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Zelmana

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Everything posted by Zelmana

  1. I like the new lawset. I am currently doing a read through of Asimov, and think that this lawset will result in some interesting roleplay.
  2. It's Nerf or Nuthin'. Bring back cold blued firearms. Plastic-esque ballistics do not look good.
  3. Good point. I roleplay as a regulation enforcer. That's the role.
  4. image.thumb.png.47a974cc17edfa4537994a7d64dbc032.png
    In latest twist of horrible irony, community sprites guns to be literal nerf guns.
    Developer states, "No, we do not have a fetish for nerfing security".

    Nerf or nothin.

  5. If we remove security, what will the devs do? They're insistent on removal of security via death by a thousand papercuts. half /sarcsm
  6. Why is the forward sight on the .45 moved up to the middle of the gun? I also don't like the plastic-ization of ballistics. There's a reason why guns are not shiny white silver, and instead are blued. These things would be filthy if regularly used.
  7. I'd prefer to think that our firearms are not all purchased from the same vendor-- so perhaps having different color schemes / materials is a good thing? I hardly imagine every company using the same white polymer for a majority of the gun.
  8. zel4-2.thumb.jpg.949d8459e5515c6ce1634743fc2ab9ab.jpg
    Props to Moist-kun for this awesome ref.

  9. All a part of the learning curve. I actually am against this as it allows for new players to experience some medical surgeries etc. that they otherwise wouldn't have an opportunity to in hazardous engineering/sec type jobs.
  10. Anything to avoid dragging bodybags through the halls.
  11. muhawir come home
  12. I played on a round that had a test of the dynamic change stuff. I liked it a lot, and from a player perspective kept me guessing what the possibilities were, and if the round was going to get worse/trash/completely different.
  13. Why not a big section of the antag area with tons of masks, clothing, etc? Theoretically someone could just take tons of clothes and sell them to the station or something odd- but would it not be better to make gimmicks more available without having a TC cost? Just a thought
  14. I like the ability to play my character at different times of in-game time despite it being not that time irl. Breakfast roleplay is slightly different than middle of the graveyard shift roleplay, and although slight, I do not think one should have to login at those times to experience and roleplay those scenarios.
  15. In game time moves faster than IRL time, no?
  16. @VVipEdout Made major changes regarding this. I was not aware of the restrictions. I agree with your critique regarding the lack of academic accomplishments from the previous character backstory. I have made changes to better reflect a more realistic career progression. Re: the gender thing, it was purely typing accidents. I realize they are hermaphroditic aliens. Again, I double checked any issues with this and made corrections via rewriting a majority of the backstory.
  17. BYOND Key: zelmana Actively Played Character Names: Sean Brianne, The Bureaucratic Commander Lucy Makarova, Aspiring Warden to Be (Officer) Arnar Glint, Slobbish Janitor Cerebel, Analytical Psychologist Fridge Zalack, Trinary Priest Species you are applying to play: Skrell What color do you plan on making your first alien character: A darker, muter color. Perhaps a purplish color. My character's muted splotches and darker color is a result of their Axiori heritage. Have you read our lore section's page on this species?: Yes Why do you wish to play this specific race: I'd like to play the Skrell species due to their alien playstyle (duh). They offer a sense of exotic wonder and strangeness to the other players within the round. When a player sees a rarer species, such as a Skrell or a Dionae, they may be intrigued to learn more about the culture, lore, and individual character aspects. As a player, I've always been intrigued about the Skrell, especially their odd physiology and genetic differences since the incident with AI. Segueing from this, their prominence in their studies and advanced technology make them an interesting species to play and interact with. The societal and historical issues surrounding AI, the Dionae, and now interactions with humans and their AI endeavor are interests of mine. Other perks include their intelligence, the uniqueness of The Dream / Srom, and their superior technology and psionic abilities.I'd like to create this Skrell to part ways from some of the more typical Skrell that you find within the science and research areas, and focus on something that is more security oriented. During the multiple conflicts that occur on station, having this Jargon influenced security member could provide means of influence and intelligence back to the federation. Identify what makes role-playing this species different than role-playing a Human: I believe that I addressed some of this on my "why I am interested", because I am interested due to the fact that they are so different. What makes playing a Skrell different than playing a human in terms of roleplay is many things. The most obvious thing being that their are physically different. A roleplayer must take into consideration the physical aspects of a Skrell. The shorter stature, translucent and sometimes slimy skin, and odd tentacles. If you roleplay a Skrell, I believe it is important to include the physical differences into the character. Otherwise, they may be not utilized effectively. Similarly, utilizing the mechanics surrounding the telepathic and dream like state of the Skrell should be considered. Careful not to abuse it, but yet make it used in a way that adds to the flavor of roleplaying with a Skrell. Additionally, one should of course consider the lore differences of playing a Skrell. The foreign and alien-like culture should be explored by anyone playing a Skrell. Without a sense of alien-ness, specifically; lacking the capability of showing emotive expressions as well as different dietary and physical needs, as well as reserved-ness of the Skrells. Without proper roleplay of a Skrell, a standard aged Skrell might appear as "too human". What I mean by this is that without proper distinctions on how you roleplay a human and how you roleplay a Skrell, you would be roleplaying as something that simply "looks" like a Skrell. There are definitive behavorial and physical