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Zelmana

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Everything posted by Zelmana

  1. Alright. So I've been a sec main for almost four years and a HoS main for maybe one (or even two? idk it's been awhile). Disclaimer, I use words like "fuck" and "retarded". This is because I like those words. You should not invalidate my opinion because I use words you do not like to describe my emotional state. I feel that this type of change will fuck with balance a lot. A majority of security work is patrolling. That means that at the top of the shift I as a HoS tell my different officers to go out on standard patrol routes and report back in situation updates every so often. Now, you may be thinking "doesn't this just remedy an issue- having them stationed in a department for patrols in the department itself?" And while that may be correct, it also fucks with balancing. It both numbs the nuts of HoS and organizational structure while simultaneously giving security all-access and too much physical oversight / antag detection. This gives security a lot of access into departments, no? I do not think it is very balanced to have all of security able to rush into research. Please correct me if I am mistaken. I do not think that having an officer sit in a small booth for a lot of the round is going to happen. This is wasted map space. Let's think for a moment- there's other HIGH TRAFFIC areas that have security places in them. The checkpoint for one of them. There's also a security booth up at Command. They're hardly used unless there is a checkpoint for departures. People (especially security mains running all over the station) have absolutely zero use for "an office to sit in". At most, one or two roles within the ISD are on camera-duty. Typically a cadet or a detective or similar. They can cover THE ENTIRE STATION from one camera console. Will this limit security's presence? For officers who are "assigned / requested" to the given departmental areas- I do not believe they will stay confined to those areas at all. People like variety. If they wanted to sit in medical all day they would play a medical character. A part of the security roleplay is going on station-wide patrols and roleplaying with characters from every single department many times throughout the round. Whilst a scientist roleplaying may typically only touch bases with another department a few times (say for resources, or for getting medical, or for engineering perhaps), a security officer will interact with the entirety of the crew throughout the patrol. Limiting security to singular areas of interest makes security a boring job. Pretty much the idea of all-access sec is retarded and there is very little implementable system beyond handing them fucking guest passes of something like a chemist if you're the "medbay department officer" On Numbing the nuts of HoS Furthermore, there is a large lack of HoS mains. Maybe 4-5. We do come on every now and then but I would say that the chance of you having a HoS is 50% (which may not be very present now / is skewed due to the graytide player pop increase at the time of this writing). Now, I do not wish to speak for all HoS (this is the part where I do), but I feel that those roles do not want to give "power" to the other departments over their officers. Are you joking? It's insulting, in my opinion, that you are nullifying and chopping the theoretical balls off of the HoS. I understand they will still have power, and will override any orders given to the "departmental officers", but the simple suggestion that a CMO can order an officer around their department is retarded to me. Yes, they are a member of Command and can give orders regardless, but this fuck-up on checks and balances where they can say "well they are my departmental officer" is going to show up. How would channels work? What is keeping these officers in their shitty little boxes up a staircase with no one to talk to? Have any of you guys +1'ing this even played Cadet? Oh, of course you have played all of those roles a few times. Which of you ENJOY playing security semi-regularly? You do realize that Security is not like medical sitting at a chair waiting for an alert to go off, right? This point is a repetition of some points made above, but all by itself to show you how stupid I think the disillusionment with the security playstyle is. A rant on "people don't like change" meme. I am tired of this meme where a concern is brought along the lines of "won't most people hate it" and the reply is "they just hate the change". Let me be clear- No, I, as well as many people trying to bring up valid points to any controversial change, do not hate just "change". I hate these changes. Changes that are just "let's completely fuck up balancing and rework entire playstyle" . When you are implementing a test change such as this one, and you receive negative, questioning, or divided responses on whether or not this is a good change, to answer those concerns with the non-answer of "change is going to be unliked- we're going to try the test!" is not very cool. I used to think that the 20% pay gap was the worst PR posted.
  2. Mouse and Maintenance NBT > Current planned NBT

  3. MBGA Make Borer Great Again!
  4. Hey Nerdy, I totally misread that. That makes much more sense with the context. Thanks for pointing that out, it was a bit late when filling this out.
