Jump to content

Exia

Members
  • Posts

    58
  • Joined

  • Last visited

Everything posted by Exia

  1. I'll be handling this player complaint along with [mention]Ejundersc0re[/mention]. The player in question, danskfjernsyn, has been informed of this character complaint and I'll give them a chance to post before saying anything.
  2. https://pastebin.com/dbSvTt6f Interview with the applicant.
  3. I would argue that this change brings about too much realism. Having a designated coroner who does autopsies, and pretty much only autopsies, seems to be as about as needed as designated cloning personnel who only know how to handle the cloning machine and nothing else. Their main function in itself is a very rare occurrence and you would need to really roll the dice to get an antag to actually leave a body out for you to do an autopsy, not to mention that most medical doctors and all surgeons and CSIs are able to perform this task, making it a mostly redundant role.
  4. If you mean from when before new map was released, yes, I was around and job delegations can already be done between players. In fact, most of the time I would talk to the other detective and ask what role they would rather perform, investigations or forensics. I'm not actually sure what you mean by 'it was a shitfest', it's not very specific. I'm just answering what I think you meant by that.
  5. +1 Ally's a good RPer and the character's backstory seems interesting. I think he takes his RP rather seriously from past interactions and feel that he can definitely be trusted to play this new race.
  6. Now, hear me out before you say that this is more realistic than having two detectives that can do both. At current, the paper qualifications of the forensic tech and the detective are as follows. Yes, they're largely the same. No, they don't do the same thing, but they can do the same things. As it stands right now, the forensic tech and detective can do each other's jobs should the other not be present. I feel this defeats the purpose of splitting a job as, regardless of realism, if they're already doing each other's jobs they may as well be one role. Another thing, slightly unrelated. the detective currently has a revolver, which is slightly strange as the initial purpose of the revolver, or so I was told, was as a self-defense tool at a crime scene to prevent offenders from silencing them. Both the detective and forensic tech at this point seem to be equally important in the gathering of evidence, but the FT seems to be particularly vulnerable due to their clear lack of a firearm. I'd just like someone to set me straight on this point if I'm just sprouting nonsense.
  7. Appeal accepted, locking and archiving.
  8. Hi, unfortunately, themuncorn is no longer on staff. As such, I'll be handling your unban appeal. You don't have any past notes aside from this incident and everyone deserves a second chance. I would ask you to have a read of our server rules before stepping into the server to avoid incidents of this happening again. Also, in future, please do not disconnect upon being PMed. It gives the staff member an impression that you are simply messing around. I can assure you that if you had stayed to talk things out a ban would certainly not have been applied.
  9. I think it's worth a shot. It allows for more gimmicks to be done with the gamemode with two ninjas; the first one popping in my mind being a Genji and Hanzo situation. They can work together but I'm fairly sure gimmicks that have the two at odds with each other would be more amusing and entertaining.
  10. Not sure if it's too late to post feedback, but let's do this. I basically main chemist at this point and I've got a habit of speedrunning an extensive fridge that generally covers every angle that chemistry can cover. At the beginning, these changes are annoying for reasons Hunter stated above. Rushing too hard would result in impure mixtures and general badness that requires you to start over for that particular medication unless you don't really care about putting in a full bottle into the fridge. I did adapt to this in a few rounds and managed to actually finish my routine within 28 minutes after tweaking it slightly. (Yes I was keeping track, the specifics of what I made can be found in various chemistry related threads here.) Once you get used to it, it's a 'meh' change that doesn't change much mechanically and doesn't add too much to RP besides taking longer to make things.
