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Hepatica

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  1. Thank you for the information! I will do my best to take these things into account in the future
  2. Sorry for the wait! Been busy IRL. @DeadLantern 1. Sorry, I thought I had put it in the original post, she is Hhrarar. Being Hhrarar hasn't been anywhere near as oppressive as something like a Zhan, but it made it easier for her to become a Commissar as compared to other castes. 2. She does not like Njarir what so ever, cannot stand them frankly, she hates their uppity "holier-then-thou" attitudes, as she doesn't think they are any better then her, despite the way they act. Zhan, as well, she despises for obvious reasons. 3. She views the NKA as stuck up, clinging to their ways nobles who should have no groudn to stand on, in her eyes. They are nothing more them remnants of a bygone era that has long passed them by. The DPRA, similarly, she holds in severe disdain, seeing them as nothing more then terrorists. 4. She views religion as a constant in her life, and as such is a very important part of her identity.
  3. @Menown 1. While she harbors doubts, she is someone who grew up nearly having her parents killed, and as such can understand the fear and anxiety that caused such a policy. She, ultimately, has no outstanding issue with it. 2. I had for some reason thought the DPRA was older then that, she's meant to be in her later 30s. I'll edit it to just be a disgruntled tajara with no necessary affiliation 3. She will have quite a lot of issues with them, and that's by design, I'm interested to see how that will play out from a roleplay perspective. 4. She considers this chapter in her life, essentially, forcefully closed. Due to the traumatic events that have happened, specifically that she is afraid that remaining around may have the slightest of chances that she may run into the doctor from her backstory again, and she doesn't want to face that chance, she wants to get away from Tajara space all together. Likely a position in security, such as Warden or Officer. She chose Tau Ceti specifically as she has no experice with human imperialism other then what she's been told, and wishes to investigate if it is just as bad as she has been taught.
  4. BYOND Key: Hepatica01 Character Names: Klementine Kuznetsov, Zoya Kuznetsov, Meria Volvalaad, ISU-Brick, Jane Kanvers, Salvation, Guinea Sliver, IRU-Athena Species you are applying to play: Tajara What color do you plan on making your first alien character: Light brown Have you read our lore section's page on this species?: As far as I know I have read every single Tajara wiki page. Infact, I have read most of them multiple times, as I have clinical memory issues and need to do so to better retain information. Why do you wish to play this specific race: While I've always liked Tajara lore, I've never really had that much of a drive to make a Tajara character. I have had ideas for Tajara characters here and there, but I've always put off making an app because I had my time invested into other characters previously. However, with the recent Tajara arcs that have happened my interest in the species has gone way up, and as I also am not as dedicated to other characters as I once was, I find myself looking for new ones to play. A lot of people have said this is the best time to apply for and play a Tajara, so I'm doing just that. Identify what makes role-playing this species different than role-playing a Human: While humans come in such a massively wide variety across the universe, Tajara are a bit more constrained in certain ways, and I don't mean this as a bad thing. For example, finding a non-political Tajara would naturally be quite rare given how embroiled in politics the species as a whole is. For most Tajara, their political beliefs shape their entire life, from military service to how they live their day to day life, and while that's true for plenty of humans as well, I personally believe politics are much more of an anchor in the life of a Tajara then humans. The constant civil wars Tajara are in with one another only serves to reinforce this, it is a staple of Tajara culture and history. As far as role playing the species goes, it's interesting to try to get yourself into the head space of an alien creature, as you have to completely change how you think about so many things, otherwise you just end up roleplaying a human who talks funny and needs a shave. There are so many things you have to account for when attempting to roleplay out something so foreign, that it ends up being a fun challenge, and when done right, only serves to better your own roleplaying ability. Tajara specifically are quite notable for how they refer to themselves as "He" or "She" instead of "Me" or "I", the way they roll their Rs in their speech, or having to account for your body temperature by not being able to wear heavier outfits without moderate to extreme discomfort. Character Name: Mari'Nawra Ayjah Please provide a short backstory for this character Mari'Nawra Ayjah, the first part of her name based on Rhagrrhuzau Al'Mari Hadii, grew up with parents fanatically devoted to the People's Republic of Adhomai. Her family openly and loudly supported the PRA in everything they did, where ever they went, which lead to them being targeted by a Tajara disgruntled with the PRA. While on their way home, the Tajara attempted to attack the family with a blade, but was shot and killed by a nearby Tajara. A young Mari'Nawra, terrified after having to face nearly losing the life of her parents and herself, looked up to the Tajara who saved them, the man's peaked cap shining in the light of the streetlamp that illuminated him looking like a shining beacon of the People's Republic. The