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MattAtlas

Head Admins / Devs
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Everything posted by MattAtlas

  1. The medhud is based on pulse, not damage. I'm sorry but I can't address the colorblind issues other than saying that the sprite's "beating" speed changes too when pulse rises.
  2. I would prefer people only discuss cloning removals after brainmed is fully merged. Since speculating about if it's needed or not right now is a bit useless with brainmed being 1 or 2 days off from being merged.
  3. This should be fixed now in theory - all issues presented. The pain messages are normal, that's just how pain messages work. As for the pulse being wrong, it was using some legacy code instead of the new pulse code. Halloss recovering slowly should be better now in theory (?).
  4. Not being added, currently.
  5. Voting for dismissal. Reasons already stated. Doesn't fix the issue, really.
  6. Its a fucking blast. Kataphracts may not always be as effective as other ERTs but holy shit are they fun. Mostly everyone respects the honor code and acts fine as I've seen.
  7. Unbanned.
  8. Testmerge today. Should be more than 1 round this time. Overall changes in the PR body: https://github.com/Aurorastation/Aurora.3/pull/7502 Guide: https://pastebin.com/eDcS1TBu
  9. I will unban you on the condition that you understand that any further rulebreaks will be met with the same punishment. Wiping core should be something you always do as the AI, yes. In the same way that a normal human would go to cryo.
  10. https://github.com/Aurorastation/Aurora.3/pull/7502 It's done. This was definitely a lot of work but I'm happy it's over. we'll see how this goes in the test merge
  11. My personal thoughts are that this is a good idea in concept. I'm sure the idea came up in good faith. However, this hinders some antags, and the ones that it doesn't hinder, it makes nearly invincible. Ninjas and mercenaries, for example, can just retreat into maints for a big portion of the round until security regroups and gets maint access or the access restriction is lifted - both take quite a lot of time. I think security needs their maint access back at the bare minimum. The rest can go.
  12. Voting for dismissal. Same reasons as alb. If this has to be implemented, then consider doing it the way I said to.
  13. A better solution would really just be adding a very X/X/average/Y/very Y type of descriptor to character setup for height and build imo.
  14. Only two things remain: the two tools we're bringing over and the scanners.
  15. Damaged lungs already affect oxygenation yes. Ventillators are very possible if they're what I'm thinking of.
  16. Increased the conversion damage.
  17. Auto compressors will be ported... let's say in a different way. But they'll be there for the release. Stomachs are coming yes. Not on release tho probs.
  18. Important question. Should we add defibrillators to fix asystole or rely entirely on CPR?
  19. -1. Last time I had to PM you for something very simple you left the server for a few months, made a leaving post on a report on you and that post was less than great. I don't think you have the right temperament to be a moderator. If you do, you haven't shown it enough.
  20. You'll have to judge by pulse, temperature and blood pressure. High pulse means that they're either running or their heart is pumping fast - oxyloss can be a cause, or they might be fibrillating. Low blood pressure means they're, well, low on blood. Blood oxygenation is how oxygenated their blood is - if it's low, it means someone doesn't have much oxygen in their blood. Self explainatory.
  21. https://github.com/Aurorastation/Aurora.3/pull/7502
  22. Asystole sucks, kids. Don't do asystole.
  23. I havent seen this happen. Nor did this work when I tested it. I might've fixed this in a prior bugfix PR actually. Anywho, part 2 is now testmerged and seems to be working fine. The screenshots regarding Brainmed actually working should begin next week.
  24. Ladies and gentlemen, next round part 2 out of 3 will be testmerged. I do not have much to show in the form of gameplay effects since these are backend changes necessary for the full port. It's almost time. I am an optimistic person. I expect the full brainmed port to be testmerged either early december or late november.
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