  11. Exia is here to give his two cents c: -When do you use a bottle vs pill form? Generally speaking, bottles are helpful for most situations. Medication for the four main damage types should primarily be administered via bottle unless in special circumstances, such as prescribing it as part of a prescription or if the patient has a phobia of needles. The reason for this is because in rare cases when a patient comes in wearing a locked RIGsuit and is dying, pills cannot be fed to them due to having a big ol' helmet blocking their facehole, as such injections are the only way for this kind of emergancy. Pills are useful when a medication only ever needs one unit to function (Such as Ryetalyn), or specifically need to be consumed as pills in order to function at all (Namely Iron, Carbon and Ipecac) or are time based instead of unit based, meaning that they function as long as there is some left in the body instead of doing unit-by-unit calculations. (Such as Synaptizine, which lasts 1000 seconds per unit, or about 16 minutes, per unit) - Should bottles be filled to max when put in the fridge or halve it so that more doctors can use the same chemicals? There isn't much reason to halve it. Just make more bottles if you're afraid multiple doctors will require the same medications. Do note that, according to our lore, chemical treatments cause long-term side effects if constantly administered, hence it is part of medical procedure to always try to look for a traditional way to treat the patient before looking towards chemistry for the answer. For reference, this is what I personally make each shift. Some chems can be omitted, but this is, in my opinion, the most prepared chemistry can be for any eventuality. Mixes are bracketed so that you have an idea of it. I do not make inaprovaline and dylovene as all the large medvendors, combined provides the medical bay with 12 bottles of inaprovaline and dylovene. More than enough. - Are gas masks ever needed and if so where would I get one? Gas masks are needed only when you expect to spill a bottle of phoron on something, which is very bad as it quickly turns into gaseous phoron and causes toxins as your character inhales it and has their eyes exposed to it. The gas mask blocks phoron from entering the character's eyes and filters it out from the air they're breathing, as long as there isn't an extreme concentration of it. However, short of that, if you're working with phoron, the safest thing your character can do is to put on the purple science goggles. I believe they should help keep your eyes protected if you accidentally spill the phoron. They won't help with you inhaling the phoron, but quickly putting on your internals and consuming a carbon pill should help with that. -Which healing medications are most used? (If I can get a list and usual units per pill size that would be nice) Bicaridine, as needed. Typically a 10-15 unit dose to accompany advanced trauma kits for faster healing. Also used if there is very minor brute trauma all over the patient's body. Keloderm, as needed, Typically used more than burn kits if the patient has burns (Major and minor) all over the body. Dylovene, as needed. Dexalin Plus to stabilize patients along with inaprovaline. This helps because when people are in crit, they build up oxyloss damage, which this counters. 1 unit is more than sufficient at any given time due to a single unit healing 300 suffocation damage. Alkysine and Ryetalyn for post-cloning medication as clones suffer brain damage after cloning. Generally speaking around 7 units of alkysine is sufficient for the patient. 1 unit of Ryetalyn is all you need for it to work properly. Special mentions to Peridaxon, used to treat organ damage if the medbay is lacking a surgeon. And spaceacillin, every doctor's goto drug for diseases, short of a virologist, and infected wounds. - Where do I find the list of prescriptions for the round? You will need to look through the medical records of each character to get the prescriptions. If you're lucky and get a Medical Resident needing something to do, ask them to do this for you to save time. Do not let a regular assistant do this for you. It violates Doctor-Patient Confidentiality Laws. (Not on station regulation, the actual law) - What do phoron pills do? They spread phoron in the patient's body. This is fatal in high doses for anyone who isn't a Vaurca. For Vaurca, phoron is their food, water and air. They need it just as we need those three things. Try to give as much as you want if they ask for it. 10 units should generally suffice, 20 if you're feeling generous. - Am I allowed to give out medications to anyone who has a prescription or is all that handled by medical staff? You are allowed to hand out prescriptions if you are able to find one in their medical records. If your character is trained in medicine and anatomy to diagnose problems in a patient, you can write prescriptions for them, though it is generally better to leave that to the medical doctors and nurses. EDIT: I... Didn't foresee myself writing this much. Rip.
  12. Alright, we'll give you another chance. Please be sure that you have reread our rules here. https://aurorastation.org/rules.html
  13. Agreeing with Arrow. At worst, security cannot contain it due to the sheer amount of people witnessing random killings in a public space, completely screwing over absolutely everyone as the station devolves into a free-for-all deathmatch, devoid of any RP besides "RAAAWR." Regardless of server population, that would be the likely result. Security would also have a hard time quarantining patient zero as they wouldn't have a good reason to besides minor infractions like battery, which get worse over time, no doubt. Two hulks are already a massive problem for your average security team. Making a hulk that basically spreads at will is sheer madness to deal and is nay impossible if the guy is illusive about it, throwing his little temper tantrum without making big moves until moderate or so and then evading security and randomly killing bystanders to continue their ragefest.
  14. You were permabanned over a year ago by a member of staff who is no longer on the team, hence I will be handling your ban appeal. We aren't against lifting it though, if you could, please try to detail what rules you think you were breaking at the time.