man walked the family home, professing himself to be a Commissar of the party that had noticed the angry looking Tajara eyeing the family angrily while they were out eating. From that moment forward, Mari'Nawra knew exactly what she wanted to do with her life. Having seen the Commissar as a noble hero, she strives to follow in his footsteps, and became a member of the PRA party through inroads her parents had. For well over a decade she worked hard, training and studying to become a Commissar, even relying on the one who had saved her parents for guidance, treating him like a mentor and teacher. Determined to be the best she could be to properly represent the PRA, she took every possible course she could find in military study and combat training, amongst other classes associated with becoming a Commissar. Finally, after years of determination, she had proven her worth and was accepted as a party Commissar. Feeling as though she had achieved her life goal, she acted as one would expect, fighting with honor and courage, acting as her mentor did, a shining example to those around her for the glory of the PRA. Mari'Nawra's entire life had been focused on the party, and now the military as she followed around units she was attached too, she barely cared about anything else, but having achieved her life goal, she felt something missing from her life. In her pursuit to achieve her goals, she heavily neglected making friends, or finding love, which lead to her feeling an emptiness she wanted to fill. Despite this, however, she was still devoted to her career, though this would inevitably lead to her meeting a doctor during one of her visits to the hospital due to wounds suffered. The doctor was charming and caring, and would sit with Mari'Nawra while she recovered from a recent bullet wound, the two talked quite a bit, about her current military life, the PRA which they both served faithfully, and everything in between. They began dating for a few months, things were quite wonderful between the two and Mari'Nawra felt as though the hole in her life was finally closing up, however, she stumbled upon evidence the doctor was selling PRA information that he learned through gaining the trust of soldiers to a DPRA operative. She confronted him, her firearm trained on his head, but found herself unable to pull the trigger for the first time in her life, hesitating just long enough to allow the doctor to escape. The next day, she retired from her position as Commissar, no longer able to consider herself worthy of the position, and left Adhomai behind in hopes of finding a new goal elsewhere. Coming to Biesel, she sought work aboard a Nanotrasen research vessel to keep her income steady. What do you like about this character? I love her backstory a lot, though admittedly I'm biased in that, though I think it's interesting to hyper fixate so much on one goal that you forget everything else and let it fall to the way side, only to realize that doing so causes you to miss out on other goals you considered important as well all along. On top of that, it's always nice to throw in a bit of a heart breaking wrench into a character's story, IE Mari'Nawra thinking she may have finally found love but it ends up going against everything she's every strived for, and she ends up losing both things as a result, which will be enjoyable to RP the effect this has on the character's day to day life. How would you rate your role-playing ability? I have a hard time judging myself. I would like to think I am an average RPer at least. Notes: thank you for reading over my app
  5. Not sure if I'm allowed to post on this, but I received messages from Campin when the disconnect happened. I was very, very busy as Captain ICly so I didn't have time to ahelp it at the time, but eventually did when I remembered (I have clinically diagnosed memory issues), to which my ticket was closed with no response. This was moments after he had fallen SSD, as I found his body outside of command almost immediately after, when he had previously mentioned that he was there.
  6. Honestly I just don't like it. Our server isn't made with it in mind, it makes combat horrid, as well as all the other reasons others have stated. It's just not worth having.
  7. +1. Exactly what Sue and Schev said, and I have 0 problem with administrative punishment for valid hunting officers. Let's be 100% honest, this is an OOC change that makes absolutely 0 sense ICly, and while I concede that some things have to be changed from an OOC standpoint, this is not one of them IMO. You would want your security force to be able to get into maintenance for issues, especially considering how the station has been attacked by nearly ever single race in a very serious manner, and seems to have horrible emergency situations twice a year, at the least. Punish valid hunters, return maint access. And keep the ability to switch on and off emergency maintenance for command.
  8. I do like that idea, the only issue I see being rounds where we have no command or only starting with a single head of staff. Another thing people have mentioned is rev implants, which could be RP'd out in various ways and I do like the idea of, since I believe loyalists have implants as well
  9. I don't think it should be dismissed, the entire point isn't removing rev, it's to have a discussion on it and how others feel about it and the points I have posted.
  10. You're suppose to RP as if your character's life doesn't end after a round is over. You should always, as far as I'm aware, act as though no matter what you do that round, even if there is antag involvement, that when the round is over your character is gonna go home and suffer the consequences of what has happened that round, even though you won't really do so icly.
