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Everything posted by Carver
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You tried to report someone for playing the game how they want to? While I can understand frustration if you're unlucky with your rolls, this just seems incredibly spiteful toward other players who are simply enjoying the server and helping it maintain it's popularity. No one has a monopoly on any role, and it is comical to assume that they do because they were uncontested for a couple of rounds and then won a roll in the next against one or two people. When you say to someone 'No, you can't play this job you enjoy because you've been playing it before' then you heavily dis-incentivize the player from playing every other round. As for the people who argue for playing more than one or two characters, how does that argument not apply to you as well when you do not roll the slot you want? It is hypocritical to tell people to play something else (as the core of your perspective argument, no less), while in the very same comment/thread complaining that you have to play something else.
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Sums up my thoughts. If I want to play a round, it's with a specific character and role in mind, and if I don't roll that I'll just not play for that round. This isn't going to do anything but potentially hurt pop numbers. I didn't think of it until now, but this is going to be actively harmful for events by generally discouraging people playing the round before the event.
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A single uniform ship-wide for each MC, or per department for them? If the former, will this be the end of the traditional protective values of departmental uniforms?
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Generally extremely secretive rooms like that closet are used to cause issues and ensure nobody ever knows you caused an issue. Essentially 'hide the body and make sure it's never found'. General antag stuff should still be pretty doable from just walking into maintenance since every surgical room has a maintenance hatch for whatever reason.
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I don't like how closed off that back closet is, as it seems designed to hide corpses and do antag stuff in medical extremely trivially - I believe it wouldn't hurt to give it some glass doors. In a similar vein, I don't think it would hurt for the recovery ward to have a glass door too.
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It doesn't remotely hurt to keep a label. Categorizing servers helps people find what suits them best.
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Flashes are incredibly unreliable and unsafe compared to their alternatives, though. Batons are good vs all but synths/dionae, while pepperspray is much of the same. The only thing flashes particularly excel at is 'escalated force' against Vaurca. Every other time, they generally have superior alternatives that are just as readily available.
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If they are already useless (which they quite are), then why would it matter to have common sunglasses realistically accessible?
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You know the NT Liaison will be doing exactly that in NBT, yes? Something coming up in a relatively soon-ish time frame - and will make NT as much of a sidekick faction as the other contractor megacorps currently are?
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As long as I can refuse the fine and go to the brig instead, to be fully processed and given cell time, I am fine with this.
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I'd like to specifically address this, given NBT removes NanoTrasen from the spotlight and replaces the 'lead faction' with the SCC, will this situation not thus change entirely and make NT Liaison precisely the same as those other representatives?
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I like the new wall machines. Simple, visually unified. On the other hand I very strongly dislike the new (floor) consoles. They're too far forward, when it feels they should be at the back of the tile they're on rather than the front. Lot of visually wasted space on the tile, and obscenely bright screens.
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Wasn't lore on the borgs that they were stupid expensive? While I agree with you on some of the xenos working being odd (given the innate security risk), for some reason I recall borgs being dumb expensive or some such lore-wise, whilst most of the xenos are, to the credit of the devs, mechanically paid less than humans/skrell.
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Expansion of Review Requests/IC Punishment System
Carver replied to Robotic Potato's topic in Policy Suggestions
The 5 minutes/500 credits isn't the punishment of the permanent mark, the permanent mark itself adds up and can very well lead to meaningful punishment. IRs are for repeat/egregious issues, Security are for singular issues. -
Expansion of Review Requests/IC Punishment System
Carver replied to Robotic Potato's topic in Policy Suggestions
My other, more general concern is that we have a system like this in effect: Security. Almost every on-station issue that might require this can be covered by regulations, offering an on-station and lasting IC method of punishment. Indeed, if staff are not listening, discipline them with a permanent mark on their security record (Assuming no antag intervention). -
Expansion of Review Requests/IC Punishment System
Carver replied to Robotic Potato's topic in Policy Suggestions
What is this, twitter? I'd well enough hope that many years in the future, people aren't fired for what they post on their personal social media. That is what they are intended to do if there is a genuine, and especially a repeating problem. File an IR, and CCIA will handle it. I do not trust Command to play the role of CCIA-lite. Unless every applicant had to re-apply under a stricter form, I never will. -
And I still hold that antag options are primarily limited by the map's lack of escape avenues. And that this was your only good idea (of the 3 presented on beacons) in regard to any buff that would enable more stealth/getaways.
