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Hepatica

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Everything posted by Hepatica

  1. Honestly I just don't like it. Our server isn't made with it in mind, it makes combat horrid, as well as all the other reasons others have stated. It's just not worth having.
  2. +1. Exactly what Sue and Schev said, and I have 0 problem with administrative punishment for valid hunting officers. Let's be 100% honest, this is an OOC change that makes absolutely 0 sense ICly, and while I concede that some things have to be changed from an OOC standpoint, this is not one of them IMO. You would want your security force to be able to get into maintenance for issues, especially considering how the station has been attacked by nearly ever single race in a very serious manner, and seems to have horrible emergency situations twice a year, at the least. Punish valid hunters, return maint access. And keep the ability to switch on and off emergency maintenance for command.
  3. I do like that idea, the only issue I see being rounds where we have no command or only starting with a single head of staff. Another thing people have mentioned is rev implants, which could be RP'd out in various ways and I do like the idea of, since I believe loyalists have implants as well
  4. I don't think it should be dismissed, the entire point isn't removing rev, it's to have a discussion on it and how others feel about it and the points I have posted.
  5. You're suppose to RP as if your character's life doesn't end after a round is over. You should always, as far as I'm aware, act as though no matter what you do that round, even if there is antag involvement, that when the round is over your character is gonna go home and suffer the consequences of what has happened that round, even though you won't really do so icly.
  6. Plain and simple, I do not believe revolution is a good game mode for the current state of our High RP server. My reasoning for thinking this are as follows; This is a High RP server. People's characters are generally set in stone for how they act, their personality, what they will and won't do, etc. People are always going to be reluctant, if not flat out refuse, to break that mold that their character has fit into, possibly for years. While gamemodes like cult involve an eldritch being corrupting your mind and compelling you act differently, Rev is nothing of the sort. Instead, you have to rely on what the revs set up to influence how your character would act, and put plain and simply, most rev gimmicks have been done a thousand times, and there are barely any new gimmicks that people actually care to interact with. Most rev rounds, I think we can all agree, tend to follow the same mold of, announcement is created, everyone ignores it, the end. On top of these reasons, going along with most rev situations is absolutely ludicrous. You are a nanotrasen station in biesel. An uprising that goes along with rev rounds is going to get your character killed or jailed 100% of the time, no matter what you do, there is literally no escaping this as Nanotrasen would send a team to apprehend you once they found out the situation, be it Odin security when you arrive on the Odin, be it phoenix or some other team if you decide to remain on station. Even if your character isn't worried about getting arrested, you are screwed job wise for the rest of your life, companies would never hire someone who took part in a revolution in their work place, especially if it was a violent one. As a result no sane character is going to go along with such a hopeless situation. I have 3 suggestions for revolution in light of this. 1. Remove revolution until NBT. While NSS Aurora is just a station, NBT (The plans staff have to move us from the NSS Aurora to a Nanotrasen(?) ship) is a ship that can go, I would assume, anywhere. Revolution is far, far easier aboard a vessel like this and gives more options and more capability for characters to reasonably go along with things. While it doesn't fix every issue, such as characters acting in ways they wouldn't normally, it would still be better then what we have currently, IMO. 2. Revert revolution from fellowship and contenders to loyalists and revolutionaries. While I don't believe, personally, that this is a good overall fix to the issues I've brought up, if people are really against getting rid of revolution, I believe this revert would at least help things somewhat. At least from what I've noticed, people tend to be completely lost or unsure of what to do as contender and fellowship, and as a result rounds flounder far, far more often then when it was loyalists/revolutionaries. Maybe I'm wrong on this, obviously I can't be present for every single rev round, but I still think it would help even a little bit. 3. Remove Revolution. Honestly, I don't believe revolution is a game mode meant for a high RP server like ours. It relies too heavily on people acting in ways their character probably wouldn't act, as I've stated above, for what is 90% of the time not a good reason what so ever. While I'm against entirely removing a gamemode, especially not with anything to replace it, I do feel like we have so many good gamemodes to choose from currently that missing rev would not be the end of the world, and maybe in the mean time someone far smarter then myself could come up with some new gamemode to replace it all together. That's my two cents on the matter. I happily encourage anyone and everyone to write alternative solutions, criticize what I've said above, or post their support in the comments bellow. It should be noted of course, that most everything I've posted above is my opinion on the matter, based on what I've had others say about the game mode, and how I feel about the game mode from what I've seen and experienced.
