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Carver

Lore Writers
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Everything posted by Carver

  1. "BOB JOE IS WANTED FOR MURDERING THE CAPTAIN" -sticky note I am not entirely against messes like dirt and cigarette butts staying, but I do not want to see anything with player writings staying. All of those things mentioned are generally round-specific, and would paint the station as even more of an insane asylum in disguise than it actually is.
  2. I'm going to give advice as someone else who is anti-death, but instead of expecting that people appeal to my preference, I take another angle: Try harder to not die. My objective above all when playing is to try and survive. Death is, a vast majority of the time, entirely avoidable if you're willing to do all manners of things from fleeing at any reasonable risk to avoiding dangerous situations in the first place. You can survive near every round, even playing Security, if you're willing to actively do your best to stay alive - and no one can really stop you from doing it, given it's something most every character ought to do. My advice to all is that if you don't want to die, then focus more on survival instead of leaving your fate in the hands of others. Above all: be cowardly, use those legs.
  3. I like it. It entirely solves the issue some people have of 'players who only come for events getting limited slots', in addition to letting people prioritize particular rounds they may want to play a role.
  4. I have little to say but that this suggestion is fantastic. Might make these substances more appealing for RP use in general.
  5. If there is such a bug, why has it not been fixed then? I'll say it simple; there is no such thing as 'hogging roles' in a luck-based roll system. If other people want the same role as I do, that's not my problem, nor is it my duty to cater to them because luck did not favour them. There is no fairer system than the one currently implemented, where odds are wholly equal.
  6. You tried to report someone for playing the game how they want to? While I can understand frustration if you're unlucky with your rolls, this just seems incredibly spiteful toward other players who are simply enjoying the server and helping it maintain it's popularity. No one has a monopoly on any role, and it is comical to assume that they do because they were uncontested for a couple of rounds and then won a roll in the next against one or two people. When you say to someone 'No, you can't play this job you enjoy because you've been playing it before' then you heavily dis-incentivize the player from playing every other round. As for the people who argue for playing more than one or two characters, how does that argument not apply to you as well when you do not roll the slot you want? It is hypocritical to tell people to play something else (as the core of your perspective argument, no less), while in the very same comment/thread complaining that you have to play something else.
  7. Sums up my thoughts. If I want to play a round, it's with a specific character and role in mind, and if I don't roll that I'll just not play for that round. This isn't going to do anything but potentially hurt pop numbers. I didn't think of it until now, but this is going to be actively harmful for events by generally discouraging people playing the round before the event.
  8. A single uniform ship-wide for each MC, or per department for them? If the former, will this be the end of the traditional protective values of departmental uniforms?
  9. Generally extremely secretive rooms like that closet are used to cause issues and ensure nobody ever knows you caused an issue. Essentially 'hide the body and make sure it's never found'. General antag stuff should still be pretty doable from just walking into maintenance since every surgical room has a maintenance hatch for whatever reason.
  10. I don't like how closed off that back closet is, as it seems designed to hide corpses and do antag stuff in medical extremely trivially - I believe it wouldn't hurt to give it some glass doors. In a similar vein, I don't think it would hurt for the recovery ward to have a glass door too.
  11. It doesn't remotely hurt to keep a label. Categorizing servers helps people find what suits them best.
  12. Flashes are incredibly unreliable and unsafe compared to their alternatives, though. Batons are good vs all but synths/dionae, while pepperspray is much of the same. The only thing flashes particularly excel at is 'escalated force' against Vaurca. Every other time, they generally have superior alternatives that are just as readily available.
  13. If they are already useless (which they quite are), then why would it matter to have common sunglasses realistically accessible?
  14. You know the NT Liaison will be doing exactly that in NBT, yes? Something coming up in a relatively soon-ish time frame - and will make NT as much of a sidekick faction as the other contractor megacorps currently are?
  15. As long as I can refuse the fine and go to the brig instead, to be fully processed and given cell time, I am fine with this.
  16. I'd like to specifically address this, given NBT removes NanoTrasen from the spotlight and replaces the 'lead faction' with the SCC, will this situation not thus change entirely and make NT Liaison precisely the same as those other representatives?
  17. I like the new wall machines. Simple, visually unified. On the other hand I very strongly dislike the new (floor) consoles. They're too far forward, when it feels they should be at the back of the tile they're on rather than the front. Lot of visually wasted space on the tile, and obscenely bright screens.
  18. Wasn't lore on the borgs that they were stupid expensive? While I agree with you on some of the xenos working being odd (given the innate security risk), for some reason I recall borgs being dumb expensive or some such lore-wise, whilst most of the xenos are, to the credit of the devs, mechanically paid less than humans/skrell.
  19. The 5 minutes/500 credits isn't the punishment of the permanent mark, the permanent mark itself adds up and can very well lead to meaningful punishment. IRs are for repeat/egregious issues, Security are for singular issues.
  20. My other, more general concern is that we have a system like this in effect: Security. Almost every on-station issue that might require this can be covered by regulations, offering an on-station and lasting IC method of punishment. Indeed, if staff are not listening, discipline them with a permanent mark on their security record (Assuming no antag intervention).
  21. What is this, twitter? I'd well enough hope that many years in the future, people aren't fired for what they post on their personal social media. That is what they are intended to do if there is a genuine, and especially a repeating problem. File an IR, and CCIA will handle it. I do not trust Command to play the role of CCIA-lite. Unless every applicant had to re-apply under a stricter form, I never will.
  22. And I still hold that antag options are primarily limited by the map's lack of escape avenues. And that this was your only good idea (of the 3 presented on beacons) in regard to any buff that would enable more stealth/getaways.
  23. I'm pretty sure it only screams through the radio because the code for it is straight up ripped from hulks, who screamed over radio whenever they'd smash anything at all. That's a bigger part of my issue with it, is being a holdover designed for an insanely unbalanced and rare mutation from the removed role of genetics/geneticists.
  24. You can also spawn with a handkerchief from the loadout, that I believe should function as a rag for cleaning prints. Worst case, get the bartender's rag - or figure out access into the records systems to swap around prints. There are a multitude of inventive ways to remove forensic evidence, you just need to apply your preferred method and it won't be too difficult.
  25. Changelings have had so many ways over the years to escape capture and confinement that I'm long past expecting them to be held if they don't want to be. In a way, it's a strange part of their exceedingly resilient core design of coming back from everything. On the other hand; this Unathi ability requires no special antag status, no investment of any resource, no preparation or forethought, and a precise five second window that ensures that Security has to have someone perpetually watching ANY (male) Unathi they arrest. As I said before, it only encourages Security to watch them like a hawk, thus taking away from their ability to perform any more clever or inventive methods of escape. Plus, given it's something every single male Unathi can do, there's no form of meta-protection whatsoever compared to antags w/ freedom implants or lings.
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