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I'm pretty sure it only screams through the radio because the code for it is straight up ripped from hulks, who screamed over radio whenever they'd smash anything at all. That's a bigger part of my issue with it, is being a holdover designed for an insanely unbalanced and rare mutation from the removed role of genetics/geneticists.
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You can also spawn with a handkerchief from the loadout, that I believe should function as a rag for cleaning prints. Worst case, get the bartender's rag - or figure out access into the records systems to swap around prints. There are a multitude of inventive ways to remove forensic evidence, you just need to apply your preferred method and it won't be too difficult.
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Changelings have had so many ways over the years to escape capture and confinement that I'm long past expecting them to be held if they don't want to be. In a way, it's a strange part of their exceedingly resilient core design of coming back from everything. On the other hand; this Unathi ability requires no special antag status, no investment of any resource, no preparation or forethought, and a precise five second window that ensures that Security has to have someone perpetually watching ANY (male) Unathi they arrest. As I said before, it only encourages Security to watch them like a hawk, thus taking away from their ability to perform any more clever or inventive methods of escape. Plus, given it's something every single male Unathi can do, there's no form of meta-protection whatsoever compared to antags w/ freedom implants or lings.
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You don't seem to notice that this idea is not mutually exclusive with cuff escaping being buffed, especially given I expressed support of that separate thread. It is solely a suggested removal of physically shattering the cuffs in a matter of seconds with bare hands, done by specific species. A particularly overpowered mechanic that I will produce a demonstration of: Want a buff for Unathi antags? Give Security a reason to not watch Unathi antags like a fucking hawk. The removal of a five second cuff shattering for a specific handful of unbalanced races would not, in absolutely any form, be mutually exclusive with any suggested buffs for the 2 minute cuff escape. Make your own thread if you want that buffed, because that is wholly unrelated to my suggestion here.
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If I wasn't apparent enough with my example, when I say cuffbreak, I'm talking about Unathi and similar. I do not care about the normal cuff escape, that is fine, I do not want that changed - but I do want common station species to not entirely disregard the mechanics that others are subjected to. These species having a snowflake mechanic previously limited to hulks (and by extension mutated wizards). Cuffbreaking =/= Cuff Escape, and this suggestion is not mutually exclusive with any buff to the latter mechanic, but suggests a parity among crew races when properly arrested (i.e. via handcuffs, not zipties or cable cuffs). Having limited 'special handcuffs' is also a frankly ridiculous idea, given again, handcuffs are not remotely expensive to produce and NT/SCC hire on a plethora of these particular races.
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Very enjoyable. Offered a significant amount of new lore regarding the new sub-species, and tried to involve as many crew as were willing to attend/witness it. I'm eager to see how this leads into the rest of the arc.
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I'll paint a picture: Imagine you're NanoTrasen or the SCC. You've hired on a massive pack of a highly aggressive, strong and oversized species. Do you, A) Improve your handcuff design, taking into account the strength of these creatures, which shouldn't be terribly difficult given your cuffs are made of strong metal alloys? B) Continue using cheap, crappy handcuffs with the relative strength of a tied piece of rope; despite that your crews will likely include many of this dangerous species? Cuffbreaking simply does not make sense in this context. I can understand the fragility of zipties and cablecuffs - those are cheap, disposable and either makeshift or designed for quantity over quality. But these are solid metal handcuffs, designed with the idea that some idiot is going to try and break them like a midget against a squad car. In summary: I suggest making standard handcuffs unbreakable for all but the most extraordinary cases (Berserk Vampires? Hunter-Killers? Anything that isn't common crew, effectively), while letting zipties and cablecuffs retain their ease-of-breakability. Demonstration of the currently existing mechanic by the average criminal, compared with the 'resist' of most other species:
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Right, cheers. I hope a scheme of flying the ship into a meteor shower then remotely blowing the propulsion doesn't end up being something disallowed.