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Hepatica

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Everything posted by Hepatica

  1. I really like the idea of Service workers having something that can charge other people's devices, actually. Would give them more to assist with on expeditions/give more of an incentive or reason for them to go in the first place. Anything that can improve the tech support role, similarily, sounds great to me.
  2. I'd be happy to see any positive change to this mechanic regardless, though I do think Fyni brings up a very, very good point. I've personally had that issue where my PDA has died in the brig as traitor and I became unable to access things. If nothing else, a charger in there would be appreciated lol.
  3. I'm of the belief that PDAs having a battery while neat conceptually, is a feature that actively hampers roleplay in every single way relevant to said issue, and adds absolutely nothing in return. All it does is prevent people from messaging one another, and causes people to miss messages, which does not lead to any meaningful roleplay that I have ever seen. If you decide you want to hangout somewhere for a good chunk of the round where there's no charger or APC, or you go on an expedition, then you will simply lose your ability to use the object, either forcing you to move and likely disrupt the roleplay you are having or just accepting you don't get to use your PDA anymore. I personally do not find it to be immersive or enjoyable, instead simply an annoyance that actively impedes roleplay. One could argue realism, but I think the counter to that is that this is a game that is meant to be fun to play and roleplay in, and as a result we shouldn't have features that actively hamper roleplay while, in my opinion, adding nothing in return. Maybe I'm alone on this feeling, maybe others have had plenty of engaging roleplay spring up from not having their PDA charged, but I personally think it would be nothing but an improvement to remove the feature entirely.
  4. Kelnor has been around for quite some time and has always roleplayed very well on their various characters in my opinion. I've never found them to misunderstand or misuse lore on any of their characters, and I think they have a lot to offer to the Tajara playerbase with their potential characters, +1
  5. Easy +1 from me, Snowy has always played interesting characters and shown great roleplay ability through them. Her character, in my opinion, is well written and shows a lot of promise.
  6. From the machinist end, there seems to be quite a few bugs as of right now. 1. Melee armor is unrepairable, I've tried a dozen things to attempt it and none have worked, including suggestions from admins 2. An IPC's positronic completely deletes itself upon attempting to remove it from a total'd chasis. 3. Anything I've tried when it comes to removing the cabel from the IPC it is plugged into hasn't worked, maybe I'm just missing something on this, see 4 as the only solution. 4. When plugging the cable into the IPC, it sticks on the machinist. The only way it retracts from either the IPC or when it is stuck to yourself is by walking all the way out of the surgical bay of the workshop. 5. When an IPC is totalled there is no indicator of this outside of grabbing them and it saying they are SSD, as far as I can tell, and that includes when they are in the chair connected to the cable. 6. I don't know how it works with medical surgery, but whenever you try to repair an IPC with a tool in a spot they don't need repair, you just batter them instead on any intent. This is especially damaging with steel sheets when it isn't entirely clear where said component may be. Maybe I missed if it tells where specific components are (obviously not including ones like Right Arm Servo), but that would be a nice addition, as well as making it so you don't hit and stab IPCs while you try to repair certain parts, adding the "Nothing to repair here" message instead.
  7. I watched Rookie Eyes play their first(?) command round, and was impressed with what I saw. They did an excellent job as far as I'm concerned, and their other characters speak to their roleplay ability on top of that. +1 from me.
  8. I've known Mat since they started playing on the server, helped them get acclimated to the Machinist job. They're a good learner, a good roleplayer, and have plenty to offer the server going forward. I think they'd be a great fit for an IPC whitelist, as I've never seen anything from any of their characters to make me think they wouldn't be able to roleplay an IPC well. They are incredibly diligent in reading the wiki, and will no doubt be able to come up with varied and interesting characters that facilitate the lore. +1 from me.
  9. Anyone who knows Bear knows they will make a great moderator of the server. He has always been fair and willing to hear both sides of an issue, hence his position as head of CCIA. +1
  10. He's a good roleplayer who has been around longer then most people realize. I'm more then confident he would be a good command player, he has plenty of knowledge of the operations department, and there is often times not an operation manager in most rounds I've seen, so having more command players willing to play that role is great. +1 from me
  11. Sue has been in the community long enough that anyone who even kind of knows her would know she'd be a perfect fit for CCIA. Like Garn said, it's a position that fits her to a tee. +1.
  12. I echo others' sentiments in that the removal of sensors from non-uniform outfits is unneccessary. I have no problem with sensors being code based, it has ups and downs to it, but removing sensors from non-uniforms only punishes people for trying to have a unique and creative look. It doesn't really help antags in any way as we already have the code-locked sensors for that. One could argue that the Horizon is a workplace therefore uniforms should be mandatory, but they're not, and it's also a game, there are countless examples of sacrificing in-universe accuracy for gameplay purposes. I don't see any reason why sensors on non-uniforms shouldn't be one of those examples.
  13. No brainer. One of the most consistently good roleplayers on the server, and I think a trial would only prove that to anyone who still has any doubt. +1
  14. BYOND Key: Hepatica01 Total Ban Length: Permanent I think Banning staff member's Key: alberyk Reason of Ban: "Beating yourself with a knife and your hands. Refused to answer adminpms." Reason for Appeal: Back in 2019 I tried to get a friend to play Aurora. He didn't take it seriously and got banned. Years later he gifted me an SSD or harddrive that I started using this year. Played a few rounds a week or so ago, first time since using his stuff, came back to that message. Basically, I wasn't the one who got banned originally, as I've played many many times since 2019.
  15. Actually, it is exactly as dull as it seems, but that's a complaint for a different thread. As far as this thread goes, it would make absolutely no sense not to allow machinist to install cybernetic limbs, such as legs and arms. Synthetic organs, on the other hand, should be installed by a surgeon, given it requires the removal of said organ in the first place, but maintenance/repair of them should fall to the machinist first and foremost. In the absence of one, sure, get a tube of nanopaste and go wild, but the machinist job is already a role that can do very little without two other roles supporting it, a proper science role and a miner, and that's assuming either does their job properly, and on top of that a good portion of their job is made redundant by a tube of nanopaste. Removing even more from them, IE installation of cybernetic limbs, not that such is done with any regularity anyway, makes no sense.
  16. I seeeee, that's fair, some people would probably just ignore the HoS all together while they gear up anyway, but it being right there as you come down is nice. Hopefully doesn't cause too much clogging on the way down the steps as people try to rush in there.
  17. Absolutely +1, looks great IMO! I really like the idea of the room you spawn in having your basic equipment so you can get geared while you talk/are talked to by the HoS
  18. So how is everyone's day? 🌻