differences that should be taken into account when roleplaying any different species. Character Name: Lu'xivol Vulun (Abyssal Tears Hidden) Please provide a short backstory for this character (Approximately two paragraphs) "Lu'xivol Vulun", they muttered. That is what we shall call you. Lu'xivol's eyes watered, staining the skin surrounding their eyesockets. Though, it was hard to tell as the staining left was only a few shades darker than the purple hue of their skin. Spawning from two Axiori Qu'poxii, Lu'xivol's skin was like that of their kin around Gia'lok and Xy'laxi. Often spending most of their time diving into the deep oceans with their kin, Lu'xivol began to listen. Here, in the deep, they were able to focus. As they continued this meditative listening, they began to feel more and more attuned to the Wake. It began to influence their thoughts and actions. Like many of those around the oceans, Lu'xivol took an interest in marine biology. Their first degree was spent largely analyzing various aquatic life, which they were very successful at. Eventually, their career as a biologist was heightened to a new plateau. A new position, degree, and career caught their attention. A xenobiology position had opened on Xrim, attempting to document and understand the wildlife. Lu'xivol immediately took the offer, and shipped off to Xrim to join one of the xenobiology centers. "This is where idols are made." They thought to themselves. They toiled at their work here, diligent to discover the next great advancement, or document the highest number of species. One day, when out on an expedition into the forest, the group came across one of the many domed structures, not unlike the one they inhabited. This one was clearly different- it had not yet been documented. Lu'xivol and the team entered, seeing for themselves the damage left behind. Skrell bodies lay in their chairs, or scattered around the common areas, dry as a husk. Burn marks pocked each of the dead, indicative of hostile synthetics. Lu'xivol's eyes watered. They knew the horrors of the incident, the grave-cities to, but to see it first hand? Skrell dead by their own creations. After returning, Lu'xivol found it hard to focus. They stopped receiving. One day, they were confronted. A more talented scientist approached them, asking why they were so distraught. Lu'xivol attempted to explain, but the veteran scientist accused them of slacking. The scientist proclaimed, "You are just like your kin, Lu'xivol, too blinded by your tears to realize the importance of your work." This hit a cord within Lu'xivol, and they quietly considered resigning from the position. Sei'lok, their Qu'kaxx- Lu'xivol's most treasured and trustworthy friend on Xrim, approached them. Lu'xivol had shared their pain with Sei'lok, and they understood. They had an idea, why not join the security forces on Xrim? Sei'lok suggested that they would be a natural, as their dark skin is often a well-liked attribute for recruiters. Lu'xivol agreed, deciding that their time in xenobiology had been fulfilled. Upon leaving the xenobiology profession, and during their training to join the JFSF's Xrim protection division, they began to feel at peace once more. They felt at home, that this decision was right. They worked within small squads entering abandoned dome-cities. Their primary directives were often to retrieve vital research data, but often they ran into complications from the volatile wildlife or the synthetic danger ever looming behind every corner. Utilizing both stealth, telepathic coordination, and advanced rifles, they were quick to complete their goals. Despite their success, Lu'xivol often reflected on the first time they saw the dead Skrell, particularly when finding the bodies of recently killed scientists. One day, the unit they were assigned to was informed that they were to be split into individual reconnaissance and monitoring duties, and the unit was disbanded. Shipping back to the homeworld, Lu'xivol attended a year long intelligence briefing surrounding humans, specifically Solarian Alliance and megacorporate entities, Lu'xivol found themselves assigned to a simple task, reconnaissance of megacorporate research. Focusing on activities surrounding the Solarian Alliance and their expansion out of Sol. After numerous missions within Sol III and IV, Lu'xivol was moved to the NSS Aurora, and placed into a security role after a previous Skrell had moved up within the Nanotrasen Megacorp. Here, they would study and monitor the megacorporate entities, as well as be stationed for anything the Jargon Federation requires. Monitoring of the developing Stellar Corporate Conglomerate is a primary task. What do you like about this character? I like Lu'xivol because they offer an injection of Jargon-influence into the otherwise megacorporate filled scenes on the Aurora. While there are certainly a population of Skrell aboard, having one that is within the security force seems a bit more rare. With certain Skrell characters, namely militaristiccharacters, moving up and out of the security force and into Captainship, I think of this moment from a JF perspective. Ideally, they would want to replace said contract and strategically place yet another Skrell in the JFSF into the position to gain influence and continue monitoring both the many megacorps as well as the recent incidents that have been occurring on station. Being that the Aurora is a hotbed of activity for all megacorporation and galactic entities, it would make sense for placement. Playing an alien-esque character always seems like fun. I enjoy playing my IPCs because it gives me a chance to act robotic and analytical when I am in the mood for that kind of roleplay. This would allow for a alien type approach which I think will be fun. I understand that there may be concern that I will now have multiple security characters, but I do keep them very separate and their playstyles different. I am considering even retiring off on the Security Officer Lucy Makarova. In short, me like alien, me want to play alien and make humans fascinated by my alienness. How would you rate your role-playing ability? Good/10. I don't think people should apply for whitelists if they do not think that they are capable of roleplaying a character differently than their other characters, or in a way that is different than the other xenos. Notes: Feel free to contact me on Discord. Azlithgar#7207
  18. How can we remove such an integral and balancing role from the server without a poll?

