Nuke Op, you can set no job preferences but have Operative enabled and it will return you to the lobby if you don't get it (This allows for dedicated Nuke Op characters, keep in mind). If you only want a rare job such as HoS/Captain/CMO during Nuke, it will return you to the lobby if your job is unavailable and you can choose from there. Your 'Ready' still counts for the Nuke/Heist/Secret player count.
-
This seems less power-gamey and moreso something Engineers should be doing on a regular basis. Oh, and, if I have to throw in a bit of a power and/or metagaming rant for the thread, well, I'll put it in list form. First would be the Doctors who instinctively turn to Chloral Hydrate and other such chemicals in every sort of emergency. Learn to fight proper, won't you? Secondly, let's not forget the people who go for the Security Cyborg/Android roles on Nuclear Emergency. There's a special place in Hell for those people. I say this both as a Nuclear Operative player, and a Security player. You truly ruin all the fun to be had whenever you're involved. Third, on the other side of the coin, the AIs during Malfunction who simply adore quietly having their Androids/Cyborgs take people out into remote areas and kill them one by one, disposing of the evidence. Another fair example of cowardice. Lastly, Any Prisoner who thinks they can attempt to slip me with soap without promptly getting flashed. It's real cute, but you need to try and be original, I'm not a fool.
-
Character/player complaint sarah something
Carver replied to K0NFL1QT's topic in Complaints Boards Archive
If it was kept in a display stand, out in open? Sure, it'd be believable that it's fake. Instead, it's kept in the most secure area of the station, separated by R-walls, a door that's kept bolted even on Code Green, and the vacuum itself. Hell, all the room's missing is turrets at this point. To believe the Nuke in there is anything other than real would require being a brainwashed sheep or an absurdly optimistic fool. Do take note, OOCly, Code Delta. What do you think activates when the station goes boom during Malf? I don't imagine it's the hate-filled circuitry of a flustered AI, nor the numerous small fuel tanks about the station. -
Blood Boil rune can outright kill non-cultists if they're close enough to it. Having prosthetic limbs can have them soak and mitigate the damage from the blood boil rune, allowing you to potentially survive if you're close, albeit at the loss of a limb. Wizards who take the Mutate spell can use it not just to gain strength, but to become temporarily immune to stuns in combat. This includes batons, getting dropped by pepperspray, flashes, and generally anything you can think of. Right-click the SMG you're given as a Nuke Op and set it to Burst Fire. It retains the fire rate of a regular SMG whilst spitting out thrice the shots, allowing you to actually defend yourself against baton-rushing security/cyborgs with relative ease. Remember to aim for the chest on the former, and either the groin or the arms (Holding the baton) on the latter. It is often easier to 'Disarm' a member of Security in combat than to kill them if they're wearing armour. Aiming for the hands will provide the best results for blade users. If you can surgically and quickly seal the stumps (Do all parts of the limb replacement surgery, up to actually putting a new limb on) then they won't die from it, this is useful in keeping around hostages after they try to escape. Continuing from the last tip, if someone has only one hand, they cannot be cuffed. Try not to cut off your own hand unless it's prosthetic, elsewise you're both a touch insane (Unless you really want to escape) and liable to bleed out if not tended to quickly. Strait-jackets can still be used to restrain handless combatants. A strait-jacket is not straight, merely strait. Space freeze isn't a thing. (Thank god, too) To survive in space, you merely need internals of some sort and a chemical to stave off the brute damage. Bicaridine works. Prosthetics will need regular repair.
-
Rushed shit. Abandonware shit. I want my life back shit.