  5. Feel free to ping me on Discord.
  6. I'm going to keep my application fairly casual and straightforward, with some brisk responses. If you require any additional clarification or validation, please feel free to ask questions. CCIA Staff Application Basic Information Byond key: Zelmana Character names: Mains: Sean Brianne - Haughty HoS Benji Tiller - Terrible Telescientist Hatius Black - Busy Bureaucrat (IA) Cerebel - Positronic Psychologist Age:20 Timezone: EST (US) What times are you most available?: I typically play a lot on Monday and Tuesday for a lot of the day on and off. Wed-Fri I will play a bit less, maybe 2 or 3 rounds at night. Weekends I am available Saturday for a majority of the day. I am available nearly 24/7 on Discord (read: if i am awake i will reply). Experience How long have you played SS13?: Maybe a few months before my first join on Aurora listed below. How long have you played on Aurora?: 1376 Days ago. June 3, 2015 How active on the forums, discord and/or server are you?Extremely active on Discord. Some would say too active. With the new forums I am becoming slightly active. I am learning to not hate the forums as much as I did. Have you ever been banned, and if so, how long and why?:No Have you ever volunteered as moderation staff for any other servers, SS13 or otherwise?:No other servers. This server, yes. Do you have any other experience that you believe would be relevant to a position in the CCIA?: I'm good with corporate / legalese. I've done internal auditing as well as internal policy development for a Fortune 150. Personality Why do you want to join the CCIA?:I wish to join the CCIA because I really enjoy writing situation reports, analyzing the corporate regulations, and helping players when needed. I believe that I can resolve in character disputes very well. I have filed or assisted people filing IRs in the past. I think that the dynamic of helping in-character drama would be something I am much suited for than ooc things. What do you think are the most important qualities for a CCIA Agent to possess?:Writing skills, patience, understanding of regulations and when to show leniency. What do you think the purpose of a CCIA Agent is in an ongoing round?:Respond to faxes, possibly interview, provide end of round roleplay if possible, assist other staff in ahelp concerning regulations or corporate matters. What do you think the purpose of a CCIA Agent is outside of the server?: Outside of the server, I believe that a CCIA agent should assist the playerbase in understanding corporate regulations, work jointly with the wiki team to document them, and address lapses or breaks of regulations filed on the forums via IRs. How do you handle stress?: I believe that I can handle stress fairly well. When I believe that I am justified regarding something, I do stand my ground. How well do you work autonomously?: I feel that, if given specifications for the task, or guidelines to follow, I will be able to work well by myself. That is not to say, however, that I am incapable or cannot perform excellently without guidelines or procedures, but more that I prefer them. I feel that I would be able to work on in character things, making careful judgement, and complete tasks well without much supervision or cooperation. Additional Notes: Within the past few months I have been getting into some arguments within the political thunderdome that I believe I should address. I have come to terms that there is a very small group of users whom I clashed heads with on multiple occasions, causing me to lose my cool. I've gotten a strike or two because of this but I have taken the measures of not being active in that channel for a good few weeks, and I plan to continue to do so as a self check.
  7. Right because unlike Gender, within our current lore setting there are basic and point-able reasons why certain species would impact the return of interest. It makes zero economic sense for (let me swap the equation) why men would be paid more if everyone at Nanotrasen is simply a number with measurable risk related to ROI.
  8. That memey response "If women get paid less to do the same job" would be 100% applicable in a dystopian future that cares about nothing other than the bottomline / roi.
  9. Yes because there is no economic incentive to do otherwise. If you can't do your job, or if someone else can do your job cheaper, you are replaced or do not have said job. It does not make economic sense for NT to have positions in which pay is determined via arbitrary variables; i.e. Gender.
  10. An extremely profit-driven dystopic future would hire and pay 100% on merit alone. To infer that we are more than just numbers that are talent managed in a Corporate environment is ill-founded. Gender is out the window. Race would be a factor because in game race determines intellect, work, risk, and other factors. Gender doesn't make any sense. NT wouldn't give a shit about what's between someone's legs, they would care about their ROI and the risks involved in that ROI. Gender is not one of those risks.
  11. Are we going to invalidate the valid opinion of this fucking up persistent economy? I would appreciate some valid discussion instead of people on Discord complaining that all of my opinions as an individual are invalidated because I used language that people do not like. Thus far a lot of negative feedback has been thrown out on the basis of "this is immature, ad hominem, invalid because it uses bad word, or is a GOT'CHA moment" (not an actual quote). Got'cha! No but please really would someone who disagrees with my point on this messing up persistent economy respond?
  12. This sets us up for a retarded slippery slope if the NBT pulls through with persistent economy. unga bunga bad PR no like this or NBT
  13. (Read in Ben Shapiro Voice:) I would think that the above quoted and overall liberalism present on station would be a result of self insert, not a result of "nice guy" syndrome.
