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Everything posted by Carver
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Out of contextual curiosity, does this issue apply to both UI modes? I don’t use dark mode so I’m not 100% on if it’s one or both.
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Since there isn’t much feedback, I’ll say that I’m looking forward to any changes that nudge toward more realistic characters. The grandfathered ages for nurse shouldn’t really be relevant anymore as I’m unsure if any of the old nurse characters who transitioned to the physician role still remain, and enough time has passed for those characters to age up anyways.
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Per the title. I had to ask if an assistant to a Consular would be allowed to the upcoming event, because per the current way of things any personal assistants to Consulars would be Passengers. It would help to return legitimacy if they were mechanically supported once more, to the primary benefit of Consulars and (to a lesser extent) Priests and Freelance Reporters.
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Add a Cooldown, Remove or Alter Psionic Head Crush
Carver replied to goolie's topic in Suggestions & Ideas
It working through walls doesn't really feel fair tbh, I'd rather see that go first. -
While I’d like to support this, I also prefer the status quo of Sol’s overt hostility toward NT and the SCC. I wouldn’t really want to see that downplayed or ultimately watered down in any form. Ultimately, I’d like to see these relations actively worsen in the interest of the setting rather than improve in any form.
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If it’s truly that bad, then I’d argue buffing it (the intended tool for kidnapping on a budget) would have been significantly less extreme of a change than a sensor code lock. To my knowledge it’s intended to be used in a brief, limited period dependent on the power cell’s capacity (though never intended to exceed the uplink version, even if using a hyper power cell). Better to improve the tools designed for a job than to remove the need for them entirely.
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If it's intended that the loadout explicitly gimps you, then this strikes me as a pure spite PR to try and force people to use uniforms. I don't want to use uniforms, a lot of them simply look bad to me or had really questionable design decisions (the PMCG highlights that almost got applied to a couple PMCG uniforms and were forced on the Phalanx uniforms) that render me a slight more averse to them. It reminds me quite a lot of when borgs were kept after a decision, and then thoroughly gutted by the people who wanted them removed to the point that they may as well have been removed anyways.
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Yeah, I get that the idea was to 'free medical from watching sensors on green' but they weren't compelled to do so whatsoever before. It was on the player if they chose to sit at the desk, and I don't see much issue with them choosing to do so. This change doesn't serve to benefit antags either unless they were simply too damned lazy to make the mentioned jammer, absolutely anyone in the crew can make these things.
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I don’t really even get why they were removed so heavily from both green alert and non-uniforms. Antags have mechanics to suppress these things, really easily accessible ones too (all you needed was tool storage and you could craft a device that blocks sensors, no uplink needed).
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Make the rubber cleaning gloves resistant to shocks.
Carver replied to DatSamTho's topic in Suggestions & Ideas
I’ll agree if it’s the ‘cheap insulated glove’ partial protection that still lets damage through, so that the engineering insulated gloves remain at a clear advantage as they should. -
As I’d said in the OP, I don’t believe that context should ever excuse the content when in regard to rule 5. I don’t use tiktok, and I don’t believe that most tiktok content of this sort would be appropriate to share on the community discord either. Specifically, the rule states: We have people of different ages and backgrounds, be considerate. So why would inappropriate content be excused because one particular background who’s ’in on the joke’ would find it permissible? Would they share this meme with their boss or a younger sibling?
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BYOND Key: gmr25 Staff BYOND Key: melariara Game ID: N/A Reason for complaint: Did not enforce Rule 5 of the Discord (Rule 5: Do not post obscene, pornographic, or otherwise offensive content. We have people of different ages and backgrounds, be considerate. Nude stuff counts and cropped works count.) I had registered a complaint about an obscene meme featuring a man showing off his ass in boxer briefs whilst holding a nerf gun of some sort, shared over the #general_channel (meme and message link included in evidence), and was told by the administrator in question that no issue was seen with the image - possibly due to the context of it being a meme. I'm contesting that ruling on the basis that it is the precise sort of inappropriate content that would be considered NSFW in any professional work environment, and I don't believe that the context excuses the content in any case regarding Rule 5. Additionally, and I understand that the following is conjecture, I fully believe that if I had photographed myself replicating the pose and attire of this meme that I would be struck or banned. Evidence/logs/etc: Meme in question, link to it beneath. If the message is deleted or the link does not work, I can provide a larger screenshot including the channels list and player sidebar to verify that this is from the Aurora discord. Speaking to the administrator Additional remarks: I'm knowingly throwing myself into the fire by writing this complaint, but I recall seeing similar sentiment about irregular enforcement of Rule 5 on the thread to merge the Relay discord, where players expressed discomfort about seeing 'horny content' posted pretty freely on that server's general chat. The content they expressed issue with was by far comparatively tamer than this. As Aurora remains one of the few SFW HRP servers remaining in the greater SS13 community where players aren't exposed to such content on the regular, I wish nothing more than to see it kept that way. I don't have much further to add to this, I've made my argument on the matter and I really don't like having to write this to begin with. I don't believe that the player intended any harm and I have nothing personal against the player or the staff member in question, I merely hope to see the server's rules enforced.
