
Munks
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[Resolved] Player complaint: Knightroid
Munks replied to Mcspizzy's topic in Complaints Boards Archive
I had little involvement with Cruz in the shift in question, and in regards the arrest OP brought up, I get the feeling she had close to no idea what the circumstances surrounding it were. The arrest was initiated by an antagonist probably just trying to take an opportunity to get me in cuffs to potentially absorb me. Cruz simply showed up when I yelled out for her over comms and she opted to delegate the situation to the officer before leaving to tend to something else. I do not think my incident is big enough to warrant involving in this overall complaint because it was a hectic round (involving a cyborg who had just flushed someone down disposals I believe) and she made an understandable decision to defer a minor arrest to the officer involved, with no way of knowing he was a changeling using an excuse to restrain me, to focus on other matters. -
What is leadership to you? How does a machine that does not understand emotion or mannerism effectively lead people? Shells are "loaded up" as a leadership unit by being given the advanced processes needed to understand people. This is hardware. It isn't simply downloaded. Baseline frames don't have this, which is why they aren't allowed to be heads.
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Computers do not just magically find hidden talent in leadership. They are either given the appropriate faculty to understand and lead people, or they aren't. Shell IPCs have to be UPGRADED with the appropriate equipment to emulate human emotion, they do not find it themselves. If an IPC isn't made to be a leader, then it isn't one.
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I'm referencing no one specific. But everyone's "got reasons", you're not special. Looking at your app it's just "Ok I know NT doesnt put industrial frames as HoS, but this one is just so darn good and strong he's the exception!" . Unfortunately. NT doesn't care how invincible and stronk your robot is, Industrial frames are front liners. Heads of Security are not front liners, they are leaders (at least, supposed to be). Your slave robot is going to return better on its investment staying in an officer/warden role where it's actually supposed to come into conflict. This is what I'm talking about, people who demand this only pay attention to how attached they are to their IPCs and want them to rise to the top, forgetting that IPCs are a bunch of purpose-built tools. Your reason for why your IPC should be HoS is fundamentally flawed because (aside from the issue of being an industrial frame) it assumes NT gives a shit how robust someone is when they take leadership of Security. There is more to HoS than that. Regardless of those 'reasons' you got. By putting an industrial frame in as HoS, we're sacrificing leadership capability for just giving one security officer special robust gear and access to do his security officer things. Regardless of how much you fail to roleplay it, industrial frames are not built to understand the nuance of human emotion or personality. They are not leaders. An important aspect of HoS is diplomacy, defusing delicate situations through words, not weapons. Being roleplayed correctly, your theoretical Industrial HoS would fail this as well and get people killed. Shells are better for heads of security because their understanding of human personality/emotion is much more developed and they can handle matters like this with delicacy rather than relying on how uber strong they are. Your whitelist was accepted on the basis that Opamator would be upgraded to a shell most likely for this exact reason. You should stop trying to skirt it.
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A complete 180 of what IPCs are supposed to be. IPCs should be purpose-built for whatever function they serve. Industrial for labor and security, Shell for leadership or human resources or intelligence (think Counselor, HoP, Detective; things that rely on personality and interpreting or manipulating human emotion and mannerisms). Baseline is your little 'canvas' to make whatever snowflake you want, but ultimately, IPCs are EXPENSIVE and that resource is going to be very tightly managed. You don't just make them out of your garage with spare parts because you're an AI enthusiast. IPCs are built for a reason, and they serve that reason. There is no IPC civil rights, you don't just decide "Oh, I'm an industrial security robot, but I'm so ambitious I WANT to be the Head of Security!" or "I'm built to be a doctor but I aspire to one day make my way to Head of Personnel!" Stop overestimating just how much people in-universe care about IPCs. Regardless of how attached you are to your character or whatever benevolent figure in its backstory cares for it as if it were their own child, to NT it is a slave, a tool, and nothing more. Echoing Kaed. Give an inch, and they'll take a mile. IPCs shouldn't even have been allowed in head roles to begin with, it was only a matter of time until IPC mains demanded the restrictions be loosened. Next it'll be IPC Captains.
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Then they were promoted ingame. There is only one slot for both.