  7. YES PLEASE +1 +2 +3 +4 PLS
  8. +1, remove it, everyone else has made a better point as to why it should go already, I have no reason to recite what they said
  9. Big ol +1 from me, was a godsend during a hectic raider round. Good RPer, pleasant to interact with, would like to see them around more
  10. +1 I HATE THIS GAMER!!!!!!!!!!! He literally said, right to my face in a group chat, that he hates @Melariara and honestly are we really gonna set here and accept that kind of abuse towards our staff? She has been the head admin here for FIVE YEARS and deserves to be respected as such!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  11. I think people should always be allowed to vote for what they want to do and play, restricting that doesn't seem useful or beneficial to the server in any way, imo. Like many others said, if majority people want x thing, they should be allowed x thing.
  12. +1 Gillian will do great in the position, anything I could say has already been said above, Gillian's a great RPer and will do good in the roles
  13. Gillian is a good RPer and will do very well with an IPC whitelist +1
  14. +1. Literally all my +1s. Anyone who has seen the ghost spam these two are able to put out will agree. I've been a Golem cultist. I had the ability to spam out ghosts before, but chose not too because, lets face it, that's not fun. At all. But we all know others will not hold back similarly if given the chance. I think ghosts are a valid option to help cult be a stronger force to be reckoned with, but they in turn make cult unstoppable with a Diona or the very rare times they get a Golem. Golems don't even have blood, man!
  15. I think it does if you pick it up a second or third time after the first, not 100% tbh, but yeah like, I figure it'd lend some credence to maybe, you're in a life or death situation and some cultists blade on the ground is the only thing you can grab as weapon in a moment of panic, you use it to protect yourself and Nar'Sie's like "gotcha bitch". Could be a few ways to RP that out too, plus has a chance to help out cults that get giga stomped 30 mins into a round lol.
  16. I propose two things. Remove Diona as a playable race, or make it so they can't spawn as or be selected for antag throughout the course of the round. And please god remove their ability to be in cult. Diona ghost spamming cult is horrific, I think we all can agree, given the main downside to ghost spam is that it does serious pain damage to the user and puts them in pain crit after a bit at 2-3 ghosts, making the summoner completely worthless.
  17. I was thinking it would be interesting if non cult people could pick up the cult sword, and it wouldn't threaten to gib their arm, or do damage to them, but instead it would begin to corrupt them. They'd probably receive messages like "You hear a whisper creeping into your skull" or something like that that would obviously show they are being affected by the sword, and if you hold it for too long you become a cultist. I would also say that, if they use the cult blade at all without being cult, it speeds up the time SIGNIFICANTLY, maybe 2-3 slashes and they're cult. Just a cool thing I think that is better then just "no u cant touch it oop arm gib", that would also provide some decent RP imo. Plus, let's be real, most people just drag cult blades around behind them ANYWAY.
  18. I'm always up for more rigs, tbh. +1
  19. +1 I would happily make a beauty shell from Aerostat, more beauty in our lore is good, not everything has to be a run down crap hole!
  20. +1. Needs to be nerfed, not going to go into an entire essay on why, as everything Haveatya has said I agree with. There are plenty of counters to IPCs already. I've literally seen G2s get ONE TAPPED by a laser rifle to the leg and lose the leg entirely. One shot. Lasers are strong enough vs IPCs right now to make an Ion nerf perfectly acceptable.
  21. Rooster is a good boy, an epic gamer, and is trusted enough to have other whitelists, including command, AND is a lore writer. I'm 100% certain he can handle a Tajaran whitelist just fine.
  22. +1 Paradox is good, a gamer, and their presence as lore dev can only benefit the server, I think we all know this tbh.
  23. Great roleplayer, great person, gamer. +1 Easy.
  24. I'm not sure if this has been suggested before, but I think it'd be fun to have the away site ghost spawners open up at round start, or maybe a bit after round start. Some of my most fun rounds have been playing survival horror on spider station or yucking it up on the kosmotroski base. Maybe even implement something to allow certain away sites to send out SOS signals to Aurora to encourage expeditions, seeing as outside of extended rounds they tend to be quite rare, and could make for fun/interesting RP situations both on and off station. Hell, it'd be a bit of an undertaking, though imo the away sites are all played out at this point and anyone who has been on more then a few expeditions pretty much knows them all, but could even spice things up on the away sites with spawners and make there be certain objectives that they could work to accomplish which would allow them to do extra things like, say, for example, restoring power to the Komsotroski base to allow for an sos to be sent out, or finding a keycard on the zenghu station to allow you into an armory to arm yourselves, things like that. I dunno, I leave that second half to someone with better ideas then me, but I still think it'd be interesting to have the spawners open on round start regardless.
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