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Help traitors by removing the no-character-reveal rule in AOOC
Carver replied to NerdyVampire's topic in Policy Suggestions
I always assumed this only covered ick-ock of in-round events. If you really can't use it for gimmick coordination under the current rules, then full support, let's make gimmicks more interesting. -
Feedback for Command Remap (Not bridge).
Carver replied to ReadThisNamePlz's topic in Completed Projects
Very excited for the doubling up Consulars and Liaisons, I have a flood of fun RP ideas coming to me merely thinking about it. Looking forward to the final iteration! -
Per the title, I'd love to see the option for characters with synthetic eyes to have them glow in the dark (and perhaps a little more brightly on demand). I'd suggest this as something optional, as a few people may prefer their faux eyes to be more designed to mimic the real thing, but for those of us who love creepy glowing optics I'd truly adore the option to be spooky in the dark and possibly in the light. How so in the light? Simple, allow anyone with glowing eyes to have them emit a heavier glow on demand that exactly mimics the glow utilized by frenzied vampires. Why? Both to be a pleasant anti-meta device, and because it's an exceedingly cool effect that seems wasted on vampires within a setting where synthetic eyes are somewhat prevalent. How would this ultimately work? Ideally, anyone with synthetic eyes would have a verb along the lines of the one they gain to change their eye colour. 'adjust glow', with three options: none, light (glows), heavy (frenzy glow, maybe a tiny/near-useless amount of dim lighting on the tile in front akin to what is produced by certain IPC optical glows) Why did I mention displays in the title? Well, if they don't already (I haven't really thoroughly tested, but I wished to include it to avoid potentially needing another suggestion) then I believe that Baseline Displays should glow in the dark. I don't believe this should be optional, either. If you want to be stealthy, turn off your display! Similar goes to the optics of other models (with exception for shells having the same mechanics as synthetic eyes for organics).
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If someone passed the trial, then I’d say that’s enough for them to be suitable for the role. Our best event (9/18) came about because of a truly unexpected Captain, and I wouldn’t have it any other way. I can’t possibly be any further against this suggestion. The server doesn’t need to be entirely scripted.
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Make a "unique emote only" preference for ghosts
Carver replied to DatSamTho's topic in Suggestions & Ideas
I'd take a 'no combat logs' one, or better yet a 'no simple mobs' one (even if personally I'd want to keep simple mob emotes on the ship). Any way to filter these absolutely spam-laden away sites. Even just a filter for these aggro-based emotes would be enough, they're the single worst offenders.- 1 reply
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I'd take any addition to Engineering, NT or Orion. Zavod really doesn't feel fitting at all in Engineering thematically, even as the developers of ship weaponry (which Engineers don't really touch outside of the Leviathan) and while Heph belongs there you have a non-insignificant number of backgrounds that would realistically almost never work for Heph unless they were outcasts from said background.
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Can we do it for slot machines too, I’ve never seen someone come out out of using the bar slot machine with a loss even if they never hit the jackpot.
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I’d hope we could keep the fancy AI for Greimorians and Guard Dogs. The former only exist on ship and away sites, the latter are useless without the AI buff.
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Would this include the Sol calibers and the more esoteric Frontier/NKA/whatever else calibers? My concern is only ship standard rounds being produceable. I understand if weird Elyran cardox versions of coalition calibers or some kind of funky phoron round isn't produceable outside of science, and if more normal yet niche stuff like haywire/incendiary shells remain as uplink and cargo orderables only.
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I understand that, but Miners do have webbing, and it's rather important storage for key items like their GPS and medical supplies. They really shouldn't be giving up that space.
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1. The Intrepid was originally under Command's jurisdiction, on release of NBT only Command could access the Expedition Locker that was within the cockpit and held those shotguns. They weren't originally intended for xenoarch whatsoever, and I'm rather certain xenoarch wouldn't get them when they get their own shuttle. 2. Xenoarchs shouldn't really be in danger very often either given they're intended to be in similar conditions to miners, as mechanically their goal is near the same - try to find something of note within rocks, typically artifacts or some strange anomaly. To that effect I'd be in support of xenoarchs getting access to KAs if they don't have them already, though ideally a version that functions to crumble rocks without crumbling the 'artifact boulders' within. Machetes are not needed by miners. They have zero reason to carry them, and it is a waste of inventory space that should be dedicated to actual mining equipment (i.e. pickaxes, drills, bags, emergency medical supplies, etc.). I do agree simple mobs are overtuned, though! I'd quite support a nerf to those if another PR or suggestion is produced, mining really shouldn't be dangermax given (I'd hope) we're not trying to emulate lavaland or goon mining. I'd hope we also just axe the Romanovich mobs entirely from overmap zones where they're inappropriate, but I understand that's not as simple as adjusting damage values.
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I don't have too much to say other than that I hope all rounds will be produceable in some form; let there be blueprints for the autolathe if need be that can be acquired via uplink or other sources. It's a major dislike of mine that we're introducing new weapons that may very likely find their way into antagonist hands (faction crates, for example) but may be seen as quite worse because they can't realistically resupply themselves even with preparation, pushing them toward the more mundane weapons using older calibres that have near-identical functionality.