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What? There is only one detective slot and one forensic tech slot, and the detective has no business being in the CSI lab unless you let them in.
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You decided to play a race where the big intended drawback is reliance on phoron and the fact that it's going to be difficult to acquire, and that people are going to fuck up handling you in Security and Medbay, but people are supposed to be surprised when this does in fact happen? Your answer to these problems is basically to add in a bunch of IC workarounds so that you won't have to bother with the drawbacks of your race. Instead of asking the Vaurca's drawbacks be pretty much nullified by giving them free phoron, free special hideyhole to make it, give them more special unique vaurca health kits, and whatever your actual idea for the flashing is (make it super duper illegal and antag to flash them i guess) why not just not play it if it's so difficult for you or get gardening access/coordinate to be in the garden/plant them somewhere they won't be stolen? You're right, it is just bugs, so why would Nanotrasen bother putting forth the effort to modify their stations, field entire medical kits dedicated to them, give them free PHORON (which we're here to be researching and sending back to them)? Especially when OOCly the pool of people that even play Vaurca are about five.
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Please enforce Vaurca treatment laws in some manner.
Munks replied to tmmytbbt's topic in Accepted/Implemented Policy
Yezzir izz file Inzzident Report zzir. -
[Denied] Knightroid's Head of Staff application
Munks replied to Knightroid's topic in Whitelist Applications Archives
The only memorable interactions I have with Sara Cruz are negative ones. If we see each other in maint, she flags me down and attempts to detain me, demanding to know why I am in maint (usually with me as a paramedic). Simple questioning would be one thing, but the big problem is that she cited suspicious conduct to me and legitimately tried to hold and question me about why I was in maintenance. This is generally on code green, if not immediately on round start, so it comes off as validhunty and without understanding of her role and limitations as a Security Officer. In one occurrence, I ended up having multiple officers, include the head of security that time, come down on me in the halls after our interaction, questioning why I "fled" from Cruz indicating she took it as a serious enough offense to report over comms and came up with something bad enough to have the whole department looking for me, even the HoS. Also yesterday I saw her attempting to detain a drunken officer in the bar. Which maybe would be okay, but she left for a bit, then came back, saw a completely different officer in the bar (the drunken one had left) and she started wordlessly cuffing him and walking off with him. She hadn't said a word to the guy, listed a charge or a mentioned a warrant or anything, and obviously hadn't even looked at the name of the person she was arresting because it was a completely different person. When she finally realized her error, she stumbled around a while trying to figure out how to uncuff, which i'm not entirely sure she even knew how to do from watching it (this is something you shouldnt even leave cadetship without knowing how to do) All in all, it's a pretty routine trend for interacting with Sera Cruz, and while its not much more than a general lack of understanding as opposed to genuine malice with your shortcomings, it's enough. I honestly wouldn't even be comfortable with this app if you were applying to go from Cadet to Officer, let alone Head of Security. You need a lot more time figuring out how this works. -1 -
If a pAI gets maint access and decides to be shitty they can spend the rest of the round hiding around in maintenance and you will have to either put up with them shitting up comms for the rest of the round or dedicate all your time to chasing them down, actually finding them, and then still missing them because of their tiny sprite so they get away. We should just be able to remotely disable them ourselves just like we can remotely disable maint drones without having to rely on the admins to 'handle' it for us.
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Medical Reform - New Guidelines, Qualifications, and Minimum Ages
Munks replied to a topic in General Announcements
Does hardsuit removal necessarily need to be locked to MD and Surgeon-level expertise? It seems like it just needs enough experience with hardsuits to know where to cut to release the suit pressure seals. If I recall correctly, it can even be done with a welder/plasma cutter, which seems to indicate it was meant to be accessible to engineers and miners and the like. -
I think you're overstating the range that these screams are meant to travel, and how much of an effect it'd have. For one, people would have no idea of the direction or distance of it if the message is just like "You hear muffled screaming..." and additionally the majority of weapons people are going to use (not counting stings and vampire eyeflashing, both of which silence you anyway) already make noise. You can hear someone beating someone to death with a toolbox or an esword if you're standing outside where it's happening, why would hearing them screaming be any different? If someone is screaming just when they're being monologued to, it's an RP problem. But if you're making someone scream because you're torturing them, it should not be stealthy. You should not be torturing someone in a crowded department.
