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Everything posted by MattAtlas
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The main issue is them existing at all. As I said, the effort needs to go towards something new to take their space, not trying to refine the same pile of shit into a smoother pile of shit. We should have our own unique species, not ones from Bay.
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[ACCEPTED] TheSenate's Command Whitelist
MattAtlas replied to TheSenate's topic in Whitelist Applications Archives
Looks good to me. I don't see any reason to prolong this. Trial started on 13DEC2019 and will end on 20DEC2019. -
Properly Balances Healing Medication Side Effects
MattAtlas replied to BurgerBB's topic in Completed Projects
Looks okay to me, personally. I was willing to give the old side effects a try but I don't really like them as is. Too excessive. -
Okay. Let's go over why I support this. 1. Vox, as said, have a horrible heritage and a pretty shit culture around them. I absolutely doubt them being able to be anything else, because this exact thing has been tried and tried on other servers. It doesn't work. 2. They're a bay species. We should get rid of it now that we have the chance to. We can add our own antag species in their place. That's where the effort should go towards.
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Wouldn't it still mean that they'd have space tiles under them anyways? Which would have the same effect. Only way I can think of is making tiles harder to blow up.
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1. It's not an oversight. It's intended behaviour. 2. All tiles must have either a space turf or an asteroid turf under them. 3. When you say things like 'but as with many things on this server at the time and apparently still now, they deemed quickly finished halfway measures sufficient', despite being unaware of the continued effort it took to find the cause and a fix for space wind (a year and more, in fact), while also putting in question the decision of several developers that are far more experienced in DM than you are, it makes for a weak argument. 4. The fix is complete. The fix works. What about it is halfway done? You don't like the effect. It does not mean you get to call it "incomplete" and say baseless claims about developers in the same sentence. I would not be opposed to the unsimulated turf/simulated turf interaction getting looked at, though it'd take some time to figure out how.
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Moving to completed projects. All bugs to github please.
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It isn't though. CPR is very reliable with 2 or more people. Still viable with 1, but a bit less likely to work.
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The PR very clearly states what it does. No.
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Norepinephrine, the starting chemical in medical, does not restart hearts. Five units of adrenaline, a chem that needs to be made by a chemist, does.
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The latter is literally already a thing, adrenaline
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https://github.com/Aurorastation/Aurora.3/pull/7653 --- - What about lore? For all I care, cloning can stay in lore. What happens to it in lore is up to the lore writers. This thread is strictly about gameplay. - Why are we removing it? Cloning was born out of a mechanical need, because deaths in oldmed had the ability to be pretty cheesy. Since humans are tanky in brainmed, we don't actually need this anymore. It's harder to die and we gain more from removing it than keeping it in. Death is more meaningful in round, we don't have to deal with cloning traumas, and more. - How do I get back into the round then? You don't. Respawn as another character or move on. It's really, really hard to die if you're not directly involved in engagements.
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We did it boys, oldmed is no more.
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Cloning will be addressed in a separate thread. This is not the thread for it.
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Okay, I was perhaps a bit too short in how I stated something so sudden. I apologize. Let me reiterate: 1- Cloning was necessary in oldmed because of cheese instant kills and how easy it was to die. These concerns are basically nullified by brainmed. Cloning was born out of a MECHANICAL need. 2- Brainmed as it is removes the need for cloning. It is far harder to die unless you're fighting beyond what is reasonable for your body. As such, an IN-ROUND SOLUTION to death is NOT NECESSARY and detrimental to gameplay and the meaning of death. 3- I do not make the decision to remove cloning from the lore. For all I care, it can stay, but it has to go from the station. How lore handles that is not my business or my problem nor my prerogative. 4- There is probably a grand total of 2 people who appreciate brain trauma RP, because it's not fun. Most medical players will agree that it's just a pain in the ass.
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[ACCEPTED] Dark1Star's Fish (Skrell) Application
MattAtlas replied to Dark1Star's topic in Whitelist Applications Archives
What exactly did the Aurora offer to your character that the Federation didn't? You talk about how he's a super hard loyalist and that he wants to improve technology - but why did he choose to do it outside of the Federation? How are his skills being wasted in the Federation? Surely there was an impulse to make him leave. People that are such hardliners don't leave that easily, do they? -
How this would work with the current order of antag selection: 15 people ready up, 4 are officers, 11 are whatever else -> We have 4 officers readied up, so the game assumes there is security, and that merc is a valid option -> all 4 officers proceed to roll mercenary. What then? This solution isn't feasible with the current system we have. And it would take a very large rework of roundstart selection to pull it off.
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Cloning will be removed.
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[ACCEPTED] TheSenate's Command Whitelist
MattAtlas replied to TheSenate's topic in Whitelist Applications Archives
I'll be handling this application and will decide on a trial or denial on Saturday. Please try to advertise your application every round. The current feedback is very lacking. -
Should be fixed now. New commit: - Slimes should work properly now, I tested them and it seemed to work - Changelog should be clearer on side effects now
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The font is basically unchanged on the advanced scanner, which is odd. Which part do you mean, exactly? Intended if the brain damage is lower than 20. Organs regen damage by themselves as long as said damage is under 0.1*max_damage, which for the brain is 0.1*200.
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New commit: - fixed pepperspray giving people heart attacks - fixed ondansetron and other chem recipes not working - head should be harder to hit - toxloss threshold for the liver to start gaining damage is now 100 instead of 60
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Fixes in latest commit: - body scanner displays blood pressure instead of volume - buckets and mixing bowls no longer shatter upon being thrown - added saline instead of potassium hydrophoride (0.4u sugar 1u water 1u salt) - operating computer now displays blood pressure/oxygenation/brain activity - RMT works properly (not that it's ever used) - surgery message fixes - runtime fixes
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1. As far as I can tell this is intended. I did not change it. Will address blood volume. 2. Looking into ways to change it. 6. Pretty sure I didn't do this either.
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I'll address these when I'm home, but you should use a scalpel to fix necrotic organs.