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Everything posted by Carver
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I've noticed Medical has been struggling lately with limbless patients and insists on putting them on painkillers, due to lack of knowledge. I'll repeat this, if you perform all the steps of limb replacement surgery, sans adding a new prosthetic limb, you can stop all pain and medical issues resulting from limb loss, effectively making the patient equivalent to someone who chose to spawn without a hand or arm.
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As Fowl noted, they're identical in function, just different in sprite. Changing these between each other wouldn't actually affect the 'Safety' of the various offices. In fact, both shutters and the magnetic 'blast doors' are actually rather useless at stopping explosions.
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I love the idea, but I don't see the need for any sort of 'inspection' mechanic. It already gives you large, red text when the guy uncuffs themself if you're nearby and paying attention. If you left a guy alone for thirty seconds to two minutes and he's gotten free and set a trap in the meanwhile, then I'd say you've been sufficiently outplayed.
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Here's a simpler idea, just give Vending Machines the option to use your Account number and PIN code instead of your ID card. Everyone can just check their memory/notes to figure this one out.
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Identifying Species (it should be /really/ easy)
Carver replied to Lady_of_Ravens's topic in Archive
I like this in every case but IPCs. The idea of indiscernible replicants among the crew add a bit of that sci-fi creepiness that's otherwise sorely lacking. That, and, I enjoy the surprise of smashing a lizard only to find out it's a lizbot. So if there must be a way to discern them, specifically, make it require a check via MedHUD/SecHUD records or the like. I shouldn't be able to walk up to the Terminator and tell he's a robot immediately. -
It's the Warden's job to oversee the Armoury, not the AI's job. The most efficient manner that avoids the Warden, blowing a hole in the Armoury, alerts the AI. I don't see why we need to make the AI an even more potent watchdog than it already is. Though if the AI Upload lacks one that might just be a mapping oversight, unsure.
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There's a secondary function to the block. It mitigates disarms, and allows for parrying other melee weapons, something most melee weapons sorely lack. But, if we're going for realism, I suppose walking up to the lightsaber-armed assassin and slapping it from their hand is a beautifully realistic idea that wouldn't get your hand cut off whatsoever. Whilst we're at it, approaching a lightsaber-armed traitor certainly wouldn't get your stun baton easily parried and cut in half, either.
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I don't see how gaining memories from blood makes any less sense than a cat mysteriously knowing how to speak space furry. Both ideas are incredibly nonsensical and unrealistic.
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All this would do is encourage everyone to go around with disarm intent. The point of help intent in combat is to pass through other people who accidentally left their help intent on, or to go through teammates. To nerf it only serves to make a rather poor combat system even more clunky to deal with. If you absolutely must have safeties, just add them as a right-click feature for guns for those people who can't be bothered to be cautious.
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The only consistent part of me taking this test is that it's always fairly Authoritarian and fairly close to the center of the Left/Right. Oh well.
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Why would a retractable metal baton cost more than a lightsaber? Especially a nerfed retractable metal baton?
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I don't see why people are against alternative clothing options. The Ops are solely lacking in that department aside from chameleon gear but that serves a different purpose, as it stands.
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Sounds like it could work pretty well. Though it'd be a real test of how well the people playing the Ayyyys know their surgery/medical.
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Why not both? I prefer firepower over capacity and firing speed, but, I can see why you wouldn't. But I don't see any reason to remove a useful tool entirely. Besides, the Revolver has the benefit of being cross-compatible with the Detective's Revolver, ammo-wise. You can modify either to accept the ammunition of the other, I do believe, though at a risk.
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PM me if you need these two copies for anyone:
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Not unless you want to.
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Browser version?
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In the whole vein people getting salty from combat, honestly, if you got fucked up by claws it's because you were letting it happen. Avoiding it isn't a difficult matter considering they aren't ranged, they don't typically stun unless RNG fucks you over, which can happen with fists too, and just about anything you can find laying around will do better. This is a game where people get salty over everything, bullets, lasers, stuns, chemicals, ZAS. Mind you, my whole argument is coming from someone who couldn't care to touch the whitelists, and has fought with a few xenos-players hand-to-sharp hand once or twice in game. I don't particularly remember it being problematic whatsoever, because I /didn't stand still/. Now if you just stand there and let them click on you willy nilly? Congratulations, you're probably going to lose to anyone you fight and will get salty regardless. As for 'doing away with imbalances', all I'll say is, having everything play exactly the same is fucking boring. Not all things are created equal or balanced, and many things are better off staying that way. If you're having issues with getting fucked up by claws, the answer is to git gud reconsider the situation and take a look at how it happened. Was it really the claws? Do you constantly yell "Fuck the catbeasts race war now", was your opponent an over-aggressive furry snowflake xeno who often gets into conflict, did you get into a fist-fight with a xeno expecting to stand there, click, and win?
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This little shitbird never fails to brighten my day, I'm sure the return of Poly would brighten the day of every CE.
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I'm surprised this hasn't been implemented before. Oh wait, the last time they touched the ID console on the pure Baycode, they broke it and gave up.
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I disagree with this on the basis of not wanting every race to play like a human with fur/scales/slime. As it stands, it makes sense ICly for the claws to be there, and OOCly acts as a pseudo-counterbalance for the whole not being able to use 95% of space suits/shoes. Mind you there was once a time where gloves were just a 'no thing', too. I'd like to see /more/ mechanical variety between characters. Faster characters, stronger characters, characters with allergies, fat bastards, and so on. If you absolutely must balance it, make it realistic. The big/quick dudes need more calories to keep their energy up, and thus get hungry sooner. Maybe having jumpsuits/hardsuits in varying sizes so the midgets can't fit in the tall fella clothes. Anything more than just the four eyes toggle. Of course, this is just a mess of pure shit to code in. But I'd rather see things added than removed.
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Had a list of games but I lost it, so I'll make a shorthand version: Strategy shit: Crusader Kings 2/Galactic Civilizations 3/Dominions 4/Dominions 3/Total War: Shogun 2 FPS shit: Team Fortress 2/Chivalry: Medieval Warfare/Chivalry: Deadliest Warrior/Payday 2/Serious Sam 3 and most of the others Zombie shit: Killing Floor/Killing Floor 2/Left 4 Dead 2/No More Room in Hell/Contagion RPG shit: Titan Quest: Immortal Throne Uhh: Grand Theft Auto V/The Forest/Depth/Garry's Mod/APB: Reloaded/Mount & Blade: Warband Shit I suck at: Warframe/War of the Roses/Blacklight: Retribution/Loadout/AI War: Fleet Command/Dragon Ball: Xenoverse/Guns of Icarus Online Shit I can't figure out how to host: Project Zomboid/Star Wars - Galactic Battlegrounds/Star Wars - Battlefront II/Starbound/The Guild II: Renaissance
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I don't see any reason why we couldn't have something like these in the future. Sets of glowsticks in boxes on the wall, maybe a small packet in the emergency toolboxes and Security Officer/Engineer/Shaft Miner lockers.
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I'm like 95% certain that sprite's been the same since the original incarnation of Boxstation in Baycode.