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We can hear everything else through walls just fine, there's no reason screaming should be inexplicably absent. Traitors need to put effort into being stealthy with their traitoring, murdering someone in a crowded medbay just because you dragged them into a nearby restroom makes no sense
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Yes. That is the point. People should be able to hear others screaming. We can hear doors opening at a distance, but if someone is getting murdered, they're dead silent as long as they don't have a radio. Antagonists should actually have to be stealthy and not just rely on yanking people into a bathroom or something in a busy area to get an easy absorb. It will still be possible with preparation if you can silence your victim, but otherwise some sort of effort will be needed
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That misses the point. OPs suggestion is for when there already are open slots, and we want to guide joining players to them because they are desperately needed; not when they are already filled but the players are dead/SSD (in which case if its a truly a desperate situation an ERT might be called)
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When it comes to internal Command-related decisions such as firing heads of staff, an Acting Captain's status as an interim should be acknowledged and they should not get the full sway over the vote that a legitimately approved and loyalty implanted captain would. This would help avoid such a loophole. Fully vested, NT-approved Captains go through a (presumably) rigorous and thorough approval and training process, in addition to the loyalty implant which guarantees they will not use their ability to bypass voting procedures as a way to subvert Command. An interim who has been given Captain authority only on a provisional basis lacks this, so while their leadership for the station/crew as a whole is still recognized (which is why they are promoted to begin with), on decisions which affect primarily the Command structure they should only have as much authority as they did before their elevation; that is to say, they still must cast a vote.
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how tf did you delete my posts admins ban this hacker
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BYOND Key: Munks Character Names: Ss'rite Ketriss, Is'sariss Suthir Species you are applying to play: M’sai Tajara What color do you plan on making your first alien character (Dionaea & IPCs exempt): Wheat (205,186,150) Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: Stepping outside my comfort zone and trying something new in regards to roleplay. As a primarily Unathi player, I feel as though I have fallen into a bit of a niche in regards to my roleplay, based on my own preconceived notion of how the species acts. Along with Unathi, I have always found Tajaran lore to be interesting and I would like the opportunity to try my hand at roleplaying one. Identify what makes role-playing this species different than role-playing a Human: In terms of mechanical differences (speed, heat tolerance, claws etc which I am used to as a Unathi player aside), I find Tajara notable from a gameplay perspective due to the variety of differing ethnicities, each with their own physical characteristics, histories, and culture. This mechanic influences roleplay through a surprisingly discriminatory relationship between the differing subsets of Tajara – the various ethnicities’ disgusted take on interbreeding between each other being not unlike the concept of breeding with another species entirely. Along with the different subsets of Tajara, there is one other obvious and notable aspect of roleplaying one that affects the species as a whole, namely the conflict which has wracked Ahdomai for decades. As a result, nearly every individual has in some way, shape, or form had their lives influenced by the civil war, and would generally find themselves in sympathy with one of the major factions participating in the conflict. These factions, as well as the discrimination between the various ethnicities of Tajara themselves, will have a great influence in how I interact with other Tajara on station. Finally, the use of third person when referring to one’s self can be used to indicate trust or intimacy, as a Tajara may switch to first person when speaking with one they feel particularly comfortable around. Character Name: Izzsi Sa’eed Please provide a short backstory for this character, approximately 2 paragraphs: Born in an outlying slum neighborhood of Nal’tor to a decently sized and somewhat destitute family, Izzsi got to enjoy a brief taste of a relatively comfortable life as a teenager working aboard a fishing ship shortly before the outbreak of the second revolution. Upon the initiation of hostilities, Izzsi, with the rest of his siblings, enlisted in the Republican army, himself along with one of his older brothers being stationed together in an aviation unit, Izzsi a flight medic and his brother Pentrra a scout. In spite of the exciting nature of his work, Izzsi would experience a rather uneventful time in the army, while his brother would emerge a decorated as a war hero following his part in the successful rescue of the crew of another downed aircraft. Both returning home around the same time together, Izzsi would grow to feel somewhat envious of the tales