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MattAtlas

Head Admins / Devs
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Everything posted by MattAtlas

  1. Worse than I thought. No thanks.
  2. Centcomm being green is a sin. Please make it gold and blue or something.
  3. I don't think either sprites look good honestly, but the Eris ones are worse. Canisters specifically, the other ones are ok.
  4. This will be testmerged for at least a week yeah. I'll need to adjust dmg values a bunch too I imagine.
  5. I think it's safe to say that I'm now pretty much focusing on porting brainmed. Here is the Kanboard link: https://kanboard.aurorastation.org/?controller=TaskViewController&action=show&task_id=117&project_id=2 To those that don't want to look or can't look, the porting is going to be divided in four parts: dividing organs into internal/external organs (this is done), dividing Human life processing into organs (waiting on that PR to be merged), brainmed mechanics and lastly the ingame tools and chemicals. Some things have yet to be decided - such as whether to keep cloning or other things, which is what this thread is for. This is a pretty ambitious project, yes. I will post updates in this thread whenever I'm able to. A more in-depth look of the roadmap:
  6. I understand it must be a bit questionable for someone with no characters to apply for a species. Whether they should be accepted is up to the loredev, however, I can vouch to Aticius being an excellent roleplayer.
  7. Seconding the removal for reasons already stated. I'm not sure they accomplish anything currently. Nor are they ever actually used to how hard it is.
  8. Done in https://github.com/Aurorastation/Aurora.3/pull/7432
  9. Sounds like something you should ahelp instead to me tbh.
  10. Voting for dismissal due to reasons already presented by others and myself.
  11. Dark blue looks amazing.
  12. None of these scenarios are true though. You can still act in something's interest without doing crazy bs like that. Like you can definitely argue that wasting personnel on bullshit like that is not really in the company's interest. As long as you don't let them raid the vault or keep important shit with no consequences, then you're still acting in the company's interest in this situation. A more fair comparison would be changeling experimentation or placing them in xenobio. There's a notable divide here between the choices a non-LI'd head would make. Considering them I would much rather be LI'd and have to do the controversial thing - imo it generates much more RP. As someone who has been playing heads of staff with implants, no thanks. They're still good for narrative purposes and I enjoy their presence. -1 Not sure how relevant this is but switching them to mindshield implants has been a rejected suggestion that has been dismissed by head staff. This is pretty much the same concept - removing implants - so idk why things would change this time around. It hasn't been that long since either.
  13. Our investigation is done. We focused on three key issues in this complaint: OOC attitude, the sacrifice rune spam and the conversions. The rest seems fine - the brig fight, for instance, was fine as it seems like standard escalation to me. The OOC attitude was found to be a nonissue by Goret. It didn't look that heated. The sacrifice rune spam was handled in round. I looked into the conversions, especially Derrick's. Here's what I found: SAY: Alvin Mildred: (Ceti Basic) Mens. SAY: Alvin Mildred: (Ceti Basic) Help me with something? SAY: Derrick Mens: (Ceti Basic) What is it? SAY: Alvin Mildred: (Ceti Basic) I need help carrying something. SAY: Alvin Mildred: (Ceti Basic) Can you come assist. SAY: Derrick Mens: (Ceti Basic) ...carrying what? SAY: Alvin Mildred: (Ceti Basic) I just need to carry something... SAY: Alvin Mildred: (Ceti Basic) Dream sign ''Evil sealing talisman''! After this, Derrick was stunned, cuffed, mouth taped and converted. This is not proper antagonist roleplay. We are not here to win, we're here to roleplay and these actions aren't conducive to roleplay. At this point the cult hadn't gone loud, so there was no proper escalation and there was definitely not enough roleplay given to the victim. A warning will be handed out for this behaviour. In essence, this round was really bad. It happens. Not every round can be great, there will be some bad ones. All we can do is reflect on how to make them better. I am sure we all learned something from this one. This thread will be closed in 24 hours.