  11. Plain and simple, I do not believe revolution is a good game mode for the current state of our High RP server. My reasoning for thinking this are as follows; This is a High RP server. People's characters are generally set in stone for how they act, their personality, what they will and won't do, etc. People are always going to be reluctant, if not flat out refuse, to break that mold that their character has fit into, possibly for years. While gamemodes like cult involve an eldritch being corrupting your mind and compelling you act differently, Rev is nothing of the sort. Instead, you have to rely on what the revs set up to influence how your character would act, and put plain and simply, most rev gimmicks have been done a thousand times, and there are barely any new gimmicks that people actually care to interact with. Most rev rounds, I think we can all agree, tend to follow the same mold of, announcement is created, everyone ignores it, the end. On top of these reasons, going along with most rev situations is absolutely ludicrous. You are a nanotrasen station in biesel. An uprising that goes along with rev rounds is going to get your character killed or jailed 100% of the time, no matter what you do, there is literally no escaping this as Nanotrasen would send a team to apprehend you once they found out the situation, be it Odin security when you arrive on the Odin, be it phoenix or some other team if you decide to remain on station. Even if your character isn't worried about getting arrested, you are screwed job wise for the rest of your life, companies would never hire someone who took part in a revolution in their work place, especially if it was a violent one. As a result no sane character is going to go along with such a hopeless situation. I have 3 suggestions for revolution in light of this. 1. Remove revolution until NBT. While NSS Aurora is just a station, NBT (The plans staff have to move us from the NSS Aurora to a Nanotrasen(?) ship) is a ship that can go, I would assume, anywhere. Revolution is far, far easier aboard a vessel like this and gives more options and more capability for characters to reasonably go along with things. While it doesn't fix every issue, such as characters acting in ways they wouldn't normally, it would still be better then what we have currently, IMO. 2. Revert revolution from fellowship and contenders to loyalists and revolutionaries. While I don't believe, personally, that this is a good overall fix to the issues I've brought up, if people are really against getting rid of revolution, I believe this revert would at least help things somewhat. At least from what I've noticed, people tend to be completely lost or unsure of what to do as contender and fellowship, and as a result rounds flounder far, far more often then when it was loyalists/revolutionaries. Maybe I'm wrong on this, obviously I can't be present for every single rev round, but I still think it would help even a little bit. 3. Remove Revolution. Honestly, I don't believe revolution is a game mode meant for a high RP server like ours. It relies too heavily on people acting in ways their character probably wouldn't act, as I've stated above, for what is 90% of the time not a good reason what so ever. While I'm against entirely removing a gamemode, especially not with anything to replace it, I do feel like we have so many good gamemodes to choose from currently that missing rev would not be the end of the world, and maybe in the mean time someone far smarter then myself could come up with some new gamemode to replace it all together. That's my two cents on the matter. I happily encourage anyone and everyone to write alternative solutions, criticize what I've said above, or post their support in the comments bellow. It should be noted of course, that most everything I've posted above is my opinion on the matter, based on what I've had others say about the game mode, and how I feel about the game mode from what I've seen and experienced.
  12. YES PLEASE +1 +2 +3 +4 PLS
  13. +1, remove it, everyone else has made a better point as to why it should go already, I have no reason to recite what they said
  14. Big ol +1 from me, was a godsend during a hectic raider round. Good RPer, pleasant to interact with, would like to see them around more
  15. +1 I HATE THIS GAMER!!!!!!!!!!! He literally said, right to my face in a group chat, that he hates @Melariara and honestly are we really gonna set here and accept that kind of abuse towards our staff? She has been the head admin here for FIVE YEARS and deserves to be respected as such!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  16. I think people should always be allowed to vote for what they want to do and play, restricting that doesn't seem useful or beneficial to the server in any way, imo. Like many others said, if majority people want x thing, they should be allowed x thing.
  17. +1 Gillian will do great in the position, anything I could say has already been said above, Gillian's a great RPer and will do good in the roles
  18. Gillian is a good RPer and will do very well with an IPC whitelist +1
  19. +1. Literally all my +1s. Anyone who has seen the ghost spam these two are able to put out will agree. I've been a Golem cultist. I had the ability to spam out ghosts before, but chose not too because, lets face it, that's not fun. At all. But we all know others will not hold back similarly if given the chance. I think ghosts are a valid option to help cult be a stronger force to be reckoned with, but they in turn make cult unstoppable with a Diona or the very rare times they get a Golem. Golems don't even have blood, man!
  20. I think it does if you pick it up a second or third time after the first, not 100% tbh, but yeah like, I figure it'd lend some credence to maybe, you're in a life or death situation and some cultists blade on the ground is the only thing you can grab as weapon in a moment of panic, you use it to protect yourself and Nar'Sie's like "gotcha bitch". Could be a few ways to RP that out too, plus has a chance to help out cults that get giga stomped 30 mins into a round lol.
  21. I propose two things. Remove Diona as a playable race, or make it so they can't spawn as or be selected for antag throughout the course of the round. And please god remove their ability to be in cult. Diona ghost spamming cult is horrific, I think we all can agree, given the main downside to ghost spam is that it does serious pain damage to the user and puts them in pain crit after a bit at 2-3 ghosts, making the summoner completely worthless.
  22. I was thinking it would be interesting if non cult people could pick up the cult sword, and it wouldn't threaten to gib their arm, or do damage to them, but instead it would begin to corrupt them. They'd probably receive messages like "You hear a whisper creeping into your skull" or something like that that would obviously show they are being affected by the sword, and if you hold it for too long you become a cultist. I would also say that, if they use the cult blade at all without being cult, it speeds up the time SIGNIFICANTLY, maybe 2-3 slashes and they're cult. Just a cool thing I think that is better then just "no u cant touch it oop arm gib", that would also provide some decent RP imo. Plus, let's be real, most people just drag cult blades around behind them ANYWAY.
  23. I'm always up for more rigs, tbh. +1
  24. +1 I would happily make a beauty shell from Aerostat, more beauty in our lore is good, not everything has to be a run down crap hole!
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