his brother would share of his time fighting in the army and seek to one up him in any way possible. Now a wayward and idealistic 24 year old on the hunt for his own story, Izzsi would think back to his earlier days as an impoverished child and remember the aid his family received from the Interstellar Aid Corps to put food on the table. Quickly deciding to put his medical experience from the Republican Army to use, Izzsi would find work with the IAC as an Emergency Medical Technician, travelling to remote locations primarily on Ahdomai to assist in relief efforts. He would work his way to a vocational diploma to supplement his EMT certification and bring his qualifications up to a galactically recognized standard. Still in contact with his older brother, who by now had signed on in the Nanotrasen Fleet Security Force and at this point been selected to work alongside their Emergency Response Teams, Izzsi was referred by him to a recruiter who promised funded education towards his Paramedic certification, as well as hands on experience working with some of the more cutting edge medical technology than he is used to, Izzsi signed on the dotted line and began his way through the pipeline to become a paramedic. Finally, after receiving his certification, and completing a probationary period, he has come to be assigned to the Aurora, where he seeks to quickly work his way up the ladder and prove his worth, with the ultimate hope of following once again in his brother’s path and securing work as an emergency response technician. What do you like about this character?: My main goal with this character, and the underlying purpose it is written around, is that it pushes me to play in a different manner than I am used to. Isszi is approval-seeking, and perhaps somewhat insecure, and seeks to prove himself to those around him, especially his immediate superiors and those he feels holds sway over him. A character with such a mindset proves itself much outside what I am used to, and comes off as an interesting challenge. How would you rate your role-playing ability? Average at best. I still find myself resorting to the same sort of niche for my characters, with similar personalities and shortcomings. As an inexperienced roleplayer it simply feels easier to base characters off a certain personality type and work from there. However, I am interested in developing my roleplay ability further beyond playing similar archetypes constantly,, and with a character that is behaviorally a 180 from what I am used to playing, I hope that in time I will continue to better myself as a roleplayer.
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Please let us stop having back to back to back Wizard rounds
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Shalashaska Sakurai is a lizard that wears an ATLAS armband
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[Accepted] Sytic's I.P.C. Application
Munks replied to Sytic's topic in Whitelist Applications Archives
Retracting my complaints with this app. -
This would be abused no more than "Oh, the possible round type list everyone is shown on roundstart doesn't say crossfire so we won't have to worry about mercs or raiders," is, though.
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Simple suggestion: I would like for jackboots to be able to be modified into toeless versions the same way we can modify gloves to fit clawed hands, probably through wirecutters as well. Currently, the only way to get a toeless version of jackboots is to spawn in with them. This presents an issue if they are destroyed/stolen, or especially when you spawn in as a role like ERT because if you take off your boots for any reason, you are now shoeless. There is also no option if you want to wear combat boots even though they follow the same principle as jackboots. Anywhere else that has toeless options, wirecutters can be used to open up claw holes in boots just like with gloves, so I'm not sure why it isn't available here. Possibly could be allowed with workboots too, just so engineering xenospecies can have their outfits match (in an industrial environment like Engineering it makes no sense from a safety perspective to be wearing flip flops, and wooden ones at that). At the very least, an option to order them from cargo like you can order claw gloves.
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Ok, but this isn't real life though. It's a game. Games need balance. In real life, your life would be over in one hit from a cult or energy sword. In real life, getting hit upside the head with a fully loaded toolbox would end you. In real life, getting shot in the head would kill you. In real life, being on fire, blown up, run over, electrocuted, etc would all fuck you up. And these are such common occurrences in game yet you don't see any suggestions making them instantly kill you or irreparably damage you. Do I need to list more? See yet why "its dangerous irl" doesn't automatically mean it should be equally lethal ingame? And why would it stop there with disarm immunity? You wouldn't be able to disarm someone with a sword either. And officers would have retention straps for batons too. Hell, if you're not fully trained, good luck knocking someone's gun away. It's realistic to make them all heavily resistant to disarms. And at this point, might as well remove disarm entirely, because it's not realistic. Remove grabs too, grabs aren't realistic to be so hard to escape.