    1. KingOfThePing

      KingOfThePing

      Fat rat

       

       

      Fat rat

    2. MattAtlas

      MattAtlas

      because we want to

    3. Kryostro

      Kryostro

      return to rat

  19. It's a canon round and the Captain says [CPE-1704-TKS], what do you do?

    1. Show previous comments  1 more
    2. KingOfThePing

      KingOfThePing

      Execute crew for not following orders, what else

    3. Camellia

      Camellia

      Make sure the missiles hit Earth

      Twice.

    4. Flpfs

      Flpfs

      Meet me at the location, wear the casio watch I gave you and knock three times on the door, your initiation will then begin.

  20. I think the shading needs reworked as it is too harsh.
  21. So I pitched this idea many moons ago, but what if we actually improved Mouse / Rat RP instead of remove it? The idea is that there is an additional maintenance area only accessible by pipework, where rats spawn. Inside there are some different things to interact with. A rat bar, if you will. A king rat? But of course. Also, enable a rat-language, that shows as squeaking to those who do not know it. That way rats and mice can communicate with each other. If one were so inclined they could even make a rat vs mice sort of play style. Just think- it's a thing to do after you die other than observe. Make Mice Mains Great Again MMMGA
  22. I said what I said. If the shotgun does not look like a very simple tube with a racking function, then you are changing too much of the design. Auto-shotties perhaps, but a pump action is an extremely simple gun and making it plastic and have adjustable stock that is modeled for a buffer tube where none exists, and having a picatinny rail does not sit right with me being a "pump shotgun". It doesn't look right.
  23. Please do not change the shotgun sprite from anything but a classic wood stock winchester-esque model. Doing so will be aesthetic suicide.
  24. image.thumb.png.b40b08f9eecb6754e775aec5140229dc.png

    1. Show previous comments  2 more
    2. Zelmana

      Zelmana

      NO NO NO NO NO NO NO NO NO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO NOT LIKE THIS NO NO NO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    3. Zelmana
    4. Chada1

      Chada1

      Would you just lose the election, man.

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