  14. All of those things above happen for legitimate reasons politically. This one literally makes zero sense to occur. Merit and risk based pay would be the only logical option for NT. Human and Skrell are paid more because they're smarter (skrell) or a result of the humanitarian viewpoint that has legitimate reasons as explained by lore.
  15. Furthermore, does Nanotrasen give a shit? Do you think they are paying people based on gender or based by the singular thing they want as a morally-grey Corporation; results / merits?
  16. One would wonder why everyone acts so liberal to the point of irritation.
  17. Ah, thank god you came to this conclusion. I think this is a bad update and will do absolutely nothing but start drama, and is pushing political shit for 4noraisin. I don't like this opinion. I don't like this opinion being held by a developer. I think that your suggested updates should be dismiss-able upon any arbitrary reason we come up with, if we come to a disagreement as a community.
  18. Then I think we're at a good understanding. You create feedback threads, and believe a few things about the feedback you recieve: it is utterly useless, unwelcome, and is stale, boring, and negative. You do not tolerate "shitty" feedback. If you are unable to ignore said feedback, do not request it. Follow the advice that "everyone [...] including staff," says that you should- stop making feedback requests. When a fisherman casts his net into the sea, he should not complain when he catches weeds. You, the fisherman, should look only for the fish. If you are not catching fish, stop casting your net. There's nothing more I will be stating on this issue.
  19. We will be looking into the constructive response guidelines on complaint threads to maybe lessen future incidents like this one in the future. This thread will be locked, archived, and marked as resolved in 24 hours from this post.
  20. Hello! Sorry for the very long delay on this matter. Other things got in the way. Down to the meat and potatoes... This complaint seemed to had been handled a long while ago, and there were some legitimate grievances that were brought up in the original complaint. This is going to be very blunt and to the point, without sugarcoating anything. If certain parties are offended at us saying that you are easily offended, the point proves itself. Anyway- Burger has a tendency to dish out jokes and heated discussions, but often times complains or is offended when they or their projects are subject to similar jokes/discussion. Schev has a tendency to enter discussions they are not involved in at all and input their perspective. Commentary, although needed in some places, should be handled with tact. Advice to Burger: Some of these will relate to the original reasons / screen-grabs on the complaint. The Aurora Staff has an ability to moderate the community. That's usually always just the server, forums, and discord server. We step in sometimes on issues that come up about direct messages. For the ss13 Reddit community, if you feel there is an issue, please report it via the mods on r/ss13 If you feel that people are not contributing /providing feedback to the discussion yet complain about it on Reddit or general- this isn't against the rules. People complain all the time. There is no rule that states "you can only complain if you intend to fix the problem or work to help it". If people see something they don't like, they can say it without providing alternatives. There are a lot of issues that are best dealt with individually- between the person who you have an issue with and yourself. While we'd like you to continue reporting possible incidents, it may be best to deal with minor issues yourself. Advice to Schev: You should dial it back. I would highly suggest that you do not insert yourself into discussions that you're not involved with, i.e. a player complaining about something on a complaint thread. Those usually work by have person A complain about person B to staff. Person C should not insert their opinion in unless it is a general complaint and not about a specific event involving said people. It would be best practice to talk to the handling staff regarding the behavior you do not agree with instead of provide peanut gallery commentary. And as for the reopening of the ticket, I think it was already addressed previously. The only rules that Schev may possibly be breaking is rule 2 and that they are inserting themselves into discussions in complaint threads, as well as some of their jokes being ill-placed. Are you expecting someone to be punished for joking about things? It is best advised that if you do not like their conversation that you do not converse with them. Do as jackboot has done and simply block them. While this will not completely resolve the issue, it will decrease your interactions with them. If you still believe that you are being mistreated or offended at their toxicity after doing so, that's another issue.
  21. I went back to review the relevant tickets, as well as the game-mode overall. To ensure privacy, I will not be posting the logs publicly but have put them within the staff discussion areas for transparency purposes. Validation of these logs may be requested by another staff if you wish. Here's a breakdown of the compiled logs in a format that does not disclose players ckeys or character names: Looking over all of this during the game-mode, including multiple tickets regarding your malpractice as a medical cyborg, prompts me to look into past incidents. 60% of said past incidents include the abuse or misuse of synthetic (cyborg, ai, drone) abilities or roleplay expectations. Due to a past of abuses of these roles, I thought I was being a bit lenient when only banning you from the cyborg role, in hopes that you would appeal with a reasonable explanation. Overall, I stand by my original reason- I do not believe that you have played the role with sufficient knowledge of your chosen medical module, and in doing so failed to properly play said role. Although you did not overdose the individual, pumping them with so many various things all at once as, dragging them from yellow dock to medbay with heavy wounds should be enough considering past incidents. (As well as considering the inability to clone, but that may have been due to issues outside of your control as a medical cyborg).