    1. KingOfThePing

      KingOfThePing

      Another day began

      Ā 

      Ā 

      Ā 

      Ā 

      but why

  19. I got to interact with Strangiato's XO, who went out of their way to roleplay with not just me, but many others even outside of their own department. She was enjoyable to interact with and aided greatly in the enjoyment of the round, working alongside other command members to bring about one of the most fun mercenary rounds I've been apart of in a long time. No doubt in my mind, +1, she's been a great fit in command so far.
  20. Garnascus could never be in Hufflepuff

    1. Garnascus

      Garnascus

      Why the HECK not you fricking frick?

  21. šŸ˜”

    1. Hepatica

      Hepatica

      I didn't mean to post just the emoji I was gonna write something funny (it wasn't going to be funny)

    2. Scheveningen

      Scheveningen

      [canned laughter]

  22. Played Command alongside Pandora earlier, they roleplayed well and handled a stressful role like Head of Security very well. Everything has already been said, but it's an easy +1 from me
  23. I wasn't able to do as many Command rounds as I'd have liked to due to IRL issues coming up at an extremely unfortunate time, but I'd like to thank everyone who gave me positive feedback on my app. šŸ™
  24. I've interacted with every one of Strangiato's characters, and each bring their own uniqueness to the round. Their standard of roleplay has been excellent ever since I've known them, and as far as I'm concerned, they have a great understanding both of what is expected from the crew, across several departments, and what is expected from antags. I believe this knowledge will allow them to peform exceptionally as a member of Command, and that allowing them a trial will only proof that as fact. +1
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