  14. This should be done by today.
  15. I've only really played one round with you so far, where you started an investigation into my department (security) without letting me know of anything regarding it. I didn't even know about it until the liaison accidentally told me. I think your heart is in the right place but you need to be more considerate of crew and heads. The thing you did with Major (speaking to him in his office) was ok in concept but you kinda took him to your office while he was being processed, which isn't really... a good thing. Then the processing was skipped entirely since we never saw him again. I'm gonna stay on neutral for now. I think what you did was a good example of involving more people but it needs a bit more thought put into it. I'd reccomend going around as a captain too, cause I never really saw you as the HoS either.
  16. From my experience you tend to get very miffed in LOOC, you'll complain loudly on LOOC and OOC post-round, forget about it, then continue some other round, rinse and repeat. Keeping this in mind, I'm gonna give this a -1 until your attitude improves.
  17. This is being merged either today or tomorrow, god bless, simpson humans are dead. If you want to experiment with skin colors to add a new ethnicity download a copy of the game and ask me how to make it so that you can choose a human's skin color, I will be glad to help.
  18. I think that it's going to be useless for me to repeat that I'm adding a second alt title w/ defined responsibilities and less education for the 10th time so I'll just close the PR. I dont think people like this enough for it to pass anyways.
  19. So what you're saying is that any small change should be ignored in favour of big projects. Or rather, any change that you dislike "does not add to the game" and is a "minor detail that should be ignored." Not sure I like the implications of this, but, I'm not gonna change your mind with words, so let's leave it at that. Let me iterate over the purpose of the PR again. Currently the maintenance technician alt title is frequently played as an engineer alt title that has less responsibilities - but it's not true as it has the same age and education requirements as station engineer. In addition I think that station engineer sounds worse than maintenance tech. So the purpose of this PR is the following: - Station Engineer is now Maintenance Technician or Station Technician or whatever. They're your normal engineers. - We add a second role that conveys the idea of "This guy ain't as smart" better than Maintenance Technician. This fills in the gap left by MT in a more mechanical fashion. So how is this not adding to the game again? You can say that Station Engineer sounds better. I can't disprove that. However, saying that this PR "adds nothing" is just a lie.
  20. But it is a change. I've already said why. I'm removing the maint tech alt title, making it the default title and adding a new alt title that actually has different education requirements and different expectations. Right now the "maint techs are less educated" engineers is a big meme that isn't actually true.
  21. Okay. How about station technician? @Cnaym Then we can keep maintenance technician as a lower education role with less responsibility and knowledge.
  22. @Goret and I will be taking this complaint. It might take some time because of how big this complaint is. It's a lot of moving parts so bear with us during the investigation.
  23. Meh. Sacrifice is cooler, though I'd like there to be at least a timer with spooky effects or a restriction on mob health.
  24. I want to address something that has been said a few times in this thread - that, apparently, wanting to change something because you dislike it is "not a valid reason", despite the fact that most feature PRs are born out of personal and subjective motivations. Yes, I do believe that station engineer sounds worse than maintenance technician. I think the two titles are also redundant. That's why I'm removing station engineer and making maintenance technician the default. Another thing - maintenance techs and station engineers right now go through the same exact kind of schooling. The idea that maint techs are somehow different from station engineers is a myth made up by some people. It's not true and never has been. I don't think this is really a problem? If it's a new player they'll look at the wiki and find out that maint techs are the same as an engineer. If it's an experienced player, they'll either see the changelog or they'll notice that maintenance technician replaces the station engineer. Alternatively, they'll look at the wiki. See above for the "less educated engineer" part. I think you can do that fine as an assistant or as an apprentice. If it's a niche that desperately needs to be fulfilled despite there being a total of 4 people using that alt title, we can add a more fitting job - perhaps a janitor alt title or something similiar. Which would fit more into the "less educated" archetype.
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