  15. While we're talking about borgs, can we get a way to allow medical borgs to grip pill bottles as, once they are out of the box, they become impossible to grab again as the game thinks you're trying to take a pill out of it.
  16. The Chemist job page could use some fixes. - Useful chemicals: Remove the part about RnD and robotics needed sulfuric acid from you, that part is unnecessary now. - Pills: Pills can hold 60 units, maximum. Not 50 units - Bottles: Bottles can hold 60 units, not 30. -Grenades: Regular beakers can hold 60 units, not 50. So the math would add up to 120 units in a grenade. An optional change would be to remove thermite from the 'good chemicals to bottle' section. It is not an efficient idea to bottle thermite. Ever.
  17. New phone who dis?
  18. I admit that Kyres1's masochistic reaction to getting hit sparked this whole situation and that you as a vampire needed a reason to feed off someone. However, the whole scene had a clear sexual undertone that showed that the character, Yahir, got sexual gratification in getting hit, moaning and groaning after each hit from you. The addition of a safeword, a suggestion that came from you, only drew it closer to BDSM. Regardless of whether it was planned by you and Kyres1, which I'm sure it wasn't. The fact was that it was already pretty sexual and straddling the line of ERP. As far as I can tell, you never stopped to question the validity of all this. A quick LOOC saying "Hey, isn't this getting really sexual?" would have sufficed, or even just grabbing him, blood drain, and telling him that it happened instead of actually doing it would have been better. As such, I think I'll stand by this warning.
  19. That's actually kinda wrong, ipecac pills are the 'messier' way to clean out the patient's stomach contents, while the 'cleaner' way is by using carbon pills. It does nothing for the blood. Blood cleansing requires dialysis. Unfortunately, you can't actually slip a 60u pill in a drink unless the glass has a capacity of more than 60 units and is 60 units down its maximum capacity. The way dissolving pills seems to work is that if you dissolve a 60 unit pill into a beaker, it basically goes back into 60 units of its liquid form. So if you try to spike something that is already full, it just vanishes basically. With the changes to taste, people can now detect what tastes off in a drink, if it is spiked, meaning ODing someone with a spiked drink will be very difficult. One final, large hurdle when ODing them with a drink is that with 60 units in a glass, the drink becomes a 'glass of ???', making it look extremely suspicious. Personally, I would prefer toxins that affect the mental state of the victim, causing them to go on hallucination-fueled rampages would be an interesting way to implicate someone without outright killing them. I am aware that there is mindbreaker that causes hallucinations, but people can also RP those out to simulate the character just being on drugs. Maybe the aggression toxin could have a constant message, much like methylphenidate and citalopram, that goes "You feel really angry for some reason!" or something similar.
  20. +1 Vests should take a short-ish time to put on and take off though when compared to hardsuits and voidsuits.
  21. Server Moderator Application Basic Information Byond Account: exia352 Character Name(s): Jericho Hendricks, Maxine Greyson, Emily Wilson, Zygard (the Cyborg) and other assorted rarely played characters. AI Name(s): N/A Preferred means of contact: Discord Age: 19 Timezone: GMT +8 When are you on Aurora?: This varies but, usually, I come on for at least 2-3 rounds on weekends and days without school. On weekdays, usually 1-2 rounds. Experience How long have you played SS13?: I can't rightly remember when I started but around four to five years ago. How long have you played on Aurora: According to an admin, the first time I've been on Aurora is 14/07/2015. How much do you know about SS13 (Baystation build) game mechanics?:Quite a good amount, except Engineering and AI. I aim to learn engineering very soon though. Do you have any experience moderating for an SS13 server?: Yes, I was a Senior Moderator for another SS13 server, Hypatia Station, from before it got shut down. Have you ever been banned, and if so, how long and why?: Never on Aurora. Personality Why do you play SS13?: SS13 has this charm that other games lack for me. It is dynamic, and though it may be old, it is always changing and each game will be different with new interactions. The mechanics are also interesting with a good amount of detail put into them to really get that level of immersion that is lacking in other games. Why do you play on Aurora?: It's got this interesting balance of HRP and antag shenanigans, something that I find interesting due to my past experiences being very 'one or the other' with SS13 servers. Either not being very RP focused or having purely extended without any other gamemodes except for special admin-run events. What do moderators do?: Moderators monitor interactions between players and intervene when required, settling disputes and answering any questions that the players may have. They also teach mechanics and mentor players, guiding them towards the right direction. What does it mean to be a moderator for our server?: Being a moderator is all about being that person players can direct their questions to. Your role is to help and guide others and so one really has to have that sense of how others are feeling as a newer/less experienced player. Why do you want to be a moderator?: I like teaching players and helping others out. Also, the afternoon and evening where I am is usually deadhour, where there can be a lack of mods at times. What qualities do you possess that would make you a good moderator?: When getting my opinion on a situation I always try my best to get the full picture before saying anything. I am also aware that I have to step back from cases where I would be a tad bias because of the parties involved and am not afraid to hand such cases off to people who are less likely to have such prejudices. Online, I can keep my cool rather well. There has only really been one time when I flared up from salt and I have learned from that. How well do you handle stress, anger, or insults?: I tend to handle stress rather well if it isn't that extreme, though I'm not one to abandon ship when the heat gets turned up. I tend to be slow to anger, both online and in real life, and some insults may sting, but I can keep a cool head in spite of that. Anything Else You Want to Add: I wish to add fries with that, yes.
