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MattAtlas

Head Admins / Devs
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Everything posted by MattAtlas

  1. This should be done by today.
  2. I've only really played one round with you so far, where you started an investigation into my department (security) without letting me know of anything regarding it. I didn't even know about it until the liaison accidentally told me. I think your heart is in the right place but you need to be more considerate of crew and heads. The thing you did with Major (speaking to him in his office) was ok in concept but you kinda took him to your office while he was being processed, which isn't really... a good thing. Then the processing was skipped entirely since we never saw him again. I'm gonna stay on neutral for now. I think what you did was a good example of involving more people but it needs a bit more thought put into it. I'd reccomend going around as a captain too, cause I never really saw you as the HoS either.
  3. From my experience you tend to get very miffed in LOOC, you'll complain loudly on LOOC and OOC post-round, forget about it, then continue some other round, rinse and repeat. Keeping this in mind, I'm gonna give this a -1 until your attitude improves.
  4. This is being merged either today or tomorrow, god bless, simpson humans are dead. If you want to experiment with skin colors to add a new ethnicity download a copy of the game and ask me how to make it so that you can choose a human's skin color, I will be glad to help.
  5. I think that it's going to be useless for me to repeat that I'm adding a second alt title w/ defined responsibilities and less education for the 10th time so I'll just close the PR. I dont think people like this enough for it to pass anyways.
  6. So what you're saying is that any small change should be ignored in favour of big projects. Or rather, any change that you dislike "does not add to the game" and is a "minor detail that should be ignored." Not sure I like the implications of this, but, I'm not gonna change your mind with words, so let's leave it at that. Let me iterate over the purpose of the PR again. Currently the maintenance technician alt title is frequently played as an engineer alt title that has less responsibilities - but it's not true as it has the same age and education requirements as station engineer. In addition I think that station engineer sounds worse than maintenance tech. So the purpose of this PR is the following: - Station Engineer is now Maintenance Technician or Station Technician or whatever. They're your normal engineers. - We add a second role that conveys the idea of "This guy ain't as smart" better than Maintenance Technician. This fills in the gap left by MT in a more mechanical fashion. So how is this not adding to the game again? You can say that Station Engineer sounds better. I can't disprove that. However, saying that this PR "adds nothing" is just a lie.
  7. But it is a change. I've already said why. I'm removing the maint tech alt title, making it the default title and adding a new alt title that actually has different education requirements and different expectations. Right now the "maint techs are less educated" engineers is a big meme that isn't actually true.
  8. Okay. How about station technician? @Cnaym Then we can keep maintenance technician as a lower education role with less responsibility and knowledge.
  9. @Goret and I will be taking this complaint. It might take some time because of how big this complaint is. It's a lot of moving parts so bear with us during the investigation.
  10. Meh. Sacrifice is cooler, though I'd like there to be at least a timer with spooky effects or a restriction on mob health.
  11. I want to address something that has been said a few times in this thread - that, apparently, wanting to change something because you dislike it is "not a valid reason", despite the fact that most feature PRs are born out of personal and subjective motivations. Yes, I do believe that station engineer sounds worse than maintenance technician. I think the two titles are also redundant. That's why I'm removing station engineer and making maintenance technician the default. Another thing - maintenance techs and station engineers right now go through the same exact kind of schooling. The idea that maint techs are somehow different from station engineers is a myth made up by some people. It's not true and never has been. I don't think this is really a problem? If it's a new player they'll look at the wiki and find out that maint techs are the same as an engineer. If it's an experienced player, they'll either see the changelog or they'll notice that maintenance technician replaces the station engineer. Alternatively, they'll look at the wiki. See above for the "less educated engineer" part. I think you can do that fine as an assistant or as an apprentice. If it's a niche that desperately needs to be fulfilled despite there being a total of 4 people using that alt title, we can add a more fitting job - perhaps a janitor alt title or something similiar. Which would fit more into the "less educated" archetype.
  12. Directives can be reimplemented easily but we'd need quite a few to make sure that there's little variation. I think the problem we'll run into is repetition. Maybe give head loys an option to choose a default announcement or make one themselves.
  13. You're part of a freelancing mercenary team who just picked up a distress beacon coming from the Aurora. You have no affiliation to anyone, but you sure do want a quick buck. This is the welcome message now. I guess I'll make it so that they're very biased towards NT.
  14. I'm not taking away options though. This is why I'm asking for a substitute name for the new alt title, which would fit what maint tech was used for before.
  15. Title, reasoning in PR: https://github.com/Aurorastation/Aurora.3/pull/7343 Someone said that there should be a job or alt title that just handles menial tasks. I agree so I need a crowdfunded name before I can implement it.
  16. Holdover from tg that cult doesn't need at all to function. Get rid of it imo
  17. https://github.com/Aurorastation/Aurora.3/pull/7332/ Give me more ideas if you have them.
  18. I think combat borgs are too much for malf but security borgs would be fine.
  19. The rest you said hinges on what you said being true. Which it isn't. This is why this thread is going to go in circles. I'm gonna say this is my last post before the testmerge, because there's nothing more to be gained out of responding.
  20. Clearly, if officers are talking to different people in different departments every shift, then surely... they have a bigger presence... in every department...?
  21. How is talking to different people a bad thing, again? I thought you guys "patrolled" down halls to talk to different people... or am I wrong?
  22. It's pretty funny how hard a person can twist "I didn't get this role, so I'll go for this one" into something negative - in addition to how a person can also completely omit any chance of things possibly changing. At this point I think the discussion has ran its course. The pro- side won't change anyone's mind and the anti- side won't either. Only a testmerge will actually yield results.
  23. The Frontier really needs much more representation than it currently gets, in addition to a more noticeable standing on the Ceti stage. I support this application on the basis that I know your writing is solid from the lore you've submitted and that I know you're a good teamplayer and probably won't get in any slapfights in lore. +1
  24. This is what I found out too. Most important is the point that Watson/Siskin/Harper are fundamentally the same character archetype with changes only relating to backstory as far as I can see. Externally, they all act the same, they all are almost visually the same.
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