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Carver

Lore Writers
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Everything posted by Carver

  1. Despite being a player who doesn't actually ever use his sole whitelist, I'll say the following for the sake of a theoretical: If my favourite character was of a whitelisted species and on my initial return I find out that not only can I not play that character, but that I have to go through a full multi-day reapplication process to be able to do so (instead of just catching up on some lore summaries over 30-60 minutes before hopping back on), I would simply feel terrible and/or downright discouraged from playing.
  2. Yes, this makes sense given they're not made for combat situations. Being able to defend yourself does not mean being able to turn into an objectively better riot barrier that can only be answered by intense firepower or a handful of specific mechanics/tools. I do not like being encouraged to buy or bring heavy ballistics/lasers as antag/security because someone decided 'yes I'm going to place myself in a combat situation with a meme ability as the justification'. Bolting was nerfed to shit for a firm reason. Blocking a door is one of the single strongest moves you can do, especially if it can't just be crowbarred out of the way. This ability sounds like something that should be solely in the capacity of Warforms or some other admin-spawned entity, not a station race.
  3. I'd like that, very realistic.
  4. Tajara lore under your oversight has been possibly one of the only cases on any server with the species where I have genuinely considered applying for the whitelist (And probably will come NBT). If anyone is capable of managing the position of both Deputy LM and Tajara Overseer, I would trust it to be you. The head administrator position also contributes very positively to this given it shows a proven record of management and moderation experience, as well as an inherent trust in your objectivity by the staff and community around you.
  5. This sounds absolutely miserable to deal with as either an antagonist or security.
  6. I'm for this if it has a funny effect when it gets EMP'd.
  7. As above, I would okay if I could continue to solely use my own stuff. I create my own formats that I use extensively, so I would be unhappy if I had to use anything similar to the basic and often non-sensical formats I see predominantly used by others.
  8. I'm not sure every character would care about that. It's more that OOCly, it doesn't really look good when you slap those bits onto species they aren't designed for.
  9. If they can be separated from the cat ears, more than a few of the Taj hairstyles would be sensible enough for humans. I'd support those in wig-form. Same with the various human hairs in wig form. But for lizard horns, fake headtails and the like - I don't like the thought (though the latter may be interesting in the context of a traitor disguise kit, but you can't exactly disguise not being a manlet).
  10. One step closer to a return to the Brown Age of SS13. While I can't say no to that out of pure nostalgia for classic poo code, I'm not entirely sure toilet humour fits Aurora very well.
  11. Much as I love the idea, I'm not sure whether the loadout can currently handle this.
  12. I think this can't really be easily fixed, given any good fix for it would make people unable to communicate between z-levels. At best you could give them their own frequencies outside of the reach of antags/station roles.
  13. I would agree with you if every single window on the station weren't bullet-resistant glass with a layer of breach/fire shutters. Lasers as well are very, very prone to collateral damage - and can trivially break windows accidentally (or on purpose if you're using them wisely).
  14. I feel like all of them but bartender/janitor could use some belt buckles. Though I'd also personally prefer if gardeners had a variation of the janitor's jumpsuit, as gardening is a rather filthy job.
  15. "BOB JOE IS WANTED FOR MURDERING THE CAPTAIN" -sticky note I am not entirely against messes like dirt and cigarette butts staying, but I do not want to see anything with player writings staying. All of those things mentioned are generally round-specific, and would paint the station as even more of an insane asylum in disguise than it actually is.
  16. I'm going to give advice as someone else who is anti-death, but instead of expecting that people appeal to my preference, I take another angle: Try harder to not die. My objective above all when playing is to try and survive. Death is, a vast majority of the time, entirely avoidable if you're willing to do all manners of things from fleeing at any reasonable risk to avoiding dangerous situations in the first place. You can survive near every round, even playing Security, if you're willing to actively do your best to stay alive - and no one can really stop you from doing it, given it's something most every character ought to do. My advice to all is that if you don't want to die, then focus more on survival instead of leaving your fate in the hands of others. Above all: be cowardly, use those legs.
  17. I like it. It entirely solves the issue some people have of 'players who only come for events getting limited slots', in addition to letting people prioritize particular rounds they may want to play a role.
  18. I have little to say but that this suggestion is fantastic. Might make these substances more appealing for RP use in general.
  19. If there is such a bug, why has it not been fixed then? I'll say it simple; there is no such thing as 'hogging roles' in a luck-based roll system. If other people want the same role as I do, that's not my problem, nor is it my duty to cater to them because luck did not favour them. There is no fairer system than the one currently implemented, where odds are wholly equal.
  20. You tried to report someone for playing the game how they want to? While I can understand frustration if you're unlucky with your rolls, this just seems incredibly spiteful toward other players who are simply enjoying the server and helping it maintain it's popularity. No one has a monopoly on any role, and it is comical to assume that they do because they were uncontested for a couple of rounds and then won a roll in the next against one or two people. When you say to someone 'No, you can't play this job you enjoy because you've been playing it before' then you heavily dis-incentivize the player from playing every other round. As for the people who argue for playing more than one or two characters, how does that argument not apply to you as well when you do not roll the slot you want? It is hypocritical to tell people to play something else (as the core of your perspective argument, no less), while in the very same comment/thread complaining that you have to play something else.
  21. Sums up my thoughts. If I want to play a round, it's with a specific character and role in mind, and if I don't roll that I'll just not play for that round. This isn't going to do anything but potentially hurt pop numbers. I didn't think of it until now, but this is going to be actively harmful for events by generally discouraging people playing the round before the event.
  22. A single uniform ship-wide for each MC, or per department for them? If the former, will this be the end of the traditional protective values of departmental uniforms?
  23. Generally extremely secretive rooms like that closet are used to cause issues and ensure nobody ever knows you caused an issue. Essentially 'hide the body and make sure it's never found'. General antag stuff should still be pretty doable from just walking into maintenance since every surgical room has a maintenance hatch for whatever reason.
  24. I don't like how closed off that back closet is, as it seems designed to hide corpses and do antag stuff in medical extremely trivially - I believe it wouldn't hurt to give it some glass doors. In a similar vein, I don't think it would hurt for the recovery ward to have a glass door too.
  25. It doesn't remotely hurt to keep a label. Categorizing servers helps people find what suits them best.
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