  22. I'd support a second, furbished OR. High pop rounds with mercs tends to end in disaster as stated above. Spiders, if left to go out of control, and bears also cause so many broken bones. Also Chada, though it may be easier to put on a splint, it still hurts as much as it should. Your -insert limb name here- is still broken after all, but if the medbay can provide a few tramadol pills/ ask the chemist for some, it shouldn't be a giant problem, yeah.
  23. @DatBerry: Yeah, but that kinda depends on what the chemist has on them. 95% of the time they won't have a gas mask on hand buuuuut it does work a lot better if you do have one @Fire and Glory: Yeah, I was pretty much just referencing the wiki on those two meds. The trauma from arithrazine does give it an "Emergancy Med" tag. A mixture of maybe 40u arithrazine, 20u bicardine would be enough to counteract the trauma damage. Though, even in cases when the supermatter blew, I never really needed anything more than hyronalin. That being said, the 2:1 arithrazine-bicardine mix does sound a little more fun to do. MIght do that instead of hyronalin, depending on situation. I guess what I meant when I put oxycodone on the restricted list was mainly to say not to just hand it out to every Tom, Dick and Harry with a headache. It can basically function as a local anesthetic and so just because it's the most powerful on the list, doesn't mean it's the best and only one you should be using. I'll change up the list, put those two on a warning list instead of a restricted list
  24. Before we get into this, I would like to say that this is not the be all end all chemistry guide. Different people will have different styles of doing things, some better than the way I personally do things. I made this mainly to update on SomeoneOutTher3's How to be a Good Chemist guide that was made last year. Unlike that guide, this will be purely focused on, in my opinion, the bare essentials of what chemistry should aim to provide in order to keep medical functioning, along with several other handy tips for aspiring chemists who may have trouble starting out in the role. Credit to Ezuo for teaching me an immense amount about Chemistry over the past few weeks. Note: Before you mention that chemical medications are better than traditional bandages and surgery, note that chemicals are not able to fix broken bones. Another thing is that chemicals such as bicardine and peridaxon that speed up cell regeneration are bad long term, and carry negative side-effects according to the lore. If traditional treatment is available, use that instead of sticking needles. Cleaning up mistakes My Practices This section will be solely for what I do. It is not perfect, but it should be enough to set people on the right path. Dangerous Materials This is a list of things that should be in the 'Dangerous Materials Storage' fridge if they are made. The reason for these varies from being a combat stimulant to requiring supervision when administering. Things you should NEVER make outside of antaggery and drastic situations include all poisons and harmful grenades, unless asked to by security. Though you are a chemist, in this context you generally a pharmaceutical chemist first. Try not to make weaponized grenades and mixtures if you can help it, that's usually more of a research thing. FAQ This section is for questions I anticipate getting at some point. Do feel free to correct any of my misconceptions. In closing, I would like to say that practice makes perfect for being a chemist. Keep the Guide to Chemistry on the wiki available to you at all times while mixing to use as a reference. Once you have your basics down, experiment. Create your own healing mixes (Or poisons if you're doing antag things). If you're unsure about anything while experimenting, pull out a calculator and head to the wiki, or maybe leave a comment here about your problem and a fellow chemistry nerd will be glad to help (Or not, whichever the case might be ). Thanks for reading, and I hope this helps you.
×
×
  • Create New...