  22. Thank you both, I'm flattered.
  23. BYOND Key: Character Names:http://prntscr.com/j6lozq Species you are applying to play: IPC Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I want to play as an IPC because I find them interesting. I enjoy their interactions between the other races, and like the fact that they are different than all of them because they lack actual biology. In playing this race, I hope to be able to create some fun and interesting roleplay for others. I can achieve that via playing a realistic and believable IPC. I think that I would enjoy playing their robotic mannerisms, as well as provide commentary on the discussion about synthetic intelligence, and overall what it means to be "a person". Human and synthetic interaction is something that I would like to attempt at a more intelligent level than cyborgs. Identify what makes role-playing this species different than role-playing a Human: Playing an IPC is very different. The main reason is that they are non-biological, which presents a large amount of contrast. They are created with purpose, and act upon that purpose within their directives, protocols, or laws. Mechanically within the game, they are also very different for the same reason. Playing an IPC offers the ability, mechanically, to act differently that others in a variety of situations (or fall to them, if there are Ion weapons or EMPs). Their attempt to understand humanity or biology can impact their roleplay and interactions with others. They have mannerisms, or perhaps more accurately, a lack of certain mannerisms that may develop within other species. Character Name:Cerebel Please provide a short backstory for this character, approximately 2 paragraphs Cerebel's namesake comes from their eldest predecessor, a simple tool. Nameless and completely primitive in design, the software was used by the medical field to analyze the wavelengths and patterns within the brain to better understand emotion. Over time and through development cycles and processes, the tools began to become more and more complex. With the addition of artificial intelligence, the tools were better able to form hypothesis on the massive amounts of data they sifted through. This tool, however, was only that- a tool. At least, until Zeng-Hu's Psychology Research Department began working on the most recent predecessors of the Synth-Psych project. Cerebel is the designation of one of these IPCs. Developed and manufactured by Zeng-Hu, Cerebel's purpose is to assist or replace psychologists or neuroscientists. Their directive reflect their intent to perform research, with a focus on how the human mind functions and works. Just as humans must craft a mirror to look at their visage, so do humans need to develop tools such as Cerebel to look within. Since its manufacture date, Cerebel has been turing within Zeng-Hu's Research Department. Finally ready for deployment, they are looking forward to working within the research station. This specific model, bound for the NSS Aurora, is a shell chasis. They have been designed to look rather attractive, mimicking a male with a sharp jaw and short cut blond hair. Their protocols ensure that the following lay at the very base of their "being": Observe Everything. Question the mind. Reflect Humanity based on observations. What do you like about this character? I think that I will enjoy this character based on the fact that their purpose is to be curious. I have always enjoyed playing detective or investigative roles on the station, so I think making a more medically focused type of that investigation feel would be a nice change. The addition of playing this type of character as an IPC allows me to do a lot of commentary and character relation development in a different way, seeing that it compliments the investigative way I'll play the character. How would you rate your role-playing ability? Well. Notes: Thank you for reading and considering my application.
  24. [mention]Eve[/mention] You took the words right out of my mouth. I agree with this wholeheartedly. I believe that delivery of constructive criticism is an area that Soviet could receive some guidance on. Yesterday, they received a warning in regards to how they delivered criticism and how things may sometimes go too far. However, they continually bring up points that are extremely valid, and imo should not be punished for doing so. Voicechat on discord should not require a helmet and bubble wrap. Banter, such as calling people "thots" is common place. People call each other names to a varying degree of banter. "Cuck", "Retard", etc. are all examples. It happens. Intent is what should be regulated. They have received both disciplinary action as well as continued guidance on this issue. While I am within the voice chat, things are often settled between groups of players. People go from arguing passionately and spite w/ malice to forgiving one another and going on about their night laughing together. Due to this, incidents like these are hard to moderate. Because of this, we need specificity and direct messages to properly handle situations. There have been numerous times where this has not occurred, and players simply fussily leave, with no reporting. In terms of voicechat, moderation and action requires a degree of reporting. Thanks.
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